KingChunky2
Smash Rookie
- Joined
- Sep 11, 2006
- Messages
- 11
So I'm having trouble against my friends Metaknight and I wanted some suggestions about how to approach the game.
1) Getting gimped by MK's amazing edgeguarding presents a problem
What is the best method to avoid cheap kills for MK in this manner?
I find myself DIing up and recovering because it seems less risky than recovering low against MK. Throwing in a counter when I'm above the ledge every once a while seems like a good tactic (because its either free damage or marth grabs the ledge). forward air is a relatively good defense against edgeguarding MK. Any other suggestions?
2) MK's rolls are fast enough to present a problem for Marth
While approaching with SH Fairs, dtils, nairs, etc I often can keep the right spacing and put in some damage. Often, however, MK rolls behind me as im approaching and gets a quick grab, dash attack, etc. A fast up-B seems like a good counter to this, but MK's roll is quick and his shield comes out fast. At high damages, a down smash sometimes with kill MKs who try this move. both moves, however, have slow recovery and put Marth in danger if they miss. Any other ways of dealing with rolling MKs?
3) Any other hints or strategies people have about fighting MK would be greatly appreicated
1) Getting gimped by MK's amazing edgeguarding presents a problem
What is the best method to avoid cheap kills for MK in this manner?
I find myself DIing up and recovering because it seems less risky than recovering low against MK. Throwing in a counter when I'm above the ledge every once a while seems like a good tactic (because its either free damage or marth grabs the ledge). forward air is a relatively good defense against edgeguarding MK. Any other suggestions?
2) MK's rolls are fast enough to present a problem for Marth
While approaching with SH Fairs, dtils, nairs, etc I often can keep the right spacing and put in some damage. Often, however, MK rolls behind me as im approaching and gets a quick grab, dash attack, etc. A fast up-B seems like a good counter to this, but MK's roll is quick and his shield comes out fast. At high damages, a down smash sometimes with kill MKs who try this move. both moves, however, have slow recovery and put Marth in danger if they miss. Any other ways of dealing with rolling MKs?
3) Any other hints or strategies people have about fighting MK would be greatly appreicated