Salud citizens of this Smash World Forums community of people! We; the King of All Cosmos, have decided to grace your with Our presence. Why you ask? “Why would the King of All Cosmos grace us with his incredibly masculine and well-chiseled presence?” Simple. Our Prince has decided he wishes to join the ranks of these “Smashing Brothers.” We find the idea simply ridiculous but We cannot say no to the little one. Thus, the Prince of All Cosmos has joined the brawling! We, with Our powerful and booming voice, shall now walk your mortal minds through the various abilities Our Prince will be able to do in your Smashing Brothers. Why? Your question Us? You don’t?
Didn’t think so.
Here is a song for your ear-based pleasure. We suggest you enjoy it.
Here is some gameplay for your eye-based pleasure. Notice Our Prince is wearing a mask in honor of Us.
The Prince
So you wish to know who the young Prince is do you? Why must you bore Us by asking such trivial questions? Fine. We shall introduce you to the Prince. The Prince made his first public appearance to you humans during the events of Katamari Damacy in which We sent the prince to your planet in order to rebuild the stars in the galaxy. Why were they broken? It certainly had nothing to do with Us, that’s for sure.
After that, We discovered that We were incredibly popular with you humans and that We had many fans down on your planet Earth. Thus, We sent the Prince down to Earth once more to satisfy your wishes in We <3 Katamari. This event also taught you all the origins of how We became the King of All Cosmos, how We met Our queen and how Our Prince came to be.
After all of Our hard work (and We suppose the Prince helped slightly…), We decided to take Our Royal Family on a vacation on Earth. Shortly after We arrived (and of no fault of Our own) a giant tidal wave, most certainly not caused by Us, wiped out all the islands nearby. Because of this, We sent the Prince out once more to roll his katamari and recreate the islands with Our help. This event was chronicled to you humans in the “Playing Station Portable,” game Me & My Katamari.
After Our vacation, the Royal Family was enjoying a nice game of tennis when We hit the ball with such force that We tore a hole in the universe, sucking up all the stars and planets Our Prince worked so hard to make (although had Our Prince simply returned the serve everything would have been just dandy…). Ordering the lazy Prince into action once more, Our Prince recreated the planets and plugged up that nasty black hole. These were the events in your Beautiful Katamari video gaming disc and or cartridge.
Finally, while We were teaching Our Prince how to perfect his “Prince Hop,” a nasty asteroid hit Us in the head, putting Us into a deep sleep where We forgot of everything that had previously happened including who We were. Foolishly, the Prince and his cousins constructed RoboKing; a cheap imitation of Us (that is in no way as handsome and rugged as Us…). Upon recreating the stars (which RoboKing destroyed because of Our Prince’s poor workmanship), the Prince returned Our memories, waking Us from our most refreshing sleep. Our imposter was then rolled up and We shared Our dreams with everyone on your Earth planet. These events will soon be chronicled in a motion picture staring Us…or Katamari Forever.
Katamari On The Stats
Ground Speed: 8/10
Attack Speed: 8/10
Fall Speed: 6/10
Jump: 5/10
Power: 3/10
Weight: 2/10
Traction: 2/10
What are all these random numbers? They hurt Our head with their trivialness. Mere numbers do nothing to describe the Prince so We shall do just that. Simply put, Our Prince is a but a feather in the wind, very light but also very speedy; We suppose he has to have that one strong point if nothing else. As even your less evolved minds can tell, Our Prince was not meant to be a fighter…fortunately, he has the all powerful Katamari on his side; quick in movement, nasty in stopping. The Prince’s main failure (believe us, he has many) is that he has terrible, terrible traction. Our Prince is very prone to slipping and sliding about…if he (foolishly) trips, not only will We laugh at him but his Katamari will slowly roll away from him! Clever opponents may use this time to smack the Katamari away from him with an attack…he will have to be as fast as Us to make up for this terrible blunder. The grand fault of the Katamari; it has all of Our charisma in it, why would We want to stop once we’ve started rolling? Stop asking Us questions.
Game of Grabs
Grab: Katamari
Providing you have played one of Our fantastic games on video, you will understand the basics of the Katamari. Got it? Good.
…
With a heavy heave We sigh. For We heard one of you out there say that you have never played with a Katamari before. To that We say simply; you’re missing out. Regardless, We shall explain how the Katamari works. Unlike your other Smashing Siblings, The Prince…he lacks upper body strength. Yes, We once again state that he is a wimp. This makes it however so that Our Prince cannot grab like most others, quite the handicap, no? No indeed! Why grab with arms when We have given Our Prince the Katamari! The wondrous Katamari acts as a permanent grab hitting box as long as The Prince is on the ground! Quite the advantage, no? Of course, We had to limit it so your tournament national leaders would not scream their cries of “Shattered!” and “Over-energized!” for being able to grab in the air…thus, the Prince can only grab with the Katamari while on the ground running or walking (or during certain attackings). That doesn’t mean however that Our Prince can’t…say…craftily roll up a foe with the Katamari as they jump towards him. We know you are not usually fond of thinking while playing these games so We apologize for making it a bit complex.
Anyway, as you roll up opponents with your Katamari, your small beady eyes may notice a % counter in the middle of Our Katamari. This is also crucial for how to use Our Prince properly! Every time you roll up a foe, their current % will be added to the % counter in the Katamari (but obviously not subtracted from them, that would be simply foolish!). As the Katamari gains %, it also grows larger! Starting off, the Katamari is almost as small and pathetic as Our Prince himself; only the size of your “Kirby”. At maximum size (which is 500% for those of you who are impatient), the young Prince’s Katamari will almost as big as your “Giga Bowser.” Do note that this does not make the Katamari stronger (as it’s already strong enough. Trust Us) but it does make it much easier for the Prince to roll foes up with. Each 100% added to the Katamari’s total will increase its size by roughly 2/3rds. Why this measurement? Why N-O-T?
If you wish for Us to explain this further…say your Marty-O has 25% on him and Our Prince rolls him up. 25% is then added to the Katamari. If Our Prince then damages this Marty-O further to say…50%…and our Prince grabs him again…the entire 50% will be added Wonderful, yes?
Also, it has come to Our attention that some of The Prince’s opponents may attempt to set up some underhanded traps. This disgusts Us greatly and We think you should do something about this Prince. Do what you do best; roll them up! Rolling up solid traps will add 10% to your Katamari whereas liquid traps like water, sludge or even bodily fluids (eww) will add 1% percent for as long as you’re rolling in it. Unlike characters however, traps must be around the same size as Our Prince’s Katamari before they can be rolled up. We assume this is for the sake of balance but We are unsure why Our Prince would want to be balanced in the first place…
And perhaps We should actually speak of something I’m sure Our Prince hasn’t thought of; getting hit. If an opponent attacks the Katamari directly (despite it being a grab hitting box), the attack, providing it’s Smashing enough or Special enough, sometimes even aerial enough, will push the Katamari (and the Prince) slightly back. This deals no damage to The Prince however. Only attacks that directly hit him will deal damage. This means you will have to attack from above, below or behind (remember, he can’t turn very well). Why are We are telling Our Prince’s opponents how to defeat him though? Perhaps it will be funny to watch. H-I-L-A-R-I-O-U-S even.
Katamari On The Specials
Neutral Special – Beautiful Katamari
Our Prince knows for a fact that he can never match Our sheer brute strength, so he attempts to mimic us by using the Katamari. How cute. Perhaps We will supply him with one providing he hasn’t eaten all of Our ice cream again. Upon pressing this Special which has no opinion either way, The Prince will glance about as We (mercifully) grant him a Katamari from the heavens. Or the top of the stage. If your feeble human minds can grasp but one thing from this complex set of moves, it should be that the Katamari is vital to Our Prince’s survival.
Seriously. He’s a wimp without it.
If for some reason Our Prince is careless enough to lose his Katamari (which is possible We suppose considering how fast it is), simply press this input and We will supply him with another Katamari three Earth seconds later. If one were to be hit by a falling Katamari, We can only assume it would hurt a fair bit. Thus, We shall give it the trivial number of 10. Yes 10%.
Side Special – Prince Dash
While Our Prince is weak in the head, he’s strong in the feet. Pressing this Special will cause Our Prince to start running in place, the powerful ball of fate that is the Katamari spinning rapidly before him! Once Our Prince has gotten bored of this…or rather, once you have gotten bored of watching him run, you may release the button, sending The Prince rocketing forward at a tremendous speed! Some would say that that speed is Sonic-like but We are unsure who this Sonic is and, frankly, We do not care.
Now, if Our Prince manages to hit some foolish foolhardy fool, they will stick to the Katamari as he rolls past and take 12%! Yes, this is the wonder of Our Katamari! Sticky like glue, fast like some kind of fast thing! This is one of Our Prince’s most brilliant maneuvers (We taught it to him of course) that he may use to capture his rivals with! Much, much faster than dashing…maybe too fast though! Make sure not to fly off the edge young Prince for We shall not care. Perhaps you could use this to take a foe with you as you fly off young one? Or perhaps…We have an idea.
Up Special – Royal Rainbow
It has become apparent to Us that, simply put, you are incapable of the knocking out of opponents young Prince without killing yourself in the process (or carelessly throwing one of Our Katamaris to take the foe out!). Thus, We have decided to help you help Us. You know the name of the game young Prince, We are always in need of new stars in Our world, thus, you will help us make some! We want you to make a Katamari that is…400%! Yes, that sounds about right! What? You say you don’t understand Our request? But it is simple as pastry young Prince! How could you be so foolish?
No matter, We shall explain it slowly so that you understand. You will use your own skills and those of Our Katamari to damage your opponents up, roll them up and add 400% to the Katamari! Once you have done so, We highly advise rolling up an opponent or two and pressing the Up Special…
Our beautiful face will appear in the backing ground of the stage where We will then exclaim, “Royal Rainbow!” No matter where you are young Prince, We will pull you and the Katamari to the center of the stage. If your Katamari is at 400% or greater, We shall throw it skyward, creating wonderful new stars for Us to enjoy (and KO’ing any rolled up foes)! If…however…your Katamari does not please Us…the results will be…unpleasant. We will become very angry young Prince, We may even strike you down with an unavoidable 25% damage. Yes, you wouldn’t like that now would you? Also, don’t use this move too much. We will ignore you for six seconds after you use this move. We feel you should try and be more independent during this time.
We recommend you be careful with this move young Prince. You see, this will also KO any of helpers you may have carelessly rolled up. And of course, we will not be pleased if you fail Us young Prince. While We suppose you -CAN- use this to recover…do not abuse it or We may not only punish you but simply ignore you. Not that We care.
Down Special – Prince Leap
Are We almost done listing these Specials? We did not know it would be so much work explaining how Our Prince wins this Smash contest. We should have packed a lunch. Regardless, you may recall (or hopefully you recall, We did make a huge point of it before) that the Prince has incredibly poor traction due to him dashing about so quickly. Well, this makes stopping and turning incredibly difficult for Our Prince. Leave it to him to have problems turning around. We worry about him sometimes. Sometimes.
Once one has pressed the Down Special button, the Prince will do a short, slightly laggy and otherwise pathetic hop to the other side of the Katamari. Not only does this act as an break of sorts to slow down the Katamari, but it also allows Our Prince to start dashing in the other direction! As another thing, you may be able to use this to lure foes into attacking The Prince, leaping to the other side and then rolling directly into them. Of course, that would imply that Our Prince is smart enough to come up with a plan as cunning as Our’s.
Smashing Smashes of Smashness
Side Smash – Katamari Kick
Ah! Finally fresh air for Us! We have completed the Specials for Our young Prince without too much boredom. Now for the attacks which named the series; the attack smashes! With as much force as Our pint-sized Prince can muster, he kicks directly before him! Quite pathetic really, this will only deal around 4-6 percentage points depending on how long Our Prince charged it. Is he even trying?
Oh ho! What’s this? It seems a few brain cells exist within the young Prince’s head! They must be cold. Regardless, if the Prince does this attacking when the Katamari is before him, he will kick it with such force that even We will be impressed. Maybe a little. The Katamari will fly forward the distance of half of Last Location. If it strikes one of Our Prince’s equally weak opponents, it will deal a solid 15-21% depending on the charge and then bounce off the foe and back to the Prince! Unfortunately it will do no knocking back. If the Prince is careless enough to miss with the Katamari however (which is likely, We’ve seen how bad he is at kicking) then the Katamari will not return to him.
Up Smash – Princely Trick
So Our Prince begins charging yet another Smashing move! What could he have in store with this one? Hmm…it seems he’s just standing beside the Katamari. This is most unimpressive Prince, please do try to amuse Us; We require flashy animations and explosions! Well…once The Prince releases this Smash he…what? Well this is most confusing! The Prince will leap onto the Katamari, sticking himself to it! This will add the Prince’s current damage % to the Katamari’s %, effectively building it up much like a rolled up opponent would do! Very sneaky, We cannot say We approve of such underhanded tactics but, We are vaguely impressed none the less.
Now…if you’re so smart young Prince, what does charging this move do? Hmm? Well you see, when the Prince sticks himself to the Katamari, he literally gets stuck as if he grabbed himself! If an opponent strikes the Katamari at this time, it will roll in the direction it was hit, potentially off stage even! So what charging does is require the Prince to stay stuck for less time! Yes, if fully charged, The Prince will slide off almost immediately. If one were to use that small yellow analog stick to use this move, The Prince would stay stuck for slightly longer than normal grab duration. We always tell you that cheating has consequences. Do not disappoint Us Prince. If The Prince foolishly forgets he has no Katamari, he will still go through with the animation but will end up falling flat on his face. We will be ashamed.
Down Smash – Balance Katamari
Only one more Smash attack? For a series named for these attacks We find it quite silly that there are only three of them. But We will not argue with this logic for this means We have to write less. Charging up this move causes The Prince to gracefully leap onto his Katamari like some kind of bird leaping onto something. Once the charge is released, The Prince will roll forward a short ways before rolling backwards past where he started and going behind him. This whole process is laughably slow, so much that We feel bad for The Prince wasting your and Our time with it. Well, We suppose it’s about as fast as the “Wario’s” down Smash animation.
If this connects, the foe will take 10-16% and will be stuck to the Katamari like sticky, sticky gum on the bottom of Our shoe. This is the only Smash of Our Prince’s that will stick foes to the Katamari so use it for surprise attacks. At minimum charge, The Prince will only travel the pathetic distance of one Bowser in either direction. At maximum charge, The Prince will attempt to mimic Our greatness and go double that plus one half. He of course will never be close to Our greatness.
If the Prince has no Katamari, he will jump as if it were there. Seriously. This is getting quite embarrassing for Us to watch…
Boring Moves
Neutral Combo – Wussy Slaps
The Prince had a much more dignified name for this move but We decided to rename it to be more suiting. We are positive he won’t mind. Pressing the attacking button will cause The Prince to slap before him with both hands. Quite pathetic, yes? Getting slapped by The Prince will deal 2% per hit, flinching and 999% to your dignity. Seriously. Of course…this is without his Katamari. With the Katamari, The Prince will slap at it, spinning it in the process. Anyone who makes contact with the Katamari while it spins in place will be tossed upward and backward with 5% damage. Not very powerful (much like Our Prince) but it will allow him to get either some room to breath or get the foe on dashing level. Upon further thought, We have realized We dislike the term “room to breath.” Everyone has room to breath regardless of how close another person is. Unless they have foul breath of course…
Dash Attack – Katamari Trip
Hmm, it would seem We got off on a tangent there, forgive Us for that. You do? Wonderful. Did We mention before that The Prince is an incredible klutz? We believe We did. When one presses the attack button during a dash, they usually have a cool dashing attack that looks mildly impressive. The Prince however is simply being careless here. Running forward, The Prince will suddenly trip when you tap the button, flying forward and landing flat on his face. Of course We find this funny to no end, as do you, yes? Good. This will deal about 6% damage and low/medium knockback. If you plan on playing as The Prince without a Katamari (which would amuse Us greatly), this will be your prime KO move.
If The Prince is holding his Katamari, he will trip as usual, sending the Katamari rolling forward a fair way, potentially off the edge of the universe even! Unlike accidental trips (We’re not sure why one would trip on purpose but, do play along), this will deal 8% on contact with the Katamari as well as stick foes to it! That was a happy mistake young Prince! Do not get used to them.
Down Tilt – Prince Pop
Ah, now for the most boring of all moves. The "tiltings." We find these most tedious to write but We shall so anyway. Without a Katamari, The Prince will dive forward a Bowser width along the ground. If The Prince strikes the foe with his hard head, he will deal 8% damage and light knockback.
But this move does change quite a bit if Our Prince uses it with a Katamari. Using this move will have The Prince dive under the Katamari, popping it into the air. If the opponent is hit by the Katamari as it flies up, they'll take 8% damage and get stuck to the Katamari. The Prince will also now be on the other side of the Katamari making it a good alternative to the Down Special if you're stationary. It is slightly more laggy though, so take your pick.
Forward Tilt – Wussy Shove
Once again, Our Prince gave this a much more dignified name that We removed in favor of a more suiting one. With incredible weakness, Our Prince shoves forward. Yes. That's all he does. Sad isn't it? If this connects (somehow) it will deal 4% and cause the opponent to fall over as if they tripped.
If used with the Katamari, Our Prince will shove the Katamari forward a short distance. This will not stick the foe, instead just nudging them harshly and dealing 6% plus tripping. Yes. That's the best Our Prince can come up with. Nudging the opponent to their doom.
Up Tilt – Prince Spiral
The Prince leaps upward, his arms outstretched as he attempts to do something not pathetic. He fails of course. We are unimpressed. Making contact with Our Prince during this time will deal about 5% damage and slight upward knockback. We are V-E-R-Y unimpressed now.
If Our Prince uses the wonderous Katamari with this move, he will thrust the Katamari over his head as he spins. This will pop the opponent into the air with slightly better knockback. We have decided that this attack will deal 9% plus 1% for any hits after the initial thrusting. We are sure you're wondering how Our Prince can lift such a heavy Katamari. We will allow you to continue wondering that.
Cosmic Aerials
Neutral Aerial – Katamari On The Swing
This move that can be performed only while in the air is a vital one. Why you ask? Because We said so. If Our Prince has no Katamari, this is his only aerial that will still manage to deal damage. Thus, it is his only form of aerial defense without a Katamari; any other aerials will just have him attempt their animations. See? We told you it was important. The Prince will extends his arms to his sides and spin, spin, spin; he’s obviously trying to imitate a Katamari with this. Obviously. This will deal 6% and light/medium knockback. We suppose it is the best Our Prince can muster under such short circumstance.
If Our Prince holds a Katamari within his clutches, he will instead spin that in a circle, holding it extended before him with both hands. This will obviously add some much needed range to this attack and will also deal 8% damage and stick the foe to the Katamari. Yes, Our Prince cannot normally grab foes while he’s in the air with the Katamari…but We decided to change up the rules for some of his attacks. Unlike his attack without the Katamari, The Prince will only spin once…so he’ll be facing the opposite direction he was when he started this attack.
Forward Aerial – Katamari Hurl
No, not the same kind of hurl as Us after the Cosmic Tilt-a-Whirl. The Prince will, relatively quickly, shove away from the Katamari sending it flying diagonally downward. This move will not stick opponents to the Katamari but instead will deal 11% and slight upward knockback. IF…and this is a fairly large IF (as you can see it is in caps even) the opponent is stuck to the Katamari from say…the neutral aerial, this attack will deal 16% to the stuck opponent when the Katamari hits the ground.
Of course, one could also use this attack after the neutral aerial to hurl an opponent off stage while they’re stuck…but that would be a disgusting disregard for Our Katamari. Simply S-I-C-K of you, young Prince.
Up Aerial – Katamari Juggle
Holding Our Katamari above his head, The Prince will begin spinning it like a magical ball-shaped top. Or something. This is your basic overly-used multiple hitting aerial attack that every character ever has. The Prince is no different. This will deal 3% per hit with upward knockback, repeatedly juggling Our Prince's foe as he juggles the Katamari. It almost looks impressive. This will hit up to four times by the way.
If an opponent is stuck to the Katamari, they will spin around the Katamari like a tumbleweed in a washing machine, increasing the with of this attack with by the opponent's width. It will deal the same damage to opponents but only 6% to the opponent stuck on the Katamari.
Back Aerial – Katamari Shake
The Prince, with all of his princely might, thrusts the Katamari behind him and flails it about. This will deal a few pathetic hits of 2% for a maximum of 12% total. Once he is done, Our Prince will pull the Katamari before him once again. If however the opponent is stuck to the Katamari through your Neutral Air, the Prince will shake the foe like a tree in a storm of wind before shaking them off the Katamari. This will ensure that the Prince lands all of the hits, dealing 12% to the stuck opponent and normal damage to any other foes hit. A fairly basic attack but what can you expect? We are almost done writing this and it's starting to grow tiresome for Us.
Down Aerial – Katamari Ditch
So similar to your Down Smash young Prince? We could’ve come up with a much more creative move I’m sure but…if you wish it to be so, then yes. Leaping onto the top of the Katamari, The Prince will stand there as if he were some kind of statue, balancing on it as it falls. This puts the Katamari directly below The Prince, shielding him from below. But of course, We know the true usage of this attack. We will even share it with you since We are feeling overly generous today, be thankful. Once The Prince is standing on top of his Katamari, he may leap off of it as if it were a platform. This will instantly do something called a “foot stool jump” to the Katamari, sending it flying downward. If used off stage, The Prince will have wasted one of Our precious Katamaris to the abyss. If used on stage however, he can get the drop on his foes quite literally with this move. An opponent hit by the Katamari after it has been “foot stool jump’d” will take 12% and stick to the Katamari! Any opponent who is under the Katamari while The Prince is still on it will simply stick and take 6%.
Of course....if you cleverly used it after your neutral aerial, this could be used to hurl them off stage as well. If you’re going to get rid of your Katamari anyway, you may as well take someone with it, no? After you leap off the Katamari, any opponents stuck to it will take 14% damage if it lands on stage; squishing them between the Katamari and the ground below.
We suggest you use this move to recover, young Prince. Your Up Special is far too risky if you happen to bother Us during Our shows…or before your Katamari is big enough. Understood?
Final Smash
What’s this?! Our young Prince has smashed open the Smash Ball? There must be some kind of irony there…but We do not care much for irony. With a royal rainbow glow to him the Prince will tap the special button and, We, The King of All Cosmos, will make Our grand reappearance; We all know you missed Us. Our beautiful face will appear above the stage where We will then make a quick comment on the match, possibly about how poorly you’re doing Prince. Or perhaps we’ll be kind and mock one of your equally not-as-amazing-as-Us opponents. Once We have finished talking (We won’t talk long, We know you’re very busy making Our stars), a slew of typical household objects will fall from the heavens! These household objects include but are not limited to pandas, sumo wrestlers, giant mushrooms, waterfowl, large watermelons, school children and occasionally presents!
Each of these objects will deal slight damage to foes, about 5% each…but there will be a massive amount of them falling from the sky! While this certainly is great to annoy your rivals with falling objects, the main catch here, one that We recommend you use if you are clever enough young Prince, is to roll up these objects! Rolling up any object will add 10% to the Katamari’s % total. A great way to rack up damage on foes and to add % to your Katamari. After 12 seconds, this rain of things will cease. Do not screw up this golden opportunity as there is no silver one.
Style of Play
Playing style section? What is this nonsense? Do you really need Us to explain how Our Prince plays in this Smashing Siblings? It is as plain as day! Lying right before you! Experiment some before begging for the easy way out! But...if you insist, We shall tell you a few ins and outs of Our Prince's gameplay.
First and firstly-of-all, one will want to get a Katamari as soon as possible. Without a Katamari, Our Prince is limited to simply his boring moves, a single weak smash and one aerial, much like the one known as "Olimar" without his carrot-men. Once you have a Katamari, you will want to build up your foes damage as if you were building a tower. Roll them up with your Katamari as soon as possible and as much as possible in order to build up its % so you can activate the Royal Rainbow without punishment and finish them off. If your opponent is playing defensively, you can simply hide behind your Katamari and use your Up Smash to build up the Katamari's % yourself. This will force them to approach and try and stop you; after all...if they don't, you'll simply build up to a high percent and steamroller over them.
Your tilts and smashes are a great way to build up damage but your aerials can also be very useful for doing so as well. Your aerials also serve as your only other real form of KO'ing. If you can stick your foe to the Katamari and then hurl them to their doom, you'll be able to KO without having to build up your Katamari's % to the top. Either way though, regardless of which method you use; you'll end up losing the Katamari you currently are using.
Also keep in mind your defenses. While the Katamari provides an excellent shield against foes, it makes turning incredibly diffcult. Our Prince is also very light; a solid smash attack will send him flying even at lower percentages. Constantly staying on the move will make you a dangerous and hard to hit target, but on smaller stages, you'll have very little room to get about making turning and stopping all the more difficult. Also keep in mind Our Prince's terrible traction; you can easily end up tripping and lose your Katamari if you're just dashing about blindly. The first few minutes of the fight will probably be the hardest for you young Prince. Your Katamari is small and it's fairly predictable. You'll want to focus on your aerial attacks during these early stages not only to fill up your Katamari's % but to put some serious pain on your foes. Once your Katamari is larger, you'll be able to simply steamroller them with your Side Special and other such moves.
Essentially, you will start small young Prince. Small as the smallest of small things. But with constant effort and hard work, you and your Katamari will grow to incredible sizes. Such is the way of the Katamari.
Presents
Presents?! Who left those there? It certainly wasn’t Us and We would not admit it even if it was. Anyway, We shall explain them. Presents are Items that will randomly appear during battle. They will look like…presents. We told you this wasn’t rocket science. Yes, they will appear as small wrapped boxes with colorful ribbon and paper that are about half the size of the Crates that already exist in Smash Siblings. Upon picking one of these up, the screen will flash a light green (not Our favorite color but We had no choice). Nothing will happen…until you leave the match. You can then go to the Vault option and select Presents.
So what -ARE- presents you impatiently ask with a very annoying tone in your voice? We don’t appreciate being talked to that way really but We know you don’t mean it. Presents are random little knick-knacks that serve no practical purpose at all. Just like the real thing. These Presents can range from anything to guitars, to halos, to hula-hoops, to comical hairstyles! These Presents can then be equipped to characters in order to customize them to your liking. To add your own personal (yet probably tacky) touch to each and every character. These presents do not change the size of the characters’ hurtboxes and such and, as previously mentioned, serve no real purpose.
But We know you’ll be happy just to give that evil guy an afro. You’re welcome.
Cousins
Ah! So Our young Prince's Cousins care to join in the festivities, yes? Riding Our Prince's non-existant coattails as usual, hmm? Fine then. We shall allow it. Instead of alternate colors (We much like the Prince green as he is), The Prince will have alternate "Cousins". These Cousins act exactly as The Prince, even if they may appear different physically. Lazy you say? Convenient We say. Unfortunately, We had to limit it down to a select ten Cousins. While there are at least forty others who We are sure would like a piece of this action, We are sure they will end up as downloadable with a price on them. So is business.
Oh Ichigo, why are We not surprised to see you here? Yes Ichigo has been wandering about aimlessly since Katamari Damacy first started. She looks strangely like a strawberry and has a weird habit of eating only the strawberries from her strawberry shortcake. We find this strange. We're also starting to get weirded out by you always showing up...
Foomin
Foomin! We assume you're here by mistake yes? Foomin has two heads and therefore has twice the brainpower. Unfortunately neither brain is particularly smart...she also has a weird obsession with fashion. This confuses Us as she insists on wearing bright orange pants..
Dipp
Hello Dipp, trying to be center of attention as always? Dipp loves to be noticed and also enjoys clubbing. He originally had circular strobe lights as pictured above but later changed them to the far more tacky star shaped. It figures that he would want to join The Prince here; We wish he knew the difference between standing out and being annoying.
A shooting star? Oh, it's just you Twinkle. You got Our hopes up. Twinkle is a second cousin and is, obviously, shaped like a star. He somehow manages to be more of a klutz than Our Prince. He manages to damage things around him just by walking. Himself included. He's still a nice guy though.
Peso
Peso! We almost didn't see you there; unremarkable as always, yes? Peso has a rounded head...but as of late it's started to look more tear-shaped; We wonder how he's done that. He used to be quite the dancer but as of late has given it up to play golf instead. We agree that that is equally as boring as Peso.
Slip
Prince aga-oh. Hello Slip. We almost couldn't tell it was you. Almost. As one can see, Slip is essentially a flat version of Our Prince. He sometimes gets swept away in strong winds or falls through cracks in the floor. He does make a good bookmark however.
Miso
That smell is familar. Oh, it's Miso. Miso is one of The Prince's cousins who resembles a bowl of miso soup. She also smells like it. We are, however, surprised to see here here as we are well aware of her dislike of exercise. Oh well, good to see you again Miso.
Signolo
Signolo! You look as...weird as always. Signolo has three faces that flash on and off in intervals. We suppose some could think this is cool but We personally find it kind of creepy. We never know which face we should be speaking to.
The Princess
Ah, The Princess. Whether she is The Prince's sister or a young version of Our Queen, even We are uncertain. What with timetravel and that sort of stuff. She does however look very much like Our Queen to further add to the confusion. We will have to investigate this.
Mag
Mag, greetings. A very digitial cousin, Mag simply puts the "E" in digital. We are almost ashamed to admit this but...We are uncertain if Mag is a he or a she. We blame the machines. Not our fault. Also, if one picks Mag as their character, RoboKing will appear to stand in for Us. Please try and understand that that imitation won't be nearly as amazing as Us. It is hard to beat the B-E-S-T however.
The King's Thoughts
And so, that is all We have written for Our young Prince. Hopefully We have given him enough to succeed in this Smashing Siblings. Despite how hard We may be on him, We still care for him and wish for him to do well. Tough love you know. So, with this fresh in your mind, We will leave you with a few choice words that We feel are appropriate for the situation.
Marble.
Asparagus.
Rainbow.
Tangerine.
Hog.
Table.
Rabbit.
Igloo.
Nature.
Ink.
Treasure.
Yak.
We feel those words are very important. We're also sure that you, the reading reader, will understand them quite clearly. Goodbye for now, Smashing folk.