Blad01
Smash Lord
Week #25 : Bowser
![](http://www.freewebs.com/marioman101/Bowser_mp7.jpg)
The legendary Koopa King. Discuss !
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Go ahead and attack. Once Bowser get's over 35%, he can stop camping and start approaching you.if he decides to camp on platforms just attack him from below.
You have clearly never seen Fire before.also, bowser cant gimp falco like characters with a good recovery,
That's the problem.I havent played that much good bowsers, but from what ive played it seems that falco has a good advantage here
Lasers only force an approach after Bowser is out of chaingrab percents. Hell, if you start the match by shooting lasers, I'll just stand there and take the hit.but Falco can simply shoot you atop them and force you to move/approach again
No you can't. Bowser's aerial Klaw has no landing lag whatsoever. Even the best spotdodges are ***** by this, since he can do anything once he lands.You can also spam Falco's ridiculous spotdodge to avoid being grabbed by Bowser from the air.
I now certainly understand your point of thinking, seems that you make a good bowser.Go ahead and attack. Once Bowser get's over 35%, he can stop camping and start approaching you.
You have clearly never seen Fire before.
That's the problem.
Lasers only force an approach after Bowser is out of chaingrab percents. Hell, if you start the match by shooting lasers, I'll just stand there and take the hit.
No you can't. Bowser's aerial Klaw has no landing lag whatsoever. Even the best spotdodges are ***** by this, since he can do anything once he lands.
Honestly, have you guys seen how hard Bowser can **** Falco from a grab? 60% from one grab is serious business. Chaingrab to the ledge, start blowing fire.
The problem is that sharing information with limited knowledge is sometimes misleading as further research can reveal flaws =)Matchup discussions aren't a battle of wits, it's just sharing information.
Falco has the tools to royally screw up Bowser, but only if Bowser get's grabbed. Both characters get destroyed from a grab, although Falco has an easier time getting the grab. Bowser however, can grab Falco at any percent and still chaingrab him.
This is why I can't ever use Falco against you. If I ever play you Falco vs Bowser, the fight will consist of a single laser shot at the beginning of the fight, about 7.5 minutes of us staring at each other, then 28 or so seconds of fighting at the end, lol.Lasers only force an approach after Bowser is out of chaingrab percents. Hell, if you start the match by shooting lasers, I'll just stand there and take the hit.
http://www.smashboards.com/showthread.php?t=193617The problem is that sharing information with limited knowledge is sometimes misleading as further research can reveal flaws =)
May I ask for a video or anything explaining the chaingrab?
But, seeing as Falco has an amazing roll and spotdodge, is it legit to think a Falco aware of the danger in getting grabbed will get grabbed on percentages which aren't already kill percentages anyway? Combine Falco's quick escape (IAP) with his quick jab (frame 2) and Bowsers average speed (in both attacks and movement) won't match Falco's speed. (http://www.smashboards.com/showthread.php?t=193617
Bowser has a grab-release chaingrab (or at least has grab release follow ups) on a huge portion of the cast.
-Not to downplay Fire, but since we're talking about Falco's recovery it's safe to assume the recovery in question is phantasm since it's the prominent method of getting back to the stage with Falco. Firebird is screwed by anyone and a decent Falco will not be using it outside the most situational scenarios. Fire stops phantasm but it does not gimp it, and Falco many has options in that situation.- Lasers force an approach period. -If Bowser throws the claw at you, or is about to since it's horribly telegraphed, and you spot dodge it will miss. Also if Bowser is hovering in front of you going for the grab you can just reverse SHDL.You have clearly never seen Fire before.
Lasers only force an approach after Bowser is out of chaingrab percents.
No you can't. Bowser's aerial Klaw has no landing lag whatsoever. Even the best spotdodges are ***** by this, since he can do anything once he lands.
I have no idea, I don't use Bowser, lol. I just posted info about the grab release chaingrab since you asked for it.But, seeing as Falco has an amazing roll and spotdodge, is it legit to think a Falco aware of the danger in getting grabbed will get grabbed on percentages which aren't already kill percentages anyway? Combine Falco's quick escape (IAP) with his quick jab (frame 2) and Bowsers average speed (in both attacks and movement) won't match Falco's speed. (You're too slow!)
Correct me if I'm wrong, I'm only here to learn![]()
But, seeing as Falco has an amazing roll and spotdodge, is it legit to think a Falco aware of the danger in getting grabbed will get grabbed on percentages which aren't already kill percentages anyway? Combine Falco's quick escape (IAP) with his quick jab (frame 2) and Bowsers average speed (in both attacks and movement) won't match Falco's speed. (You're too slow!)
Correct me if I'm wrong, I'm only here to learn![]()
The only option falco has is to get hit by the fire and DI into Bowser, which is never a good idea to begin with. That's like 20% minimum right there.-Not to downplay Fire, but since we're talking about Falco's recovery it's safe to assume the recovery in question is phantasm since it's the prominent method of getting back to the stage with Falco. Firebird is screwed by anyone and a decent Falco will not be using it outside the most situational scenarios. Fire stops phantasm but it does not gimp it, and Falco many has options in that situation
Are you talking about an aerial klaw? lolIf Bowser throws the claw at you, or is about to since it's horribly telegraphed, and you spot dodge it will miss.
Bowser should never be "going" for grabs. His grab range is horrendous, and he'll be punished for it. The solution? I grab when you see an opening. Otherwise, forget about it.Also if Bowser is hovering in front of you going for the grab you can just reverse SHDL.
Bowser's Fair and Bair both come out quick, and actually beat most of Falco's aerials. The only thing that can beat both is your Bair.Falco's aerials are great against bowser when he is airborn or on the ground. The only really good one bowser has is Fair, and the others are situational because of lag or where it covers. Watch out for the bowser bomb.
Port number makes no difference. If we Bowsercide the final stock, we win anyway according to the SBR ruleset.And I think you want to grab the higher port number to give greatest deflection of bowsercide attempts. Although, I am not sure if port control even really matters in determining which was bowser will -cide if you move left or right more seeing as both players can control it.
-Except for Bowser's horrendous ending lag after fire breath. You can use this every time to facilitate a phantasm or grab the ledge. -I kno rite -Bowser needs to go for the grab, and it will be his primary objective because without it he doesn't have a legitimate way to damage Falco assuming he plays keep away. Falco will be forcing your openings in this match, not the inverse.The only option falco has is to get hit by the fire and DI into Bowser, which is never a good idea to begin with.
Are you talking about an aerial klaw? lol
Bowser should never be "going" for grabs. His grab range is horrendous, and he'll be punished for it. The solution? I grab when you see an opening. Otherwise, forget about it.
Dedede is ****, not Falco.The match is **** once you learn it.
You can't do this. Fire beats the your side B all the time.Or, Phantasm to the edge through Fire and abuse the invincibility frames.
Bowser's chaingrab is mostly for positioning. As long as Bowser can grab release you to the end of the stage, he can start breathing fire, and you're going to take damage in the process.Bowser doesn't have the luxury of being able to turn his chaingrab around, so playing your stage positioning well by keeping your back to the edge of the stage eliminates much of the threat from the chaingrab while keeping you in prime camp position.
Have you ever seen Bowser's Jab? lolFalco can abuse his jab up close to give Bowser conniptions trying to land anything, and Fullhop rising Dair is a great get-the-hell-out-of-Dodge move thanks to Bowser's size.
Bowser shouldn't be infinite jumping when you can shoot lasers to stop it easily.I've never had any trouble with Klawhopping, so I never really developped a specific counter to it. Just kind of stand back and Laser is a good enough counter, Utilt might be able to fight it too.
I'm pretty sure Bowser's Fortress wins, but only the initial hitbox. The lingering hitbox gets beat by everything.Also, Falco can Dair Bowser out of his UpB. Its pretty lulzy.
Sounds like "skip" is pretty bad if he gave you all of these completely wrong ideas.I love fighting Bowser and think it's at least 60:40, and would personally rate it 65:35. He's one of those random characters I had to learn to fight when Skip picked him up.
The match is **** once you learn it. Bowser has literally zero answer for Falco's laser game, and if you learn the spacing of Phantasm, you can zip through Fire and knock Bowser out of it, though you may still take 2-3% damage in the process. Or, Phantasm to the edge through Fire and abuse the invincibility frames. Thank you, wierd *** hurtboxes on Phantasm. Bowser is one of the few characters that has serious trouble gimping Falco.
Bowser doesn't have the luxury of being able to turn his chaingrab around, so playing your stage positioning well by keeping your back to the edge of the stage eliminates much of the threat from the chaingrab while keeping you in prime camp position. Falco can abuse his jab up close to give Bowser conniptions trying to land anything, and Fullhop rising Dair is a great get-the-hell-out-of-Dodge move thanks to Bowser's size.
I've never had any trouble with Klawhopping, so I never really developped a specific counter to it. Just kind of stand back and Laser is a good enough counter, Utilt might be able to fight it too.
Also, Falco can Dair Bowser out of his UpB. Its pretty lulzy.
I agree with everything except the edgeguarding part. Bowser is actually very hard to gimp.But seriously Falco is one of the best to naturally exploit every single Bowser's weakness
Well actually I've already been hit in the first 1/3 of the hitbox. I just think that the hitbow is slim (at the very middle of the phantasm's height). I don't think there are any invincibility frames...^ I agree. We have come to a consensus that phantasm has a reasonable amount of invincibility frames (about 1/3rd of it) so fire can't really touch us if we space it properly.
I've never seen Falco go through another Falco's laser or through a full needle barrage from Sheik. In fact, I've never seen Falco's phantasm go through any large projectile(aka fully charged aura sphere and charge shot, max range Din's Fire, full power PK Freeze, etc). Is there a thread somewhere that'll show me how to go through projectiles? Because that's so freaking cool.Falco's Phantasm can go through Fire. It can go through any projectile, you just need to learn the spacing.
I've never seen Falco go through another Falco's laser or through a full needle barrage from Sheik. In fact, I've never seen Falco's phantasm go through any large projectile(aka fully charged aura sphere and charge shot, max range Din's Fire, full power PK Freeze, etc). Is there a thread somewhere that'll show me how to go through projectiles? Because that's so freaking cool.
Cause: Frame 17-18-19 Phantasm.Look at it this way.
Falco starts the Phantasm here.
|
|
V
F.............................................
Frame 17 Falco is here
F..............................................
Frame 18
.......................F.......................
Frame 19
..............................................F
Where ....... is dead space. So if P is your projectile...
F...........P.........F...................F
Falco just kind of bypasses it.
I usually attribute the winner as the person who gets the grab first. lolWho racks up more damage faster and easier? Falco does. Therefore he wins. It's that simple guys.
I usually attribute the winner as the person who gets the grab first. lol
60-45Week #25 : Bowser
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The legendary Koopa King. Discuss !
You need to listen more in math class bro.60-45
bowser is just 105% of a characterYou need to listen more in math class bro.
Fix'dFalco is just 105% of a character