hmm... your best offensive should be your defense. You out-"camp" olimar. Your lasers should be effective in getting olimar to approach. If you choose the approach though, dair works pretty well, but uptilt is a great counter to it. your dair goes through olimar's upsmash and hits olimar, but it doesn't go through olimar's upair. I personally use the tilts just as much as the smashes.(most olimar users that I've seen use the smashes WAY too much.) If you come across those users, dair is one of your best friends. If your opponent is like me, just camp with your lasers.
The problem with ftilt as an approach is that you have to be on the ground to use it. (obviously
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) Olimar thrives off opponents that choose to stay grounded when approaching. Olimar can outrange you through the very spammable fsmash, grab, or even tilt. If you happen to be too close to olimar when fighting, either try and grab him, or, if that doesn't seem applicable, jump and dair, or just run and resetup. Most olimars tend to shield more than spot dodge. They'll just catch you attacking and will punish.
I haven't seen anyone use bair as an approach. Olimar is just too short. If you're close enough to olimar to use a bair when he's on the ground, you've already been grabbed.
What kind of edgeguard worries me the most?- edgehogging is feared among all olimar players. It's the most efficient way to edgeguard a recovering olimar.
-When I'm below the half way line recovering-
If I'm struggling to get onto the stage, you can always edgehog olimar easily. His recovery won't grab the stage unless the next pikmen in olimar's line-up is a white or a purple. If a non-purple-or-white pikmen trys to latch when you edgehog,(if you don't roll onto the stage) it'll hit you off, but olimar won't latch. Either way, you should just roll onto the stage when I you think I'd try to latch and I won't be able to recover.(sucks for me doesn't it?)
Note: If you go at olimar when he has less than say...4 pikmen(none white or purple) with him(and he's recovering vertically) he'll take the opportunity to hit you with upb b/c he knows he can't get back to the stage anyways.
-When I'm above the half way line recovering-
If I try to float down onto the stage, I have a few options:
4 or more pikmen-
1.) go directly at falco and fair, or dair. OR dodge and use the SAF of the whistle and get back without fighting- this is usually one of my least favorite tactics.
2.) latch my opponent!- If I'm rather close to the edge, but still above it, I can
still instantly shoot my pikmen chain at the ledge. It'll hit you away and I can get into the hanging position immediately.
3.)go for the edge- Mostly, I'll do this. It's a safe way to get back to the stage without risking getting hit. If falco trys to edgeguard me, I'll just use a fair to try and space myself. Then, I'll latch.
4.)throw pikmen- this is a very popular way to get back to the edge that works if the opponent fights the pikmen instead of olimar. Olimar users will throw about 3 pikmen to try and catch you offguard, then latch to the edge. It works great most of the time, but fails when you(the falco) go after olimar instead. How to counter-just try and go for a quick edgehog. The olimar will think you'll be distracted, and might not pay attention to you as much. They'll latch and miss b/c you'll be in the way. If it's inevitable that they will latch, just fight off the pikmen the olimar threw.
3 or less-
number 1 and 3 are my best bets in this situation. If I try and latch, it won't b/c it won't be long enough, and throwing all my pikmen is too risky(for obvious reasons) Your solution is to just edgeguard if I try to come at YOU. Just edgehog me if I go anywhere near the edge(but still off the stage)
When Olimar comes back off the platform, just fall back and shoot and wait for olimar to land before deciding what to do next. Olimar's upair, fair, and upb are deadly counters to opponents who try and follow up on hanging olimar.
Does this help? Any more questions?