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I like the arrow off stage part lol ****!duh. double pit is a great team. soooo gaaaayyy. double plank stops hella shiz plus long lasting multihit moves with high priority do pretty well in doulbes. plus double pits know how to set up each others' kill moves. bthrow>bair etc. not to mention 2 pits shooting down one person offstage is like a guarenteed gimp plus just the gimping game in general makes it good enough.
I went back and watched those masashi vids and he plays it like i do. It's very ground and momentum/juggling/pressure oriented. Not so much stalling or waiting out but taking punishes that present themselves. I've been studying masashi's playstyle and his rolls can sometimes get predictable but i want to try to implement them more like he does. There was one vid where i called every roll b4 it happened which shouldn't be happening imo. Nonetheless he gets away with 90% of them and so did earth against coney. So it's worth looking into.it's all about masashi vs kobayashi for th mk match up. those are the most recent vids of masashi playing ive seen around. and earth was being way too aggro for pit in doubles. didn't even really plank and he approached, which pit does not do in doubles except when he is assisting his partner for a kill
So you're committing to TL? I'm gonna pull my hair out if you switch AGAIN before COT5.Yeah, arrows lock. Also, guaranteed FSmashes in this MU, since Pit can just arrow them after FSmash 1, knocking them back into the second hit. Take that, SDI.
Actually, this might make Japes better, since now I can kill off the side.
Super annoying. Both of them on the same side shooting arrows would be disgusting for people.okay guys, i wanna have a long serious talk about the team we should all be able to perform with should we ever attend and team up at the same tourney.
TEAM DOUBLE PIT
wat is your opinion on this team?
Pros: Can gimp, can juggle well. Can plank well and be super safe when it wants to.wat are it's pros? it's cons?
Arrow spam is pretty much it. Get them offstage and rain on 'em.wat are some good overall tactics for this team?
FD, Pictochat, Japes, Smashville, Halberd because they're long, easy to recover on, easy to plank and don't have much that will mess up arrows.what are good stages for this team? why?
Yoshi's, Battlefield, Castle Siege, Delfinowhat are stages to avoid (don't talk about YI as im making a thread about it in 5-10 mins after i eat some lunch. we have underestimated this stage guys. i can effectively argue it as one of pit's BEST stages to counter pick SEVERAL IMPORTANT(ish) MATCHUPS.)
now to add to that:Super annoying. Both of them on the same side shooting arrows would be disgusting for people.
Pros: Can gimp. Can be super safe when it wants to.
Cons: Arrows can hit partner when just trying to help which can make a turn for the worse.
Arrow spam is pretty much it. Get them offstage and rain on 'em..