is +1 on both
i would say. we just have all the tools to shut down their projectile game while having better CQC. you not only can reflect the projectiles and fireball clashes with all but bombs, bombs which are still capable ant take a long time to come out.
yes link can combo off grabs and has some very scary range but it is manageable to get through both. for the grabs proper DI up and away from link results i him rarely getting more then 20-25% while mario can much more easily get a grab and take it much higher percents. there are big threats though from the link, the bombs are a huge threat, i like to apply a lot of pressure to make it hard to keep consistent bombs coming out, and if they are out be careful. Where normals are concerned, i find the hyrule heros jab and uptilt to be the workhorses here. The jab is annoying to get around, but ours is faster which helps if we get close. I doe mostly from Upsmashes in this match-up because i jump to ****ing so much so be careful about empty short hops cause that upshamsh hitbox is massive. Link has really good edgaurding on mario. wathout for the Dair and Nair the most. Rembember marios upB can not directly challenge links Dair!! however for mario frop down nair or stage spikes really do work against link alot. Link is also complete combo fodder which is great for us. so shut down the projectile game with cape and fireball and then get in and out combo him!
Toon links better mobility helps him keep mario out, and he gets more off of bomb setups then link does. this matchup is a little faster because generally you chase the link around that throws bombs, however he needs to do that alot just to stay even in damage with us. however it is really nice though that he has a lot less range while having still worse frame data then mario so we can still combo him and kill him much easier then link with an upsmash. try to bait out the Dair in this matchup, watch our for the Zair and lingering upair.
overall I never feel like i lost due to characters in this matchup, we deal with the projectiles exceptionally well and combo much better.
is +1
I Heavily disagree with
A2ZOMG
, in no world does Gannon Beat mario. look we have a projectile, gannon does not. Mario literally never needs to come to gannon. and gannons midrange options are all supper punishable. choke, wizkick and DA are all really spotdodgeable and punishable for massive damage on gannon. what is annoying here is the range and how hard a few of the normals are to punish like the spartan FTilt. Dont be silly and just rush in right after you get pushed back, however these attacks are easy to both perfect shield and maneuver around.
Gannons edgegaurding is a matter of concern for mario. however mario does have some potential to mix up his trajectory and with things like cape shakkiing up my momentum i dont find this to be anything matchup defining since it is a lot easier for mario to get gannon offstage, where mario has great edgegaurd potential of his own. mario has alot of combos on gannon, better mobility, and forces the approach in this matchup. i dont see how we loose it
is -1
. we can combo sheik and kill her earlier then she kills us. but better range and quicker moves along with needles maknig the ground approach game a nightmare give shiek an undeyable advantage, however mario actually has a pretty solid shot at sheik do to a few moves challenging fair like upair and bair or even upsmash on a read.
v
is weird but mario has the advantage, and i have never encountered one at an offline function. so all i say is just from FG.
That Being said i still think mario wins the matchup handily. Zeldas side and down special are hardly usefull at all verse mario and mario hits quiker on everything, and gets way more reward for the hit. zeldas most anoying assets are the Dtilt and Ftilt. Dtilt is quick and probably her most usefull move, she will use in neutral alot to try and pop you up for a nair or other aerial follow up. neutral b for zelda can help get out of combos but in practice it works very similar to counters where if you read you can punish wayyyy harder. ive never felt to threatend by zelda, as long as you are mobile and unpredictable her strong moves will be incredibly difficult to land on you while you can walk around swing that dome around waiting to land the upshamsh and being annoyingly hard to punish.