NoLife
Smash Apprentice
o u wanted the pewpewu shield break....i cant remember where i saw that in ik it was a doubles match thoughWhat the hell do old M2K combo videos have to do with PewPewU shield breaking in Melee?
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o u wanted the pewpewu shield break....i cant remember where i saw that in ik it was a doubles match thoughWhat the hell do old M2K combo videos have to do with PewPewU shield breaking in Melee?
Because the weak non-tipper hit is strictly worse than a charged shield breaker, which is even damage across the hitbox.Why wouldn't the fsmash work just as well in those situations? It has the exact same arch and gets stronger faster. It isn't that the old SB is totally useless, the biggest problem is that it is a redundancy and doesn't differentiate itself enough from the fsmash and in the air a nair has similar knock back too. I am not saying it is like sing in terms of its uselessness. It just doesn't do enough to make it a better option than fsmash on the ground or nair in the air, in most cases.
If you're playing Marth you should already trying to have immaculate spacing so a good Marth doesn't need to worry about spacing fsmash vs shield breaker. There is no reason why you can't sit there not charging your smash while you wait and then start charging at a later moment when it would actually hit. A properly timed and spaced fsmash would work much better than that shield breaker.Because the weak non-tipper hit is strictly worse than a charged shield breaker, which is even damage across the hitbox.
Additionally, the shield breaker charge time outlasts the smash charge time and happily several characters have recoveries that take a day and a half to get back. A properly timed Melee shield breaker can cover every option and pack a nuke's power without a care for spacing.
So you're telling me that you're fine with throwing out the safer option because you can properly implement a more situational option, which just by virtue of strict spacing requirements is inferior, and can end up saving opponents if you flub the hit.If you're playing Marth you should already trying to have immaculate spacing so a good Marth doesn't need to worry about spacing fsmash vs shield breaker. There is no reason why you can't sit there not charging your smash while you wait and then start charging at a later moment when it would actually hit. A properly timed and spaced fsmash would work much better than that shield breaker.
Yes. It isn't inferior, the fsmash is a better killer. The opponent can save thmselves no matter what you hit with if they smash DI towards the stage and tech. Git gud nub!So you're telling me that you're fine with throwing out the safer option because you can properly implement a more situational option, which just by virtue of strict spacing requirements is inferior, and can end up saving opponents if you flub the hit.
K.
im gonna disagree with the last statement. the fair has less knockback and sends them at more of a upward angle, (straight up if u tipper it) the SB has more knockback ( and the tipper doesnt matter cause its one of marths few moves where there isnt much of a difference whether u hit with the tip or not) and sends them at more of a diagonal trajectory...for that reason i will never finish a combo with a fair of stage unless they hav a lot of damage (110+) and it follows from another fair. usually i only use it close to the blast zone to the point to where they cant recover.....rarely will i actually kill of the side with a fair as a finisher...so...yeahYes. It isn't inferior, the fsmash is a better killer. The opponent can save thmselves no matter what you hit with if they smash DI towards the stage and tech. Git gud nub!
Offstage nair has similar knockback to the shield breaker.
Them's fighting words, boy.Yes. It isn't inferior, the fsmash is a better killer. The opponent can save thmselves no matter what you hit with if they smash DI towards the stage and tech. Git gud nub!
Offstage nair has similar knockback to the shield breaker.
ok 3 things.......1) ****......2) my bad 3)...nair actually is different when u hit it on the tip it has more knockback ur more likly to hit the tip if the opponent is somewhat behind u. usually only useful when u ledgehop nair as an edgeguarding purpose...so yeah....again my bad i read that wrongI said NAIR. Not fair. Nair is not different at any point on it. SB does change at the tip.
You really should be talking about yourself. I already pointed out that in edge guarding from the ground it doesn't have as much reward as tipped fsmashes do and in the air it isn't very special.It's as if talking to a wall.
No, it just looks like that. There's a piece of food item on the ground (the kind that heals you when you pick it up). You can clearly see that Marth picks it up and it makes the 'glowing' healing effect while he does his forward tilt.
At 5:50. Marth charges his forward tilt.
Oh ok I didn't see that.No, it just looks like that. There's a piece of food item on the ground (the kind that heals you when you pick it up). You can clearly see that Marth picks it up and it makes the 'glowing' healing effect while he does his forward tilt.
AgreedStrong throws =/= good throws