Scizor!
Credit for art goes to NO-Nico at Deviantart
Scizor
Type:
Bug/
Steel
Class: Heavy
Description: This Scissors Pokemon, the evolved form of Scyther, has arms ending in large, strong pincers with distinctive eye-spot markings. It's unable to fly very far with its undersized wings, but it can affect its body temperature by flapping them at high speeds. Its sleek look has made Scizor quite the popular catch among collectors.
Special Trait: Any smash attack used against Scizor deals 2 fewer damage than normal. Knockback is reduced accordingly.
Alternate costume colors: Blue and white, Green and dark green (like Shiny Scizor), Gold and silver, Black and white.
Stats: Out of 10
Size: 7 (About Link's Size)
Weight: 7 (Above average, heavier than C. Falcon)
Runspeed: 5 (Less than Lucario's speed)
Walk Speed: 3 (About the same as DK)
Fallspeed: 8 (Slower than Link)
Aerial Maneuverability: 7 (Around as good at G&W's)
Crouching: Yes
Crawling: No
Wall Jump: Yes
Wall Cling: No
Glide: No
Jumps
First: About the same distance as Wolf's (Scizor's wings vibrate slightly and lift him from the ground as he jumps)
Second: A bit higher than Link's second jump (Scizor's wing flap rapidly, but since he can't fly, the jump is short)
Positives
- Decent aerial maneuverability
- High attack power
- Looks fricken' awesome
- Wings don't count as part of the body; may be deceptive
- Good spot dodge and roll
- Possesses a fast dash attack with long lasting hitboxes and decent knockback
- Passively reduces knockback and damage of smash attacks by 2
- Many disjointed hitboxes, with high priority
- Lots of super armor
Negatives
- Subpar recovery. Better than Link's of course, but not much better than Ike's.
- Few attacks with a lot of range
- Not too good at comboing
- Somewhat slow roll, a bit slower than Link's
- Grabs have a fair amount lag if they miss, especially the running grab
- Somewhat bad aerial game due to lack of range and fast falling speed
- Slow pummel move
- Projectile has too much cooldown time between uncharged blasts to spam
Ground Attacks
A-Jab - Scizor strikes out with an open claw. Comparable to Ganon's jab except a bit faster with less end lag. Low/moderate knockback. Horizontal launch. Same sound as Pit's blades as it hits, but not so powerful-sounding.
(6%)
F-Tilt - Scizor does the same thing as his normal jab except he closes the claw on contact. The hitbox appears when he closes the claw. Sweetspot is the closing claw. Low knockback if not sweetspotted. Decent knockback if landed properly. Launches at a 45 degree angle. Makes the same sound as Koopa Klaw in Melee.
(6 - 9%)
U-Tilt - Scizor fully extends an arm and swings his open claw it from front to a little behind his head. Similar to Marth's u-tilt. Sweetspot at the end of the open claw. Decent knockback without sweetspot, pretty high knockback if sweetspotted. Launches straight up no matter how it lands. Makes the same sound as Marth's f-smash.
(7-10%)
D-Tilt - Scizor swipes out two glowing claws from a crouching position one after another (think Bowser d-tilt). Hard to land both hits, since they both have the same decent knockback. No sweetspotting required. Scizor's slowest tilt. Tied with f-tilt for range. Launches at an almost horizontal angle. Launches at an upward angle if the opponent is very close to Scizor. Will spike if it hits an opponent hanging on a ledge with no invincibility frames.
(6-12%)
Dash Attack - Scizor braces one arm and opens a claw. A blade of white light extends outward from the hollow of the open claw as Scizor slides forward leaning and holding the arm out. Similar to Link's dash attack in N64 Smash. Lasts quite a while.
(Damage at beginning frames: 11%) (Damage at middle frames: 8%) (Damage at late frames: 4%)
F-Smash: X-Scissor - Scizor's animation is similar to DK's (both arms out to side with open claws), but instead of clapping, crosses claws together viciously as they close. Claws glow with a silver-white light briefly as they are closing. An 'X' of light is briefly seen. Faster than DK's smash, with less range. Incredibly high priority. The more it's charged, the more horizontal the knockback will be. Sweetspot is the area where the 'X' forms. Deals obscene knockback. Sound is similar to Scizor's f-tilt, except higher pitched, louder, and lasts longer.
(Uncharged: Norm - 14%, Sweetspot - 18%) (Fully charged: Norm: 19%, Sweetspot - 25%)
U-Smash: Iron Head - Scizor does a small hop while aiming his head upward. Has quite a few super armor frames at the beginning. High vertical launching power, but relatively narrow hitbox. No need to sweetspot.
(Uncharged - 17%) (Fully charged - 23%)
D-Smash: Double Hit - Scizor punches out in both directions with extended arms and closed claws. A fast, decently strong smash with nearly-horizontal knockback. Faster than Lucario's d-smash. Hard to land both hits unless you use it when the enemy is standing right on top of you. Enemies who run into Scizor's fists after this move's initial hitting frames are out take 7% damage and are knocked back a tiny bit.
(Uncharged - 12%/hit) (Fully charged - 17%/hit)
Grabs/throws
Grab - Scizor reaches out with a claw to grab an opponent. Looks like the jab, except Scizor's body is facing the direction he is grabbing. (Reach is about the same as Lucario's) Since Scizor's claws are powerful, grabs deal an
initial damage of 2% if they connect. The eye spots on Scizor's claws will flash rhythmically as long as it's grabbing onto someone.
Pummel - Scizor crunches up the upraised enemy with the claw that's grabbing them, dealing
4% damage each time. Look's like Ganon's Flame Choke, sort of. Cooldown between each pummel is about the same as repeating Dedede's f-tilt, quite a long lag time.
F-Throw - Scizor winds back the arm holding the enemy and hurls him straight forward forcefully, like throwing a baseball. About the same amount of launch as Captain Falcon's f-throw.
(7%)
B-Throw - Scizor spins once and casts the foe behind him at an upward angle while slashing them with his other claw. If the enemy allows himself to smack the floor after being launched by this, he will take 2% more damage. This is Scizor's strongest throw. About as good for launching as Ness's b-throw.
(12%)
U-Throw - Scizor tosses the enemy up in one claw. Very minimal launch. Cannot KO. Decent for stringing with u-tilt or Iron Head.
(4%)
D-Throw - Scizor drops the opponent on the ground and smashes them down with a closed claw so they bounce up. Similar to Ike's d-throw in effect, but with less knockback.
(7%)
SPECIALS
B: Flash Cannon - Scizor holds out an open claw and braces it with his other arm. A silvery-white glow begins to appear in the hollow of the claw, with a whirring noise like a drill. Hold down the 'B' button to charge it up. You can move around while charging, and even change directions. You can even jump, but only once for each time you come in contact with ground. Mechanic is sort of like Dedede's jet hammer without the self-damaging effect. This move auto-releases after about 3 seconds. When 'B' is released, Scizor's claw shoots out a silver-white beam in a line, sort of like ROB's laser. This attack is for dealing damage, since its knockback is negligible until around 200%. The beam can be angled like ROB's laser, but it won't bounce.
(Uncharged - 5%) (Fully charged - 12%)
Forward + B: Brick Break - A brick wall rises up in front of Scizor for a split second, which shields him from all attacks coming from that direction and grants a few super armor frames. Then, Scizor crashes through the wall, claws first, shattering it and hitting anybody on the other side. Sort of a modified Rock Smash of sorts. About the same speed as Rock Smash, but much harder to interrupt. Highly damaging to shields. Decent knockback.
(Brick wall rising damage: 5%) (Wall piece 1 hitting: 2%) (Wall piece 2 hitting: 2%) (Wall piece 3 hitting: 2%) (First claw: 9%) (Second claw: 9%) (Six hits total for up to 29%)
Down + B: Endure - Scizor shields his body with both arms crossed in front, claws open. This move works like Fox's deflector in that it will slow his descent. This move grants long lasting super armor frames. If hit during this state, all knockback to him is completely negated (although he still takes the damage). Projectiles that hit him in this state are deflected for 1.5x damage/knockback and deal no damage to Scizor. Lasts about 1 second.
Up + B: Swords Dance - Scizor glows briefly. Five swords appear around Scizor in a moderate radius, spinning and whirling around rapidly and causing him to rise upward. Has little less vertical distance than Marth's Dolphin Slash, and about the same trajectory. Has a 'Mach Tornado' effect.
Slashes up to ten times from beginning to end, dealing 3% per slash (OUCH). Also possesses decent speed and priority, although it doesn't have enough launching power to really threaten anybody who's below 160%. Unlike Mach Tornado, each hit of this move has the same launching power. Vertical knockback.
Aerials
N-Air: Razor Wind - Scizor spins rapidly and wind swirls around him. Very quick. Somewhat similar in effect and speed to Zelda's n-air. Does up to 5 hits.
Damage: (2%, 3%, 2%, 3%, 2%) Total of 12%. Has relatively weak knockback compared to most other aerials.
F-Air: Night Slash - Scizor slashes across the body wickedly with a claw billowing with dark energy. Almost the same as Mewtwo's Shadow Claw in Melee, with a bit more range. Fast to execute and has a very short lasting hitbox. Has a dark-flame effect like Ganon's Warlock Kick. Powerful vertical launcher.
(14%)
U-Air: Steel Wing - Scizor's wings stretch out fully, glow with a silvery-white light and swing upwards. About the same start up speed as Zelda's u-air. Moderate vertical launch. Has super armor frames. Deals two hits
(9%, 9%)
D-Air: Metal Claw - Similar to Samus's d-air in speed and effect (Scizor turns and swings down with an open, glowing silver-white claw), except it will only spike if sweetspotted and has a bit more range. Hits vertically with average knockback if not sweetspotted.
(Damage normal: 12%) (Damage sweetspotted: 15%)
FINAL SMASH
EX Scizor - Scizor transforms into his EX state (he will shine luminously while this is active). He will be completely invulnerable to damage and knockback while transformed. His attacks and grabs will have lag time cut in half, damage/knockback boosted 25%, and also receive boosted range, and will always sweetspot. Scizor will also move slightly faster in this state and have slightly better jumps. Lasts about 20 seconds. The general properties of his attacks will remain the same.
Extras
Up Taunt - Scizor angrily crushes a Pokeball in one claw to pieces while saying its name like in Melee when it comes out of the Poke Ball. It crumbles the ball into dust. This taunt gives a little hint about why Scizor didn't return as a Pokeball Pokemon in Brawl. The eyespots on the crushing claw flash rapidly while it's crushing the Pokeball.
Left/Right Taunt - Scizor uses Focus Energy. Both claws open, facing the screen, it concentrates hard. Its eyes glow white. Flames kick up on its body, but his wings flap quickly and put out the flames. The next attack you do will deal 1% more damage if it lands, provided that this taunt isn't disrupted lol
Down Taunt - Scizor snaps its claws left and right repeatedly in front of itself with blinding speed, just like its animation in Pokemon Crystal version. Unlike in Crystal, the eyespots on both its claws will flash rapidly as it does so.
Snake: What's that? Is it a machine or a bug or something?
Otacon: According to the Pokedex, that's Scizor, the evolution of Scyther. It's a Steel and Bug type Pokemon.
Snake: It looks pretty menacing. How do I beat it?
Otacon: The Pokedex also says it's one of the most powerful Pokemon in terms of raw attack power. Since I never played Pokemon, I don't know.
Snake: Great...
Edit: Changed final smash and a few other moves slightly.