INTRODUCING…..[/size]
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Blipper[/size]
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~Bio~[/size]
Blipper is a fish from the Kirby series. It’s a common underwater enemy that charges towards Kirby whenever the puffball is in site. The little guy will even try to nab Kirby on land, often resulting in him (I’ll refer to Blipper as a he from now on) flopping around helplessly on land. He’s often considered a pushover, but now it’s time for Blipper to fight back!
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~Stances~[/size]
Idle- Blipper faces the screen as he flops around helplessly, splashing up water droplets.
Walk- Blipper performs quick, tiny hops to get from one place to another.
*IMPORTANT*
Dash- Blipper hops up and down forward (about the height of Mario’s first jump) to quickly get to his destination. This dash may seem sub par, but Blipper jumping allows easy access to his great air game. Since Blipper is facing the screen while dashing, he can go forward and then backward with no lag transitioning between the two.
*IMPORTANT*
Crouch- Blipper lies flat on his belly, occasionally twitching.
Shield- Blipper covers his head with his fins.
Forward/Backward Dodge- Blipper does an acrobatic jump and then lands. This dodge gives you quite a bit of distance.
Spot Dodge- Blipper flips on his back into the background, and flips back again into the foreground. Fairly lengthy.
Air Dodge- Blipper strikes a defensive pose, with his left fin curled.
First Jump- Blipper’s underbelly faces the screen as he jumps the height of about Mario’s first jump. Same as his dash.
Second Jump- Blipper flips in midair, and ends up in a similar pose as his first jump. Blipper gains a surprising amount of distance.
Trip- Blipper heads face first into the ground. So coordinated….
Swimming- Blipper’s back where he belongs! He looks so comfortable while swimming and he can’t drown as well.
Dizzy- Blipper is down on his back, trying to get up.
Sleeping- Blipper is lying on his belly, dozing off.
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~Stats~[/size]
Power- Blipper has some strong smashes, but other than that….
Weight- Blipper’s weight is about that of Jigglypuff’s. Although it can be altered with his Down B. More on that later….
Height- Blipper is slightly shorter than Kirby, due to having no feet.
Range- Blipper has some good ranged moves, but he hardly has an advantage while far away.
Fall Speed- Blipper is anything but floaty, which is a good thing when working with a frantic character like him.
Traction- Quite good. Blipper can turn around with no problems.
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~Regular Attacks~[/size]
A Combo: Wheel Blipper- With all fins concealed, Blipper looks like a ball as he performs a quick hop forward, harming foes in his way. Keep holding A, though, and Blipper will continue rolling after the hop, causing light damage to those in his path. Poor range, but the priority is surprisingly good.
Damage: 2% for the initial jump; 3% while falling; 1% per hit while rolling
Forward Tilt: Sea bound Slide- Blipper faces forward and slides on his belly, which can cover almost half of Battlefield. You can fly off the edge with this move as well. This is a pretty weak move, though, that’ll stop once you hit a foe. (Or anything, for that matter…) I’d recommend you using it when Blipper’s dash isn’t an option. Slight start-up lag.
Damage: 4%
Up Tilt: Blipper Bubbles- Blipper looks up, and sprays a stream of bubbles from his mouth. GREAT anti-air move, which extends to one Mario above Blipper. Ah, but what’s the catch? It’s a pitifully weak move with pathetic knockback. A move that’s best used to ruin the foes aerial approaches. No major lag.
Damage: 2% per hit
Down Tilt: Tailfin Spin- While Blipper is lying on his belly, he’ll spin 180 degrees, with his tail being the hitbox. It sort of reminds you of Lucas’s down tilt as far as speed goes. Hear me out on this: Range is not something this move has! But what it does have is great knockback upward. (For a tilt, anyway) Good move for setting up aerial attacks. Minor ending lag, and ok priority.
Damage: 9%
Dash A: Ground Dive- Blipper rises up slightly, and then dives to the ground, gaining some horizontal distance as well. An interesting mechanic this move has is after hitting the ground, Blipper’s head bounces off it, putting him about a short hops height above the ground. You can follow this up with even more aerials! Weak priority, but good knockback. Some ending lag when Blipper bounces off the ground.
Damage: 9%
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~Aerial Attacks~[/size]
Neutral Air: Puffer Within- Blipper inhales like Kirby, and suddenly….spikes come out of his body? Does that mean Blipper’s a puffer fish? Anyway, what’s unique about this move is that as long as you keep holding A, Blipper will fall to the ground in this form and stay there until a strong attack knocks you out of it. Great range and knockback, but noticeable lag before and after.
Damage: 12% when the spikes are coming out. 3% afterwards.
Forward Air: Tail Smacker- Blipper extends the lower part of his body forward, and smacks his tailfin up and down. To picture it, think of a forward version of Yoshi’s Bair. Good knockback as well as decent range, but you can’t perform the tail smacker while running because of Blipper’s dash attack.
Damage: 4% for each hit; 12% total
Back Air: Fin of Justice- Blipper extends his tailfin behind him, belly facing the screen. Poor range and ok knockback makes you think this is a throwaway move, but it’s very quick and tough to notice when Blipper is frantically bouncing around the stage. Virtually no lag, and good priority.
Damage: 8%
Up Air: Water Jet- Blipper looks up to the sky and sprays water from his mouth, with range about that of a small stage builder block. Although this move suffers from low knockback, it has good range and eats through shields well. No noticeable lag.
Damage: 3% for each hit; 15% total
Down Air: Aqualung- Blipper looks below him and shoots a water bullet that looks like a big raindrop from his mouth straight downward. The size of the bullet is comparable to a sized-down version of Blastoise’s cannon shots from Melee. The bullet will keep traveling downward until it hits any platform or foe. Some startup lag and ok sideways knockback.
Damage: 6%
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~Smash Attacks~[/size]
Forward Smash: Gussa Charge- Blipper’s body suddenly inflates as if something appeared inside it. What could possibly be in there? Once you release the A button, a Gussa (pictured below) bursts out of Blipper’s mouth, hitting foes that are in front of the fish!
This move has great range as far as smashes go, and at full charge, Gussa can reach the length of a thrown pikmin. Quick attack overall, light knockback.
Damage: 10% uncharged; 16% fully charged.
Up Smash: Glunk-zooka- Blipper pulls out a Glunk (pictured below) from who knows where, and crouches right next to it with hands over head.
Once you release the A button, Glunk fires off three bullets that stop about a Mario’s height above Blipper. The first two shots are weak, but the third and final shot will hit the foe and cause an explosion with high knockback! High startup lag as well as ending lag, but well worth it if you get a good hit in.
Damage: 2% each for the first two bullets (Charged or Uncharged); 14% for the third bullet, 20% when fully charged.
Down Smash: Star Block Smash- Blipper faces forward with fins back. Release the A button, and Blipper smashes the ground, with two star blocks (just like the ones in the Green Greens stage) coming out from the earth below!
Besides good knockback, this move has a unique property: After performing Blipper’s down smash, you can pick up the star blocks and throw them! Your opponent can throw them, too. If you perform a down smash while star blocks are on the screen, the attack won’t produce anymore star blocks. Some startup lag that’s comparable to Squirtle’s up smash.
Damage: 12% uncharged; 18% fully charged.
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~Grab Attacks~[/size]
Grab: Blipper grabs the strap of his goggles, and then pulls the pair off his head. He then whips the goggles forward with his right fin, catching the unlucky foe that touches the goggles. The goggles are back on Blipper, but they’re wrapped around the opponent as well, causing Blipper’s face to be right on the opponent’s stomach. Awkward…Fairly quick grab, with decent range.
Damage: None.
Grab Attack: Gold Rush- Blipper head butts the foe (that is trapped by his tight goggles) right in the stomach. Speedy, but pathetically weak.
Damage: 1%
Forward Throw: Wave Charge- Blipper stretches back, his goggles preventing him from going too far, and delivers a powerful head butt to his enemy! Good knockback.
Damage: 8%
Back Throw: Flying Fish- Blipper and his foe flip backward multiple times, eventually causing the foe to be slammed into the ground. Blipper is safely on top of his foe, wondering how in the heck he just did that! Powerful, yet lengthy, throw.
Damage: 12%
Up Throw: Slapstick- Blipper brings the foe above him, and then slaps the victim twice with his tailfin. A quick throw that allows you to follow up with aerial attacks.
Damage: 7%
Down Throw: Come Sail Away- Blipper gets the foe on their back, and proceeds to sit right on them! Now here’s where it gets interesting. Blipper slides on his belly, dragging the opponent along with him. You and your foe gain the distance of almost half of Battlefield. Impressive! This move has a few potential uses, such as getting a character with a poor recovery near the edge. Keep in mind, though, that you can’t fly off the edge with this weak throw.
Damage: 4%
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~Special Attacks~[/size]
Neutral Special: Goldfish Geyser- Blipper faces the screen, and slams his head straight into the ground! Wait a second or two, and a geyser will rise up from the place where Blipper hit his head. The geyser will rise up to Ganondorf’s height, with similar width as well. If Blipper touches it, the geyser will simply act as a platform. Ah, but if a foe touches it, they’ll take light damage and knockback. The geyser also blocks item-based projectiles. Yes, items such as a Bob-omb, Snake’s grenades, and most other things that can be caught by another opponent. What about annoying attacks like din’s fire or Falco’s blaster? No, they’ll go through the geyser. A shame, but keep in mind the geyser is more of an obstruction than a full-on wall. Note: Blipper can only create one geyser at a time, and it can’t be in the air. A geyser will sink back into the ground after about fifteen seconds.
Damage: 3% at the peak of the geyser; otherwise 2%.
Side Special: Bubble Struggle- Blipper leans back all of a sudden, looking like he’s holding something big back. He leans forward again and then…..a big bubble comes out of his mouth! Seriously? Yes, it goes a small distance forward, and then floats upward, increasing in speed as it flies away. But what if it hits a foe? If a foe touches the bubble, they’ll appear inside it, struggling to be released. You mean like a grab? Exactly, and with enough movement of the control stick the foe can break free early. Remember, the bubble will stay put with the opponent inside it, but this gives you the chance to pull off a devastating blow! I’d say this is anti-air at its finest. Minor start-up lag.
Damage: None.
Up Special: Soaring Seas- Blipper’s back faces towards the screen, and he starts swimming. In midair?! Keep tapping B to prolong the move (eventually you’ll go into a free fall, obviously) and use the analog stick to change Blipper’s direction. The fish fancily swerves in the direction you point him in, taking his time. Now, this move gives you lots of distance, and you can perform aerial attacks in the middle of swimming. (This won’t renew your Up B, however) The downside to this move is that it’s incredibly easy to gimp, considering you’re going at a slow pace and such.
Damage: None.
Down Special: Blipper Blimp- Perform Blipper’s down special and he’ll take in air, increasing his body mass. Blipper is now slower in most stats, including jumping speed and dodge speed. On the plus side, Blipper now weighs more, and is slightly more powerful to boot. With the first time you use the Blipper Blimp, you won’t notice that much of a difference. But the thing is, you can perform the move four times, each time subtracting speed for weight and power. If you try to use this move more than four times, Blipper will try to inhale, but will then frown, looking a lot like Electrode when he can’t self-destruct. What if you want to be the quicker, more nimble Blipper again? Simply use Blipper’s down taunt, and he’ll be deflated before you know it.
Damage: None.
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~Situational Attacks~[/size]
Ledge Attack <100%: Sea Spin- Blipper performs an athletic roll, akin to Jigglypuff’s rollout attack. Fairly fast and good priority.
Damage: 6%
Ledge Attack >100%: Last Charge- Blipper desperately pulls himself up, and attacks with a tough head butt. Rather slow, ok priority.
Damage: 4%
Get up Attack (front): Fish Bowl- Blipper curls into a ball, and rapidly spins in a tight circle, eventually getting up. Weak knockback and priority.
Damage: 5%
Get up Attack (back): Wet Floor- Blipper slams his fins to the ground, and water appears around him for a short time. Causes foes to trip.
Damage: None.
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~Final Smash~[/size]
Dreamland Tsunami- Press B and Blipper will get a close up. He’ll look to the background, and coaxes whatever is back there to get over to the stage! He looks like he’s performing a less epic version of Captain Falcon’s ‘Come On!’…Soon, everyone will see what all the fuss is about. A colossal wave will form over the stage, and will crash down shortly afterward, guaranteeing high knockback and 35% damage to anyone on the stage (not off, sadly) besides Blipper. If that wasn’t enough, you’ll soon discover all of Blipper’s underwater friends flopping around helplessly on the stage! Here’s what Blipper’s friends do:
Glunk-Glunk will shoot any opponents above him with a stream of bullets from his hair! (Is that anemone?) The attack does multiple hits, 3% each time, up to 18% damage.
Gussa-Gussa will stab any foe touching him with his whopper of a nose! He’ll stay attached to the foe, like a pikmin, racking up 2% damage every half-second until the opponent knocks Gussa off.
Slippy-This pink frog will eat a close-by opponent, and spit them out shortly afterward. 6% damage, high knockback.
Squishy-This blue squid will beat on foes with his tentacles while gradually moving around the stage. 5% per hit, good knockback.
Note: Blipper’s underwater friends will fly off the stage when a strong hit is in order.
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~The Frantic Factor~[/size]
As you have noticed, Blipper is a frenzied character with quick movements that keep pressure on the foe. You’ll always want to be right next to your opponent as Blipper, barraging him/her with quick attacks like the Bair and Dtilt. Also utilize shield-eating moves like the Uair and A combo. Racking up damage is easy as long as you keep moving.
Always try to effectively use Blipper’s unique dash. You can dodge moves and wildly jump around to keep the foe guessing. Blipper does well in the air, eh?
KO time is Blipper’s time. If a foe is trying to recover, you can gimp with a Dair, buff yourself up with a Down B, or place a geyser on the edge of the stage to obstruct foes. If an opponent is off the stage, they’ll have a tough time getting on when facing a good Blipper.
Blipper will have less of a time while trying to recover. Your Up B can get you far, but with awkward turning mechanics as well as leaving you wide open, you’ll want to make sure you don’t have to use this.
Overall, just keep the pressure coming, and use whatever you can to send the foe off the stage, even if it’s for a short time.
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~Snake Codec~[/size]
Snake: Otacon, what’s this fish doing here on the battlefield?
Otacon: That’s Blipper, Snake. His quick movements make him a tough opponent to keep up with. I’d leave your guard up.
Snake: …….Maybe we could grill the little pest.
Otacon: You’re fighting for your life, and all you can think about is food?!
Snake: You know, Otacon, grilled Blooper is an important part of any fighter’s diet.
Otacon: Why do I even bother…..
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~Miscellaneous~[/size]
Entrance: A small splash of water is seen at the bottom of the screen, and suddenly you see Blipper jumping high to his destination and flopping helplessly once he gets there.
Kirby Hat: Kirby gains Blipper’s goggles and a little tail fin. No changes to Blipper’s neutral B.
Alt. Costume 1: Blipper gains a red tint to his body, and dark blue goggles.
Alt. Costume 2: Blipper’s body turns ice blue, and gains purple goggles.
Alt. Costume 3: Blipper gains a green tint, and orange goggles.
Alt. Costume 4: Blipper’s body turns pink, with darker pink goggles.
Alt. Costume 5: Blipper’s body turns….rainbow?!? He gains black goggles as well.
Side Taunt: Blipper stretches his goggles, and suddenly they snap back on his face. He looks dazed for a moment.
Up Taunt: Blipper balances on his tailfin and dances around.
Down Taunt: Blipper falls on his backside, stretches his right fin outward, and gasps for air (or water?). Playing dead, I see.
Win Pose 1: Blipper flops around, and eventually hops into a small pool of water right next to him. He dances around in the water.
Win Pose 2: At first you see a geyser; the geyser will lower shortly afterward to reveal Blipper lazily lying on his back, soaking in victory.
Win Pose 3: Blipper’s balancing on his tailfin, throwing quick and confident punches. He trips afterwards, looking dizzy.
Lose Pose: Blipper flops helplessly in the background. Does he know that he just lost?
[size=+4]~Thanks for reading!~[/size]