Skeeter Mania
Smash Ace
In regards to the Shulk MU, has no one taken his horrendous frame data into consideration (besides Lee to an extent)?
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A precautionary word about this vid, while the first game is an excellent example of what happens to a Mario when they play aggressively and try to use the same tools in the same way as any other MU against G&W, it should be noted that Anti capitalized heavily off of unoptimal decisions in games 2 and 3, namely, overuse of dtilt (VERY heavy on endlag as far as tilts go, despite coming out fast), and practically exclusively using usmash while Anti was above him instead of using aerials, dash attack, etc, to vortex him.My input on vs
While I have no experience with this MU, GimR vs Anti at STR is a pretty good place to start.
http://youtu.be/a4YjokcTxrw
This is technically true, as G&W has no safe move that gets the kill, unlike Mario's back throw (you could say dthrow uair, but that's been nerfed since the last patches and honestly only really works on FD / T&C, which, while actually common in the MU because of stage bans, isn't actually G&W's preferred stage at all).Well detailed analysis!
Although I would like to add that G&W probably struggles more to kill Mario than the other way around considering the latter has a reliable KO confirm, and the former does not.
70:30 marios best mu without a doubt. He is tall and laggy meaning mario can combo him hard. His recovery sucks so much it leaves him vulnerable to getting dunked. His moves are laggy and really easy to punish and since marios frame data is better than Robins he can punish is. Mario has better mobility as well. Up smash ruins Robins landing. Mario completely ruins Robins netural because of cape. It reflects his projectiles he uses to zone and start combos. However robin has better range and kill power.I main mario and think it's
55:45
mario can combo roy into oblivion dye to his fast falling speed. Fludd is a good tool to mess up roys spacing. Mario has better frame data and mobility so his move ir more safe. Roy can't combo mario due to mario having nair and up b. Both gimp pretty well roy has nair and bair and mario has cape and fludd. Roy has more power than mario but can still get killed earlier if he gets ledge trumped.
Ike's who know the distance of arther rarely get killed by fludd. Also sideB can work but as a person who plays both these charachters it happens very rare and does not define the matchup.Mario also has great edgeguarding options against ike due to ike having purely horizontal or vertical recovery moves, and nothing in between. Ike's up-b is easy pickings for fludd and cape and side b can also be caped.
55:45I uses to think mario was an even mu. However after playing the mu more and talking to other players I'm convinced its.
/60:40
in no way does mario out combo pit. Pit is floaty and has an easy time escaping combos he also has netural air to help him out. Mario has a hard time escaping pit(s) combos due to his middle weight and the disjointed hitboxes on pits aerials. Pit has better kill power and has more range than Mario. When it comes to edgeguarding that's what gets annoying for mario to deal with. Pit can pressure him towards the stage and get him of stage with f throw and bthrow which he can also use as kill moves. Pit has a better recovery than mario so he goes of stage easier. He can edgeguard him with arrow (not sure if caping them is all that helpful) Down b obituars and aerials which adds on to his better recovery.
I used to think both characters have no significant advantage over each other guess I was wrong.
If you DI out, this is never a combo as far as I'm aware. People also overestimate the power of Up Smash, which is not abnormally strong, and kind of tricky to land due to it's kind of awkward horizontal hitbox and considerable startup. It's good out of Dthrow though.Still, what makes it duable for Palutena is that she has a guaranteed kill-setup (down-throw to up-air)
I've actually been curious about this. How big of a disadvantage is it to not have very good forward facing options?actually have forward facing options and a forward kill throw.
I know think mario beats roy. MUs don't affect viability. Luigi was top tier but his MU's were absolutely atrocious.I've actually been curious about this. How big of a disadvantage is it to not have very good forward facing options?
On a similar note, I've seen you guys post on earlier pages up to now that loses to , , , , , , , , (at least by miniada ), , , and (though these are listed as -1, so they're all doable). At least half of these characters are quite relevant in the competitive scene. By this logic, wouldn't it be hard to consider Mario a Top 10 (still of the opinion that he's within) let alone a Top 5 character?
Actually now that you mention it, I do recall you typing an earlier comment saying that.I know think mario beats roy.
They kinda do. If a specific character fares poorly against the higher tiers (or just those common at high level), their viability is overall lower than one who fares better.MUs don't affect viability.
I feel Mario won't drop lower than top 15. He is different from Melee/Brawl. He had good frame data in the past, but no mobility to good along with it. Now he has said mobility, which makes a huge difference. Plus up smash is godlike now.I wouldn't go as far as mid tier, but certainly out of Top 10. The results may argue otherwise as of now, but I feel this might be what the future will turn into.