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Marth Chain Grab on Fox,Falco and other chars

Kyuuber

Smash Cadet
Joined
Sep 6, 2008
Messages
48
Location
Brazil
I don't know if it's already know but...
That's it

http://br.youtube.com/watch?v=Xs2r-KhXsmU

HE can do this kind of chain grab agaisnt Fox,Falco,Pikachu(i think),Squirtle and Olimar

Ps: It was in the Training mode...but the Fox and Falco was my brother in the mode control
So it was done on a human player
 

Daea

Smash Cadet
Joined
Mar 28, 2008
Messages
53
Location
New Jersey
That isn't guaranteed after the 2nd throw. Your brother should have been able to jump/DI away or do something to interrupt you while you went for a 3rd grab. You may be able to catch some people offguard, but this is by no means a cg. At most you'll be able to get two f-throws to tipper f-smash.
 

Freezewish

Smash Ace
Joined
Oct 8, 2008
Messages
827
Ive done this before but it is possible for a human player to DI out of it. Still a nice thing to use if the opponent isnt expecting it.
 

Gishnak

Smash Ace
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Mar 24, 2008
Messages
726
Location
San Luis Obispo
Also, don't test things in training mode. Moves don't stale, so certain techniques that work in training mode don't work in normal game play.
 

magikguy

Smash Lord
Joined
Apr 16, 2008
Messages
1,026
Location
Victorville , CA
easily escaped by jumping lol , only works for me when my opponents doesnt see it coming . Gotta try that fthrow > dair on falcos
 

Mmac

Smash Lord
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Apr 8, 2008
Messages
1,967
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BC, Canada
I heard that Marth can Air Release Chaingrab Lucas and MetaKnight using a Dash Cancelled Shield Grab kinda like Dedede. Anyone can confirm this?
 

Shaya

   「chase you」 
BRoomer
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/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
I hear "white
MEN
Metaknights can't jump".

Does that answer your question Mmac?

It can work, but it's extremely hard, and I'm pretty sure MK can get out of it.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
I hear "white
MEN
Metaknights can't jump".

Does that answer your question Mmac?

It can work, but it's extremely hard, and I'm pretty sure MK can get out of it.
Edit, stupid cryptic hidden text
 

∫unk

Smash Master
Joined
Mar 22, 2008
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more than one place
I prefer the f-throw on heavy weights. Works pretty well. But for Falco, I just F-throw to F-smash tip, same with Fox. its guarenteed at 0%
im pretty sure even level 9s can get out of the f-throw f-smash tip (including falco)

maybe not i just remember most of these "guarantees" weren't guaranteed when i was trying them out in training mode (like the f-throw chain to d-air against falco)... and if it worked in training mode it didn't work in real matches

still cute to pull out on people that don't know how to jump, DI, or grounddodge immediately
 

Kizzu-kun

Smash Journeyman
Joined
Oct 6, 2005
Messages
379
Location
São Paulo, Brazil
@Junk
Fthrow in 0% works like Falco/Dedede Dthrow.
You can't DI out of it, even if that is possible the directional influence is insignificant.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
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Discovered: Sending Napalm
im pretty sure even level 9s can get out of the f-throw f-smash tip (including falco)

maybe not i just remember most of these "guarantees" weren't guaranteed when i was trying them out in training mode (like the f-throw chain to d-air against falco)... and if it worked in training mode it didn't work in real matches

still cute to pull out on people that don't know how to jump, DI, or grounddodge immediately
At 0%, not Falco or Fox. I tried it out. I know it doesn't work like I thought it would, but it works every time in real games at under 5% for Fox and Falco.
 

∫unk

Smash Master
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Junk

You're doing it wrong

Really, really wrong
nou

@Junk
Fthrow in 0% works like Falco/Dedede Dthrow.
You can't DI out of it, even if that is possible the directional influence is insignificant.
really? I'm pretty sure I've seen metaknight not get tipped when I did it at 0 (or somewhere around there). If it works at 0 all the time it definitely doesn't work anything above 0, so god bless you if you managed to grab with marth at 0.
 

Kouryuu

Smash Champion
Joined
Aug 15, 2008
Messages
2,017
There are some exceptions like Metaknight where timing is necessary when you Fthrow at 0%.

Also, there are other characters (such as Snake) that can be Fthrown to Fsmash from 0 - 40ish%. And you can still get the Snake with a Fsmash AFTER 50% with bad DI. It's all about pivoting Fsmashes at the right percentages.

I might make a thread on it with all the details if I'm feeling generous.
 

Daea

Smash Cadet
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Mar 28, 2008
Messages
53
Location
New Jersey
Ya I find that on lighter characters like MK the d-throw > fsmash always tips, whereas on heavier characters, the dthrow animation takes longer, so you can't follow up with tipper fsmash. It's on those heavier characters that you use the fthrow > fsmash. So in general, with relatively light characters, you should go for dthrow > fsmash, whereas for a bit heavier, you should go for fthrow > fsmash.

Strangely enough, I once noticed that the consecutive hits counter registers fthrow > fsmash on MK, though it doesn't tip, but doesn't register dthrow > fsmash, which does tip. I've never had a MK avoid the dthrow > fsmash though, so I guess the consecutive hits counter is wrong in that respect.
 

Pierce7d

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Some characters can evade the tipper (MK, Pikachu), and some characters can't be Fsmashed altogether (Lucario, Zamus, Snake) but it works fine on many characters. Some characters must be chaingrabbed once to tipper. Some characters must/may be chaingrabbed twice to tipper. King D3 can be chaingrabbed 3 times to an fsmash for an opening 30%. Some characters can be chaingrabbed twice or three times, but the fsmash will still not, or no longer tipper.

Though I'm not sure about Fox or Wolf, the 0 to death combo is relatively easy to perform on Falco if you practice.
 

∫unk

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Some characters can evade the tipper (MK, Pikachu), and some characters can't be Fsmashed altogether (Lucario, Zamus, Snake) but it works fine on many characters. Some characters must be chaingrabbed once to tipper. Some characters must/may be chaingrabbed twice to tipper. King D3 can be chaingrabbed 3 times to an fsmash for an opening 30%. Some characters can be chaingrabbed twice or three times, but the fsmash will still not, or no longer tipper.

Though I'm not sure about Fox or Wolf, the 0 to death combo is relatively easy to perform on Falco if you practice.
It's pretty annoying that half the time the Falco just grabs the edge >< (which means with the get-up attack they should do you'll probably take as much percent as you just did chaining the f-throw).

Or maybe I suck.
 

Pierce7d

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It's pretty annoying that half the time the Falco just grabs the edge >< (which means with the get-up attack they should do you'll probably take as much percent as you just did chaining the f-throw).

Or maybe I suck.
After Dairing, you are supposed to grab the edge, and Falco will have no way to recover.

Theoretically, a Falco could jump meteor cancel perfectly, but you could still refresh the ledge in this instance.
 

streetracr77

Smash Journeyman
Joined
Jul 25, 2008
Messages
488
Nice! I have to try that. I know it's not a guarantee chain grab every time, but it mixes things up once and a while and surprises your opponent.
 

Pierce7d

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Nice! I have to try that. I know it's not a guarantee chain grab every time, but it mixes things up once and a while and surprises your opponent.
It is guareenteed if you get the grab close enough to the edge from 0%. Fthrow -> Fthrow -> Dair is a 0 to death combo on Spacies, though the Dair timing is different for each one.
 
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