And now, for the last moveset in MYM4...
Duster!
Ta da! A surprise moveset!
Duster!
Ta da! A surprise moveset!
Duster is a main character in the Japan only game Mother 3. He uses the seven mystical thief arts, Wall Staples, Scary Mask, Tickle Stick, Thunder Bombs, Smoke Bombs, Hypno-Pendulum, and the Siren Beetle. He is the son of Wess, friend of Lucas, Kumatora, and a bunch of others, and, for a little while, Lucky, the bass player in the DCMC.
Duster's special mechanic is a very odd one. His attacks have no designated exact [percentage. They have a certain amount they can do, for example, 3-19 damage, and have a 10% chance of not doing anything and a 5%chance of doing a smash, not a smash attack, but smashing. This makes the attack do 10 more than the normal maximum. This also effects the range of the attack occasionally.
Stances
Idle Stance
Duster stands, somewhat still, swaying very slightly. Rather boring if you ask me.
Walk - 2/10
He walks with a limp, and very slowly.
Run - 9/10
He has no dash, see Down Tilt for details.
Traction - 9.5/10
Nearly perfect.
Crouch - Yes
He does a typical crouch, like Toon Link's. If you press A, he dashes.
Crawl - No
No
Roll - 4/10
This goes rather far, but has few invisibility frames.
Dodge - 3/10
He does a guarding stance. This is somewhat abysmal, just like the Guard in Mother 3.
Air Dodge - 4/10
He spins a bit. Not very good.
Balancing
He swings his arms. Whoop.
Dizzy
He turns purple for a second, and acts dizzy, with head shaking and holdings and whatnot.
Edge Grabbing
Not much to say, he grabs the edge with Rope Snake.
Sleep
He flashes purple, and sleeps.
Tripping
He trips. A Carpet Monster appears next to him, but does nothing.
Freefall
He falls, looking somewhat confused.
Flinch
He flinches, need I say more?
Swimming Stance
He swims rather slowly.
Drowning Stance
He waves his hands, and the Hummingbird Egg appears next to him. but, it does nothing, like the Carpet Monster..
Height - 7/10
Typical realistic human.
Weight - 6/10
Typical.
First Jump - 5/10
He jumps.
Second Jump - 7/10
He jumps off of the air.
Fall Speed - 5/10
Typical.
Power - ?/10
See special mechanic, it's really pretty much random.
Attack Speed - 5/10
Average.
Priority - 7/10
he has relatively good priority.
Range - 7/10
He has good range, with many projectiles.
Hover - None
No
Glide - None
No.
Wall Jump - None
Yes, he's a thief, I hope he knows how to climb up walls.
Wall Cling - None
But, he's not a very good thief...
Tether - Yes
Rope Snake (that seems to be a theme among my Mother 3 movesets...)
Attacks
Jab - Siren Beetle
Duster pulls out his Siren Beetle, and it shrieks for approximately 2/3s of a second. This does absolutely no damage or knockback at all. However, it does make the opponent turn around and have a bit of lag, which makes it great to follow up with a down tilt. It has ridiculously high priority, going through almost all other attacks. It has no designated range, sometimes it will have none, and others it will fill up a whole Battle Field platform. It has medium ending and starting lag, and the hitbox, if you can call it that, stays out for, as said before, a whole 2/3s of a second.
Dash Attack - Stop
Duster stops dashing. What? He has no dash, until you go into his down tilt. The only way to stop dashing after that is to ram into an opponent, a wall ,or to stop with this. This has the lowest starting lag, so if you need to stop in a hurry, do this.
Forward Tilt - Kick
... Duster kicks. Oh my. I'm sorry, but it is his bash in Mother 3. So, he kicks. This does low knockback, and 5-11 damage, with the smash being 21. It has good priority, and medium range, and doesn't have bad speed, but has really abysmal damage. Hope for a smash when doing this, you'll need it. It has a rather noticeable amount of lag if it is a miss though, so hope that you don't get a miss.
Up Tilt - Friend's Yo Yo
Duster swings a yo yo above his head. It does 7-14 damage, so 24 as a smash. After this, I'm gonna stop saying smash percents. Just add 10 to the maximum. Now, it does low knockback, and has a high amount of ending lag. It has good range and priority, and low starting lag. The animation is a lot like Ness's up smash, and the yo yo looks identical to that yo yo. Could Ness be the unknown friend?
Down Tilt - Dash
Now, when you press A, you dash. If you hit anyone, you stop for high lag, and they revive 14 damage. However, it is easy to dodge, and has very low priority. It has medium knockback, and high ending lag, but no starting lag at all. If you hit a wall, you get high lag as well. If you press A again, you stop, for lower lag.
Smashes
Forward Smash - Tickle Stick
Like a few others of Duster's attacks, this does no damage or knockback. He sticks out his tickle stick, and is an opponent is hit, They become 20% lighter for 8 seconds. This can stack 2 times, before it stops working. It has mediocre range, and also medium priority. It has low satrting and wending lag. This is only useful against heavy characters, because it isn't really needed for lighter ones like Jigglypuff and Meta Knight. 15% of the time, it doesn't work at all.
Up Smash - Bass
Duster swings his bass upwards, with huge range and 5-12 to 9-17 damage. This also has really high ending lag, with medium starting lag. It has low priority, and does great knockback. This is a very good KO move, but is also very situational. It has a surprising amount of hitstun, and can do the pitfall effect if someone is hit by the bass as it comes down at the exact right time, which takes up only 2 frames.
Down Smash - Scary Mask
Duster puts on his scary mask. This does no damage or knockback, and has no designated range, like Siren Beetle. This has terrible priority, nearly none. It doesn't always work, too. This makes the opponent it hits have less damage on their moves, by anywhere from 1% to 10%. It usually is about 3-6%. This has high lag, and leaves him completely vulnerable from behind.
Aerials
Nair - Peculiar Cheese
Duster takes out a piece of cheese, and eats it. Duster loves cheese! He gains back 8 damage. However, 40% of the time, it's poisoned cheese. This means he can't eat any more cheese until he is KOed. This does no damage, and has high ending lag, but low starting lag. The only way to get away the poisoned cheese effect is with a Fresh Mint item, which makes any bad effects go away for any character. But, this doesn't matter in tournaments, because items aren't allowed then.
Fair - Duster's Socks
Duster throws a smelly sock forward. This does only 1-4 damage, but does high knockback to people in the air and the stunned effect to people on the ground. It has medium high priority, and low lag. It also is a projectile and item, which only Duster or a teammate can pick up and throw. So, it has high range.
Bair - Bass Swing
Duster swings his bass behind himself, doing 7-14% and high knockback. It has high range, and high ending lag. However, it has low starting lag. This is a very useful attack for KOing ,and has a good damage percentage. Don't spam it, btu use it ofter.
Uair - Drum
Duster throws a drum upwards. This isn't a projectile, because it disappears after a second. It does 12-14 damage, and medium knockback. It has high range, and low ending lag. But, it has high starting lag. It can do multiple hits, with those after it doing only 2-3 damage with no smashes. This attack actually doesn't have a smash, neither does Duster's Socks.
Dair - Bass Twirl
Duster twirls his bass below him. This has no smash form, and has 10 hits which do 1-2 damage each. This also can';t miss, nor can Duster's Socks or Drum. This is a very useful attack for racking damage, but it has very low knockback on the last hit. It has high ending, and low starting, lag. It also has great range, and is great to follow up with the Hypno-Pendulum.
Specials
Neutral B - Hypno-Pendulum
Duster takes out his Hypno Pendulum and swings it for a second. Anyone near him and in front if him (they need to be both) are put to sleep. This does no damage, and has great priority, being unable to be blocked with an attack besides with another Pendulum. This has high range and high ending lag when he puts it away.
Side B - Thunder Bomb
Duster throws forward a thunder bomb. It sits for 3 seconds and then explodes with high range. It does 17-22 damage with no smash. However, it does no knockback. It has high ending lag, and you can have 3 thunder bombs out at once. They can be picked up and thrown by you as well. They have high hitstun, and a 5% chance of putting opponents hit to sleep.
Up B - Wall Staples
Down B - Smoke Bomb
Final Smash - A Master, a Father, a Thief
Wess appears.