Kalas
Walk: Normal speed
Dash: Reasonably fast dash, comparable to Pit's dash.
Jump: Short jump, about half falco's jump.
Air-jumps: He has 3 mid-air jumps, he can't glide. (mid jumps)
Getup attack: Kalas slashes forwards and backwards simultaneously (5)
Ledge attack: Kalas gets up and slashes (7)
Ledge attack 100+: Kalas gets up and blows all targets in front of him with wind
A: Kalas slices forward quickly dealing great knockback, but gets reduced by stale quickly, no damage.
Dash attack: Kalas jumps (direction controllable, standard forward.) and slices once. (13)
Ftilt: Kalas slices thrice doing fire, shadow and water damage respectively, if you manage to cancel the last slash there'll be a a shadow damage over time remaining, same for fire. (4, 4 ,5)
Dtilt: Kalas slices forward and backward, slow but great range. (9)
Utilt: Kalas throws both of his weapons upward, they spin and fall back. Kalas has super armor while doing this attack but damage received is doubled. (5 each blade)
B: Kalas' signature move, he enchants his weapon with one of the elements:
Neutral: No effect.
Water: When hitting an opponent, creates water based on knockback. Opponents running into the water have a 20% to trip each step.
Electric: Increases hitstun by 30% but slows movement speed.
Fire: Attacks leave a damage over time but slows the speed of attacks.
Shadow: attacks do more knockback but also damage you.
Light: Attacks heal Kalas, but deal less knockback.
SideB: Uses his wings to blow the target away, chargable for more air. Can't be hold for later release.
DownB: Kalas releases his birds of darkness, dealing shadow damage in an area around him (multihit). (1-2 per bird)
UpB: Kalas absorbs the energy of malpercion, giving him an aura that deals 2% damage to everyone in short range in addition to revealing his 2 working wings, giving him 2 extra air jumps. (mid jumps)
Fsmash: Kalas releases the energy stored in his blades to blast the opponent away. Removes enchantment.
Water: Low range blast with high knockback, leaves water in trail. (10)
Electric: Long range blast with high amount of freeze frames, mid knockback. (15)
Fire: Mid range blast dealing much damage, but low knockback. (25)
Dark: Mid range blast dealing high knockback, but low damage. (10)
Light: Self heal. (20)
Dsmash: Kalas springs forth a fountain of water around him, knocking the targets upward with high knockback. (14)
Usmash: Kalas lunges upwards with his sword, attaching the handle of his other sword to the tip of his sword increasing his range. (2 hit attack, 1 for the normal sword (15) and 1 for the attached sword (8))
Grab pummel: 1-2% damage, in addition to having a 50% of applying 3% elemental damage. (dependant on sword enchantment)
Dthrow: Kalas smashes the target to the ground, leaving him on the ground. (10)
Fthrow: Kalas releases the target before releasing an inescapable barrage of slices. (15, low knockback)
Uthrow: Kalas throws the target upwards, flies to the target and smashes him in a direction of choice. (10, low knockback)
Bthrow: Kalas throws the opponent back and releases a gust of wind from his wings after doing so. (10 from throw, 5 from wind. Low knockback, wind knocks back more)
Uair: Kalas slices upwards (10 damage, mid knockback)
Dair: Kalas slices downwards (15 damage, can spike)
Fair: Kalas slices forwards (10 damage, low knockback)
Nair: Kalas slices forwards and backwards (10/slice, first slice knocks into the second slice, mid knockback)
Final smash: Kalas blasts over the whole field, attacking everyone in the process with enchanted element.
High knockback, removes enchantment, does damage based on how long enchantment is on the weapon.
Utaunt: Kalas shows his wing and broken wing.
Staunt: Kalas looks at the screen, and says 'I agree'
Dtaunt: Kalas yells 'Is that all you got?!'