No ****.
But everything you think is scummy about my slot is stupid. Your whole argument against me is essentially "I think you should have taken firmer stances on things and pushed your reads harder and I don't like that you were gone for a few days."
Get over it. I wasn't sure on Soup, so I changed my mind on him a few times. I'm still kind of glad he's gone, though Day 2 obviously could have gone better. That was me, as town, trying to be transparent about my reads and searching for the right path. You can spin it as wishy-washy scum if you want to, but to do so requires you to be wearing blinders. There are other options; you're just not seeing them.
I could have fought against the Dabuz lynch
harder, but that's the definition of splitting hairs. I made my position very clear, multiple times, and I wasn't the one doing the executing. The Dabuz haters got their way despite me. That happens. It's not my fault.
Jerkus do you have a game reference to show 2 scum vs 3 scum? Or is it theory in with how Kingmaker works? I can see 3 scum working in this depending on roles people can't claim.
http://wiki.mafiascum.net/index.php?title=Kingmaker_(game)
The base Kingmaker setup involves two assassins, not three. Granted, the size of the game isn't explicitly states in that link, so more assassins could potentially be necessary in larger games. But I think two could still be appropriate here. Admittedly, I didn't account for the fact that Omni was modkilled, which normally shouldn't happen. However, we also had a Weak Doctor in the game (Dabuz), which is a role that could have resulted in essentially the same scenario, since a Weak Doctor dies if it targets scum at Night.
I standby two scum being the most likely scenario.