• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Make Your Own Move

SuperMetroid44

Smash Lord
Joined
Aug 6, 2008
Messages
1,706
Location
NY, USA


SuperMetroid, cease the smilie spam at once, if you will. It really isn't that amusing...Also, the only difference between Ice Beam and Snow Cloud is 5 Power. Yeah, real strong...
/sarcasm




Anyway, more attacks:


Sandskin - Rock - Special
80 Power - 100 Acc - 5 PP
Effect: Summons a Sandstorm for five turns. This move is unaffected by Smooth Rock.

Well, Excuuuuse me :embarrass And you missed another thing... Snow cloud is not a beam...



Anyway, Sandskin is useless, Cuz its basically just Sandstorm. So Yeah, Thats the same too :ohwell:
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
Well, Excuuuuse me :embarrass And you missed another thing... Snow cloud is not a beam...



Anyway, Sandskin is useless, Cuz its basically just Sandstorm. So Yeah, Thats the same too :ohwell:
Just because it's not the same thing doesn't mean it should be made. Beam, cloud does it matter? Ice pokes are going to learn it either way. Plus the 5 extra dmg of snow cloud completely destroyed the purpose of ice beam.

No, because it does damage. It's side-effect is that it creates a sandstorm.

-:bowser:Bowser King
 

SuperMetroid44

Smash Lord
Joined
Aug 6, 2008
Messages
1,706
Location
NY, USA
Just because it's not the same thing doesn't mean it should be made. Beam, cloud does it matter? Ice pokes are going to learn it either way. Plus the 5 extra dmg of snow cloud completely destroyed the purpose of ice beam.

No, because it does damage. It's side-effect is that it creates a sandstorm.

-:bowser:Bowser King

... Well, We need more Ice moves :ohwell: It could be weaker if needed, Its just, there needs to be some more strong ice moves
 

Platypus

Smash Ace
Joined
Mar 7, 2007
Messages
805
Location
Astride a magic potato alongside Mario. ________ S
At any rate:

Thermo Bomb
Fire/Special
Pow.: 80
Acc.: 100
PP: 15
Description: "An explosive blast that damages all. May cause a burn."
Effect %: 10

This isn't just a Fire-type Discharge- it hits the user, even in Single Battles. It's meant to trigger Flash Fire when triggering Clear Skies would be disadvantageous.
 

Blaziking17

Smash Journeyman
Joined
Nov 20, 2008
Messages
356
Location
Thousand Sunny (TX)
NNID
RobeezyLnP
3DS FC
1547-5531-6535
At any rate:

Thermo Bomb
Fire/Special
Pow.: 80
Acc.: 100
PP: 15
Description: "An explosive blast that damages all. May cause a burn."
Effect %: 10

This isn't just a Fire-type Discharge- it hits the user, even in Single Battles. It's meant to trigger Flash Fire when triggering Clear Skies would be disadvantageous.
BTW, isn't Lava Plume supposed to be like Discharge for Fire-type?????

Kinetic Crash
type PSY
PWR: -
AC: -
PP: 5

Lower's your opponent's DEF and SPEC DEF by 1 LV at the cost of half your HP.
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Shatter:
Type: Normal/Status
PP: 10
Attk: 20
Acc: 90
Function: Self sacrificing move that lowers opponets Defence and Special defence by the max of 6 levels(that's the max one can raise/lower, right?), if missed nothing happens.

Dark Dew:
Type: Dark/status
Attk:---
Acc:---
Function: Converts pokemon to a dark type, dual types will become a singleular type dark.
Pokemon: A select few normals, meowth, persian, ect..

 

Mewter

Smash Master
Joined
Apr 22, 2008
Messages
3,609
Lightning Rip
Electric
PP:1
Power: 350
Acc:100
So much energy is gathered in one place that space-time rips and all pokemon on the field are sucked into it, KOing them and confusing the next two pokemon who come out.
May cause stomachaches.
 

SuperMetroid44

Smash Lord
Joined
Aug 6, 2008
Messages
1,706
Location
NY, USA
Lightning Rip
Electric
PP:1
Power: 350
Acc:100
So much energy is gathered in one place that space-time rips and all pokemon on the field are sucked into it, KOing them and confusing the next two pokemon who come out.
May cause stomachaches.
That move is never going to happen! :laugh::p
 

ToiletRoll

Smash Apprentice
Joined
Oct 29, 2008
Messages
119
Location
Scotland
NNID
RiskyR
I want Splash to have a 5% chance of OHKOing you if you are surfing. IMO i also think it would be cool to add a new type.

I want a Rotom pancake mixer :(

Heres a few moves...

Kinetic Force
Type: Psychic
Power: --
Accuracy: --
Rids the effect of Light Screen, Barrier and any other status changing move and inflicts 5% damage on the opponent for every boost they've taken.

Lullaby
Type: Normal
Power: --
Accuracy: 70
A more accurate version of Sing.

Break Up
Type: Dark
Power: --
Accuracy: --
Relieves any problems that aren't status problems. eg. confusion, attraction etc.

Spike Body
Type: Steel
Power: --
Accuracy: --
The pokemon forces spikes to rise from its body giving it the effect of the "rough skin" ability.

Wood Chip
Type: Grass
Power: 25
Accuracy: 100
The pokemon fires small wooden chips at the opponent 2-5 times in a row.

Recharge
Type: Electric
Power: --
Accuracy: --
Recovers the pokemons health by up to 50% This move is less efficient the more it is used
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
Here's a good one....

Burnt field
Type: fire
Power: ---
Acc: 60
Destroys all stage effects (spike, stones ect.) and in place a blazing fire appears. Will give a burn to all pokemon who switch in (lasts 3 turns). This move is usless if there is nothing on the field.

-:bowser:Bowser King
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Phychidelia:
Type: Phychic/Status
PP: 10
Attk:---
Acc:---
Function: Each turn after this move is used, all pokemon on the field will have one of thier stats raised or lowered by 1 or 2 levels, (even includes evasion and accuracy). Lasts for five turns. Will effect thoese switched in/out if in the turn limit
 

ToiletRoll

Smash Apprentice
Joined
Oct 29, 2008
Messages
119
Location
Scotland
NNID
RiskyR
I still want a pancake mixer rotom :(

Nevertheless, here's some more moves =p


Slow Down
Type: Normal
PP: 10/10
Power: --
Accuracy: --
Makes the user move last for 2-3 turns. Afterwards the speed is back to normal and every stat receives a lvl1 boost.

Pillow(need to think on the name)
Type: Bug or Normal
PP: 5/5
Power: --
Accuracy: --
Softens the opponents next attack by up to 1/2

Miracle Dance
Type: Normal
5/5
Power: --
Accuracy: --
Boosts the frequency of Critical Hits you make on the opponent

Soak (yes from Pkmn Ranger: SoA)
Type: Water
PP: 10/10
Power: 25
Accuracy: 100
Slows the opponent down for 1-2 turns.

Blessing
Type: Normal
PP: 5/5
Power: --
Accuracy: --
Increases a random stat by up to two levels.

Betrayal
Type: Dark
PP: 5/5
Power: 15
Accuracy: --
To be used in double battles. The pokemon steals its partner's held item and uses it instantly.

Tremor
Type: Ground
PP: 25/25
Power: 18
Accuracy: 100
This move doubles in power every time it is used.

Venomous Bite
Type: Poison
Power: 80
Accuracy: 100
The user bites into the opponent with venomous fangs, the foe may get badly poisoned

And lastly, just for fun

n00b destroyer
Type: Psychic
Power: --
Accuracy: --
Negates the effect of all OHKO moves and kills all ubers. ;)
 

Blaziking17

Smash Journeyman
Joined
Nov 20, 2008
Messages
356
Location
Thousand Sunny (TX)
NNID
RobeezyLnP
3DS FC
1547-5531-6535
Microwave
Type: Steel/Special
PP: 20
PWR: 55
30% chance of confusion; 20% chance of lowering defense one level
 

c0nd0r

Smash Apprentice
Joined
Dec 8, 2008
Messages
85
firebolt

pp-20
acc. 100
bp-40

priority move(fire quick attack)

SCREW YOU SCIZOR!!!

I had no idea. I assumed that was only by 1 level. But okay i guess... =/
no its two levels, the only difference is the pp
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
yes him metagross should be in there too though lol at our haxed match
Iron def + light screen rules.


Desperation
Dark type\ special
5 PP/ -- accuracy/ 150 power

Accuraccy starts at 0% at full HP, but goes up as the user takes damage (up to 100% at 1% HP).


Virus
Normal type\ status
10 PP/ 80% accuracy/ -- power

If it hits, it's gueranteed to cause a random stat. Most frequent being confusion, rarest being freeze.


Shadow Bomb
Ghost type/ Special
5 PP/ 85% accuracy/ 120 Power

Sends out a massive void against the opponent. 10% Flinch rate
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Shake Off
Type: Fighting/Status
PP:10
Attk:---
Acc:---
Function: Recovers 40% of maximum health, 60% chance off curing status aflictions, 10% chance of raising Attack by one level
 
Top Bottom