http://www.youtube.com/watch?v=tXNsj9Gqaos
A set vs. Player-1, who I always narrowly lose to. Anyone have any advice? I went over some of Ramin vs. P-1 and he seems to be in the air a lot more. Any help would be appreciated.
1:30 - Your opponent gave you a guaranteed opening and you dash danced on the other side of the stage instead. If
pulls a banana at neutral you should take stage control. If he pulls a second banana, you should hit him.
1:35 - When
is going to hit your landing with a banana, drift forward and air dodge to catch the banana. From there you're usually in a good position because he's either going to pick up a banana or dash in. For the former, he'll either go for a banana lock or he won't go for a direct follow-up. If you instant toss the banana>attack to cover a possible dash attack/re-toss (I feel that the optimal option in this case is to Nair a re-catch and SDI the dash attack>punish him for it -- I never see this used but it is very good in this situation), he'll throw the second banana if he waited but you won't trip. If you go to the latter scenario he'll retreat (generally loses to glide toss forward), throw banana forward (probably the best overall and most common option in this case), or wait in shield. He can also Side-B, at every phase, but if you Naired then it will cover this in addition to him attempting to instant throw your instant throw (it's a set timing).
In regard to him tossing his second banana forward, he'll probably do so since it loses to catch banana>sit in shield, which loses to
's initial dash in follow-up that we began with, which happens to be the most common follow-up and effectively makes it into a 50/50 instead of a 33/33/33 if
can react quickly enough to hit confirm the first banana toss (if he caught the banana and shielded then grab/Side-B; if he caught the banana and tossed it, dash attack).
1:46 - I believe that you did this to simply move that banana away from his control, but in this case
was open and already had a banana in hand, so I believe that you were better off advancing in this case. Even so, you still chose a good option and this -- along with your banana control at the beginning -- suggests that your understanding of bananas is above average.
1:48 - This was too close;
had an easy infinite set-up here but either reacted too slowly and/or made a technical error (glide tossing down instead of toward you>grab/attack).
1:56 - Here you hesitated with shield instead of pressing the advantage on his banana pull like earlier and you were put into a poor position because of it.
2:00 - When he spot dodged the Fair, you should have either used Uair (less risk and more reward than Fair in that position), Side-B (to be spot dodge), or empty FFed instead.
2:18 - That roll was one of the worst possible options in that situation. He could have thrown you>pressured you off-stage with that banana.
2:33 - You should have moved forward and grabbed the banana. From there either he pulls another banana and hit him with the first and then follow up (keeping mind the timing to catch it with whatever aerial if he instant throws it back in case you were too slow) or else he grabs the ledge and you glide toss away and reset the ledge trap.
2:46 - Fsmash was a poor option here and I'm not sure what you were reacting to in order to provide an alternative.
2:53 - You were too close to the stage and needed to drift more. He could have safely Ftilted you to end your stock.
3:00 - It would have been better if you grabbed the banana and tossed it up and then proceeded to either aerial him when he attempted to grab the banana that was on the platform or ledge trap him if he let it go.
3:08 - That double jump was considerably risky and was too high to really get any reward and too low to obtain a better position.
3:13 - You committed yourself off-stage (presumably for a Uair), but you could have safely Ftilted at him and then either hit him (less risk with better reward than the off-stage aerial) or proceeded to ledge trap him if he didn't get hit.
3:26 - You should either get on-stage for a ledge trap position or use a longer lasting attack (Nair/Side-B/etc.)
3:36 - That was another risky and unrewarding double jump. You gave up stage control and pressure and put yourself in a bad position.
3:43 - If glide tossing away from
then either don't throw it at him (it either gives you a positional reward and negligent damage reward or gives him a banana, which isn't really worth it in this case) or use the short glide toss so that you can get a better reward.
4:13 - It would've been ok to air dodge earlier in order to cover a larger area of timing for catching that banana.
4:17 - Spot dodge was a bad option in that position; the banana still would have tripped you and you would still have taken the hit.
4:20 - You should have short glide tossed forward here; you lost the guaranteed as a follow-up even though you would have stayed in just as safe of a zone. This spacing is also why I said not to far glide toss and throw the banana at
.
4:40 - You didn't react to Side-B at all. You could have at least Up-Bed it.
4:45 - At that range, walk to the ledge instead of dashing. Dashing is mainly for assuming a ledge trap position from across the stage (e.g. after hitting
from the other ledge with Fair when he's at ~150%).
4:47 - Just in case this wasn't a technical error, you had ample time to hit confirm the Side-B into completing it.
5:04 - You should have short glide tossed the banana upward so that the banana still went out of play and you could safely assume a ledge trap position.
5:12/5:15 - You need to work on moving around hostile objects (e.g.
's bananas,
's Dsmash, etc.) and probably just in general. Try naming two near different objects on Battlefield, naming a series of actions, and then proceeding to complete those actions from the two objects (e.g. Dtilt>Nair beginning in front of Pillar A and ending up in front of Bush C).
5:21 - Mostly a player-specific tip, but it would have done your edge guard game a service to FF>Up-B and/or RAR SHFFNair>Up-B (if you believe that you have enough time) when you predict him going beneath the stage, which that particular player seems to make a habit of doing.
5:22 - You gave up having him cornered by the ledge. Even if you were anticipating him to cover a large area with a hit box (e.g. Ftilt) then you still retreated too far away.
5:26 - Nair would be better in a lot of places in this match-up, but especially so when
is cornered but not close enough to the ledge to slip off of the stage.
5:28 - You were desperate to force that kill.
5:37 - You can press Z while snap to the ledge to have it drop it while you edge hog. I believe that it would have allowed you a follow-up beneath the stage and probably to take his stock if you had done so here.
5:45 - I'm not sure why you Uaired here. If it was because you reacted to him jumping over you, then you should have FHed and waited to Uair.
5:57 - You once again retreated when you probably could have ended his stock. Once again, even if you expected something like Side-B, you retreated too far.
6:44 - Once again you unnecessarily tripped on a banana while landing. If you landed and tripped on a banana, it's almost guaranteed to have been your mistake.
6:57 - Keeping the banana in hand without a specific purpose tends to be a poor idea while ledge trapping.
7:19 - You should have either Daired or Baired in that situation. You were too high to be ambiguous, too low to escape his OoS options, and Fair wouldn't have had enough shield push to slip
off of the stage.
Side Note: The amount of damage that you took from peanuts was equivalent to a chain grab and it was unnecessary.