Just getting some numbers while I work. I'll do more when I feel like it.
Here's how the format looks:
Name
ACTION: when something useful happens
HIT: hitframes
END: when the animation ends <IASA frames> {autocancel frames}
LAND: Aerial landing lag. You get this animation if you land from an aerial before its autocancel frames or before it ends.
Shield
ACTION: 2
Roll Forward
INVULNERABLE: 9-19
END: 36
Roll Backward
INVULNERABLE: 9-24
END: 35
Spot-Dodge/Sidestep
INVULNERABLE: 6-21
END: 24
Unshield
END: 7
Jump
ACTION: 5 (airborne on frame 6)
To do a shorthop, simply release the jump input before frame 6.
For comparison, Melee Marth's jump was 4 frames, airborne on frame 5.
Hard Landing
END: 28 <4>
Soft Landing
END: 16 <2>
Air-Dodge
INVULNERABLE: 9-30
END: 44
Keep in mind that landing will immediately end your invulnerability. You'll also most likely get a hard landing, meaning you'll be completely vulnerable for 4 frames when landing from an air-dodge.
Jab
HIT: 4
END: 35 <27>
Second Jab
ACTION: 21
HIT: 25
END: 54 <47>
Forward Tilt
HIT: 7
END: 39 <35>
Up Tilt
HIT: 6
END: 39
Down Tilt
HIT: 7
END: 47 <21>
Forward Smash
HIT: 10
END: 49
Up Smash
HIT: 12
END: 54 <49>
Down Smash
HIT: 6, 21
END: 64
Here's how the format looks:
Name
ACTION: when something useful happens
HIT: hitframes
END: when the animation ends <IASA frames> {autocancel frames}
LAND: Aerial landing lag. You get this animation if you land from an aerial before its autocancel frames or before it ends.
Shield
ACTION: 2
Roll Forward
INVULNERABLE: 9-19
END: 36
Roll Backward
INVULNERABLE: 9-24
END: 35
Spot-Dodge/Sidestep
INVULNERABLE: 6-21
END: 24
Unshield
END: 7
Jump
ACTION: 5 (airborne on frame 6)
To do a shorthop, simply release the jump input before frame 6.
For comparison, Melee Marth's jump was 4 frames, airborne on frame 5.
Hard Landing
END: 28 <4>
Soft Landing
END: 16 <2>
Air-Dodge
INVULNERABLE: 9-30
END: 44
Keep in mind that landing will immediately end your invulnerability. You'll also most likely get a hard landing, meaning you'll be completely vulnerable for 4 frames when landing from an air-dodge.
Jab
HIT: 4
END: 35 <27>
Second Jab
ACTION: 21
HIT: 25
END: 54 <47>
Forward Tilt
HIT: 7
END: 39 <35>
Up Tilt
HIT: 6
END: 39
Down Tilt
HIT: 7
END: 47 <21>
Forward Smash
HIT: 10
END: 49
Up Smash
HIT: 12
END: 54 <49>
Down Smash
HIT: 6, 21
END: 64