Wizard Of Seraphym
Smash Cadet
Hmm... I was going to say its even because ZSS is hot, but then i saw both of them at the same time, and they are nearly equaly sexy, so so much for that new info. Slight advantage, Marth
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Horizonally Marth is better but when ZSS is under marth (where she should try to be) She is a strong threat. Her 4 frame uair and FF mindgames can juggle people and punish airdodges very well.I definitely don't agree that Zamus has the superior air game
ZSS doesnt NEED to spam side b to beat marth. ZSS can counter most of marth's moves with her OOS options. Im not the type to spam side b's and lasers when not needed. The way I fight (which appears to be different from other ZSS') Im not afraid to get up-close to people so I disagree with people that say marth can **** ZSS if he gets close to her. I dont believe marth has the advantage in this matchup. My personal strategy with the aggro ones is to let him do most the attacking and counter all of his moves, While still doing the approaching. ZSS can counter marths spacing well with her moves, especially uairs. It's insane how fast it comes out.ZSS's dominatrix playstyle wont help her here. The whip slightly outranges marth but marth is fast enought to dash in and wait for her to react (and hope she doesnt grab, which is a laggy move anyway). Lots of ZSS's moves are punishable if they miss (paralyzer, lots of her whip moves, etc.).
Marth CAN up b out of ZSS' Jab attack and possibly her jab cancel. But that doesnt mean that Im just gonna sit there and fall for it every time. If I know that you have the capability to do that I could bait you to do it then I have a free attack.Marth can up+B outta lots of her moves
A very wrong comment said many times in matchup discussions. ZSS CAN NOT BE EASILY EDGEHOGGED. If one finds it as easy to edgehog ZSS then you are not fighting a good one.then to top it all off, she can be edgehogged like a mofo.
Her spacing really just consists on one move. Side b. That's it. One move isn't enough.
Like I said before I disagree with this. Yes ZSS is put into defensive up close but that doesnt mean that she's at a disadvantage. ZSS can counter most of Marths moves. being AGGRESSIVELY defensive and countering any opening with her fast moves OOS is the best strategy in this matchup imo.Marth is much better up close. No question. He really limits her options at that range and puts her on defense.
Uair...It's her best move. NOT side b.I don't think Marth demolishes her since her side b really does help her out and it's the main reason why he doesn't wreck her IMO. But one move is still just one move.
Lol, are you sure? When I face a ZSS, that armor is more of a liability and an annoyance than anything. Sure, you may get in a few hits with it a few times, but get ahold of a piece and the ZSS will regret not getting rid of the armor in the first place (Glide toss + any special = GTFO). SHairdodge, Shfair, or jab should take care of glide tosses. Her approaches arent very hard to read (whip, stun shot, dash attack) and its just a matter of getting up close. The matchup is rather even because its hard, but not impossible, to get in close to ZSS and the armor is hardly a decisive factor.If you're gimping ZSS, you're either MK or the ZSS is a weak player.
I say this match is even, especially if the ZSS knows how to control space with special moves and one armor piece. Seriously, you can get one stock off any given player with just one piece of armor if you know how to control space with it and special moves. After that, I normally get another 50-80% before losing the piece, even against CO's top players.
If he gets in on your space, he can mess you up pretty badly, but given Brawl's defensive nature, "pretty badly" is like... 20-30%. The game's mechanics favor ZSS zoning over Marth rushing down.
That's not to say she has the advantage. Tipper fsmash kills too early (especially without reaction DI), and Marth has much more room for error than ZSS. Still, at high level, I'd say it's even. Good ZSS players can zone and space exceptionally well, but good Marth players should know how to get by the BS. Both characters have the necessary tools, it's dependant on how well the players utilize them.
Yea Marth Is one of the people that can defend himself from the pieces well by his constant fairs catching or deflecting pieces. But with one piece I can do things like throw them down or forward after shielding your attacks. people who know how to use the pieces well with ZSS can counter like any movement (airdodge, attack, roll) with her pieces by mindgaming people into doing such things. If marth keeps his spacing up at all times, he should have less of a problem dealing with the pieces.Lol, are you sure? When I face a ZSS, that armor is more of a liability and an annoyance than anything. Sure, you may get in a few hits with it a few times, but get ahold of a piece and the ZSS will regret not getting rid of the armor in the first place (Glide toss + any special = GTFO). SHairdodge, Shfair, or jab should take care of glide tosses. Her approaches arent very hard to read (whip, stun shot, dash attack) and its just a matter of getting up close. The matchup is rather even because its hard, but not impossible, to get in close to ZSS and the armor is hardly a decisive factor.
Anyway, I played this guy's ZSS offline. Main things to watch out for in this matchup are dsmash and uair. Uair is gay, you can get juggled for a while if you get caught up in it. Dsmash leads to a whole crapload of options so that's another annoying thing to look out for. At high percents, the ZSS will probably try to kill with SH bair, Fspecial, and Dsmash to w/e. Careful when trying to gimp her, she can shoot that laser at you while she recovers, reversing the whole situation if you get hit with it.Hi sasook! ;D