Noa.
Smash Master
So my old thread was locked due to my inactivity but I do want to finish this project so here it goes.
Here is a matchup chart that was a general consesus of the Olimar boards (those who voted anyway).
Ratios are bad for you. We instead have terms to define each matchup.
The definitions for each term is as follows (taken from Hilt's matchup thread to promote consistency):
Even: Both characters have traits and aspects in the matchup to make it an even matchup. The game is completely dependent on the skill of the two players and their knowledge of the matchup.
Slight Advantage and Slight Disadvantage: Similar to "Even", although one character has some quality or trait to give the opponent a hard time, if used correctly. This advantage the character may have is usually not game changing, just something the character can abuse to a small extent to make things difficult to the opponent, while the other character lacks something similar. Still completely winnable for either player, even if at the same skill level.
Advantage and Disadvantage: This could mean many things, but basically, one character has a solid advantage against the other, although it doesn't mean the character completely shuts the other down. The character at the disadvantage will have to noticeably work harder for the win, and will struggle in the matchup, due to aspects more than the opponent simply outplaying them.
Large Advantage and Large Disadvantage: Basically the same definitions for "Advantage" but amplify them. Many players consider picking up secondaries for matchups in this category, it isn't advised playing a matchup that is a Large Disadvantage for your character. In most cases, one character has something (usually simple to abuse) that they are able to take a huge advantage of to completely shut down the opponent.
3 Large Advantages
12 Advantages
8 Slight Advantages
8 Even
2 Slight Disadvantages
4 Disadvantages
0 Large Disadvantages
If you have any big disagreements with the chart, then please post about it.
Here is a matchup chart that was a general consesus of the Olimar boards (those who voted anyway).
Ratios are bad for you. We instead have terms to define each matchup.
The definitions for each term is as follows (taken from Hilt's matchup thread to promote consistency):
Even: Both characters have traits and aspects in the matchup to make it an even matchup. The game is completely dependent on the skill of the two players and their knowledge of the matchup.
Slight Advantage and Slight Disadvantage: Similar to "Even", although one character has some quality or trait to give the opponent a hard time, if used correctly. This advantage the character may have is usually not game changing, just something the character can abuse to a small extent to make things difficult to the opponent, while the other character lacks something similar. Still completely winnable for either player, even if at the same skill level.
Advantage and Disadvantage: This could mean many things, but basically, one character has a solid advantage against the other, although it doesn't mean the character completely shuts the other down. The character at the disadvantage will have to noticeably work harder for the win, and will struggle in the matchup, due to aspects more than the opponent simply outplaying them.
Large Advantage and Large Disadvantage: Basically the same definitions for "Advantage" but amplify them. Many players consider picking up secondaries for matchups in this category, it isn't advised playing a matchup that is a Large Disadvantage for your character. In most cases, one character has something (usually simple to abuse) that they are able to take a huge advantage of to completely shut down the opponent.
3 Large Advantages
12 Advantages
8 Slight Advantages
8 Even
2 Slight Disadvantages
4 Disadvantages
0 Large Disadvantages
If you have any big disagreements with the chart, then please post about it.