Odysseus, King of Ithaca joins the Brawl!
+Back-Story
Odysseus was the King of Ithaca and the main character in Homer’s epic poem, “The Odyssey.” Father of Telemachus and wife to Penelope, Odysseus was taken from his homeland of Ithaca right after his son’s birth in order to fight in the great war of Troy. Fighting alongside such great warriors as Achilles, Agamemnon and Ajax, Odysseus was the mastermind behind the final great Achaean movement; The Trojan Horse. After the war, Odysseus made one crucial error; not making sacrifice to the god of the sea and earthquakes, Poseidon. This enraged Poseidon who felt as though without the gods, Odysseus’ plan would have never worked and the Achaeans would have lost the war. And so, Poseidon in his rage determines that before Odysseus can reach his homeland of Ithaca, he must have a long, perilous journey before him…
Since the Odyssey is a 400+ page epic poem, I’ll only be highlighting the key points of Odysseus’ journey. The first stop after Odysseus left Troy was the island of the Circones. The Circones were a band of powerful warriors that, unfortunately, were far more than a match for Odysseus and his crew, killing off about half of his men in one fell swoop. Shortly after that, Odysseus came upon the island of the Lotus-Eaters, an island covered with lotus plants that caused anyone to eat them to forget of their homelands, their friends and anything other than eating more lotus. Upon discovering this, Odysseus set out onto the island in order to bring back the men whom had scouted the island earlier, effectively freeing them from the lotus powerful trance. Next came the island of the Cyclops where Odysseus came upon the cave of Polyphemus, the massive beast of a cyclops. The monster trapped Odysseus and his men inside of his cave, but after blinding him (and through the clever use of giving Polyphemus the name “Nohbdy” instead of Odysseus) Odysseus and his men were able to escape from the blinded cyclops by clinging to the bellies of his sheep.
After escaping Polyphemus (and angering Poseidon more; Polyphemus was his son), Odysseus came to Aeolus, home of the wind king, also named Aeolus. Bottling up all the bad winds, Aeolus gave Odysseus a sack of wind, telling him not to open it until he reached Ithaca…unfortunately…with Ithaca in sight, Odysseus’ greedy shipmates broke open the bag, blowing them all the way back to Aeolus. Next came the island of Telepylos, home of the Lasestrygonians; massive cannibals who destroyed all but one of Odysseus’ ships, cutting his crew down to his ship and his ship only. Odysseus then went to Aeaea, home of Circe the witch who could turn men into animals. Circe told Odysseus to head to the Underworld and seek out the blind prophet, which he does and is then told to return to Circe’s island. Circe then tells Odysseus that he must pass the Sirens, Scylla and Charybdis. The Sirens were horrible bird creatures that had a song capable of driving men mad while Scylla was a six-headed beast who always (since it was fairly impossible to avoid) devoured six men per ship. Charybdis however was a massive whirlpool beast that would’ve destroyed Odysseus’ entire ship and crew. Later on the island of Thrinacia, Odysseus’ crew eat the immortal cattle of Helios, the sun god and evoked the wrath of Zeus who smote all of Odysseus’ remaining men, leaving the great leader adrift at sea.
Odysseus then made his way to the island of Calypso where he stayed for seven years before leaving for Scheria via raft. The people of Scheria greeted Odysseus warmly and eventually gave him safe passage back to Ithaca. One final challenge stood in the way of Odysseus and his wife Penelope and that was the dozens upon dozens of suitors vying for her hand in marriage. Reuniting with his son after twenty years, Odysseus, Telemachus and two of his faithful servants engage the evil suitors in battle, killing them all.
+ Play Style
The best strategy one can have while playing as Odysseus is to take advantage of his incredible attack strength and range. Range and strength are really all you’re going to have in this brawl as both his speed and recovery are somewhat lacking. Like the great
tactician himself, you’ll also need to plan ahead slightly as Odysseus’ moves tend to come out rather slowly and can be punished severely if not properly spaced. Using Odysseus’ weaker moves to add up damage then finish off an opponent with a powerful smash attack is the best road to take here.
Odysseus’ air game is somewhat lacking so the ideal place for him will be planted firmly on terra firma. While his Up B recovery is useful, both his first and second jumps are rather weak meaning the Up B MUST be put to good use; fortunately it’s rather hard to gimp Odysseus’ recovery. If a powerful attack is approaching and you don’t have time to dodge, using the lotus-flower attack and its infinite priority to cancel out the attack and gain some breathing room. Odysseus’ up smash is also ideal for taking out aerial attackers due to its good range and powerful knockback, but once again must be planned out due to its slow start up time.
+Stats
Offense: 7
Speed: 4 (slow but not the slowest)
Size: 7 (About Ganondorf's size)
Weight: 7 (Heavy due to all of his weapons/armor)
First Jump: 3 (Weak due to weight)
Second Jump: 3 (See above)
Fall Speed: 6 (Fast due to above mentioned reasons)
Recovery: 6 (Surprisingly decent, see Up B)
Range: Varies; 7 (Some very long range attacks and some short)
Attack Speed: 4 (Slow....)
Traction: 8 (Exceptional traction)
Glide: No
Wall Jump: No
Wall Cling: No
+Pros
- Powerful smash attacks.
- Somewhat heavy, about Ganondorf’s weight.
- Good range
- Has a projectile
- Final Smash can cause multiple KO’s
- Up B is good for recovery/difficult to gimp
- Side B has infinate priority but does no damage
- Good traction
+Cons
- Slow movement/attack speeds
- Weak first and second jumps
- Final Smash causes no damage yet Odysseus can still receive damage
- Weak air game.
- Weak throws damage wise
- Relatively large target
+Standard Attacks
A: Head Lop- Odysseus pulls out his trusted sword and takes a swipe at the opponent’s head. Unlike most A combos, this move isn’t much of a combo at all, only a simple, yet fierce sword strike.
Notes: A powerful high hitting sword stroke, Odysseus’ A attack is quite good for adding up quick damage to an opponent. It unfortunately comes out slightly slower than most A attacks due to it being a single swipe but it does an excellent job of damaging and poking opponents who get too close away. (5%)
Side Tilt: Punishment of Iros- Odysseus pulls his arm back and swings forward with a fierce left hook, smashing the opponent across the side of their head.
Notes: One of Odysseus’ quicker attacks, this side tilt doesn’t have a considerably long range but makes up for it with decent damage and decent knockback. Not really viable as a KO move but good for spacing and adding up damage. (7%)
Down Tilt: The Final Task- Odysseus’ final task was to take an oar into the mainland and when he encountered someone who didn’t know what an oar was used for, he was to plant it into the ground. Odysseus uses this as his down-tilt, thrusting the oar into the ground directly before him.
Notes: Fairly weak range wise and damage wise but with decent knockback. It suffers from a tad bit of end lag due to him having to pull the oar out of the ground afterwards. (6%)
Up Tilt: Wrath of the Lasestrygonians- Odysseus reaches down and pulls a rock from the ground, hoisting it above his head before dropping it and letting it shatter on the ground below.
Notes: Good range coupled with decent knockback and damage make up the positive side of the relatively slow tilt. It does also have the advantage of having a surprisingly long hitbox, lasting until the rock shatters on the ground. Unfortunately it doesn’t hit to the sides or anything so you’ll have to make sure your opponent is above you while using it. (9%)
Dash Attack: Spear Lift- Odysseus dashes forward and stabs the foe with his spear, lifting them in the air a short way before they fly off.
Notes: Great KO potential but is oddly slow for a dash attack. It also does a nice bit of damage. (11%)
+Smash Attacks
Side Smash: Nohbdy’s Scheme- Odysseus pulls a large club with a sharpened tip from the ground and forcefully thrusts it forward into opponents.
Notes: An incredibly laggy smash attack (think Dedede’s Side Smash speed) but with incredible killing power. Tremendous start up lag, slow attack speed and slight end lag make this a very situational smash to use as it can easily be dodged and punished. It is however an incredible KO move if it lands, capable of KO’ing lighter characters at as low as 40% with a charged smash. (Uncharged: 16%, Uncharged: 22%)
Up Smash: Stringing of the Bow- Odysseus pulls out the bow he used to kill the suitors, strings it and aims upwards, firing a single arrow diagonally upward. The arrow if charged will fly until it goes off screen.
Notes: One of Odysseus’ most versatile attacks, this Up Smash possesses both power and range. It does however have a bit of start-up lag (since he has to string the bow first) but is excellent for knocking foes out of the air. If the smash attack is charged, the arrow will fire diagonally upward without stopping, however if the smash attack is only partially charged, the arrow will arc and fall back down to the ground. (Uncharged: 10% Charged: 16%)
Down Smash: Slaying of Melanthius- Odysseus readies his sword and then swipes at the ground before him from left to right, then right to left. In total he swings his sword four times. Multi-hitting but doesn’t strike behind Odysseus leaving him vulnerable from attacks.
Notes: A powerful multi-hitting down smash that traps opponents with the first three strikes and then delivers knockback on the fourth strike. This is the fastest of Odysseus’ smashes but also the weakest. It also has the disadvantage of leaving Odysseus totally vulnerable from behind and can’t be canceled once it’s started. (Uncharged: 3% per hit, Charged: 4% per hit)
+Aerials
Neutral Air: Winds of Change- Odysseus swings the bag of winds given to him by Aeolus around him, striking first forward and then once again backwards.
Notes: Since it’s a large bag of wind, it has a sizeable hitbox. Unfortunately it doesn’t do tremendous damage and doesn’t exactly do the best knockback. Mostly used to nudge your opponent away or hit to both sides. (8%)
Forward Air: Ino’s Veil- Odysseus pulls off the veil he was wearing around his waist (it
prevented him from drowning in the Odyssey) and throws it forward a short ways. An opponent hit by this will fall a short way uncontrollably as they’re tangled in the veil, most likely having to use their Up B to recover.
Notes: A great tool for edgeguarding as it’s slightly ranged and causes them to fall downward (excellent for trapping people under the lip of FD). This attack doesn’t come without its drawbacks however, it takes a second and a half for the veil to return to Odysseus meaning it can’t be spammed and it also does minimal damage considering it’s just a piece of fabric the opponent’s getting hit with. Use this carefully however and you’ll find it a valuable tool for Odysseus edge game. (5%)
Back Air: Agamemnon’s Warning- Odysseus was warned by Agamemnon to enter his house via the back door after Agamemnon’s own wife killed him when he returned from Troy. This applies to Odysseus’ back air as it’s a very sneaky attack; one of Odysseus’ fastest and great for getting some breathing room. Odysseus will jut his elbow backwards instantly, causing moderate damage and set knockback when his elbow strikes his foe.
Notes: Impossible to KO with but great for spacing against an aggressive aerial foe, Odysseus’ back air is one of his fastest attacks. While it lacks the KO power of some of his other aerials, it more than makes up for it by allowing the Odysseus character to play defensively. (7%)
Down Air: Spear of the Suitors- Odysseus readies a spear in his hand and then thrusts it downwards. Has considerable range but is quite slow.
Notes: While possessing good range, decent damage and a possible spike, Odysseus’ down air is slow on the upstart with an unusually small hitbox (it only strikes directly before him, only the tip of the metal part of the spear does damage). If hit with the very tip of the spear at full extension, this down air acts as a meteor smash. (12%)
Up Air: Athena’s Divine Protection- Odysseus thrusts Athena’s Aegis (a shield) above him a short ways. Not very useful for attacking but can be used to block projectiles and most attacks from above.
Notes: Used purely for defensive purposes, this attack delivers weak knockback and miniscule damage but has impressive priority meaning that it will overpower most down aerial attacks (the one notable exception being Ganondorf’s down air).
+Situational Attacks
Get Up (Under 100%)- Odysseus rolls forward and jumps to his feet, sword ready.
Get Up (Over 100%)- Odysseus slowly pulls himself onto the stage, stands up and shakes his head.
Ledge Attack (Under 100%): Sword Sweep- Odysseus sweeps his sword along the ground, then pulls himself up.
Notes: Your basic ledge attack, nothing noteworthy here. (6%)
Ledge Attack (Over 100%): Desperate Strike- Odysseus slowly pulls himself up, then lunges forward and sticks his sword out.
Notes: A rather slow ledge attack but it’s got some range and power to it. (7%)
Rising Attack: Playing Dead- Odysseus stays on then ground and then suddenly kicks forward before jumping to his feet.
Notes: A very fast rising attack that your opponent probably won’t see coming until it’s too late. While not very powerful it can knock an opponent back enough in order to get to your feet and counter. (5%)
+Special Attacks
Neutral B: The Great Bow- Odysseus pulls out his bow and strings it, similarly to his Up Smash. Holding the B button begins to charge the bow and the control stick allows Odysseus to aim in any direction (except directly below him). The one notable weakness of being able to angle it anywhere is the fact that in order to turn around, it takes a while considering how hard it is to hold the bow so taught.
Notes: A great projectile that’s not quite as spammable as other characters’ bows, Odysseus’ is best for distance attacks only. It has the advantage of added power considering it’s a more powerful longbow, but it also has the disadvantage of having to be strung first and the overall slower “reload” speed. (5%)
Side B: Lesson of the Lotus-Eaters- Odysseus thrusts his first forward, a lotus flower in his hand. In the epic poem, the lotus flowers made the person who consumed them forget about everything they but eating more flowers. In Smash this is represented as an attack that does no damage but has infinite priority meaning it’s ideal use is for canceling out powerful attacks.
Notes: This is yet another one of Odysseus’ amazing defensive moves. While this attack does no damage, it blocks out any and all attacks (except grabs of course). It also comes out almost instantaneously but suffers from slight ending lag. Unfortunately, Odysseus is also left wide open to attacks from behind or above as only attacks from the front will be blocked.
Up B: Aeolus’ Ascent- Odysseus pulls out the bag of winds given to him by Aeolus and slashes it open, blowing him upwards in a zigzagging pattern. Good recovery potential and also does slight knockback if Odysseus hits an opponent. The only major downside is that once this move is used, it requires 20 seconds for the bag to refill with air
Notes: Odysseus’ up B is exceptional for recovery as it can be hard to gimp due to the strange flight pattern. It also does have the slight disadvantage of possibly gimping itself by placing you underneath the lip of FD for example…the slight recharge time is also a downside but the great recovery potential makes this move worth it. (5%)
Down B: Athena's Influence- Odysseus takes a stance and waits. If stuck by an attack during this stance, Athena will appear behind Odysseus, increasing his attack power and ground speed by a small margin for a brief period of time.
Notes: A very useful skill, especially for the increase in ground speed. The one glaring downside to this is that it's incredibly predictable and suffers from start up lag where your opponent can easily determine that you're trying to use it. It is however very useful against aggressive opponents as they may not realize what you're trying to do while in the heat of battle.
+Grabs/Throws
Grab: Odysseus grabs the opponent by the throat and holds them at sword-point.
Grab Attack: Execution of the Suitors:- Odysseus simply stabs the foe in the stomach with his sword.
Notes: Not a particularly devastating grab attack but effective for adding up damage. Nothing else noteworthy really. (4%)
Forward Throw: Sacrifice of the Goat- Odysseus reaches down and grabs the opponent by the legs. He then swings them backwards a bit before throwing them forward (like a heave-ho kind of toss).
Notes: An effective throw knockback wise and Odysseus’ overall “best” throw when it comes to damage and spacing. Can’t be a chaingrab but is effective if followed up by a smash attack or a tilt. (9%)
Back Throw: Charybdis- Based upon the monstrous whirlpool monster, Odysseus grabs his opponents by their legs and swings them around four times before tossing them behind him.
Notes: Another effective throw for spacing and damage, it is however a bit lacking when it comes to follow up potential as Odysseus is left facing forward while his opponent is tossed backward. (7%)
Down Throw: Down to Hades- Odysseus lifts the opponent above his head and then hurls them at the ground before him. This however can’t throw an opponent off the edge and if used on the edge, Odysseus will throw them directly below him.
Notes: Very not a particularly noteworthy down throw, it simply damages the foe and sends them at a low forward angle once they hit the ground. (6%)
Up Throw: Scylla- Odysseus tosses his opponent above him and then strikes them six times with his sword with the sixth strike doing the knockback, sending the opponent off in a random direction.
Notes: A relatively unreliable throw considering you never really know which way your opponent will fly. Use this only to add up damage or (hopefully) KO at high percents. (6%)
Final Smash
Poseidon's Wrath
Large, dark clouds appear above the stage and suddenly water starts gushing in. The entire stage floods, leaving the opponents in the water and Odysseus clutching onto a piece of driftwood. Odysseus then cries out “Poseidon!” as the water starts gushing towards the edges of the stage (the opponents can only be KO’d off the sides of the stage, it’s a “swim-off” stage now). Odysseus then goes through his entire speech consisting of the following lines.
“Poseidon! What do you want from me?! I have nothing left to give! I have nothing left to give but my life!”
To which a great booming voice will say, “I don’t want you to die…I just want you to suffer…!” causing all the water to recede from the stage. Overall, the Final Smash lasts for 20 seconds.
Notes: Odysseus Final Smash does no damage whatsoever and in fact, Odysseus can still receive damage during the attack. However, due to the constantly flowing water, your opponents should be more focused on not drowning or being sucked off the edge of the stage than anything else. Odysseus is also immobile during this attack…obviously it’s best used when your opponent is high on damage so that they drown quicker.
+Random Animations
Idle- Odysseus stands in place, glancing around occasionally with his hand on his sword.
Dizzy- Odysseus rocks in place, clutching his head.
Sleep- Odysseus sleeps with his sword planted in the ground before him as he leans on it.
Stamina Death- Odysseus falls over, his sword lying before him.
Forward Roll- Odysseus rolls forward and jumps to his feet.
Backward Roll- Odysseus leaps backwards and assumes a fighting stance.
Air Dodge- Odysseus pulls his arms and torso backward.
Step Dodge- Odysseus raises his shield and dodges backward.
+Taunts
Up Taunt- Odysseus says, “My name? My name is Nohbdy,” as he smirks.
Side Taunt- Odysseus pulls out his bow and then examines it before putting it away.
Down Taunt- Odysseus drops to his knees and cries out, “Poseidon!!”
+Win Poses
Win Pose 1- Odysseus is seen building a raft, he then says “I must return to my homeland…”
Win Pose 2- Odysseus shakes his head and says, “You tried to take my world…”
Win Pose 3- Odysseus stands there dramatically as Athena watches over him.
Win Theme- http://www.youtube.com/watch?v=G1yvYH5GTt4&feature=related 3:14
Lose Pose- Odysseus shakes his head and looks down.
+Extras
Entrance: The Trojan Horse appears on screen and Odysseus climbs out of it.
Kirby Hat: Kirby gains Odysseus bow, hair and beard.
Symbol: The words, "The Odyssey" written in nice, fancy font.
WiiMote Sound: Odysseus yells and swords clanking together are haerd.
Unlock Method: Have a total play time of 20 hours, representing the 20 years Odysseus was away from home.
Classic Mode Image
All-Star Image
+Snake Codec
Snake: Mei Ling, who is this guy? He looks...strangely familar.
Mei Ling: Snake, that's Odysseus, the great warrior who fought in the Trojan War.
Snake: You mean the guy who it took him 20 years to get home? The one who's written about in the Odyssey?
Mei Ling: The very same Snake...I can't imagine what it's like to be away from those you love for so long...
Snake: I can...
Mei Ling: I-...I'm sorry Snake...
Snake: ...
~TRANSMISSION OVER~
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And that's it, I went for a little less extras on this one...but I like the way it turned out ^_^
Special thanks to Dawgfood for the color suggestions =)