CyberZixx
Smash Lord
- Joined
- Oct 26, 2012
- Messages
- 1,189
I have been working on figuring out this match up and got some notes.Let's talk about Ivysaur... I don't like this MU at all. Razor leaf covers the mid range very well where Marth excels. She has good range on Aerials to combat you. She has good air control with Uair and Dair so you can't juggle her that well. I can combo her pretty well at low percentages but nothing amazing. She edge guards you pretty hard, and I can't ever edge guard with out over extending myself on a read: DJ out and hitting her out of her jump. In fact, I feel like any time Ivy feels pressures she can just retreat to the ledge and I can't do much about it... Any advice?
Most important thing to deal with is her razor leafs. I like stay at a distance where I can punish razor leaf on reaction but far enough where I won't get fair'ed all day. If ivy does a low leaf you can either jump over and fair/nair/maybe even grab depending. You could also dtilt it to clash and act out of the ISA frames to continue pressure. High leafs can be dtilted and then you have advantage to what you wish with.
Jugggling ivy is hard so I try to hit juggle her from the low to mid precents because one she goes too high for it to be a true combo, it gets hard to juggle her as she had those delay options. With patience, baiting it is still possible of course.
Off the stage I find hitting a sweetspot makes it harder for ivy to follow up, so I always go for that, but it's a bad situation for sure. When ivy is off stage I always grab edge if she tethers to it I will either jump up and try and punish her getting or stay on and wait for her to have to pop over me and punish. I have more success with the first method. When she is far away from stage will want to do dair movement and such you can drop off and tipper bair her for the kill.
I hope that helps.