Tira, The Misguided Angel of Death, joins the Brawl! Addicted to killing, she gets more pleasure from your death than anything else!
Like Yoshimitsu, Tira's moveset is almost completely fom her SC movesets. She has one of the most diverse and unpredictable movesets around, as some of her attacks can become one of many different attacks.
Bio
Tira's origins begin with a European organization hidden in the shadows, which went by the name of the "Bird of Passage." Aside from her training as an assassin, very little is known about Tira's history. Tira was raised exclusively as an assassin, as the Bird of Passage specialized in forming contracts with powerful people of prestige and dispatching assassins to eliminate important targets, and began killing at a very young age. Due to her upbringing, Tira became utterly inured to the sight of death, eventually becoming so engrossed in her ability to kill without experiencing any remorse or conflicting emotion that she started to rely on killing to provide stimulation. During an assignment, the Evil Seed pervaded through the sky, burning the leader's mind and dissolving the chain of command.
Inadvertently, Tira was freed, and inexplicably drifted into the custody of an adopted family. Although she struggled to adapt to an "average" life, Tira ruminated on the new freedoms that were provided, and decided that this new life could be acceptable. However, Tira's peaceful new existence didn't last for long, as, after she was scolded for releasing the youngest daughter's pet bird, she murdered her entire adopted family in a blind rage. Realizing she could not live among ordinary people and could not live without the fundamental excitement inflicting death created for her, Tira fled.
Amidst her travels, Tira learned of the Azure Knight's massacres, and started to harbor a twisted fondness for the terrifying figure. During this leaderless period, Tira's emotions spiraled out of control, rapidly swinging between extremities with the slightest provocation. Because she had grown up without the freedom to make her own decisions, Tira ultimately resolved to track down the Azure Knight and become his servant, believing him to be a kindred spirit due to his ability to spread pain and suffering. Tira arrived at Ostrheinsburg, where she met Zasalamel. Zasalamel explained that Nightmare was no more than a puppet being controlled by the evil sword, Soul Edge. Tira was disappointed by this information, but later jumped at the opportunity when she learned of the Azure Knight's resurfacing. After following a trail of massacres, Tira found Nightmare and became his servant. After this acceptance, she was given two tasks: to destroy the spirit sword, Soul Calibur, thus liberating Soul Edge from its prison, and locate a new, permanent host for Soul Edge.
In order to fulfill these objectives, Tira was granted the protection of Nightmare's raven sentries, the Watchers. Tira is seen affectionately kissing one of these ravens on the head in the opening cinema for Soulcalibur III.
Universe Symbol:
Overview
Tira is a specialty character. People who use her with dedication can learn to be very good with her. Tira's game is all about surprise, making opponents expect one move and winding up getting another. Tira's aerial game is good, but not great. While Tira can rack up damage fairly quickly with her various spinning and combo attacks, she also has a good KOing arsenal, especially in the Rumbling Robin (Down B) and her Claw Dive (During Updraft B). In the right hands, she can lock opponents into combos only imagined in dreams and North Korea.
Stats (Out of 5)
Power: 2.5
Speed: 4
Jump: 3.5
Range: 3
Size: 3
Weight: 2 (She's a 17 year old goth chick, what did you expect? A fattie?)
Poses/Visuals
Standard: Her basic pose from all her games.
Walking: Walks slowly, still keeping her basic pose.
Running: leans forward and runs, still holding the blade with two hands.
Dashing: Runs, holding her weapon in one hand behind her.
Jump 1: Puts her weapon around her shoulder and jumps.
Jump 2: Spins around, silimar to how Wario does.
Crouch: Crouches similar to Shiek, but a bit higher up.
Shielding: Holds her weapon in front of her (In reality, that wouldn't do much good, though, it's got a giant hole in it -_-)
Idle: Spins her weapon around her hand a few times.
Tilts
A: Two-Step Beak- Tira swings her weapon over her head once, then spins and does it again. 5% per hit, low knockback.
Forward Tilt: Double Rhythm- Tira holds her ring out, and spins it twice. 4% per hit, low knockback.
Up Tilt: Cross Wing Legato- Tira swings her blade upward, then spins and swings it again horizontally. 6% per hit, medium knockback.
Down Tilt: Undertone Rectrix- Tira swings her blade low. 6%, medium knockback.
Dashing A: Polonaise Claw- Tira jumps forward and kicks in the air, one leg out, the other out behind her. 7%, good knockback.
Smashes
Forward Smash: Blazing Cadenza- Tira's blade catches fire, and she swings it forecefully. 11%, high knockback.
Up Smash: Somersault Scratch: Tira does a cartwheel, kicking enemies. 10%, good knockback.
Down Smash: Low Pitch Pointe- Tira points her blade down and spins it in her hand, hitting twice. 6% per hit, good knockback.
Aerials
Neutral Air: Hovering Lark- Tira spins her blade around her arm many times. 3% per hit, low knockback.
Forward Air: Cadence Kick- Tira jumps through her weapon and kicks. 10%, high knockback.
Back Air: Retrograde Beak- Tira swings her blade over her head and behind her. 8%, Meteor Smash.
Up Air: Harmonic Wing- Tira swings her blade around twice, about where her neck is. 6% per hit, medium knockback.
Down Air: Strayed Robin- Tira slashes her weapon down. If you press A at the right time, you can use Rumbling Robin (Down B) after this move. 9%, good knockback.
Throws
Grab A: Karate chops their neck. 3%, no knockback.
Forward Throw: Sweet Lullaby- Tira puts the opponent's neck in her blade, then pushes them against the edge with her feet. She then spins around and slams down, sending the enemy flying. 11%, high knockback.
Back Throw: Death Spindle- Tira tosses them up, then slashes them backwards. 7%, medium knockback
Up Throw: Bloody Tale- Tira tosses them up, then throws her blade at them, which spins and hits them many times. 10%, medium knockback
Down Throw: Neck Slice- Tira slams the opponent down and stands on them. She then spins her blade around her arm and slices the opponent's neck many times. 14%, no knockback. (can be seen at the beginning of
this video)
Specials
B: Polanaise Spin
Tira spins around many times with her blade. You can't move during this attack. Press B rapidly to continue the move. 5% per hit, 4 hits maximum, medium knockback.
Side B: Canary Waltz
Tira swings her blade horizontally, then spins and swings vetically. Press A and B with good timing for multiple hits. Unlike PS, it can go on forever, and Tira moves a little ways forward with every hit. 5% first hit, 6% second, medium knockback (both)
Up B: Updraft
Tira jumps up, similar to how Zamus would with her Down B, but it has more verticall direction and is higher. During the attack, you can do one of 3 moves to cancel the jump:
A: Diving Wing Flap- Tira shoots down, then swings her blade when she lands. 8%, good knockback.
B: Claw Dive- Tira slams down, and upon landing, she slides along the ground, with her legs through her weapon, damaging anyone she contacts. 10%, high knockback.
A+B: Diving Talon Thrust- Tira swings her Ring Blade down and hits the ground hard. 9%, high knockback.
However, these do make Tira slam down, so unless you're using this move for offense or are close to the edge, it is advised that you just let Tira go into helpless mode.
Down B: Rumbling Robin
Tira crouches down, and spins her blade around her hand 3 times. You can attack by pressing B. The attack becomes more powerful depending on how long you wait to attack. The peak of it's power is signaled by Tira's blade giving off lightning. But if you don't attack by the end, Tira just returns to her pose and the attack does nothing. 1st Spin: 4%, low knockback. 2nd Spin: 6%, medium knockback. Early 3rd Spin: 8%, good knockback. Late 3rd Spin: 10%, high knockback.
Final Smash: Soul Edge
Soul Edge appears next to Tira. She grabs it, and it takes shape to her weapon type. Tira then uses Soul Edge to attack enemies. Tira takes damage during this attack, but health is regained by attacking enemies. Soul Edge makes Tira invincible, more powerful, faster, and she breaks through shields. So you don't really need to worry about keeping the damage done from this attack.
Other
Entrance: Jumps in from the top of the screen.
Taunt: She says, "Does it hurt? Tell me it hurts!" This causes Tira to swap personalities, from acting and speaking like an innocnent girl, to evil and twisted. This causes her whole outlook to change, for example. During Cross Wing Legato (Utilt) She says, "Bye-Bye!" But when her personality swaps, she says instead, "You're gonna die!" Among other things, her taunts also change.
Normal:
Taunt 1: See above.
Taunt 2: Says. "That's it? That's all? How lame!"
Taunt 3: Kicks her blade into the air, then catches it.
Evil:
Taunt 1: Says, "Hey, does it hurt, really?" This makes her persona go back to normal.
Taunt 2: Says, "That quick? How boring!"
Taunt 3: Says, "Pathetic! What a waste of my time!"
Victory Pose 1: Swings her blade around, then sits down and say, "Awww, you broke already!"
Victory Pose 2: Kicks her blade up into the air, then catches it. After which, she says, "Is that the best you can do? What a killjoy!"
Victory Pose 3: Puts her weapon around her shoulder. Looks around and says, "That's it? There's no one else?"
Alt. Costumes:
From left to right top: SC4 (Red), SC3 (Green), SC3 Alt. Costume (Yellow), Original (Blue) (credit to GEK of Soul Calibur Universe Forums)
Bottom: SC4 Alt. Costume (No color)
Kirby Hat:
Snake Codec:
Snake: This girl is very odd.
Colonel: That's Tira, Snake. she's a servant of Soul Edge.
Snake: She worships a sword?
Colonel: Essentialy.
Snake: Wow, that must be one good sword...
Colonel: Snake? SNAKE? SNAAAAAAKE!
Snake: *talking to Tira* So, tell me more about this Soul Edge...
Subspace Boss
Abyss
Abyss! He may not be as big as some other bosses, standing only a bit taller than Ganondorf, but his combos are insane and he can rack up damage very quickly. He is faced by the team of Yoshimitsu and Chibi Robo at the Lost Cathedral. Abyss works with Subspace, trying to collect Soul Edge and Soul Calibur for Tabuu.