MattDotZeb
Smash Hero
Hey all. I'll be back in New England for a month, ending with APEX.
In addition to hosting Smash in the Box 4 on Dec 22nd, I want to include in my trip New Englands best and biggest series, Mass Madness! I'm adding Project: M as a side event to boot.
I've missed all of you, and I hope each and every NE player makes it out to this to show off the skill they've gained since the last Mass Madness in August. I know I'm itching to.
LOCATION
Game Underground
1251 Worcester Rd
Framingham, MA 01701
SCHEDULE
11:00am - Store Opens
11:30am - Sign ups for Melee Doubles
1:00pm - Melee Doubles Sign-ups End and Seeding Begins
1:30pm - Melee Doubles Starts
2:00pm - Melee Singles Sign-Ups
3:00pm- Melee Singles Sign-Ups Ends
3:15PM- Melee Singles Start
11:00 PM - Get out
*Timing is always subject to change. We will do our best to abide to these times as closely as possible to allow people to work the tournament into their schedules.
ENTRY FEE AND PRIZES:
Venue - $5 -- Bringing a recording set-up gets this waived.
Singles - $10 per entrant
Doubles - $10 per team / $5 per person
Project: M Singles - $5
Singles Payout
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
Doubles Payout
1st: 60%
2nd: 30%
3rd: 10%
MELEE RULESET & GENERAL RULES
1. 4 Stocks
2. 8 Minute Time Limit
3. Pause Is Turned On by Default
5. Wobbling / Blizzobbling is legal.
6. Any action that can prevent the game from continuing (i.e., Ice Climbers’ Freeze Glitch or Mewtwo’s Soul Stunner., etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
7. The act of stalling is banned. Stalling is intentionally making the game unplayable, such as continuing infinite’s (wobbling/blizzobbling) past 300%, or reaching a position that your opponent can never reach you. Peach’s wall-bombing, or Jigglypuff’s rising pound can be used as long as it is not for the purpose of stalling for a period greater than 30 seconds. The same goes for any other similar tactics.
8. In the event of a match going to time, the winner will be determined in the following order:
9. Match sets in pools and bracket are 2/3 games. Semi-Final matches, along with Winners, Losers, and Grand Finals in singles and doubles are played 3/5 games.
10. Pools placement is determined first by Set win percentage. In the event of a tie it then goes to Game win percentage, then head to head matchup.
11. The TO reserves the right to over-ride or reinterpret any rule if absolutely necessary. Another TO must be present and agreeing at the ruling.
Set Procedure Advanced Slob Picks
1. Port Priority is determined. If it can not be agreed on you may rocks, paper, scissors for it.
2. Each Player/Team selects one controller port to use for each Player.
3. Each Player/Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the 5(five) Neutral Stage List by the Stage Striking Method. The order of stage striking will be 1-2-1. The player/team with higher port priority strikes first. (Player/Team 1 strikes one stage, followed by Player/Team 2 striking two stages, with Player/Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The Player/Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
7. The Player/Team that lost the previous match announces the stage for the next match from either the Neutral Stage List or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Player/Team may not be selected.
8. The Player/Team that won the previous match chooses their character(s).
9. The Player/Team that lost the previous match chooses their character(s).
10. The next match is played.
11. Repeat steps 6-11 for all proceeding matches until a winner is determined.
12. Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
Doubles Modified Rules
1. Team Attack set to “On”
2. Life stealing is allowed.
3. In the event of a game going to time, the winner will be determined by which ever team has more remaining stock.
4. In the event of a game going to time and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner. In the event of same stock equal combined percent, the match is replayed with the same stage and characters.
Conduct
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. If you are caught using a banned controller you will be disqualified from the tournament with no refund.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer. Failure to comply can also result in disqualification.
4. You are responsible for your own equipment Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible, keep an eye on your equipment and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable as seen fit by the tournament organizer.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the tournament organizer discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first game. 5 more minutes results in a loss of the match. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
9a. The m2k Rule - By entering the tournament you agree to play your matches on the setup requested by a tournament organizer whether it be a stream, recording, or non-recording setup.
10. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue may occur if the problem persists.
11. Although a rarity in melee (regarding textures and other game hacks):
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
Players are not allowed to use any game altering hacks, such as model or physics modifications for tournament play.
PROJECT: M RULESET
In addition to hosting Smash in the Box 4 on Dec 22nd, I want to include in my trip New Englands best and biggest series, Mass Madness! I'm adding Project: M as a side event to boot.
I've missed all of you, and I hope each and every NE player makes it out to this to show off the skill they've gained since the last Mass Madness in August. I know I'm itching to.
Mass Madness 6A
APEX Prep Edition
Framingham, MA
January 5th, 2013
APEX Prep Edition
Framingham, MA
January 5th, 2013
LOCATION
Game Underground
1251 Worcester Rd
Framingham, MA 01701
SCHEDULE
11:00am - Store Opens
11:30am - Sign ups for Melee Doubles
1:00pm - Melee Doubles Sign-ups End and Seeding Begins
1:30pm - Melee Doubles Starts
2:00pm - Melee Singles Sign-Ups
3:00pm- Melee Singles Sign-Ups Ends
3:15PM- Melee Singles Start
11:00 PM - Get out
*Timing is always subject to change. We will do our best to abide to these times as closely as possible to allow people to work the tournament into their schedules.
ENTRY FEE AND PRIZES:
Venue - $5 -- Bringing a recording set-up gets this waived.
Singles - $10 per entrant
Doubles - $10 per team / $5 per person
Project: M Singles - $5
Singles Payout
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
Doubles Payout
1st: 60%
2nd: 30%
3rd: 10%
STAGE LIST
Melee Singles
Starters
|
Counterpicks
Final Destination|Pokemon Stadium
Battlefield|
Yoshi's Story|
Dreamland 64|
Fountain of Dreams|
Doubles
Starters
|
Counterpicks
Final Destination|Kongo Jungle 64
Battlefield|
Yoshi's Story|
Dreamland 64|
Pokemon Stadium|
Stage strike is 1 - 2 - 1 and determined by port priority.
Project M Singles
Starters
|
Counterpicks
Final Destination|Pokemon Stadium 1
Battlefield|Dracula's Castle
Pokemon Stadium 2|Green Hill Zone
Dreamland 64|Yoshi's Island (Brawl)
Fountain of Dreams|Rumble Falls
Smashville|Wario Ware
Yoshi's Story|
Stage strike is 1 - 2 - 2 - 1 and determined by port priority.
Melee Singles
Final Destination|Pokemon Stadium
Battlefield|
Yoshi's Story|
Dreamland 64|
Fountain of Dreams|
Doubles
Final Destination|Kongo Jungle 64
Battlefield|
Yoshi's Story|
Dreamland 64|
Pokemon Stadium|
Project M Singles
Final Destination|Pokemon Stadium 1
Battlefield|Dracula's Castle
Pokemon Stadium 2|Green Hill Zone
Dreamland 64|Yoshi's Island (Brawl)
Fountain of Dreams|Rumble Falls
Smashville|Wario Ware
Yoshi's Story|
Stage strike is 1 - 2 - 2 - 1 and determined by port priority.
MELEE RULESET & GENERAL RULES
1. 4 Stocks
2. 8 Minute Time Limit
3. Pause Is Turned On by Default
- If a player requests pause off it will be turned off for that set.
- If a player pauses, the person pausing will lose a stock if the opponent requests it.
- If it is a teams match, both players on the pausing team will lose a stock if the opponent requests it.
5. Wobbling / Blizzobbling is legal.
6. Any action that can prevent the game from continuing (i.e., Ice Climbers’ Freeze Glitch or Mewtwo’s Soul Stunner., etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
7. The act of stalling is banned. Stalling is intentionally making the game unplayable, such as continuing infinite’s (wobbling/blizzobbling) past 300%, or reaching a position that your opponent can never reach you. Peach’s wall-bombing, or Jigglypuff’s rising pound can be used as long as it is not for the purpose of stalling for a period greater than 30 seconds. The same goes for any other similar tactics.
8. In the event of a match going to time, the winner will be determined in the following order:
- More remaining stock.
- Less percentage.
9. Match sets in pools and bracket are 2/3 games. Semi-Final matches, along with Winners, Losers, and Grand Finals in singles and doubles are played 3/5 games.
10. Pools placement is determined first by Set win percentage. In the event of a tie it then goes to Game win percentage, then head to head matchup.
11. The TO reserves the right to over-ride or reinterpret any rule if absolutely necessary. Another TO must be present and agreeing at the ruling.
Set Procedure Advanced Slob Picks
1. Port Priority is determined. If it can not be agreed on you may rocks, paper, scissors for it.
2. Each Player/Team selects one controller port to use for each Player.
3. Each Player/Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the 5(five) Neutral Stage List by the Stage Striking Method. The order of stage striking will be 1-2-1. The player/team with higher port priority strikes first. (Player/Team 1 strikes one stage, followed by Player/Team 2 striking two stages, with Player/Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The Player/Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
7. The Player/Team that lost the previous match announces the stage for the next match from either the Neutral Stage List or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Player/Team may not be selected.
8. The Player/Team that won the previous match chooses their character(s).
9. The Player/Team that lost the previous match chooses their character(s).
10. The next match is played.
11. Repeat steps 6-11 for all proceeding matches until a winner is determined.
12. Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
Doubles Modified Rules
1. Team Attack set to “On”
2. Life stealing is allowed.
3. In the event of a game going to time, the winner will be determined by which ever team has more remaining stock.
4. In the event of a game going to time and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner. In the event of same stock equal combined percent, the match is replayed with the same stage and characters.
Conduct
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. If you are caught using a banned controller you will be disqualified from the tournament with no refund.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer. Failure to comply can also result in disqualification.
4. You are responsible for your own equipment Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible, keep an eye on your equipment and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable as seen fit by the tournament organizer.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the tournament organizer discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first game. 5 more minutes results in a loss of the match. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
9a. The m2k Rule - By entering the tournament you agree to play your matches on the setup requested by a tournament organizer whether it be a stream, recording, or non-recording setup.
10. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue may occur if the problem persists.
11. Although a rarity in melee (regarding textures and other game hacks):
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
Players are not allowed to use any game altering hacks, such as model or physics modifications for tournament play.
PROJECT: M RULESET
These are P:M Specific rules, and the General Rules listed above also apply here.
1. 4 stock, 8:00 minute timer
2. Items OFF and set to NONE
3. Buffer is OFF
4. If the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
5. Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
After each match:
1. Winner announces TWO(2) stage bans.
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.
1. 4 stock, 8:00 minute timer
2. Items OFF and set to NONE
3. Buffer is OFF
4. If the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
5. Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
After each match:
1. Winner announces TWO(2) stage bans.
2. Loser chooses a Counterpick stage.
3. Winner chooses their character.
4. Loser chooses their character.