• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Marth Vs Falcon Help!

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
So I've been trying to improve upon the Falcon match up and I was just wondering if anyone has any tips. I generally just try to space fairs, bairs and nairs. I D-tilt the recovery until the chance to dair or fsmash arises. I HATE FD and love small stages, Yoshi's is > the rest. So I do like the u-throw and then utilt.

So Like I asked, Any tips? Also if someone could tell me what the MU is. Ive heard its in Marth's favour and I've also heard its in Falcon's favour so If someone could advise me on the correct answer that would be great.

Another small question. As a Marth main Im also developing a pocket Peach just in case. Is this a good character choice to Secondary while maining marth?
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
You could probably benefit from being more grounded; aerials can be dangerous as Marth in this one because they forfeit really important defenses like crouch cancel and tend to be laggier on startup (what with the whole, you have to wait until you're in the air to do the attack thing).

I don't see the point in a Peach secondary for Marth. What does this cover? I mean, I guess she's better in teams and better vs Ice Climbers but what else does she really accomplish?
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
a Pocket Peach to play against...Falcon? Idk if I agree with that. A Sheik could be better suited or maybe one of the Spacies.
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
All I know is the higher level the Falcon is, the worse the mu is for Marth. I guess nair behind them so they can't punish oos is good. When you get uthrown, DI up and away and they can't knee you for free. You should normally wait out their recovery unless the situation calls for otherwise (like if they come from below at an abnormal time). Double jump smartly. If you're offstage give up.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
okay so for starters, I like using Peach only because I feel comfortable with her, Mind you I also do use Sheik, fox and Falco a lot.

I like the side-b to grab idea, and the part about being grounded more does make more sense. So Possibly Crouch Cancel the attack and then grab asap?
 

the_CAM_factor

Smash Journeyman
Joined
Dec 15, 2010
Messages
442
Location
the ct smash ludus... or ecsu when im at school
side b is very conditional, dont use it too much or they will start reacting to it. also if you feel confident with your spacing, a tippered jab at a higher percent falcon can make them do a double take and miss a tech allowing a good followup or have them have to think different strategies to approach and slowing them down.
 

OverLord

Smash Ace
Joined
Aug 14, 2010
Messages
645
Location
Roma, Italy
When you get uthrown, DI up and away and they can't knee you for free.
I'm pretty sure they'll knee you anyway. U-Throw>Knee is always combo from some % to another (can't remember exactly, probably from over 50% to more than 100%).


I recommend DI away their Uairs and buffer rolls/sidesteps to avoid the grab that is coming. Then, don't get grabbed again.
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
Wow I left out mucho detail on that. If you're in kill percent and you do that DI and double jump they will never be able to dash full jump knee you. Practiced this against a Falcon forever, I guarantee it works.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Remain on ground until you've already hit Falcon and are following up. Dash dance a lot, shield a lot, grab a lot, regrab a lot.
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
Remain on ground until you've already hit Falcon and are following up. Dash dance a lot, shield a lot, grab a lot, regrab a lot.
^this

the only time I jump is when Falcon is far enough away or i'm trying to get him to leap in....which sometimes doesn't work out.
 

OverLord

Smash Ace
Joined
Aug 14, 2010
Messages
645
Location
Roma, Italy
Wow I left out mucho detail on that. If you're in kill percent and you do that DI and double jump they will never be able to dash full jump knee you. Practiced this against a Falcon forever, I guarantee it works.
I'll definitely check it out then.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
Okay thanks for the tips guys, I've taken all of this into consideration(trying to get used to using it, hard to when I was very aerial based) the Side-B grab thing I love, just love it XD

Also I still have a Secondary Peach because I find her fun to play but I also use more Sheik now :)
 

Shadow Huan

Smash Champion
Joined
Oct 31, 2008
Messages
2,224
Location
Springfield, MA
since when do falcons u-throw to knee for kills all the time? Last time i checked d-throw to knee or whatever works better :\

anyways, falcon vs marth is more or less an even matchup, it's pretty stage dependant.

Every hit or grab that you land should ideally lead into something that leads into something else that leads to death. U throw tech-chase is good @ low level percents.

It's a fairly intense matchup once the blows start landing. I know this is just general advice, but i'm not great at writeups and other people have already given specifics anyways *shrug*

:phone:
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
Personally It is one of the funnest MU's for me. I'd rather fight Falcon all day than a Fox or Falco or Sheik. Falcon has no projectiles and no shines so he wants something to eat he really has to go into Marth's kitchen and make a sandwich. It's a good battle I think.
 

BRLNK88

Smash Ace
Joined
Mar 16, 2009
Messages
955
Location
Austin, Texas
Falcon's combos on Marth make me cry... once I get kneed off stage, if the Falcon knows what he's doing, FML.
The worst is definitely FD. Marth at least gets a good advantage if he can get Falcon stuck on platforms, but nothing but a flat area surrounded by empty space, Falcon has the advantage. I hate how fat he is too. If you can't get off a good combo its hard to get him off stage, and lawl at trying to kill him off the top.
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
Falcon's combos on Marth make me cry... once I get kneed off stage, if the Falcon knows what he's doing, FML.
The worst is definitely FD. Marth at least gets a good advantage if he can get Falcon stuck on platforms, but nothing but a flat area surrounded by empty space, Falcon has the advantage. I hate how fat he is too. If you can't get off a good combo its hard to get him off stage, and lawl at trying to kill him off the top.
I wouldn't say I want to cry but it does hurt that is for sure. Fact is Falcon and Marth can do the same **** to each other on Final D. Both can lose a whole stock without touching the ground you just have to out space him because he's fast as ****.

Platforms help make falcon your ***** but some falcon's have evolved to the point where platform camping makes it work well for them too so...it's really a pick your poison kind of think.
 

BRLNK88

Smash Ace
Joined
Mar 16, 2009
Messages
955
Location
Austin, Texas
Seeing Marth's frail body go rocketing off the stage after getting kneed at 80% is painful to watch.
That move can sometimes just feel downright broken against him.
The two people I play against that use Falcon are really good with him. On FD they get a lockdown on the center of the stage so my poor Marth just gets whacked around like a beach ball. I always do better on Yoshi's or Battlefield, less space for them to run around and more opportunities for edgeguards.
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
the best thing I learned to do was start facing falcon on the ground. I almost stop shielding all together except when I really need to. I just wait for an attack and I hit him before he gets to me or grab him. Suddenly it's like I hear birds chirping, angels singing..etc.
 

kevo

Smash Journeyman
Joined
Jun 25, 2011
Messages
241
Location
Minneapolis, MN
I both like and hate this matchup. Like what spam_arrows said, Falcon has no projectiles and no shines and something about sandwiches. Here are some things I think about in this MU, comments would be appreciated. :)

If Falcon lands a stomp, grab, etc on you at 60-90%, you might as well just drop your controller because you're gonna get knee'd. I DI up or behind but... yeah.

Mix it up. No matter how effective something is, always mix it up. Falcon is super fast and he can punish anything if they can see it coming.

Dtilt. If the percent, DI, spacing, time of day, and phase of the moon is just right, you can follow with tipper.

I haven't used side B -->grab before. I should try it.

Space. Falcon runs like a little kid that has had a few too many Snickers bars. Don't get overwhelmed, space carefully. Watch out for that dumb nair approach.

Marth has NO EXCUSE in this MU to miss an edge guard. dtilt or f-smash. Turnaround bair or edgehop bair is also fun. If you combo them off the stage, a dropzone fair is also decently effective (and ironic) if you edgehog afterwards.
 

BRLNK88

Smash Ace
Joined
Mar 16, 2009
Messages
955
Location
Austin, Texas
Another thing I hate about Falcon is his jab. It's quick, easy to be unpredictable with, and often leads to a free grab for him, upon which I get slammed into the stage and face the electric patella.
Falcon may not have shines or lasers, but at least Marth has all sorts of gimmicks on spacies thanks to their light weight and falling speed. Basically, Marth lives to edgeguard, and spacies are easier to get off stage than Falcon is.
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
In tournament, I always strike/ban FD anyways... I dont care who im facing, that stage is terrible...

I actually played quite a few Falcons this past weekend... Felt a lot more comfortable with the match up, I found that shield grabs worked well, and a few Ken Combo's here and there were nice too :)
 

t-iceman

Smash Journeyman
Joined
May 18, 2010
Messages
322
Location
Washington
Falcon's combos on Marth make me cry... once I get kneed off stage, if the Falcon knows what he's doing, FML.
The worst is definitely FD. Marth at least gets a good advantage if he can get Falcon stuck on platforms, but nothing but a flat area surrounded by empty space, Falcon has the advantage.
LOL i like FD almost more than fountain in this mu because marths follow ups on platforms are all predictions. Falcon doesn't have the advantage (on FD) because when falcon can get marth onto a platform it is sooooooo much harder to get down then if marth gets falcon on a platform becuase of his up air. the thing covers so much area above him and of course leads to another move that its just dumb. The best combo situation you can be in besides having falcon off stage as marth is when your repeatedly uptilting him with your back close to the edge of the stage. This is impossible on most maps because of platforms but not on FD. If you want to see a good example of how to play on FD http://www.youtube.com/watch?v=Z1zXGGnhrQ0. C!Z is a very good marth from my region that most people don't know about and i think people know about vish by now. They both got to r3 pools at g2 and vish was one win away from making it out.
 

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
Just dont be afraid of falcon, your sword is huge, much bigger than any hitbox we can put out there.

I understand why marths dont have a ton of fun with this, but you have the advantage any time falcon is not below you or comboing you.

:phone:

Also i wanna point out that upthrow knee doesnt work. It ONLY works if u dont di or hold in (aka only if u **** up).
 

OverLord

Smash Ace
Joined
Aug 14, 2010
Messages
645
Location
Roma, Italy
Also i wanna point out that upthrow knee doesnt work. It ONLY works if u dont di or hold in (aka only if u **** up).
In my experience if the knee doesn't connect is always Falcon's fault. I don't know if it is actually combo even with good DI on Marth's side, I'll check it out, but it is certainly reliable.
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
I'm fairly certain it's %-dependant. And that the window during which it legitimately connects is pretty small.
 

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
Uptilting falcons approach is the best possible thing u can do.

:phone:

Falcons gameplay is to bait out laggy marth moves and then punish. Thats really the only thing we can do cause u can just fair us out of like 100% of our approaches.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I think jumping vs Falcon as Marth is pretty risky unless you're beating his move with range. His moves swing in an arc, generally. So they can be stuffed... and then Falcon gets a massive air combo... and Falcon's massive air combos kind of hurt.
 
Top Bottom