CORNELL
Blue Crescent Moon
"Noone listens to reason from the mouth of a beast..."
Index - [00-INDX]
Overview - [01-OVRV]
Stats - [02-STTS]
Standard Attacks - [03-STND]
Smash Attacks - [04-SMSH]
Aerial Attacks - [05-AERL]
Special Attacks - [06-SPCL]
Grabs and Throws - [07 - THRW]
Situational Attacks - [08 - STNL]
Final Smash - [09 - FISM]
Taunts - [10-TANT]
Extras - [11-EXTS]
Stage - [12 - STGE]
Assist Trophy - [13 - ASTR]
Trophies - [14 - TRPH]
[01-OVRV]
Cornell was one of the playable protagonists in Castlevania 64: Legacy of Darkness, which was released for the Nintendo 64. He was a member of a clan cursed to turn into werewolves, however, was one of the few, if not the only one, who was able to control the transformation. He hasn't appeared upon now in Castlevania Judgment, where he stays in his werewolf form. This is the form I will use for the moveset, as well.
Cornell is aimed to be a slow character who will have troubles with range and KOing, but can rack damage pretty good.
Screen Name: Cornell
Size: 7/10 - Cornell is as tall as Ike, but bulkier.
Weight: 7/10 - He's around the same weight as Ike, as well, not carrying such a big sword.
(Running) Speed: 5/10
First Jump: 4/10 - Cornell hops up... it's not really high.
Second Jump: 5/10 - Curling up, Cornell goes higher - still not really good.
Hover: No.
Fall Speed: 7/10
Crouch: Yes. - Cornell does the same stance as Wolf's idle stance, y'know, with his claw on the ground.
Crawl: No.
Wall Jump: Yes.
Wall Cling: Yes.
Gliding: No.
Tether: No.
Jab Combo:
Claw Jab
For the first hit, Cornell stabs his big claws forward, doing 1-2% damage and low knockback. If the player presses the attack button again, Cornell will uppercut-swipe with his other claw, doing 2-3% damage and low knockback upwards. Both moves come out very quick.
A very good Jab combo, if I do say so myself.
Dash Attack:
Shadow Speed
For this attack, Cornell disappears and moves so quick that it seems he is teleporting. He moves diagonally upward, appears in midair and then rockets downwards, doing below average knockback diagonally upwards and 4-6% damage. It has just a little startup lag and a bit more ending lag, but all in all is a very quick and unpredictable move.
Since this move is hard to aim with, it's a question whether you want to risk using it.
Forward Tilt:
Cross Slash
Using his claws, Cornell does two hits in this attack - first he slashes in an X-form outwards, and then pulls his arms back, making another X-shaped slash - this time inwards. Each hit does 4-5% damage and if you're hit with the first, you're hitstunned and bound to take the second one, which deals average knockback. It has bad range, since Cornell doesn't completely stretch out his arms for this attack, and added to this it has average startup and ending lag.
Up Tilt
Wolven Bite
Cornell growls and then points his head up, biting three times into the air. Every hit does 3-4% damage and the first two hits only hitstun. The third hit does below average knockback diagonally upwards. It has horrible startup lag, a small hitbox (Cornell's head only) with bad range, but other than that, a very good move, m'yes?
Down Tilt:
Slashing Tornado
Spreading out his arms, Cornell spins around himself a few times, clawing everyone who should be near. It does average knockback and 4-7% damage. The startup lag is good but the ending lag is horrible, seeing as Cornell has to recover his slight dizzyness.
All in all a very good move, but you should keep out for the end lag as Cornell is easily punishable then.
Forward Smash:
Wolf Kick
Cornell hops up and gets his weight onto his hands, flipkicking forward and upward in one. This move is very very quick with rather good range, but has a small hitbox (Cornell's foot), does only 10-15% damage and average knockback with very low priority. As the move has some bad ending lag, too, it's a double-edged sword to use this.
Up Smash:
Wolf Roll
Cornell curls up, his claws stretched out, and jumprolls upwards, doing two hits. Both hits do below average knockback and 6-7% damage. A very quick move, with good range. If Cornell is standing on the main platform of Battlefield and an enemy on one of the lower small platforms, he hits with both attacks. Since his whole body is a hitbox here, this makes a very good move against aerial approaches.
Down Smash:
Shockwave
Cornell sweeps his arm in front of him, causing the floor to send out a glowing green firey blast of energy. It has about the same size as Jigglypuff, though a little thinner, and a 45° angle. If someone is hit by this shockwave, they will recieve 16-19% damage and above average knockback. A very strong attack, and probably Cornell's only real KO move.
Neutral Air:
Starfish Sprawl
Cornell spreads out arms and legs quickly, using them to knock away foes. This attack may be fast, but has limited range, does only 4-5% damage and low knockback - but has good priority! It is ideal for spacing against airborne enemies.
Forward Air:
Wolven Drill
Cornell leans forward - belly down - and starts to spin quickly, his arms stretched out, forming a drill. He goes slightly forward when doing this move, as well. Everyone who's caught in this recieves 2% damage with a maximum 5 continous hits, and will be knocked away with below average knockback. The move has decent range and counts as disjointed hitbox, however, the startup and ending lag are horrifying.
Back Air:
Bicycle Kick
Cornell does a backward flipkick in the air. The move ranges the whole 180° from down to up. It comes out very very quick and has good range, however, does only 6-8% damage and low knockback. Still, a very good move to use, especially when you want to get rid of an airborne foe.
Up Air:
Shoulder Bash
Using the big spikes on his shoulder armor, Cornell shoves one of them upward. This move has very bad range, a very small hitbox, low priority, but nearly no lag on both sides. 6-7% damage and average knockback straight upwards are the result. A fairly dangerous move, but it pays surely off!
Down Air:
Claw Dive
Cornell stops in midair, faces diagonally downwards and then jets into that direction, claws in the front. Everyone who is in range of this move will recieve 8-10% damage and average knockback. It has bad startup and ending lag, however, similar range to Sheik's Down Aerial. If Cornell hits the ground meanwhile - and due to his bad aerial game he surely will - the ending lag is even worse, as he has to pull the claws out of the floor.
Neutral Special:
Howl Wave
Cornell needs about the same time to prepare this move as a Falcon Punch. He spreads his arms down, tilts his back and head back and starts to howl, creating Sonic waves coming out of his maw. The circular waves have the size of 2 times Jigglypuff, centering the snout of the werewolf. The move takes about 2 seconds to finish, and has a total of 8 sonic waves coming out. It does flinching knockback and 2% damage with each hit.
Side Special:
Crescent Sickle
Cornell growls and sweeps his claw forward, throwing a blade of wind. This projectile has infinite range, the speed of Falco's blaster and pierces through walls, items and enemies dealing no knockback. However, it does do 4-5% damage. There can be a maximum of 3 blades at once to prevent spamming. It has average starting and hardly ending lag. This move is extremely useful due to its infinite range and adds a lot of help to the otherwise close-range fighter Cornell.
Up Special:
Moon Dodge
Cornell curls up into a ball of fluff and metal, howling. The wolf ball then turns into a blue sphere resembling the moon, shooting straight upwards. Everyone who is in the moon's path will be knocked aside with 7-9% damage and low knockback. Although it's Cornell himself doing the move, the attack counts as disjointed. When Cornell starts up this attack you can use your control stick to slightly aim into a diagonal direction. This move, however, has horrible ending lag, and leaves Cornell to enter Free Fall.
Down Special:
Bloodlust
Cornell has to focus for 2 seconds before you can use this move. If he suceeds, he will howl shortly and have a firey red aura around his body. He then will be faster, have toned up knockback and damage (3-4% additionally to almost everything). However, and here comes the downside, the rampage only lasts for 10 seconds, disappears and then Cornell enters helpless state for a whole of 5 seconds! So make sure you aren't above a pit then, otherwise...
Instead of really grabbing an enemy, Cornell jets his head forward, biting. One of the few moments that the werewolf has nearly no startup lag - if he misses he has horrible ending lag, though. If he grabs ahold of the enemy with his jaws, he growls in satisfaction, keeping his feral position to throw.
Pummel
Instead of hitting the throwee, Cornell viciously shakes them around, doing 1-2% with each shake.
Forward Throw
Cornell, keeping the enemy in his mouth, first rolls forward, crushing the enemy underneath his armor and dealing 8-10% damage, then uses the momentum of the roll to release the enemy for okay range.
Back Throw
Basically doing the same as in his Forward Throw, just into the other direction. He also uses one of his claws to knock the enemy farther away. This throw has decent range and does 9-11% damage.
Up Throw
Similarily to his Up Tilt, Cornell launches the throwee upwards and bites a few times into their body before slashing into them for knockback. All in all the throw does 7-9% damage and good straight upwards range.
Down Throw
Cornell simply slams the enemy into the ground, causing them to be launched diagonally upwards with 6-8% damage.
Ledge Sweep (under 100%)
Cornell grabs the ledge with both of his claws, catapults himself up and kicks at anyone nearby. Great range and 4-5% damage with low knockback.
Ledge Sweep (over 100%)
Cornell slowly crawls up on the ledge, and swings one of his claws at the enemy, dealing 4-6% and low knockback.
Get Up Attack (Belly)
Cornell curls up while rolling a bit forward, kicking enemies right in front of him, while clawing back with his hand. Each part of the move does 4-5% damage and poor knockback.
Get Up Attack (Back)
Cornell claws and bites around himself, trying to slash enemies, while getting up. Anyone who's hit will recieve 3-4% damage and low knockback.
Full Moon
When grabbing the Smash Ball and using it, Cornell goes into the same stance as in his Neutral Special, starting to howl. Then the arena darkens and in the background there's a big blue full moon seen. First of all, Cornell immediately enters Blood Rampage status - though the fiery aura is now blue instead of red. Secondly, the moon starts to fire Crescent Sickle into the direction of enemies. Every 2 seconds one of these sickles. The whole Final Smash lasts 20 seconds. Then, Cornell goes back into his normal status and the moon disappears - the arena lighting up again.
Up
Cornell raises his hand in front of his face and then quickly sprawls his fingers, asking "How's that?"
Side
Cornell does a "Super-Saiyajin" stance and exclaims that "I will show you why they call me Blue Crescent Moon!"
Down
Cornell looks aside, sighs, and then says that "I'm sorry..."
Entrance
Cornell's human form is shown, standing wherever Cornell starts and howling - quickly turning into the werewolf form.
Alternative costumes
Black-Silver palette with red eyes, black hair, Default
Red-Black palette with blue eyes, black hair, Red Team
Blue-Silver palette with green eyes, blonde hair, Blue Team
Green-Golden palette with yellow eyes, orange hair, Green Team
All Golden palette with white eyes, grey hair
Purple-Golden palette with blue eyes, black hair
Legacy of Darkness Cornell
Victory Poses
Up
Cornell crosses his arms and turns his back to the screen, stating that "It is ill fortune our paths crossed..."
Side
Cornell, kneeling, looks up and shakes his head, saying "Noone listens to reason from the mouth of a beast."
Down
Cornell sweeps his claw quickly in front of him, saying that "Once it started I cannot stop it..."
Loss
Cornell, showing his back to the screen, secretely claps.
Codec Converation
Snake: Colonel, I'm fighting a strange... armored werewolf thing!
Colonel: That is Cornell. He hails from a clan of people who are cursed to turn into monsters once the full moon is shining.
Snake: But it's not full moon!
Colonel: I wasn't done with explaining... Ahem. Cornell was the only one of his clan to be able to control the transformation, however, the curse has taken an odd twist so he now is trapped in his werewolf form.
Snake: So maybe I should kill him so he doesn't have to suffer anymore?
Colonel: He is a very reasonable and kind man, Snake, although he may look like a beast from the outside. But he's a strong fighter nevertheless.
Snake: Huh... it must be horrible to have a fate like he does.
Kirby Hat
Kirby gains wolf ears, a wolf snout and glowing red eyes.
Unlock Message
The Blue Crescent Moon, Cornell, has unleashed his powers!
Credits Song for Single Player
Castlevania Judgment - The Wolf Revealed
Logo
The reverse-crucifix and devil wings; a Castlevania standard.
Item
Bible
After a player picks up the item, it flies around them in a circle for a limited time, spewing papers as it travels. If it contacts an enemy, it will deal 8-10% damage and good knockback. It also reflects energy-based projectiles, though due to its small size and constant rotation, this rarely happens.
Victory Theme
Castlevania 64 - Credits Theme
DRACULA'S CASTLE
A moonlit stage atop Dracula's famed castle. There is the main platform on top of the tower, followed by two smaller ones on either side (think Pokémon Stadium). There are another two directly above those, and a final platform in the middle of the stage, above all the others. Skyward KOs are difficult to accomplish on this stage. There are also two platforms that jut out on either side of the tower, and whenever clouds cover the moon, the stage darkens and torches set all around the stage light themselves.
Hazards include the ever-present Medusa Heads, simple Bats, and bone-tossing skeletons. The former two make their ways across the stage every now and then, dealing a few points of damage and small knockback to whatever they come in contact with, though any attack will destroy them. The Skeletons climb up the castle walls and position themselves on the platforms that stick out from the sides of the tower, and proceed to hurl bones at players on the main level. These bones damage similar to Bats and Medusa Heads, and travel in an upward arc before falling to the ground, where they can be picked up and thrown by players in the same upward arc at other players. The Skeletons can also be destroyed, though they take more damage to slay (around 20% damage), and fighting them in close-combat can result in the player being knocked off the edge of the stage, as contact with the Skeletons deals damage as well.
WEREWOLF
After breaking the Assist Trophy, a Werewolf appears on the field. It howls at the sky, and suddenly randomly wolves pop out on the stage, trying to run and jump into enemies, biting them. There are around 5 wolves around at a time, and they do 6% damage and average knockback with each bite. After 10 seconds, the pack disappears, and the werewolf slashes around himself, dealing 9% and good knockback to anyone in his range (except the summoner, of course), then vanishing as well.
STELLA AND LORETTA
The two vampire sisters from Portrait of Ruin appear from the capsule and float around the stage, unable to be attacked. They each select random opponents and begin attacking in separate ways: Stella performs a quick slash attack, while Loretta shoots ice crystals at her foes. The slash attacks have good knockback and do about 4% while the ice crystals have no knockback and do about 2%, though there are far more ice crystals than sword slashes.
Afterwards, the two pick one last target and Loretta says, "Ready, Sister!" as she charges a magical spell, spinning ice crystals around Stella's body. Stella holds her sword aloft as it is coated in ice and grows to three times its usual size. "I shall kill you!" she screams, and she flies towards her target, slamming the blade down and dealing 20% damage and lots of knockback. However, this attack can be easily dodged. Afterwards, the two sisters disappear.
Cornell
+ A man hailing from a tribe cursed to turn into beasts at full moon. His nickname is Blue Crescent Moon.
Full Moon
+ Cornell's Final Smash. He summons the moon to shine and strengthen his attacks.
Jonathan
+ Jonathan Morris, son of John Morris. He sets out to Dracula's Castle to defeat Brauner
Charlotte
+ Charlotte Aulin, a mage in training. She is Jonathan's childhood friend and helps him on his adventure in Dracula's Castle.
Holy Lightning
+ One of Jonathan & Charlotte's Final Smashes. It unleashes a cross-shaped lightning bolt of holy energy.
1000 Blades
+ With this technique Jonathan throws a barrage of knives onto the their foes, being made faster by Charlotte's magic.
Volcano
+ This attack summons a small volcano spitting balls of magma into the arena.
Dark Gate
+ This spell causes a gate to hell to open. A demon waiting inside, will try to crush mortals with its huge claws.
Alucard
+ Adrian Farenheights Tepes, the son of Dracula, sworn to destroy his evil origins.
Soul Steal
+ Alucard’s Final Smash, which restores his life energy.
Simon Belmont
+ The legendary Vampire Killer of the cursed Belmont clan.
Grand Cross
+ Simon's Final Smash, shown destroying Lord Dracula.
Lord Dracula
+ The Lord of Evil, eternally reborn to bathe the world in darkness.
True Dracula
+ Lord Dracula's Final Smash, and the ultimate form of his black heart.
Maria Renard
+ A young woman who wields magical power rivaling that of the Belmont Clan.
Seiryu's Wrath
+ Maria summons her animal companion: Seiryu, the Azure Dragon.
Stella & Loretta
+ A pair of vampire sisters, Stella is a master in swordsmanship, while Loretta is a great magician.
Death
+ Lord Dracula's ever-faithful servant, and master of the Underworld.
Werewolf
+ A man cursed to turn into a beast when the moon reaches its full state.
Bible
+ The main scriptures for Christianity, the Bible has holy powers so strong that this mere book is even able to deflect projectiles.
Dracula's Castle
+ The setting for most Castlevania games, and the stage in Super Smash Bros.
Nightmare Portraits
+ This is where Castlevania: Portrait of Ruin takes place. Every picture is a gate to another dimension.
Brauner
+ A vampire and main villain of Castlevania: Portrait of Ruin. He wants to destroy humanity and hypnotized the vampire sisters Stella and Loretta to think they are his dead daughters.
Medusa and Medusa Heads
+ The mythological beast and her innumerable servants.
Young Maria Renard
+ A village girl who rises to her fate, and defeats Count Dracula in Rondo of Blood.
Richter Belmont
+ While Simon may be the most well-known Belmont, Richter is the more powerful of the two.
Soma Cruz and Mina Hakuba
+ Two teenagers from the year 2035. Due to Soma's mysterious "Soul Steal" ability, mysterious forces attempt to turn him into Dracula's successor...
Vampire Killer
+ The legendary whip of the Belmont clan.
Hearts
+ The source of Simon's special abilities.
Order of Ecclesia
+ The only organization that is capable of standing up to Dracula in a time without a Belmont or the Vampire Killer.