Tanookie
Smash Journeyman
I am SO incredibly excited for this moveset...I've been anticipating it since I found out you were doing it wayyyy back when.EDIT: Hopefully you can expect Simirror in the next few hours... most likely by the end of the day, for SURE by the weekend's over.
And now, a preview of Mia...
[S.P.E.C.I.A.L. Mechanic: Mercury Djinn]
Golden Sun and its sequel were widely acclaimed titles—not so much for their storyline or characters (as both were rather shallow), but for its unique battle system. This system utilized little critters known as Djinn, which are spirits that embody a particular element: Venus (Earth), Mars (Fire), Jupiter (Wind), or Mercury (Water). By mixing and matching Djinn in the game, you could alter your character’s class and available Psynergy. This gave the game a huge variety of class combinations, leading to an innovative battle that was never the same twice. In Smash, Mia brings in her own Water Djinn, which in-game would bolster her stats and allow her to summon powerful creatures specific to each element.
When you use a Mercury Djinni—her Neutral Special—you use an effect randomly associated with that Djinni (Mia will call the Djinni’s name out to let you know which one you are using) and the Djinni in question goes into “Standby” mode. You can look at the number of Standby Djinn you have by looking at beneath your own stocks; a series of Djinni-face icons will be down there, the number indicating how many you have used. The maximum number of Djinn you can have on Standby is seven. When you have Djinn on Standby, your stats will suffer according to the chart below:
- 1-3 Djinn on Standby: 3% Damage Decrease / 30% Knockback Decrease
- 4-6 Djinn on Standby: 5% Damage Decrease / 50% Knockback Decrease
- 7 Djinn on Standby: 7% Damage Decrease / 65% Knockback Decrease
Just in case you missed that whole monologue, here’s a quick rundown on the different Djinn Stages:
- Set: No icon on Mia’s damage meter. All Set Djinn have an equal chance of appearing when Mia’s Neutral B is activated.
- Standby: One icon on Mia’s damage meter for each Standby Djinni. Standby Djinni decrease your stats depending on the number, and they are directly related to your Final Smash; the more Standby Djinn you have, the more options you have when summoning (see IX. Final Smash for more information).
- Recovery: Indicated by a grayed-out Djinni icon on Mia’s damage meter. After being used for a summon, Standby Djinn switch to Recovery Mode, during which time they cannot be Set or used at all. Each Recovery Djinn takes five seconds to automatically set itself to Mia. When a Djinni is set, Mia will flash blue momentarily and the icon will disappear.