vato_break
Smash Master
try fludding him when he uses the snake
if you're lucky he might not be able to reach the edge.
if you're lucky he might not be able to reach the edge.
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hmm the might just work and besides I don't need a fully charged fludd to gimp his pk recovery do I? thnx for the tip!try fludding him when he uses the snake
if you're lucky he might not be able to reach the edge.
can you provide a link plz?just look at boss's thread to see what we already discussed
Yeah I Pm'd 3 Mods To Sticky Our Threads!! Nothin.perfect Example Of Why We Need Stickies >_>
Every Mario should have problems with Lucasthen again im having problems with a lucas so I should wonder
thank god I thought I was getting worse or something XDEvery Mario should have problems with Lucas
Any Smart Mario player knows not to overuse Fireballs on an oponent that nullifies his Fireball approach. Besides. Fireballs aren't his only approach. >_>Ness has a better aerial game overall, better approach, and a way to null Mario's approach. (psi magnet)
Wrong... Im tired of everyone saying that Mario's recovery is bad... The game physics buffed his recovery. Its average.PK jump is useful on Mario, and spiking Mario is easy due to his bad recovery. Mario's recovery is PK flashable.
Cape>PK fire. Bad priority? please. Dair stops MK's whorenado and even Bair Outprioritizes moves along with enough range to be a good approach for RAR. Mario's priority is fine. Falcon's priority is bad.On the ground, they're equal, Ness winning out with his better approach and multiple PK Fire techs. Ness tilts outrange and outprioritize Mario's (Mario has bad priority) his smashes are average at best.
Bull. All Bull.Ness=Mario.
5-5.
Ness has a better aerial game overall, better approach, and a way to null Mario's approach. (psi magnet)
PK jump is useful on Mario, and spiking Mario is easy due to his bad recovery. Mario's recovery is PK flashable.
On the ground, they're equal, Ness winning out with his better approach and multiple PK Fire techs. Ness tilts outrange and outprioritize Mario's (Mario has bad priority) his smashes are average at best.
Mario can edge guard Ness with his bair and fludd, but thats pretty much it.
Ness has an insane double jump+air movement. His recovery trumps Mario's every time, and the advantage seems to be on Ness IMO. But you can't forget Mario's positives.
Martio will need to try harder to have an advantage on Ness (cookie for reference)
Bull. All Bull.
Mario ***** Ness' recovery. Period. There's no way around that, you have NO third jump. That alone would give Mario the advantage, but let's delve deeper.
Ness' fair is the only aerial worth anything. Mario has double sh aerials that all combo into each other aside from his fair, all lightening quick, and have many uses. Bair's good for spacing, Dair and Nair for priority, and all are good combo starters. If you were going to attack something, it definitely shouldnt have been Mario's aerial game.
His groundgame > Ness' as well. MUCH faster smashes aside from Ness' Fsmash, which comes out as quick as our Dsmash or reverse Usmash. More KO power with and Up-angled Fsmash. Excellent Jab game that ***** Ness, double SH aerials, cape for your PK fire/thunder, and can actually combo moves into each other. Utilt chains, Uair chains, Jab-Dsmash all work on Ness without fail.
Mario's edgeguarding on Ness >>>>> Ness' edgeguarding on Mario. Please don't try to argue against this, you'll just seem silly. Fludd ***** your recovery harder than anyone else on the roster.
The ONLY thing I'd give Ness in this matchup is approach because for his Fair, which can be shieldgrabbed either way.
7:3 Mario's favor.
Edit: Just because you have your DownB to make a fireball approach less useful, don't think that it won't happen. If you recover that percent, you still have lag after taking down the magnet, which I, for one, would abuse the hell out of.
Do your research dude, I guarantee the only Mario you've played was one of these scrubs runnin around here. Play a good one.
7-3. Are you serious? I have more trouble facing a game and watch than Mario. Thats 7-3. Not, not this! Ness fair the best? LOL. Ness nair can be short-hopped and used twice with an excellent spacing tool. Everything you said about Mario can be applied to Ness. His Bair good for kill power, dair's a kick-*** spike.Bull. All Bull.
Mario ***** Ness' recovery. Period. There's no way around that, you have NO third jump. That alone would give Mario the advantage, but let's delve deeper.
Ness' fair is the only aerial worth anything. Mario has double sh aerials that all combo into each other aside from his fair, all lightening quick, and have many uses. Bair's good for spacing, Dair and Nair for priority, and all are good combo starters. If you were going to attack something, it definitely shouldnt have been Mario's aerial game.
His groundgame > Ness' as well. MUCH faster smashes aside from Ness' Fsmash, which comes out as quick as our Dsmash or reverse Usmash. More KO power with and Up-angled Fsmash. Excellent Jab game that ***** Ness, double SH aerials, cape for your PK fire/thunder, and can actually combo moves into each other. Utilt chains, Uair chains, Jab-Dsmash all work on Ness without fail.
Mario's edgeguarding on Ness >>>>> Ness' edgeguarding on Mario. Please don't try to argue against this, you'll just seem silly. Fludd ***** your recovery harder than anyone else on the roster.
The ONLY thing I'd give Ness in this matchup is approach because for his Fair, which can be shieldgrabbed either way.
7:3 Mario's favor.
Edit: Just because you have your DownB to make a fireball approach less useful, don't think that it won't happen. If you recover that percent, you still have lag after taking down the magnet, which I, for one, would abuse the hell out of.
Do your research dude, I guarantee the only Mario you've played was one of these scrubs runnin around here. Play a good one.
game and watch is'nt exactly an easy match up for mario =_= , and uair chains better than marios!? you gotta be kidding btw ness second jump wont always make it back to the edge trust me and when some one edge hogs the ledge you have to pk recover and dont try to attack the edgehogger because that'll only make harder for you to recover,and many mario's know howw to gimp ness with their cape too,very easy when we know your just gonna pk recover after we edge hog somple as drop-> cape ness or pk thunder=dead ,works every time
there is a reason for this simply because Lucas is just better than Ness is every way.Yeah, I've got a question for you guys. You make it sound like Ness is the easiest thing ever, yet according to your match-up chart, you have Ness listed as slight advantage and Lucas listed as a slight disadvantage for you all. Both of them can be gimped similarly, so why does Lucas give you guys more trouble than Ness? There's no way Lucas can be > Mario, according to your match-up thread, and Ness be < or even << Mario.
recovering high is'nt to bright either considering ness is'nt very floaty in freefall, pk recovering away from the edge could work but you better make sure you lan on the stage ness's recovery is'nt that long, how would you fair with a mario fludding your second jump caping your left over momentum and fludding your pk recovery...that works for me and yes the ness trys to nair/fair meSuccessor of Raphael;5135563Wait said:little [/I]vulnerable, but I'll take that over someone gimping my PK Thunder.
You're saying "drop -> cape" as if Ness only recovers from below the stage when Mario is two steps away. Lol. Please stop assuming every Ness recovers like the CPU does and please quit assuming that you can jump in his PK Thunder every single time. This is how I've killed many players with PK Thunder 2; they assume you can always just jump in for a quick and easy gimp as if this were Melee Ness, and next thing they know, they shoot off with 26% more damage, usually dead if they have 30-50% on them already. Also, once Ness blasts off, in the early parts of PKT2, he has invincibility frames, so don't even try to cape there.
No one said that... I just said Lucas's is better.Ness's recovery isn't short, either. What's with everyone assuming he goes nowhere? Because of Lucas's PK Thunder? You can be in a bubble at the bottom of Battlefield, Smashville, Yoshi's Island and even Lylat Cruise and still make it back.
Im cool with 6:4 i guess. 7:3 is just too big.Lucas is better for distance, yes, I'll give you that.
DIing Ness's PK Fire is easy to do, yes, but you have to remember that Ness is supposed to follow up as soon as he can move, which will always be before the move finishes, thus giving you less time to DI. Ness striking at the opponent's lower body with PK Fire sets up for an easier DI - striking from above makes it much harder to DI out of because the base of the move is slightly larger than the rest of the pillar.
Lucas can camp better overall, but... that's basically what he is. A camper. Lucas has a good camping game because he's not a good approacher. Ness is a better approacher than a camper.
And yes, I'm glad someone else realizes that Ness doesn't automatically lose a stock whenever he goes off the stage. Even or 6:4 Mario is about as far as I'll go.
I'm not saying Mario's harder for Ness than G&W or even as hard. I'm saying that this is one of the matchups Ness should be on the lookout for and adapt according to the matchup. We can cape your sideB and upB and make it do more damage to you, our aerials are quicker aside from your Fair, and we can gimp you well. There's too much going for Mario for this to be even, or even 6:4 in my book. I think it's a step further than that, since Mario's one of the only characters that can do these things. Mario's more difficult to edgeguard as well because he can lob out fireballs and capestall when needed. His upB can stagespike well too.7-3. Are you serious? I have more trouble facing a game and watch than Mario. Thats 7-3. Not, not this! Ness fair the best? LOL. Ness nair can be short-hopped and used twice with an excellent spacing tool. Everything you said about Mario can be applied to Ness. His Bair good for kill power, dair's a kick-*** spike.
You misunderstand. When I say "slow smashes", I mean slower than Mario's. Mario can Nair out of Utilt chains from anyone besides Lucario (not sure about that one). Mario's Uairs link into each other at lower % and is actually a true combo. Even afterwards, they can be followed up with more Uairs because they autocancel. Ness' Dtilt is good, however. Much better than ours. Jab -> Dsmash works better on floaty characters, Ness being one of them. The only time when it doesn't work on a given character too well is if their Dsmash is as fast as yours, and Ness' isn't. It may not be automatic, but it's not easy to deal with.Ness smashes are come out quite quick (unlike his forward smash) his yo-yo's come out quick, and do alot of damage for whats they're worth. They're a great defensive tool, and work well on Mario. Mario aerial and ground approachs seem to get nullified, by his aerials.
Ness' uptilt does chain, uair chains better than Mario's, and down tilt can rack up the damage.
Jab>Downsmash doesn't automatically work on Ness.
You forget the truckload of edgeguarding options that Mario has to help him. Capeglide helps us follow after you without even using our second jump. From there we could Nair, cape your second jump, Uair, or Fair if you caught you with the cape. We could also Fludd you there and Null your DJ, even though the fludd would be empty from that, your DJ would've been used, forcing an upB.Fludd can't **** (literally, it's just Water) But it can screw with Ness' recovery. But Ness rarely needs to use his it. His double jump is immense. Ness can actually use PK flash on Mario. (Dude, he can't rarely use it!) When Mario lands after his Up, or grabs the ledge, you can use PK flash due to his predictable distance. Ness also can chase after Mario with his spike as well. PKT can send Mario far. (if you hit him on the opposite direction e.c.t).
You came representing Ness. In a sense, I'm talking to Ness through youFludd ***** your recovery harder than anyone else on the roster.
My name is not Ness.
Then explain to me what you think Ness has over Mario. Think hard this time, because last time you didn't take alot of things into account.You should play a good Ness. You know squat about Ness, and fair being the only thing for Ness is kinda sad.
Online matches don't decide the matchup. Im probably to only one who thinks this, but I find that your kinda biased when it comes to Mario and his matchups. Sorry, but you really need to play as Ness more. I've played vs plenty of Mario's, and they've never even given me trouble at all. I say 5-5 for Ness, or 6-4 for Ness. Call me crazy, but I don't think you've played against many Ness' offline. If you did beat scrub Ness', and changed your opinion on him from that, you should rethink it.I'm not saying Mario's harder for Ness than G&W or even as hard. I'm saying that this is one of the matchups Ness should be on the lookout for and adapt according to the matchup. We can cape your sideB and upB and make it do more damage to you, our aerials are quicker aside from your Fair, and we can gimp you well. There's too much going for Mario for this to be even, or even 6:4 in my book. I think it's a step further than that, since Mario's one of the only characters that can do these things. Mario's more difficult to edgeguard as well because he can lob out fireballs and capestall when needed. His upB can stagespike well too.
You misunderstand. When I say "slow smashes", I mean slower than Mario's. Mario can Nair out of Utilt chains from anyone besides Lucario (not sure about that one). Mario's Uairs link into each other at lower % and is actually a true combo. Even afterwards, they can be followed up with more Uairs because they autocancel. Ness' Dtilt is good, however. Much better than ours. Jab -> Dsmash works better on floaty characters, Ness being one of them. The only time when it doesn't work on a given character too well is if their Dsmash is as fast as yours, and Ness' isn't. It may not be automatic, but it's not easy to deal with.
You forget the truckload of edgeguarding options that Mario has to help him. Capeglide helps us follow after you without even using our second jump. From there we could Nair, cape your second jump, Uair, or Fair if you caught you with the cape. We could also Fludd you there and Null your DJ, even though the fludd would be empty from that, your DJ would've been used, forcing an upB.
For PK flash, we could either capestall away from the edge until the attack is finished, shoot fireballs to disrupt the charge, or grab the edge before it'd really do anything because of how fast Mario's upB is. I'm sure it'd work sometimes, but there's ways around it. You already know that I think Ness' spike is good and closely resembles Mario's except ours is a meteor. Chasing out after mario when your recovery is so gimpable is something I wouldn't recommend tho. PKT is slow, can be interrupted by fireballs, aerials, or whatever other attack, not to mention the cape. Using it alone probably isn't the best edgeguarding tool.
You came representing Ness. In a sense, I'm talking to Ness through you
Then explain to me what you think Ness has over Mario. Think hard this time, because last time you didn't take alot of things into account.
Edit @ Successor Of Raphael: I'm prolly the only one thinking 7:3, everyone else has Bo's idea on it. My response to PKNintendo's first quote explains why I believe this.
I'm sure you guys can get tricky with your recovery too and evade edgeguard. I'm not saying everytime I knocked Simna (Or whoever your pro for Brawl is) off stage, he doesn't recover....or maybe I did...
Either way, Mario has so many options on edgeguarding/gimping Ness even while he has his DJ that it becomes as bad for him as Olimar. Sure Olimar isn't dead the instant he's off, but there's a good chance that he won't make it back. Same for Ness. We could cape any part of your recovery and screw you over.