Proverbs
Smash Lord
Okay, so I've been seeing combos that Marth can do and I figured we should create a topic to post as many combos that Marth can do, test them, and figure out if they're escapable, how escapable they are, and what percentages you can do them at. It would be good to list what conditions your combo needs to be done under. I'll post the first three.
#1 On Battlefield: (this is sort of hard to pull off and I've only done it on computers and only twice): u-tilt right below a platform, u-air and land on the platform, u-tilt the instant you touch the ground (should be extremely quick--less than 1/4 second), and then end with whatever aerial you like, I use a b-air in the most convenient direction. This works at early percents and I've seen it work on both Ike and another Marth. This may work at higher percents on other stages with platforms that are a bit higher from the stage than Battlefield's.
#2 Anywhere: At low percents you can short hop u-air, land on the ground and u-tilt. After that you can follow up with whatever. Not sure about the percents, but I've seen it work on Ike and Peach. From what I can see this is impossible to escape as you u-tilt immediately after the u-air. It's simple but doing things like this at the beginning can help you rack up damage fast.
#3 Anywhere: Emblem Lord covered this in his grab topic. According to him: Between 0%-5%, f-throw to f-smash. It should tip and give you a lead of 23%.
Feel free to post combos that, while technically escapable, are extremely hard to escape or will be extremely unexpected.
#1 On Battlefield: (this is sort of hard to pull off and I've only done it on computers and only twice): u-tilt right below a platform, u-air and land on the platform, u-tilt the instant you touch the ground (should be extremely quick--less than 1/4 second), and then end with whatever aerial you like, I use a b-air in the most convenient direction. This works at early percents and I've seen it work on both Ike and another Marth. This may work at higher percents on other stages with platforms that are a bit higher from the stage than Battlefield's.
#2 Anywhere: At low percents you can short hop u-air, land on the ground and u-tilt. After that you can follow up with whatever. Not sure about the percents, but I've seen it work on Ike and Peach. From what I can see this is impossible to escape as you u-tilt immediately after the u-air. It's simple but doing things like this at the beginning can help you rack up damage fast.
#3 Anywhere: Emblem Lord covered this in his grab topic. According to him: Between 0%-5%, f-throw to f-smash. It should tip and give you a lead of 23%.
Feel free to post combos that, while technically escapable, are extremely hard to escape or will be extremely unexpected.