ravemaster47
Smash Ace
Pretty much what chopper dave said. Marios combo game just ruins megas day. We do have a better spacing game and better off stage game. But overall it's still in Marios favor 60:40.
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She was discussed earlier on but since there was the 1.1.1 patch after said discussion, she will probably be re-discussed later.Hope I'm not going off-topic, but I'm using Ctrl+F with no luck on finding anything related Sheik. Will she be discussed in the near future?
I wonder what exactly is your stance on each MU and why?She was discussed earlier on but since there was the 1.1.1 patch after said discussion, she will probably be re-discussed later.
Which MUs?I wonder what exactly is your stance on each MU and why?
Grenade the best neutral special option for this matchup due to the fact that it can be used to bait the cape. Charge blast can be used in this matchup for punishes mainly, but it is harder to be unpredictable with this move. Lunar Launch would be a better choice than Cannon Uppercut because FLUDD would kill gunner offstage when cannon uppercut is used to recover. Absorbing Vortex is mainly useful for recovery and wavedashing (information on wavedashing is in the Mii Gunner AT thread). It is somewhat useful for absorbing mii gunner's charge blast in this matchup if it gets reflected (for every other projectile in this matchup, gunner must be careful about using absorber due to the risk of allowing Mario to get a free grab). Since I haven't mastered the wavedash, I am not sure about its usefulness in this matchup. Bomb drop is better at this stage of the mii gunner metagame for this matchup because it gives Gunner a combo starter and a landing mixup. Although I think that 3312 is the best moveset for this matchup, 1323 isn't bad for this matchup if you are able to avoid getting killed by Mario's FLUDD.So how about other combinations? The four big ones for Gunner are 1312, 1323 (my favorite), 3312, and 3323, and there could be advantages for using one combination of Mii over the other. Could anyone test this?
Third parties, of course.Which MUs?
From what I've got from the trailer, Cloud has good range which can be a problem. On the other hand, his recovery without limit break is very gimpable and he seems to be combo food. Therefore, for now I'd say it will be either even or slightly in Mario's favorSpeaking of third parties, how do we think Mario will fare against Cloud, going by the trailer? Depending on how similar cloud is to ike I think we could apply some of that matchup knowledge to him.
Mario isn't top tier. And you're a fool to come to the Mario boards and ***** about bias. That's like complaining about it being cold in Alaska.youre all bias as hell, too many 55:45s (Mario's MU's aren't that close, come on, you're a top tier, this is ridiculous) And he does not lose to the pits 40:60, no way.
I'm not really seeing the merit in that argument. People have had ages to figure out the MU with him. He's virtually the simplest MU to learn in the game. Which is one of the reasons he's so good. He has so many virtues that he's still amazing even though the MU isn't hard to learn. I think he'll always be considered "high to top tier" for the same reason Diddy Kong will always be considered "high to top tier". They're both super solid characters that can work in tons of situations and have good MU spreads.Mario is considered "top tier" now because of his results but once the meta develops and people start to figure out the MU, Mario will be high at best.
Could you care to explain the Mario MU then? I find he is one of the hardest characters for me to deal with. I think he beats Pikachu 60:40, ESAM consistently loses to Ally, yet these boards think it's even for some reason.I'm not really seeing the merit in that argument. People have had ages to figure out the MU with him. He's virtually the simplest MU to learn in the game. Which is one of the reasons he's so good. He has so many virtues that he's still amazing even though the MU isn't hard to learn. I think he'll always be considered "high to top tier" for the same reason Diddy Kong will always be considered "high to top tier". They're both super solid characters that can work in tons of situations and have good MU spreads.
I'm not saying he's not hard. He's incredibly hard to fight because he's a really powerful character with amazing frame data and great combos. But there's not much more to fighting him than trying to avoid getting grabbed and letting him begin strings and then getting your damage in at opportune moments. It's not easy at all. What I meant was that, it's an easy MU to understand, not to actually play (since you need very quick reflexes, and such, to fight a good Mario effectively).Could you care to explain the Mario MU then? I find he is one of the hardest characters for me to deal with. I think he beats Pikachu 60:40, ESAM consistently loses to Ally, yet these boards think it's even for some reason.
Correct me if I'm wrong, but in the last number of updates for the game, Mario is one of the few characters that has not had any (or little) changes made to him.People have had ages to figure out the MU with him.
Thank you, sir.While things are subject to change in updates or for other reasons... Mario is currently a big threat.
Like Xandercosm said,
Correct me if I'm wrong, but in the last number of updates for the game, Mario is one of the few characters that has not had any (or little) changes made to him.
Since there hasn't been any (or little?) changes to Mario, and that he's been in this game since it launched...
If he was flawed in a way, that would drop him lower or much lower than where others think he is now... wouldn't it have already been found in other characters match-ups or the match-up data by now?