Code Lyon
Smash Journeyman
Match-Up Export
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Things to keep in mind while discussing!
With this in mind, we shall start the discussion!
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KEY POINTS
Advantages
-Speed allows to move in and out of her safe zones.
-Lasers, we outcamp her
-We have combo/strings too
-We beat her on the ground
-But to the same effect our fastfalling speed can help us aviod her combos/strings.
Disadvantages
-ZSS has the mid-range advantages due to her Side-B spacing.
-She has a combos on Fox due to he is fastfalling speed.
-Threat of Dsmash Combo
-She beats us in the air
Summary
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Most of ZSS's Aerials outspace or outpriotize Fox's Aerials so don't challenge ZSS in the air unless you want to end up being juggled.
Ground Game: Fox's speed plays a big factor maybe without it Fox wouldn't beat ZSS on the ground, use your speed to overwhelm her and take advantage of her. (You shouldn't be hit the Dsmash Lock)
Approach: You shouldn't be approaching this MU but if forced to poke her shield with Fairs or Nairs or Cross-up Dairs on her, her grab is slow so you can take advantage of it. STAY CLOSE RANGE IF ENGAGING HER!
Defense: CAMP THE LASERS SON! You outcamp ZSS easily, but be carful of her mid-range dominance. The speed use it to manuver around her attacks.
Camping Game: Camp long range, she is fast but you can do it, just stay out of mid-range.
Edge Game: Any chance of gimping ZSS is slim. Drillshine is your best bet of gimping her, but I stress do not challenge her offstage. You won't die but you have a strong chance of putting yourself in a bad position.
Surviving:Even though ZSS has trouble killing strings such as Dsmash>Bair or just plain Fowarding Bing you can kill around 100%
Killing: Punish missed moves after camping or overwhelming her with your speed. You can kill her around 80-90%
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
Yoshi's Island
* Possible Zero Suit Samus Strikes
Final Destination
* To Be Classified:
Stage Banning
* Possible Fox Bans
Lylat Cruise, Delfino Plaza
* Possible Zero Suit Samus Bans
Final Destination, Halberd
* To Be Classified:
Stage Counterpicks
* Possible Fox Counterpicks
Final Destination, Halberd
* Possible Zero Suit Samus Counterpicks
Lylat Cruise, Delfino Plaza
* To Be Classified:
Possible Secondaries
None the Match-up is perfectly managable by himself.
Videos & Other Outside Resources
None yet.
Fox vs. Zero Suit Samus
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Things to keep in mind while discussing!
Code:
* Keep a proper wording,
don't insult or yell at the other people discussing inside of this thread.
Although that shouldn't even be mentioned, I've seen it happen.
* Match-Up ratios are fairly subjective.
However, please don't overrate or underestimate a character.
Stuff like "lol, X can't do anything, RAEP!" is not going to aid us in our discussion.
* Don't theorycraft too much.
Keep in mind that while Fox or the character we're discussing in this thread
are able to do a certain move at a certain time, don't just throw this out,
but rather think if this is actually practical and used by good players of these characters.
* If you are new to the discussion, please don't state trivial things.
Best would be to read the discussion properly,
or at least the first and last few pages should the thread go on for a while already.
Saying "Fox can reflect all of X's projectiles." might be true,
but probably has already been mentioned.
* Discussions will be held for about 2 weeks - unless the need of expanding is felt.
The first week will bring a temporary ratio that then will corrected during the second.
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ZSS
KEY POINTS
Advantages
-Speed allows to move in and out of her safe zones.
-Lasers, we outcamp her
-We have combo/strings too
-We beat her on the ground
-But to the same effect our fastfalling speed can help us aviod her combos/strings.
Disadvantages
-ZSS has the mid-range advantages due to her Side-B spacing.
-She has a combos on Fox due to he is fastfalling speed.
-Threat of Dsmash Combo
-She beats us in the air
Summary
Quote from NickRiddle.If you can avoid our d-smash, you are avoiding a 0-death combo.
You kill way earlier, and neither of us gimps each other. (As long as both are recovering smartly.)
You force an approach as long as you are not down a stock.
You wreck us on the ground.
We beat you in the air, but since you fall so fast you get out of the air quickly.
pressure the shield, all of zero's approaches are counter-able if you learn to PS her stuff (which you will be able to do in a few matches (at least i was able to do so)) and USE YOUR MOBILITY to keep her on the edge. Eventually she will get hit by that dair>usmash which will seal her fate around 80. nair isnt that hard to hit here and its a good one to just throw in between her aerials/things. I don't like fair that much in this mu, but I'm not really a fair/bair man anyway. Shine is pretty awesome on shield, and as normal Shine>nair is good shield pressure, especially against zero. nair > dtilt beats her grabs and is unpunishable for her. you can get out of juggles easily with falling speed and shine stalls. her sideB is too slow and if she uses it dash and shield and you can punish it.
IN-DEPTH DISCUSSION
Strategy & Match-Up Mentality
Aerial Game: Most of ZSS's Aerials outspace or outpriotize Fox's Aerials so don't challenge ZSS in the air unless you want to end up being juggled.
Ground Game: Fox's speed plays a big factor maybe without it Fox wouldn't beat ZSS on the ground, use your speed to overwhelm her and take advantage of her. (You shouldn't be hit the Dsmash Lock)
Approach: You shouldn't be approaching this MU but if forced to poke her shield with Fairs or Nairs or Cross-up Dairs on her, her grab is slow so you can take advantage of it. STAY CLOSE RANGE IF ENGAGING HER!
Defense: CAMP THE LASERS SON! You outcamp ZSS easily, but be carful of her mid-range dominance. The speed use it to manuver around her attacks.
Camping Game: Camp long range, she is fast but you can do it, just stay out of mid-range.
Edge Game: Any chance of gimping ZSS is slim. Drillshine is your best bet of gimping her, but I stress do not challenge her offstage. You won't die but you have a strong chance of putting yourself in a bad position.
Surviving:Even though ZSS has trouble killing strings such as Dsmash>Bair or just plain Fowarding Bing you can kill around 100%
Killing: Punish missed moves after camping or overwhelming her with your speed. You can kill her around 80-90%
Frame Data:
Stages
Stage Striking
* Possible Fox Strikes
Yoshi's Island
* Possible Zero Suit Samus Strikes
Final Destination
* To Be Classified:
Stage Banning
* Possible Fox Bans
Lylat Cruise, Delfino Plaza
* Possible Zero Suit Samus Bans
Final Destination, Halberd
* To Be Classified:
Stage Counterpicks
* Possible Fox Counterpicks
Final Destination, Halberd
* Possible Zero Suit Samus Counterpicks
Lylat Cruise, Delfino Plaza
* To Be Classified:
Possible Secondaries
None the Match-up is perfectly managable by himself.
Videos & Other Outside Resources
None yet.
VERDICT 60:40
MATCH-UP DISCUSSION GO!
MATCH-UP DISCUSSION GO!