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-Hail Ilpalazzo!-
~Hyatt~
The unfortunate Hyatt from Excel Saga joins the Brawl!
Backstory
Hyatt is a young woman presumably from outer space (at least she first appeared with the Puchuu’s, a weird group of adorable aliens). She then gets employed by Lord Ilpalazzo and takes up working for the secret organization known as A.C.R.O.S.S.. Essentially, she acts as Excel’s roommate and partner, participating in all kinds of wacky adventures together. She’s usually thought of as the more reliable of the two (comical because she often times ends up dying during the mission) and is clearly Ilpalazzo’s favorite of the two. For some unknown reason, Hyatt enters random coughing fits where she usually ends up coughing herself to death. She’s also likely to randomly keel over after losing copious amounts of blood at any random given time. Fortunately, she seems to have a never ending supply of the red stuff and comes back to life almost immediately after “dying.” She’s rather naïve, not understanding her neighbor’s (Toru Wantanabe) obvious passes at her (this is further expanded upon in the final episode of the series; Going Too Far). Not exactly sure of what she’s doing, Hyatt does her job to live up to Ilpalazzo’s expectations and to impress her friend Excel.
Videos
Opening Credits:
http://www.youtube.com/watch?v=K50l-9RNBo8
Episode One:
http://www.youtube.com/watch?v=vZiSzKhP7-o&feature=PlayList&p=136D1CEF635AFDDB&index=0&playnext=1
Hyatt’s First Appearance:
http://www.youtube.com/watch?v=n9ADNCbhsIs
-Pros-
- Erratic movements makes it hard to predict.
- Several projectiles.
- Fast attack/movement speed.
- Up B recovery is quite useful.
- Powerful smash attacks
- Wonderful mindgame potential.
- Can heal self (albeit limited).
- Excellent crouch
-Cons-
- Weak air game.
- Weak throws.
- Final Smash does limited damage and can be avoided.
- Attacks sometimes unreliable/very laggy.
- Blood puddles used for up smash can make playstyle difficult for newcomers.
- Rather light.
- Several attacks do no damage.
- Loses “weird factor” against experienced players.
- Horrible traction.
Stats
Size: 5/10
Hyatt is only a normal sized human female, so she’s about Peach’s height, maybe a tad taller.
Weight: 4/10
Not exactly a featherweight but clearly not a sack of bricks like Bowser, Hyatt is a little less than average when it comes to weight. Hyatt’s likely to go flying even at lower percents however, so be cautious.
Walking Speed: 5/10
Nothing noteworthy at all really about Hyatt’s speed, she walks like a normal human being would with her arms at her sides.
Running Speed: 7/10
Hyatt can book when she has to, her running stance may look funny but it doesn’t at all deter her very quick running speed.
Traction: 3/10
Hyatt has a hard time staying on her feet when she’s standing still, of course she’s not gonna have very good traction.
Power: 5/10
Easily not the strongest character in the game but by no means is Hyatt a pushover, most of her attacks do very light damage and she has a bit of a problem scoring KO’s once she’s racked up enough damage.
Attack Speed: 8/10
Hyatt’s true strength lies in her extremely quick attacks. Most of them involve her performing an instantaneous, random, jerking movement, making her extremely quick on attacks and extremely random when it comes to attacking.
Range: 6/10
Most of Hyatt’s moves are fairly short range, however a few of them make use of the entire length of her body.
Priority: 7/10
A lot of Hyatt’s attacks are high in priority as they sometimes involve hitting the foe with her entire body.
First Jump: 5/10
A rather average jump, Hyatt isn’t too fantastic when it comes to jumping.
Second Jump: 4/10
Slightly weaker than the first jump as she doesn’t really have any super natural abilities to aid her.
Recovery: 6/10
Hyatt’s recovery thankfully makes up (slightly) for her lackluster jumps.
Fall Speed: 3/10
Hyatt’s a very light young lady, she’s not going to fall very fast obviously.
Crouch: 9/10
Hyatt has an excellent crouch that’s second only to Snake’s in terms of how much it shortens her height.
Crawl: 4/10
A rather slow crawl but at least she’s able to, right?
Animations
Basic Pose:
Hyatt stands in place, her arms at her sides and her feet together.
Idle Pose:
Hyatt glances about and begins coughing, lifting her left hand to cover her mouth.
Walking Pose:
Hyatt walks with her arms at her sides.
Running Pose:
Hyatt lifts her arms slightly and begins moving faster.
Dashing Pose:
Hyatt bends her arms at the elbow and sticks them out at her sides while dashing.
Crouching:
Hyatt falls flat on her face, her butt in the air.
Crawling:
Hyatt inches forward like an inchworm, her butt still in the air the whole time.
Jump 1:
Hyatt kicks off the ground, keeping her arms at her sides.
Jump 2:
Hyatt kicks up a bit more and actually lifts her arms up.
Shield:
Hyatt raises her arms over her face as the bubbleshield grows around her. Every once in a while she coughs.
Sidestep:
Hyatt collapses into the background before climbing to her feet; a very slow sidestep.
Forward Roll:
Hyatt falls forward and then slides up a slight way.
Backward Roll:
Same as the forward roll but backwards, obviously.
Air Dodge:
Hyatt spins around in place, her face noticeably blue.
Swimming:
Hyatt does the dead man float, but she’s fine, right? Right?!
Drowning:
Hyatt doesn’t panic or anything, a vicious flurry of bubbles form where her head is while she’s drowning.
Dizzy:
Hyatt stands in place, her head vibrating quickly.
Sleeping:
Hyatt falls flat on her face like her crouch, sleep bubbles coming from her head.
Special Attacks
Neutral B: Crimson Cough-
Hyatt’s one special attack that’s actually capable of damage, this one is similar in appearance to Squirtle’s water gun…so you can obviously imagine how disgusting this is going to be, right? A chargeable stream of blood can be spat at your opponent, but instead of pushing them away with a nice weak stream of water, this attack damages them and helps slow them down with a gross sticky blast of bodily fluids. Hyatt’s face becomes more and more blue as you hold the button, the longer you hold the button the longer the stream of blood will be. However…hold the button too long and Hyatt will keel over, making the move useless and yourself easily able to be punished.
Notes:
A chargeable projectile and potentially the one attack with the longest reach in Hyatt’s entire arsenal, the neutral B is a VERY valuable tool to use, but not to abuse. As mentioned before, if you hold the attack too long (longer than two seconds), you’ll end up paying for it with almost certain retaliation. Once hit with this attack, the opponent will enter a flinched state; this attack has exceptional priority, however it’s quite easy to see coming and even easier to counter. If an opponent stays in your face, they can simply wait out the attack in the blindspot directly before Hyatt, similar to her side tilt.
(Uncharged: 8%, Charged: 15%+)
Side B: The Great Will of the Macrocosm-
The Great Will of the Macrocosm, Excel Saga’s unrivaled deus ex machina appears on stage and spreads her arms out. Once she appears, any blood puddles on the stage will suddenly fly towards Hyatt and be reabsorbed into her; much like how the Great Will of the Macrocosm has revived Hyatt among others multiple times within the series itself. The puddles fly quite quickly towards Hyatt (about Pikachu’s run speed) and once they reach her, she recovers 3% per puddle. While Hyatt can move during this attack in order to avoid attacks, she’s unable to use her down tilt, down special or side special until all of the puddles have returned to her.
Notes:
While it would seem that this move could easily be spammed to recover health, that’s really not an option here. While one COULD use their down B, take the 5% damage from it and then heal it all using the side B, the amount of lag time that would take would make it nearly impossible to spam without getting hit by an opponent. This move is actually best used in combination with the down tilt although the amount of lag after the down tilt makes it far from spammable. After a KO one could use it to restore some health before the opponent respawns or it could be just as effectively used right before the puddles vanish. Suffers from slight beginning lag and varied end lag depending on how long it takes for the blood puddles to reach Hyatt.
(0%)
Up B: Puchuu Plummet-
Several Puchuus leap out underneath Hyatt in order to save her (they have some unexplained connection to her…) and form a staircase diagonally upwards about the length of a battlefield platform. Hyatt then regains her jumps and can jump to the stage from there. Unfortunately, you have to be quick with this recovery as the Puchuus (believe it or not) still obey the laws of gravity; they’ll start falling the moment you use this recovery…so make it count…
Notes:
While Hyatt’s recovery may seem almost broken, it comes with a major drawback: once used, it can’t be used again until Hyatt touches solid ground once more. Fortunately that’s not TOO difficult as she regains her jump and her double jump as well as usage of aerial attacks. As soon as this move is used, sprint in the direction you need to go and jump; the Puchuu staircase only lasts for about half a second, so make your jumps count and don’t fall with them…
(0%)
Down B: Holding It In-
Hyatt coughs once and then stands still…suddenly, a massive amount of blood starts spraying from her…well…everywhere (yeah, it really isn’t explained but then again Excel Saga is random as hell). After a moment of bleeding thoroughly, Hyatt will dab her mouth with a handkerchief. Now…what exactly does this do besides make you bleed violently for a while? Well, it’s actually a crucial part of Hyatt’s gameplay. When the down B is used, Hyatt will suffer 5% but in exchange will create three puddles of blood instantly, making it a perfect set up for an Up Smash. Each puddle of blood will fly off in a random direction, going a maximum distance of a full Battlefield platform.
Notes:
Capable of creating the maximum number of blood puddles in a single attack, Hyatt’s down special doesn’t come without its drawbacks. For instance, the most obvious drawback is the 5% damage caused to yourself per use. In addition to this, this move also suffers from a nasty bit of end lag; fortunately you should have the blood puddles to hopefully trip up your opponents before they can take advantage of your vulnerable state. Use this move as the perfect set up for either an up smash or a side special.
(0%)
Standard Attacks
A Combo: Coughing Fit-
Hyatt begins coughing madly, raising her left hand to cover her mouth. Unfortunately this doesn’t stop a small shower of blood from escaping through her fingers. Tapping the A button causes Hyatt to cough more and more, making it an infinite “jab” capable of trapping foes with multiple weak hits.
Notes:
This attack has a surprisingly deceptive range, capable of hitting foes up to half a Battlefield platform away. The true strength of this attack however lies in the fact that it can strike repeatedly, trapping a foe with multiple weak hits. With decent priority and little start up lag, this move is excellent for interrupting combos or smash attacks. It does however suffer from a bit of ending lag while Hyatt finishes up her coughing fit.
(2%)
Side Tilt: Tomato Spray-
Hyatt holds up a can of tomato juice (which for some unexplained reason she seems to love) and tilts her head. Suddenly, her face turns a shade of blue as she sprays forward a shower of tomato juice onto her foe.
Notes:
Good range (although there is a blindspot directly before Hyatt) and decent damage, Hyatt’s side tilt comes with the drawback of not causing any knockback whatsoever. It does however cause automatic flinching as it takes a few moment or two for the opponent to wipe the tomato juice off of themselves This move comes out almost instantaneously however it suffers from slight end lag, making it somewhat punishable if you miss with it.
(6%)
Up Tilt: Blood Spout-
Hyatt looks upwards and sprays a stream of blood into the air much like a whale would while spraying out of its blowhole. The actual hitbox of the attack moves up and down periodically as the move progresses, starting off with the highest reach, then shortest, then highest again.
Notes:
A rather slow attack, Hyatt’s up tilt takes a full second to perform. Fortunately the hitbox starts out almost instantaneously and is actually quite wide. The unfortunate part of this attack however is that Hyatt is entirely vulnerable to attacks from the side at anytime during this attack’s animations; the hitbox does NOT reach her sides at ALL. While physically weak, this attack is excellent for stopping aggressive aerial foes, unfortunately it only provides low knockback. It’s possible to hit a foe with the initial attack, a second attack when the spout goes to its lowest height and once more when it returns to its maximum height making it a potential three hit attack. While at maximum height, the spout reaches about half a Battlefield platform above her.
(4%)
Down Tilt: Blood Puddle-
Hyatt tilts her head slightly and…oh God! She’s not dead again is she?! Hyatt opens her mouth and a stream of blood pours from her mouth to the floor below her. A useless move when it comes to attacking, the pool of blood left behind from this attack causes foes to trip if they step in it making it a perfect set up for a smash attack!
Notes:
This move has zero damage and knockback dealing capabilities but more than makes up for it with its incredible set up potential. Essentially acting like an immobile banana peel, the small puddle of blood causes any foes that step onto it to slip, falling flat on their rears and, more importantly, becoming totally vulnerable to a smash attack. Only three puddles of blood may be on stage at any one time and they stick around for ten seconds. If you attempt to use this move when there’s already three puddles on stage, Hyatt will simply tilt her head and blink a few times. A slight bit of start up and end lag (more so on the start up) accompany this move.
(0%)
Dash Attack: Crumpled Heap-
Whilst running, Hyatt’s face turns a brilliant shade of blue before she falls forward and rolls a short way, holding her head and staggering slightly as she regains consciousness and rises to her feet.
Notes:
One of Hyatt’s prime KO moves, this move comes out almost instantly but suffers from a nasty bit of end lag as Hyatt has to climb to her feet and regain her bearings before she can move again. Another positive aspect of this move is how Hyatt keeps moving slightly after using this attack, making its range surprisingly long. Easily punishable if it misses but exceptional for KO’s with its medium/high knockback.
(9%)
Smash Attacks
Side Smash: Dead Aim-
Reaching down and, pulling a gun from waist level, Hyatt aims forward at her opponent. While charging, Hyatt’s arm will begin to tremble slightly and, upon release of the button (or after automatic release), Hyatt’s face will suddenly turn blue as she falls forward, hitting the foe with the full force of her body.
Notes: A powerful smash with little start up lag, this is certainly Hyatt’s greatest killing move. It doesn’t however come without its drawbacks; upon hitting the ground, Hyatt takes about ¾’s of a second to stand back up and holster the gun once again. Oddly enough, this move also has a sweetspot; if you hit with the very tip of Hyatt’s head as she falls, the knockback will be increased by a slight margin. Missing the sweetspot however won’t effect the move very much however so don’t worry about trying to nail it every time. Does medium knockback normally and slightly above medium knockback when sweet spotted.
(Uncharged: 13%, Charged: 21%)
Up Smash: Bird Shower-
Directly linked to the down tilt and down B, Hyatt’s up smash relies on how many blood puddles are lying around the stage. When several blood puddles are out, pressing the up smash command causes them to evaporate instantly. This seems like it would actually destroy your strategies rather than help them, right? Wrong. Once the puddles evaporate, the vapors waft into the air and a shower of various birds will rain down on the location where the blood puddle was located. The amount of birds that fall depends on how long the up smash command is held for. If no blood puddles are present, Hyatt will simply break the fourth wall and say, “Sorry,” while shrugging.
Notes:
Best used after an opponent slips on a blood puddle, Bird Shower’s effectiveness correlates directly to the number of blood puddles, their locations and how long the smash is held for. The more blood puddles, the more locations this move can hit, the locations obviously determine WHAT the move hits, and how long you hold the smash command for determines how many birds will fall to the ground. This attack is best used for adding additional damage to the foe but can also be used to spike enemies as the birds while falling will spike any foes hit downwards Obviously this move can’t be used if there’s no blood puddles around. There’s some start up lag as it takes a moment for the birds to fall but considering how massively disjointed the attack is from Hyatt, it shouldn’t be too hard to hit with.
(5% per bird, maximum of five birds)
Down Smash: Expiration-
Hyatt’s face turns blue as her legs start to wobble. She then drops to her knees and continues to wobble a bit. Once to smash is released, Hyatt falls over instantly to either side, striking the foe with the entire length of her body. Which side she falls to is entirely random meaning that the attack can easily miss if she accidentally falls to the wrong side.
Notes:
Another high risk attack, Hyatt’s down smash has the potential to miss entire and the drawback of not being able to hit both sides at once. Fortunately, the attack itself has some good range, some good priority and almost NO start up lag as well as possessing some high knockback potential. It does however come with a nasty bit of end lag, requiring that Hyatt stands up again before she can attack again.
(17% uncharged, 24% charged)
Grabs & Throws
Grab:
Hyatt falls forward onto her opponent, the grabbing animation is actually just her leaning on them, partially dead. This grab has excellent range for a “non-ranged” grab and is actually about the length of Yoshi’s.
Pummel: Contagious?!-
Hyatt coughs in the foe’s face…better hope whatever she has isn’t contagious…very quick, yet very weak.
(1%)
Forward Throw: Look But Don’t Touch…-
Hyatt leans forward and appears as if she’s about to kiss her opponent. Yes! All you Zero Suit Samus yuri fans finally get your wish! But wait, she stops moments before locking lips and socks them forward with a powerful thrust of her right palm!
Notes:
Easily Hyatt’s best throw for both KO’ing and spacing, providing medium to high knockback which will either KO a foe or at the very least at allow the Hyatt player to get some breathing room. Slight ending lag accompanies this move as Hyatt is required to stand up after it’s used. KO’s at about 110-120%.
(10%)
Upward Throw: Hail Ilpalazzo!-
Hyatt comes to her senses but accidentally smacks the opponent into the air while performing a salute to Lord Ilpalazzo! Afterwards she looks quite apologetic towards her enemy.
Notes:
A throw that’s best used to set up Hyatt’s air game, the up throw doesn’t serve many purposes other than adding some quick damage to the foe and also making them airborne. Even though it suffers from very SLIGHT end lag, it’s not really noticible and by the time it wears off, they’ll be at the perfect height to combo into. Decent upward knockback.
(7%)
Downward Throw: Faint Of Heart-
Hyatt falls forward entirely, forcing the foe to the ground and causing her to land on top of them. Upon hitting the ground, a spray of blood hits the foe with such force that they actually slide forward from beneath her.
Notes:
An excellent throw for killing off of walk-off edges, one has to keep in mind that the foe slides FORWARD after being hit by this, making camping by the edge difficult to do without being retaliated upon. Impossible to KO with otherwise, this attack is somewhat more about spacing than anything, forcing the opponent about a Battlefield platform away in one throw.
(7%)
Back Throw: Banana Slipup-
Hyatt falls past her opponent and drops a banana peel behind her. The careless opponent takes a step forward and then slips and falls on their rear. Where Hyatt got a banana peel doesn’t make much sense…but neither does Excel Saga! Or Smash for that matter…
Notes:
Hands down the LEAST useful of Hyatt’s throws, this one gets next to no knockback and does very little damage. The only real plus to this one however is that it leaves the opponent facing away from you…not that that’s entirely useful.
(5%)
Aerials
Neutral Air: Hyattnado-
Hyatt’s apparently been drinking coffee again…when she gets hyperactive like this (one of the few times she actually gets energy oddly enough), her legs become a blinding tornado, appearing only as a blur, similar in appearance to Meta Knight’s Mach Tornado but only affecting her legs.
Notes:
A good multi-hitting attack, Hyatt’s neutral air only hits foes below her or directly to the side of her, she’s entirely vulnerable from above. A rather low range, low priority attack, the neutral air is not one to really approach with. On the plus side, there’s little lag to it but also almost no knockback…
(2% per hit, hits up to five times)
Forward Air: Coughing Up A Lung-
Hyatt begins coughing wildly again, this time however, no blood is coming out, yay, improvement! This attack does however create a gust of wind directly before Hyatt that can be useful when it comes to blowing foes back.
Notes:
Yet another zero damage attack that does little more than mindgame or nudge foes away, this attack is best used against opponents who have just used their up B and are almost near the edge. Very little lag on both ends make this attack very spammable.
(0%)
Back Air: Head In The Clouds-
Hyatt once more gets a tad bit dizzy and thrashes violently backwards, striking her foe with the back of her head. She then holds her head afterwards, as if it hurt her as well…fortunately it does no damage to yourself.
Notes:
If you’ve ever accidentally cracked your head against someone else’s you know how much it hurts…this attack is exceptional when it comes to both damage and knockback, causing medium-high knockback if it hits. Unfortunately, the hitbox isn’t very large and there’s a bit of start up/ending lag (mostly on the end).
(15%)
Up Air: Coughing Your Head Off-
Hyatt begins coughing madly when suddenly…her head pops off! Ack! Yes, poor Hyatt’s head pops off and flies straight upwards, striking foes away before it falls back onto her shoulders…that was a close one…
Notes:
Besides being particularly off-beat and gruesome, Hyatt’s up air can cause a fair amount of damage and decent knockback…however like most of Hyatt’s other aerials, it comes with some bad end lag. Fortunately, the hitbox on this attack is quite weird and disjointed, it being a kind of pseudo-projectile. And no, if she’s hit mid attack she does NOT lose her head permanently.
(12%)
Down Air: Drop Dead-
Hyatt suddenly falls backwards, plummeting towards the ground, her legs and arms pointing upward as she falls. A basic stall-then-fall that hits the foe with the entirety of Hyatt’s body, sometimes it might even spike them down with you!
Notes:
A risky maneuver that means instant death over chasms, quite effective if you want to drop down quickly, unfortunately it suffers from a nasty bit of end lag as Hyatt falls on her back, requiring her to slowly stand up and regain her footing. As she falls, her body is arched out, much like a cat stretching; if the opponent hits the center of her back, they’ll be spiked downwards, unfortunately the usefulness of this is questionable…
(14%)
-Final Smash-
Hyatt calls out “Haaaaaaail Ilpalazz-ooooooooagh!” and then falls over immediately. Seems as though she’s been holding it in a bit too much…suddenly, a small pool of blood seeps out from beneath her…not too bad. Wait…what? Uh oh! The pool keeps growing.…! Suddenly, a huge torrent of blood sprays out and sweeps across the stage. This blood acts like the water in Jungle Japes and reaches up as high as the top platform of Battlefield (so only the tips of the levels will be safe against the current). Getting swept away means near certain death…fortunately it only lasts 10 seconds before Hyatt stands up again, wipes her mouth and says, “Excuse me…”
Notes:
A very useful Final Smash with some serious KO potential, the only real drawbacks are its short length and lack of damage. While it WILL almost always KO a foe who falls into it (and it IS technically possible to escape this by the way…), it’s unlikely to KO a foe twice as the ten seconds will most likely run out before the revival platform disappears. The one damaging aspect of this Final Smash is that it does 2% damage for each second you’re in the blood…chances are you won’t rack up more than 10%, but it’s a nice little addition for the player.
(2% per second in blood)
Extras
Up Taunt: Hail Ilpalazzo!!-
Hyatt raises her hand into a salute and cries out, “Hail Ilpalazzo!!” She then proceeds to cough once and goes back to her normal stance.
Side Taunt: A Cute Bronchitis-
Hyatt begins to cough a little, a trickle of blood running down her mouth. She then smiles and says, “Excuse me,” whilst dabbing at her mouth with a handkerchief.
Down Taunt: Motion Sickness-
Hyatt’s face turns a bright blue as she spins away from the camera. Vomiting noise is then heard before she turns around a second later, noticeably paler.
Victory Pose 1: Trap Door Escapades- Hyatt appears on screen, Lord Ilpalazzo standing before her. He proceeds to say, “Excellent work Agent Hyatt…but why are they clapping for you…?” A pull cord then drops down which Ilpalazzo then pulls, dropping the losers into a pool of water off screen.
Victory Pose 2: Dead Rising-
Hyatt appears on the victory screen face down. She then stands up and says, “Sorry, I tripped,” before crossing her arms and looking at the camera.
Victory Pose 3: Dance, Dance, Dance!-
Hyatt is seen doing the dance shown in the opening of Excel Saga (it’s in the video up at the top). She’ll do this continuously, periodically changing sides as she dances.
Lose Pose:
Hyatt claps for the winner, occasionally coughing in between claps, stopping to cover her mouth.
PLAYSTYLE – Dying To Win
Right off the bat if one wants to get good with Hyatt, they’re going to have to learn how to manage blood puddles. Blood puddles will be your best friend once you’ve become an experienced Hyatt player. Not only are they useful for healing, they’re key for edgeguarding, holding enemies off and just plain mindgames. Placing a puddle near the edge and then knocking a foe off only to up smash spike them is an excellent edgeguard technique if you can time it right without the magnetic edges interfering. Slipping a foe up with convieniently placed puddle and then hitting them with a forward smash while grounded is also another great strategy. If any blood puddles are left over after KO’ing a foe, use the Side B to reabsorb them and regain a bit of health before your foe has a chance to recover. Use the down tilt more than the down special; the lag coupled with the 5% extra can make it a bit too risky for what it’s worth.
Hyatt players have it rough; while her ground game is far superior to her aerial game, relying too heavily on the ground game will have you tripping left and right due to Hyatt’s poor traction. To make things worse, Hyatt’s fair is useless for approaching meaning you’ll have to rely on the neutral air or preferably the back air while approaching backwards. Essentially, you’re going to want to stay grounded through most of the fight. Hyatt’s smashes may be risky (most notably the down smash), but they pay off big if they land. Don’t forget about your up tilt either, it’s exceptional for taking out foes from above.
PLAYING AGAINST – Finding A Cure
In order to beat an experienced Hyatt player, you’re going to want to keep track of where the blood puddles are located. If you catch a Hyatt player using their side B in hopes of recovering, chase them down and make sure that it takes a while for the puddle to reach them; if you delay the puddle from reaching Hyatt, you successfully remove three of Hyatt’s attacks from her set as well as trouncing her mind game potential, at least for a limited time. Approaching Hyatt from above may be the best strategy as her air game is fairly weak, so long as you dodge the up tilt, you should be fine attacking from the air. Be VERY cautious of her erratic smash attacks as they tend to come without much warning, especially the side and down smashes.
If you find yourself fighting a blood puddle happy Hyatt, put the pressure on so that they’re unable to use their most valuable resource. If you can get Hyatt off stage, gimp her recovery with aerial attacks before she can make it back to the stage; if she has a clear line back to the stage, chances are she’ll make it. Due to her weak aerial game however, she’s not TERRIBLY difficult to gimp while recovering.
A lot of Hyatt’s attacks have flinching aspects or considerably range…fortunately, the attacks with flinching also have a blindspot directly before Hyatt that a player can duck down under and counterattack with down tilts.
-Hail Ilpalaz-oooooooogh.........-