MrEh
Smash Hero
Take him to WarioWare or Spear Pillar.
Because in those stages, you certainly won't be worrying about the lasers.
Because in those stages, you certainly won't be worrying about the lasers.
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hmmm i think those stages are banned in jersey.Take him to WarioWare or Spear Pillar.
Because in those stages, you certainly won't be worrying about the lasers.
He was TTing. (Truthfully Trolling.)hmmm i think those stages are banned in jersey.
Ah i see. well what do you think bout halbred as a CP?He was TTing. (Truthfully Trolling.)
when the platforms land on the ship is where i have trouble recovering.I can't recover on this stage at all. Not really my favorite, but if it works for you...
Fix'd. Come on MrEh, you're slipping.If you are a Zelda main, then you're doing it wrong.
That's where you have trouble recovering??when the platforms land on the ship is where i have trouble recovering.
@ mreh can u explain whats wrong with halberd?
Lolol. Uh oh, troll wars?!?!Fix'd. Come on MrEh, you're slipping.
Overall, I think it´s a fairly good choice for CP if you feel comfortable there.
Castle Siege is actually a pretty good Zelda CP in general. I've been trying to play there as much as possible lately, and if you can get used to the platform configs and the transformation process (which can make funky things happen, like early grab releases and surprise KOs if you're too close to the top), Zelda has the potential to do pretty well there.Castle Siege should NEVER be chosen as a counterpick, unless you're Dedede. (but even then, I would rather use FD)
The first and third part are just basic stages with dumb ledges. The second part just promotes Falco camping.
Yeah i hit the wall when recovering and i die kind of like yoshi's. The other part of the stage i just teleport in any direction.That's where you have trouble recovering??
I have the most trouble when the platform is up in the air..... if your aim is anything less than perfect, you'll end up going right through the bottom and falling to your death. It's like Delfino, only much, much worse in my experience.
Lolol. Uh oh, troll wars?!?!
Yeah, the ledge on the first part is doodoo, but after forcing myself to play there over and over..... it's not so bad. It doesn't outweigh the pros, imho, but stage selection is always a lot of player preference.Castle Siege is only fun until you get stuck under the ledge.
yeah it blows. but it beats falling thru the stage and if your percentage is low enough then it worth the risk.Yeah, the ledge on the first part is doodoo, but after forcing myself to play there over and over..... it's not so bad. It doesn't outweigh the pros, imho, but stage selection is always a lot of player preference.
@AlmostLegendary: teleporting "in any direction" is likely to get you killed...... have you seen FW's cooldown???
Yeah, the ledge on the first part is doodoo, but after forcing myself to play there over and over..... it's not so bad.
My thoughts exactly. At first I got gimped there all the time but over the time it happens less and less.I agree with KayLo here.
the stage is not perfect, but most of its ledge problems can be combatted with familiarity.
Where does the advantage come in at? We live longer kill him early. I think fsmash out ranges all of his stuff and as long as you space properly you shouldn't have any trouble.Slight advantage for Falco.......I strongly disagree with him being a soft counter to Zelda.
Your dtilt>dsmash trip combo is awful for Falco and really sets him up for his horribly predictable recovery.
This is a matchup where Zelda can actually live for a while. None of Falco's kill moves are very safe on block.....so bair OoS is a great punisher if he smashes on your shield. I've actually found that most Falco's will wait until a fresh bair will kill instead of opting for a riskier kill move......correct me if i'm wrong.
Laser camping is of course difficult for Zelda......but it really isn't all that hard if you just have patience and learn not to rush into a trap or make mistakes.
This is one of those matchups where I feel that You have a pretty even chance if you Get BF or SV for the nuetral..........you will lose on Falco's cp.........and then Zelda will win on hers.
He is very hard to get inside. He's a defensive monster, even once you get inside he has better options up close.......jab's already been mentioned previously in the thread.Where does the advantage come in at? We live longer kill him early. I think fsmash out ranges all of his stuff and as long as you space properly you shouldn't have any trouble.
Falco's CP should give him more of an advantage than ours can for us. And Falco still has an advantage on SV and BF, though not a huge one.Slight advantage for Falco.......I strongly disagree with him being a soft counter to Zelda.
Your dtilt>dsmash trip combo is awful for Falco and really sets him up for his horribly predictable recovery.
This is a matchup where Zelda can actually live for a while. None of Falco's kill moves are very safe on block.....so bair OoS is a great punisher if he smashes on your shield. I've actually found that most Falco's will wait until a fresh bair will kill instead of opting for a riskier kill move......correct me if i'm wrong.
Laser camping is of course difficult for Zelda......but it really isn't all that hard if you just have patience and learn not to rush into a trap or make mistakes.
This is one of those matchups where I feel that You have a pretty even chance if you Get BF or SV for the nuetral..........you will lose on Falco's cp.........and then Zelda will win on hers.
Jab could be a problem but if you're spacing properly you should be fine.He is very hard to get inside. He's a defensive monster, even once you get inside he has better options up close.......jab's already been mentioned previously in the thread.
He really doesn't have a difficult time getting you into kill range.........he just has trouble landing a kill move. Zelda also doesn't have easy ways of racking damage so you have to make every hit count and hopefully force him into some precarious situations offstage.
Fsmash is also not the fastest move to just throw out there so make sure you space properly. Fsmash doesn't have all that much cooldown time though so of course it's still a pretty decent spacing tool. I would actually recommend more dtilt in this matchup when your near Falco.
yeah, try that.Jab could be a problem but if you're spacing properly you should be fine.
No you won't be. The only move you can use for spacing that he can't jab you out of is Din's (and there's no way Zelda can win a camping war against a good Falco).Jab could be a problem but if you're spacing properly you should be fine.
Yes 55-45 Falco. You take him to a stage that limits the usefulness of laser camping and Zelda's options against Falco all of a sudden become a lot more viable.Falco's CP should give him more of an advantage than ours can for us. And Falco still has an advantage on SV and BF, though not a huge one.
that's 55-60 his advantage right there.
That's your counter argument? Stay out of the thread if you can't do better than that.Jab could be a problem but if you're spacing properly you should be fine.
I actually love Sheik against Falco.......even with the chaingrab. NJZFinest will go to his grave claiming that Falco beats Sheik......I don't agree though I feel it's even. I really don't believe in the starting with Zelda and transforming to Sheik strategy that some like to employ. I like using the usual Shiek>Zelda combo.just out of curiosity.
with sheik AND zelda... numbers marsulas?
I think it might be our advantage. (how do you like to use that combo in the falco matchup?)
Exactly. I've tried the Zelda then Sheik combo and you avoid the chaingrab but you trade not being able to touch Falco on certain stages.Oh yeah. I definitely go sheik first and zelda 2nd.
Zelda's Dsmash is just TOO good of a kill move and sheik responds to falco's camping too well compared to zelda to send zelda out first and sheik 2nd