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Smash Ace
With Brawl's new system of play style, combos have really started to disappear in the game, almost to the point of being non-existant, especially with some of the slower characters like Ike. But Marth seems to have the better end of the stick here because of the way the character is set up-- wonderful aerials, dislocated hitbox, grabs and throws that are primarily for spacing, dancing sword side B, the makeup of his sword: alternating between tippers and normal hits helps to control the knockback of an opponent, and him being one of the faster (est?) characters in the game helps him to continue the combos before the opponent recovers. Combined with a good juggling game I think Marth has some of the most potential for killer combos, or atleast small strings of attacks that work well. Spamming fair may work for so long, but I think that if people build Marth's combo game that the constant string of Metaknights and Snakes winning tournies will be interrupted with a nice amount of Marth wins.
Any other thoughts on this?
Any other thoughts on this?