USmash: “Scythe Suction”: Death raises his arms as his scythe lies sideways in the air, floating above his hands as it starts to spin. It spins 8 times, each time dealing 2% if you are caught in it. After the 8 spins, Death makes a throwing motion with his arms, and the Scythe shoots in a direction indicated by the control stick. If no direction is given the Scythe shoots straight up by default. The shooting is what deals actual knockback, average at that, but it deals no damage. The knockback is in the direction the scythe launched. It travels until it hits something, in which case it teleports back to Death’s hands. There is average startup and end lag, but remember that the end lag doesn’t begin until the scythe returns to him. Charging the move does not increase damage, or anything for that matter. As you “charge”, Enemies are pulled towards the scythe from a radius as large as Dedede is tall, but can dash to fight against it. This makes it easier to connect with the move, but Death is still vulnerable. A somewhat risky move, but it has good payoff.
I'm guessing you're taking this from Judgment, right? Even if you're not, it's basically identical to one of his moves in that.
With the exception that in Judgment, after he throws it, by pressing the attack button again, Death will teleport away from where he was standing and reappear wherever his scythe is, with a Meta Knight-esque slash attack to boot.
But maybe you chose not to do that on purpose...
Like HR said, it is noticeably shorter than your other stuff in this thread. However, me being me, I actually liked that--I was able to read it in one go right away, rather than noticing it then deciding to set aside a half an hour later in the day to read it.
However, the other meta thing about it...is that...you just posted a big CV 'set only about 10 pages ago, man. I was still kinda' buzzing from that, and Cornell's nowhere near as impressive and Jonathan & Charlotte.
BUT
That's not to say it's not good. I find it strange that you say he's supposed to be a slow, short-ranged fighter...when Cornell (especially Judgment-Cornell) is neither of those things. He's one of the weaker, faster fighters in that game.
...The rest I'll save for the inevitable review.
edit: sig button updated. Happy Mendez?
Very.
@Tanookie: You'll get what's coming to you, don't worry.