kitsuneko345
Smash Ace
I'll take a look at Count Bleck right now, and the BBQ/SSE/OPS looks good so far.
Anyway, here is a "preview" on Klavier Gavin. Comment, okay?
Musical Ability: Adaptation
In the game that he participated in, Apollo Jusice: Ace Attorney, Klavier Gavin is a prosecutor/part of "The Gavinners" as a singer and guitarist. Therefore, I decided on having Gavin have 3main "weapons" in his arsenal. You can only have one of those items out while playing as Gavin, but you can change each one with different moves.
Microphone:
This simple microphone is a great weapon in Gavin's arsenal. This small voice amplifier has a small stereo at the far end, increasing the range of the attack via the power of sound. However, using these kind of moves with Gavin five times in 15 seconds will break the the microphone, rendering the moves with the microphone useless.
Guitar:
The Guitar is a greater weapon that the microphone itself. Using this instrument gives you the power to hit your opponent at a farther reach using music and the guitar itself. However the guitar has a shorter life expectancy, breaking and burning (giving anyone near you and you yourself 3%) when used 3 times in 20 seconds.
Guitar Case:
The Case is a weapon the should be used often in Klavier's playstle. With this guitar case, you have a great range of power at your disposal. Using this case five times in 15 sconds will open the case, dropping and breaking the guitar and microphone, but giving you greater range despite the lack of damage and knockback.
A note about the moves. At the end of each despiction of the moves is a phrase that will indicate a mental reminder of the last move you've made. Here are the words:
Free Hand: The last move made leaves you with a free left hand.
Microfphone: The last move that was given involved your microphone, which stays on that hand.
Guitar: Your last move was guitar-centric, leaving you holding your guitar by the botom of the neck.
Guitar Case: Your last move use the Guitar case that you use in trial, with you holding the case with the handle.
No Change: The last move given doesn't change the indicator, likely becauseit was not involved in any way.
Anyway, here is a "preview" on Klavier Gavin. Comment, okay?
Musical Ability: Adaptation
In the game that he participated in, Apollo Jusice: Ace Attorney, Klavier Gavin is a prosecutor/part of "The Gavinners" as a singer and guitarist. Therefore, I decided on having Gavin have 3main "weapons" in his arsenal. You can only have one of those items out while playing as Gavin, but you can change each one with different moves.
Microphone:
This simple microphone is a great weapon in Gavin's arsenal. This small voice amplifier has a small stereo at the far end, increasing the range of the attack via the power of sound. However, using these kind of moves with Gavin five times in 15 seconds will break the the microphone, rendering the moves with the microphone useless.
Guitar:
The Guitar is a greater weapon that the microphone itself. Using this instrument gives you the power to hit your opponent at a farther reach using music and the guitar itself. However the guitar has a shorter life expectancy, breaking and burning (giving anyone near you and you yourself 3%) when used 3 times in 20 seconds.
Guitar Case:
The Case is a weapon the should be used often in Klavier's playstle. With this guitar case, you have a great range of power at your disposal. Using this case five times in 15 sconds will open the case, dropping and breaking the guitar and microphone, but giving you greater range despite the lack of damage and knockback.
A note about the moves. At the end of each despiction of the moves is a phrase that will indicate a mental reminder of the last move you've made. Here are the words:
Free Hand: The last move made leaves you with a free left hand.
Microfphone: The last move that was given involved your microphone, which stays on that hand.
Guitar: Your last move was guitar-centric, leaving you holding your guitar by the botom of the neck.
Guitar Case: Your last move use the Guitar case that you use in trial, with you holding the case with the handle.
No Change: The last move given doesn't change the indicator, likely becauseit was not involved in any way.