I'm going to try to type all of the information i've gathered from what i believed were the good and main lucario boards:
When falco approaches lucario he will try to use aura sphere of course. This can be canceled by using the laser of course. Lucario's will try to use a tactic similar to a ROB's wall of pain or Wofl's wall of bair. Lucario has sevral options and they include making a wall of bair, fair, and nair along with force palm. At the right distance the laser can be used to punish the lucario who does this. By right distance I mean right in the range for a shine which might be used. Im not sure if lucario's priority wins (someone check me on this). When they are dodging
your lasers or force you into the air beware the double team. I have shown the video and what double team is capable of.
When a lucario trys to approach you they will try to RAR a bair because of its HUGE hitbox. Along with Bair a lucario will use a fair for attack when approaching, again because of its huge hitbox. Please be careful when using the laser. Do not be predictable because lucario users are aware of their attacks and their hitbox. This means that they will want to get in your face. Lucario isn't that quick of a character right? Wrong. A lucario will take advantage of projectiles by using double team to intentionally take advantage of the brief invincibility and distance covered with the counter.
When fight lucario BEWARE the chain grab! "the chain grab works the longest against the space animals, i can generally get them to 45% before the dthrow starts" (found on a lucario board i forget which) Lucario will try to keep falco in the air because thats where lucario dominates ( from what i've seen and read) they can literally follow you offstage with simply fair and all of them will connect because of lucario's awesome combo ability. Our best bet is use phantasm as soon as we get off stage. Of course lucario's up b is extremely gimable don't forget so if you get the chance ledgehog! Lucario will use.
Our best bet is to be patient and unpredictable. use lucario's philosophy against it. What i mean is you do the countering. Approach the lucario until at shine distance. See what it does. Our best chance of KO'ing a lucario is usmash. Why? Because lucario has nice horizontale resistance and " is weak to getting KO'd off the top of the stage"
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The scary thing about lucario is he has alot of killing moves. These killing moves are his ftilt, double team, quick dsmash and even quicker bair. And don't forget the aurasphere. One thing to mention about the counter is that it gets stronger, not with the opponents attack but with lucario's damage. The higher lucario's damage the more knock back this moves does. Thats why we need to be unpredictable and pull out the usmash only when needed.
How do we deal with lucario? In my opinion, we play conservative. Stay on the ground and stick to short hopped aerials and keep your distance with shine. When at the ledge try to go for a one dthrow buffred dash spike. Lucario's up b is gimpable enough. We need to learn lucario's animation for his aura sphere because from what i've read lucario users are afraid of the shine but can get around it by using it only at close range where we will supposedly be to slow to react to. So we can stop it by using lasers or if you are confident let em charge up and reflect it back in their face. Please correct me and help me add. This is not as good as I want it to be and I know I am missing lots of information.
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