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and if that's the case we can just dtilt out of it teeheeActually take, I would space those fairs vs us. But yea, the fast fall fairs work really well against. Doesnt give us many options unless we perfect shield.
... what game are you playing?I fair a lot against TL, zair is so ridiculously easy to PS, it's not that much of a threat unless you are jumping into him when he is already in the air. Once you are inside, just zone with dtilt and fair until he is at kill percents. It's a pretty straightforward matchup once you learn his projectile patterns and what not.
I don't get it every time you fair wouldn't you just eat a zair to the face?I fair a lot against TL, zair is so ridiculously easy to PS, it's not that much of a threat unless you are jumping into him when he is already in the air. Once you are inside, just zone with dtilt and fair until he is at kill percents. It's a pretty straightforward matchup once you learn his projectile patterns and what not.
Trust me, its not that easy..I fair a lot against TL, zair is so ridiculously easy to PS, it's not that much of a threat unless you are jumping into him when he is already in the air. Once you are inside, just zone with dtilt and fair until he is at kill percents. It's a pretty straightforward matchup once you learn his projectile patterns and what not.
How is something that has like a 20 frame window telegraphed? He can zair from ANY point in the airdoge, or just arrow on landing to hit you in the face for reacting too quickly. AND if you react too slowly, he will just jump again and reset the problem.Take: I'll wait for an actual response before I waste my breath
Jerm: Oversimplification, i know, but thats the general plan.
Legendary: No, like I said I'm not gonna go for a fair if he isn't grounded, besides a few scenarios, doing that is just stupid. If he is in the air I'll wait for the action, which is usually a zair when he is trying to zone, then shield and punish. It's real easy to PS because of how telegraphed it is (ESPECIALLY if they AD before it). If he is on the ground ill pressure with dtilt or fair.
I'll go real in depth if need be, I have a shi*load of experience in this matchup.
TLink is like this little hyper active jumping bean that just bounces around through out his aerials. Then you have to worry about him QAD. Like take has stated. Then he can also play mind games especially if he has a bomb. Your breakdown of the match up is extremely short sided. Fair can **** him just like it ***** most of the cast. I think think approaching TLink and dealing with his jectiles is like dealing with Falco.Take: I'll wait for an actual response before I waste my breath
Jerm: Oversimplification, i know, but thats the general plan.
Legendary: No, like I said I'm not gonna go for a fair if he isn't grounded, besides a few scenarios, doing that is just stupid. If he is in the air I'll wait for the action, which is usually a zair when he is trying to zone, then shield and punish. It's real easy to PS because of how telegraphed it is (ESPECIALLY if they AD before it). If he is on the ground ill pressure with dtilt or fair.
I'll go real in depth if need be, I have a shi*load of experience in this matchup.
Maybe I should have said approaching. I never said Tlink Zair was heavy for damage but it is a good spacing tool that out ranges all of your attacks. In stead of staying at tipper range where he can easily get out of you should stay a little closer in and cut off more of his options . Tlinks Zair does set up into combos so stupid being a douche.Come on, dude.
Don't debate with Bengals when you obviously haven't a clue what you're talking about. You completely contradicted yourself too.
You basically said "don't zone him" but then you said "play it like Falco." How the hell are you playing vs Falco then? Standing around shielding lasers? You play falco by getting inside his lasers and attacking at TIPPER RANGE. Why would you not want to use Marth's greatest strength which is his range?
And Tink's retreating zair isn't nearly as effective as you think it is.
TINKS ZAIR
SO DAMAGING
SETS UP FOR SO MUCH STUFF
BROKEN
Because you don't want Tlink to start camping with his projectiles. You also want to get to a spot where you sword at max potential and limit his options. Also factor in that tipping won't always leading into a full up. I don't think just staying at tipper range would be ideal.There are no options that Marth takes away when he is closer to TL that he doesn't already take away at tipper range.
So why not stay at tipper range so you get the benefit of your full range and damage?
I still feel that being in the TL's face puts a lot of pressure on them.There are no options that Marth takes away when he is closer to TL that he doesn't already take away at tipper range.
So why not stay at tipper range so you get the benefit of your full range and damage?
Your a lot safer than you would be at tipper range where our zair is more effective.we don't have any safe options though
we're also not in a safe position
Try tipping everything against a TL.Tipping will almost never lead to any sort of follow up due to the games engine.
You WILL get more damage and stay safer though.
If you play it better safe than sorry you going to end up sorry......Yeah playing it safe is cool sometimes you have to get out of your routines in order to do even better than expected.Tipping will almost never lead to any sort of follow up due to the games engine.
You WILL get more damage and stay safer though.
Since Airdodge into zair autocancelsMarth commits to fairs and d-tilts?
Since when?
So wouldn't that even more a greater advantage for you since your opponent is scrambling for options? You are putting pressure on him as opposed to staying at tipper range. Cut off their options while increasing yours seems pretty effective and being able to apply pressure seems like a sound strategy to winning.Marth commits to fairs and d-tilts?
Since when?
Marth definitely wins up close. The raw frame data and looking at their range means this isn't even a question.
The only reason I can see for Marth to get closer to TL is well...to scare him and make him FEEL like he NEEDS to get away because he is being suffocated and he really has nothing up close.
^See above.That's not Marth committing to anything.
Oh by all means, marth has nice frame trap/ flow at this point. Where did that come up anywhere in my post?
That's more of Tink abusing a property of his moves.
Yes, and by all means, that's what we need to consider as well, considering this is how to fight TL, not how to **** him.
But this is just arguing minor technicalities.
I see this happen all the time in matchup discussions. It may not always be necessary, but it sometimes helps to know what you're up against.
It does nothing for the match-up.
I kind of agree, only because of the fact that these things seem kind of overshadowed by marth's punishing options and good moves in this situation.
For the record has anyone actually said anything that wasn't already known i.e Tink will seek to camp and control the match through projectiles while Marth will seek to zone with his moves and punish mistake. Tink will use Zair to try to escape Marth's control, but overall the nod goes to Marth since it's not too hard for him to close in and stay in control.
That was pretty much already known, for the record, almost a summary of what the match will come down to. That's naturally what happens when you brutally flog a discussion like this with pinpoint accuracy that these boards are known to do with the matchup discussions (for the record, that's a good thing). Wow, I felt like this stuff was already discussed, and therefore pointless. Tangent, tangent tangent (this is Phil's head speaking)
Generally Marth has more/better options and Tink can't limit Marth as well as Marth limits him.
FROM EXPERIENCE, i say it's an easier matchup if you make it a "boxing game"hmm all i can say is i thought i was supposed to be at tipper range
so i do that vs santi
and i get z-air combos up the *** (it feels like it limits me to only tip f-air)
then i try to stay outside the z-air range
and i get projectiles up the ***
next time im just going to be close
lol toon link might have a worse boxing game than marth
It's 'zoning' if zoning encompasses everything in the game having to do with where you are and your opponent is.Some nonsensical term that Pierce came up with that just means trying lock your opponent down with a mix of normals and special moves.
It's really just zoning, but he swears up and down that it's different.