Frown
poekmon
I highly doubt that Mario will have a move from Super Mario Sunshine in the next Super Smash game. Do you think it will be the tornado once again since he had a similar move in Super Mario Galaxy, or something else?
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Maybe a transformation into Dr. Mario?....OR.....they could have it to where you can choose a permanent mode before matches, like a costume....meh
The Luma Spin could deflect projectiles, as well as provide a recovery and up b could be the hover nozzel, it would still make sense that it would come out fast, as well as being recovery that could actually be on par or more with the other character's recoveries.Mario's moveset is designed to have something for every situation, I think his specials definetly fulfill that purpose. The cape to reflect projectiles, help recover, stall, reverse momentum. The F.L.U.D.D. to deflect projectiles, stop momentum, space, divert attacks. Fireballs as a spammable projectile, approach move, setup move. Super Jump Punch as a good recovery move that's fast and has invincibility frames.
I wish I understood why Mario is seen as such a poor character, but I guess I'm just a noob.
I thought his down b was a good idea, they should make it more useful though. His side b and up b need to leave though, seriously making up moves for Mario=no go.I say screw his down B. Change his entire moveset. Game and watch-ify him. I wanna see Mario broken in ssb4. People don't realize how epic Mario could be if they gave him what they should give him. He's been thru so many games and done so many things, you could write books on the guy
Your Ignorance Sickens me, His side B comes from Super Mario World on the SNES, it was arguably the best Mario game ever made. That's where the tornado, and the Cape came from.I thought his down b was a good idea, they should make it more useful though. His side b and up b need to leave though, seriously making up moves for Mario=no go.
Also his side smash should be a hammer.
I know his side b is a cape, but it functions nothing like the one in the games, therefore it equals a made up move. Also I know Luigi's current drill spin came from that game, but where did he have a tornado? Also his up b was made up too, Mario jumps up to hit blocks. It wasn't a recovery move in his games, it was him crushing blocks. Functions made for things Mario has in his games that don't exist in his games, are what I would consider made up.Your Ignorance Sickens me, His side B comes from Super Mario World on the SNES, it was arguably the best Mario game ever made. That's where the tornado, and the Cape came from.
Furthermore his up B is symbolic of his ability to jump up and smash bricks from below.
Seriously you know nothing about Mario history.
I take you never spun with the cape in Super Mario World then, Did you know that It could stop baseballs and other projectiles? I'll bet you didn't. Likewise you can also hit enemies with the cape to daze and kill some.I know his side b is a cape, but it functions nothing like the one in the games, therefore it equals a made up move. Also I know Luigi's current drill spin came from that game, but where did he have a tornado? Also his up b was made up too, Mario jumps up to hit blocks. It wasn't a recovery move in his games, it was him crushing blocks. Functions made for things Mario has in his games that don't exist in his games, are what I would consider made up.
Also you know what sickens more people than lack of knowledge for Mario games? People who get mad and insult people, when the person on the insulting end had a reason for what they said.
The bolded are statements that shouldn't be taken seriously as they provide no additional persuasion and are statements that are made without any knowledge of the person in question.I take you never spun with the cape in Super Mario World then, Did you know that It could stop baseballs and other projectiles? I'll bet you didn't. Likewise you can also hit enemies with the cape to daze and kill some.
The cape in SSBB works very similar to the cape as an attack in SMW, the only real difference there a reflector property is added.
To top it off the cape slows your decent and helps your recovery in SSBM and SSBB. Take some time to go play Super Mario World and Oh I don't know, GET THE CAPE AND USE IT AS AN ATTACK before you tell me that it functions nothing like the cape in it's original source,
(granted you cant fly with it, personally i think you should be able to hold the cape out when you use it in the air to enter a glide, but still be able to just tap to use it as in the standard way it's used now. That would be cool)
Oh and by your logic for the Super Jump Punch, Mario shouldn't even be able to do mid air Jumps. Or his Fair spike (which pwns)
Also, how do you fail to see the resemblance between the Mario Tornado and the Luigi Cyclone, (hint they look exactly the same the previous SSB, and still look almost identical in brawl)
Now please, don't act like you know everything about Mario, because you so clearly don't.
Now suppose Mario's cape was amazing as it was in Super Mario World, (can you say unbelievable broken and overpowered, due to virtually no ending lag and pure rapeage on damage, knockback, and hitstun?) Did you know that Fireballs also delivered killing blows to enemies too? Also where is Mario's ground pound ability if that is so important to you.The bolded are statements that shouldn't be taken seriously as they provide no additional persuasion and are statements that are made without any knowledge of the person in question.
The cape in Super Mario World would destroy everything not just projectiles. Projectiles are just objects that it would eat through and it has nothing to do with the cape's reflector abilities. The cape in Smash Bros. turns people and projectiles around and when it does it causes damage. In Super Mario World it was a spin attack. The only thing they have in common is that they do damage, in two different ways. Also regarding the cape, the style it is used in Super Mario World is far more effective for damage dealing, as well as different than the style used in Smash Bros.
The main function of the cape in Smash Bros. is it's ability to turn things around. Considering this feature was never used in Super Mario World, not even the style, shows that they are not the same thing. I agree on the thing about Mario should be able to glide with it, assuming the cape is the same thing in both SMW and SSB. Taking that feature out is ridiculous.
Yes, he shouldn't be able to jump in midair and his f air doesn't make much sense unless you look at it as just Mario having the ability to increase the size of his body parts. However I never stressed the problem of his second jump because there is no available replacement for it that could be taken from his games. If they changed Yoshi's second jump to him jumping simply twice, then I might be a little concerned. Whether Mario's f air pwns is irrelevant.
About Mario's previous down b and Luigi's current down b. I wasn't referring to them. I was referring to Luigi's d air. Also about the last thing, I could say it right back to you and it would make just as much sense. I never stated to know everything about Mario and neither did you. This arguement is almost pointless anyway. It's all revolved around how similiar I consider things.
The cape and fire balls could be balanced, yet they would still be the same attack. Also, only the weak enemies could be taken down with one hit if I remember correctly, and it took quite a couple hits to bring down someone like Bowser. I didn't say I approved of either the Smash Cape, or the SMW cape. I never mentioned that all of the moves that Mario had should be put into Smash Bros. However if it were to be in, I think his ground pound should be mapped to down air. So his Luma Spin could be his neutral b and his fire balls would pull a Ness and be his side b. That's just my opinion though.Now suppose Mario's cape was amazing as it was in Super Mario World, (can you say unbelievable broken and overpowered, due to virtually no ending lag and pure rapeage on damage, knockback, and hitstun?) Did you know that Fireballs also delivered killing blows to enemies too? Also where is Mario's ground pound ability if that is so important to you.
Furthermore, do you realize what you said by admitting to the no mid air jump? Only a handful of characters would be have even a halfway decent recovery.
Functionality of moves isn't suppose to be exactly the same in Smash Bros. are they are in their respective source games, their suppose to reminiscent of those games.
Did you know that at the time of the first Super Smash Bros. foxes move set was completely made up? Before then Fox McCloud was never once depicted in hand to hand combat.
Also, where does most of Olimar's moveset come from?
The point is Mario's move set has a lot of source reference that still functions very similarly.
If you want to argue about characters being true to their characters rather than functional in the Smash Universe please go to this thread and post on
http://smashboards.com/showthread.php?t=165818
You'd find it quite enjoyable really,
This guy is right we're arguing like two uber Mario nerds about three moves. Mine consist of "look how similar they are." yours consist of "but look how different they are."The fact that the attacks come from his games should be enough. Trying to relate lag or their usage in 2 completely different types of games is irrelevant. I'm just saying I'd like to see Mario in MK's place where he belongs without blood, sweat and tears put into practice.
That pretty much sums it up actually.This guy is right we're arguing like two uber Mario nerds about three moves. Mine consist of "look how similar they are." yours consist of "but look how different they are."
Lol that would be pretty beastly xD.Maybe a transformation into Dr. Mario?
Ehh, how about LUMA SPINNING FLUDD?... spinning FLUDD.
Even better.Ehh, how about LUMA SPINNING FLUDD?
It's because characters like Marth, Meta Knight, Snake, etc can all easily beat Mario without much effort, or, in fact, more like half the characters in Brawl without much effort.Mario's moveset is designed to have something for every situation, I think his specials definetly fulfill that purpose. The cape to reflect projectiles, help recover, stall, reverse momentum. The F.L.U.D.D. to deflect projectiles, stop momentum, space, divert attacks. Fireballs as a spammable projectile, approach move, setup move. Super Jump Punch as a good recovery move that's fast and has invincibility frames.
I wish I understood why Mario is seen as such a poor character, but I guess I'm just a noob.