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Marth Long Dashdance (Instant turnaround)

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
Hey Marth boards.

I don't know if this has been covered, but I *have* searched around this board for any info I could find on dashdancing I could find and only pulled up stuff on foxtrotting & pivoting.

So, with the recent discovery/popularization of the pivot walk AT, I was messing around with the mystery that the c-stick seems to be. And I found a way to dashdance with an actually respectable dash distance... none of this "Marth Helicopter" stuff.

While holding A, I practiced pivot walking... I noticed that if I press back-up on the c-stick too soon after the last time I did so, Marth would go into a dash instead of a pivot. So I experimented while running and from a standstill, spamming the c-stick at a back-up angle.

I found I was able to do an initial dash in one direction and immediately initial dash in the other, with no lag at all in between making it look like a foxtrot that changes direction. Now, I don't know if this has already been discovered or if there is an easier way to do it, but I couldn't do it without this c-stick trick and I found nothing on it so I'm presenting it.

I have no way of making a video right now, but try this out in training mode:

1.) Stand still.
2.) Initial dash away from your opponent making sure A is held down during this dash.
3.) Tap the c-stick *TWICE QUICKLY* at a 45 degree angle away from the direction of your dash (same angle/direction as in pivot walking)
4.) Immediately point the control stick towards your opponent again, and you will instantly foxtrot back to your starting position.

Tapping the c-stick twice quickly is important because that's what causes Marth to cancel what he's doing into another dash. If you tap once while walking you do a pivot walk, if you tap once while running, I think you just stop/turn around. The second tap within that window changes it somehow.

This ends up looking like a real dashdance a la Smash64 and Melee, just with a lot less control, because the minimum distance of your dance is that initial dash length.

Could be quite useful, we all know why dashdance is useful. The lack of control over your dashdance's length might be a real killer of applicability, though. It's worth noting I never tripped while using this tech.

Comments please!

- D.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
I figured someone would have found it already.

Do you perform it the same way I described in the OP? If not, what is your technique?

Also, is there a thread you originally posted about this with more comments/replies that I can check out?

Cheers!
 

FlyingBigMoney

Smash Rookie
Joined
Nov 6, 2008
Messages
22
Location
bloop
I want to see somebody make a TAS video with this included to make it look like a match with real dash dancing. Cool looking technique.
 

Megavitamins

Smash Champion
Joined
Jul 22, 2007
Messages
2,418
Location
Flaming Europe.
You mean like this right? The thing I found like 3 hours after Pivot Walking was re-discovered, but forgot to post, then posted it the next day.

You can just Dash > Dash > Dash > Dash+dash other way (VERY QUICKLY!)

But c-stick is a bit easier then above said method.

http://www.youtube.com/watch?v=orjJOD9PLQQ
Wow... are you serious? IVE BEEN DOING THAT SINCE RELEASE FFS. I COULD HAVE BEEN KNOWN FOR FINDING AN AT =(

Edit: @ above poster: I do it all the time in real matches xD.
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
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Yo Couch
^^^same way you fsmash/dsmash out of a dash. and it's known... since melee... so no mega. i think it's in some post by EL about how it's possible but you shouldn't do it... cause fsmash sucks... i was also thinking about the doop walk tech though. if you jump in the middle of the spin do you RAR? or do you turn back around?
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
lol if you're going to go through the trouble of using a no tripping hax wii, why not just add dash dancing hax?

Ah well, to each their own.
 

illinialex24

Smash Hero
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May 23, 2008
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Discovered: Sending Napalm
lol if you're going to go through the trouble of using a no tripping hax wii, why not just add dash dancing hax?

Ah well, to each their own.
Cause dash dance hacks actually change the game enough, while tripping just takes out a random event. Tripping hacks are good for tournaments, but actually changing the gameplay is not a good idea.
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
Messages
2,863
Location
Long Island, NY
lol if you're going to go through the trouble of using a no tripping hax wii, why not just add dash dancing hax?

Ah well, to each their own.
Cause no tripping=logical and taking something that's really stupid and shouldn't have been in the game in the first place away

Dash Dance hack=putting a new feature into the game.

It's generally accepted that playing on a no tripping Wii is tournament legal, if it's there already.
 

illinialex24

Smash Hero
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May 23, 2008
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Discovered: Sending Napalm
Cause no tripping=logical and taking something that's really stupid and shouldn't have been in the game in the first place away

Dash Dance hack=putting a new feature into the game.

It's generally accepted that playing on a no tripping Wii is tournament legal, if it's there already.
Exactly, its between taking out a stupid random event and actually changing a part of gameplay.
 

∫unk

Smash Master
Joined
Mar 22, 2008
Messages
4,952
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more than one place
Tripping doesn't have that big of an outcome on the game... because the opponent doesn't expect it either.

But this is still useless. Just dash and wait for marth to go back to neutral or just shield.
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
I'm pretty sure you can do the same thing using Phanna's true pivot without all this wasted finger activity.
 
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