I think Im cute.
I think the idea Swordgard has is good, but if the only matchup expierence you have is a terrible wifi player then you shouldn't be writing matchup summaries on it.
Er, just so you know, i go to offline tourneys too, watch alot on videos before writing the matchup, go and read and stuff and true to theorize my way through matchups, which so far has not failed me. Yes, my wifi experience do sometimes come in play. Im not saying im the end of it all knowledge for every matchup, but im really not basing this off versus 1 single opponent, and especially versus low ranked one, i try to keep things in perspective as to what options the opponent has.
The future, its not because you believe the matchup is utterly complicated that it is, matchup versus jigglypuff is pretty straightforward. Chester, which is 4th on our PR, went jigglypuff against me(he usually plays other char, but he didnt want to risk it versus ice climbers with his marth), and he plays overall more jiggs than marth, i 2-0ed his jiggs. I also played judged jiggs(bloohaha=judge right?), which is really good, and beat him 2-0 2 stocking him on his CP. To have an advantage versus ice climbers, you need A) To be able to kill at low %, B) Be able to have safe approach/very good camping abilities, C) A good grab game to separate, D) An ability to gimp nana fast.
Jiggs has D, but she also has a very very very bad survival rate and has hurtboxes which follow her hitbox, meaning B-Airs will beat her attacks, and pivot grabbing too. Her best option is to try to land a kill and then stall. If you really believe the matchup is in her favor, then explain to me how thats possible if pivot grab outranges her approaches.
That, and if i learn new stuff, then il update it. Either way, im not forcing you to read this in any way .
EDIT: Jigglypuff is one of those chars which i had to rely alot on my older experiences(4 months ago), so i tried to remember what i could.