Daedatheus
Smash Lord
Hey Marth boards.
I don't know if this has been covered, but I *have* searched around this board for any info I could find on dashdancing I could find and only pulled up stuff on foxtrotting & pivoting.
So, with the recent discovery/popularization of the pivot walk AT, I was messing around with the mystery that the c-stick seems to be. And I found a way to dashdance with an actually respectable dash distance... none of this "Marth Helicopter" stuff.
While holding A, I practiced pivot walking... I noticed that if I press back-up on the c-stick too soon after the last time I did so, Marth would go into a dash instead of a pivot. So I experimented while running and from a standstill, spamming the c-stick at a back-up angle.
I found I was able to do an initial dash in one direction and immediately initial dash in the other, with no lag at all in between making it look like a foxtrot that changes direction. Now, I don't know if this has already been discovered or if there is an easier way to do it, but I couldn't do it without this c-stick trick and I found nothing on it so I'm presenting it.
I have no way of making a video right now, but try this out in training mode:
1.) Stand still.
2.) Initial dash away from your opponent making sure A is held down during this dash.
3.) Tap the c-stick *TWICE QUICKLY* at a 45 degree angle away from the direction of your dash (same angle/direction as in pivot walking)
4.) Immediately point the control stick towards your opponent again, and you will instantly foxtrot back to your starting position.
Tapping the c-stick twice quickly is important because that's what causes Marth to cancel what he's doing into another dash. If you tap once while walking you do a pivot walk, if you tap once while running, I think you just stop/turn around. The second tap within that window changes it somehow.
This ends up looking like a real dashdance a la Smash64 and Melee, just with a lot less control, because the minimum distance of your dance is that initial dash length.
Could be quite useful, we all know why dashdance is useful. The lack of control over your dashdance's length might be a real killer of applicability, though. It's worth noting I never tripped while using this tech.
Comments please!
- D.
I don't know if this has been covered, but I *have* searched around this board for any info I could find on dashdancing I could find and only pulled up stuff on foxtrotting & pivoting.
So, with the recent discovery/popularization of the pivot walk AT, I was messing around with the mystery that the c-stick seems to be. And I found a way to dashdance with an actually respectable dash distance... none of this "Marth Helicopter" stuff.
While holding A, I practiced pivot walking... I noticed that if I press back-up on the c-stick too soon after the last time I did so, Marth would go into a dash instead of a pivot. So I experimented while running and from a standstill, spamming the c-stick at a back-up angle.
I found I was able to do an initial dash in one direction and immediately initial dash in the other, with no lag at all in between making it look like a foxtrot that changes direction. Now, I don't know if this has already been discovered or if there is an easier way to do it, but I couldn't do it without this c-stick trick and I found nothing on it so I'm presenting it.
I have no way of making a video right now, but try this out in training mode:
1.) Stand still.
2.) Initial dash away from your opponent making sure A is held down during this dash.
3.) Tap the c-stick *TWICE QUICKLY* at a 45 degree angle away from the direction of your dash (same angle/direction as in pivot walking)
4.) Immediately point the control stick towards your opponent again, and you will instantly foxtrot back to your starting position.
Tapping the c-stick twice quickly is important because that's what causes Marth to cancel what he's doing into another dash. If you tap once while walking you do a pivot walk, if you tap once while running, I think you just stop/turn around. The second tap within that window changes it somehow.
This ends up looking like a real dashdance a la Smash64 and Melee, just with a lot less control, because the minimum distance of your dance is that initial dash length.
Could be quite useful, we all know why dashdance is useful. The lack of control over your dashdance's length might be a real killer of applicability, though. It's worth noting I never tripped while using this tech.
Comments please!
- D.