zomg O_o Sheena is liked XDDD thanks GCM!!!
And without further procrastination, here are Lloyd & Colette.
Lloyd Irving
Lloyd Irving ~ the young swordsman from tales of symphonia joins the brawl!
Power: 7/10
Height: 8/10
Weight: 6/10
Walk speed: 3.5/10
Run speed: 6.5/10
Jump power: 6/10
Drop speed: 7/10
Lloyd is able to wall jump
AAA attack: Lloyd attacks wildly with 3 vertical sword swipes using one of his swords, moving forward slightly w/ each one. (4, 3, 4%)
Dash attack: Lloyd quickly thrusts his swords in front of him as he runs. It has decent forward knockback, but quite a bit of ending lag. (9%)
>tilt – Sonic Thrust: Lloyd moves forward a bit as he stabs horizontally with his sword. Little knockback. Lloyd will also usually yell out ‘sonic thrust!’ as he attacks. (7%)
^tilt – Lloyd quickly swings his sword above his head. It has semi-decent knockback, but not enough to KO. (8%)
vtilt – Lloyd kicks at his opponent’s feet. About as fast as zelda’s vtilt, but without the tripping effect. Little knockback. (5-6%)
fsmash – Beast: Lloyd delivers a swift diagonal sword swing that creates a blue semi-transparent lion head that is about as big as Lloyd himself (the sword swing is what damages enemies, not the lion head). Knockback is pretty much the same as falco’s fsmash. Lloyd yells out ‘Beast’ as he uses the move. (12% uncharged, 23% fully charged)
^smash – Tiger Blade – Lloyd delivers a quick and powerful vertical sword swipe as he jumps upward, and another as he goes back to the ground. The first hit stuns the opponent, while the second has decent upwards knockback (not enough to KO well). Lloyd yells out ‘tiger blade’ as he uses this move. (6, 8% uncharged, 10, 12% fully charged)
vsmash – The prototypical vsmash for swordsmen in brawl, a powerful sword swing on both sides of the ground. However, since Lloyd has 2 swords as opposed to one, he swipes both sides as the same time! The knockback is about equal to that of link’s vsmash. (12% uncharged. 24% fully charged)
nair – Tempest: Lloyd spins in the air quickly (kind of like wolf) while holding his swords in front of him. (6%)
fair – Lloyd delivers a swift horizontal sword swing in front of him. It has decent forward knockback. (7%)
bair – Lloyd kicks behind him with one leg. A weak sex kick (5%)
uair – Lloyd swings one of his swords vertically, reaching slightly above him while also moving a tiny bit upwards. Good upward knockback. (7%)
dair – Lloyd swings one sword vertically, reaching slightly below him. This can be a spike, with the sweet spot being the middle of his blade. (5% un-sweet spotted, 8% sweet spotted)
grab: A normal grab
grab attack: Lloyd hits the opponent with the handle of one of his swords (1-2%)
fthrow: Lloyd punches the opponent in the gut, sending them forward. Decent knockback (6-7%)
bthrow: Lloyd flips onto his back & flings the opponent backwards before quickly getting up (think Ryu & Ken from street fighter). Knockback isn’t that good. (8%)
uthrow: Lloyd simply tosses his opponent above him at a slight forward angle. Little knockback. (5-6%)
dthrow: Lloyd tosses his opponent to the ground and quickly follows them to hit them in the stomach with his elbow. Slightly better upward knockback than his uthrow. (7%)
B: Demon Fang/Fierce Demon Fang – Lloyd swings his sword diagonally, creating a shockwave that moves along the ground and goes about as far as link’s boomerang (unless it hits a wall, in which case it will disappear). He yells out ‘Demon Fang’ as he does this. If the button is held down, Lloyd will instead slam his sword vertically in front of him, hitting the ground. Multiple shockwaves are created by this, but they only hit an opponent who is hit by Lloyd’s sword. Multiple hits are scored, with the last hit having great forward knockback. Lloyd yells out ‘Fierce Demon Fang’ as he uses this. Both attacks have a bit of lag, with fierce demon fang having more. (5% unheld, 2, 3, 2, 2, 5% held)
>B: Rising Falcon – Lloyd jumps fairly high into the air & slightly backwards. He remains there for a second, then shoots downwards diagonally with both swords held directly in front of him. When he reaches the height he was at when he first used the move, he will continue moving at the same speed straight forward. Any opponent he passes will be damaged & stunned for about a second. This attack can be used in the air, and has quite a bit of ending lag. Lloyd yells out ‘rising falcon’ as he attacks as well. (9-11%)
^B: Omega Tempest – Lloyd jumps diagonally and spins like he does while using his nair, only this time creating circular wind blades around himself to damage opponents more. After going the same distance as ganondorf’s up B, he will stop moving forward then move straight upwards a bit, the same distance sheik jumps up with her up B before she teleports. Lloyd, of course, yells out ‘omega tempest!’ as he uses this move. (8-9%)
vB: Raging Beast – Lloyd jumps up slightly as he does a 360 spin with his swords out, creating a circular shockwave that pulls in and damages opponents. This is followed by an extremely quick diagonal sword swing which creates a blue semi-transparent after image which looks like a snarling lion that is as tall as Lloyd himself (this is purely for effect). It deals quite a bit of damage, but typically sends the opponent sliding along the ground, making it a tough move to KO with. It comes out pretty quickly, but has a lot of ending lag. Additionally, any projectiles that hit Lloyd up until he creates the lion head will instantly disappear. He will also yell out the name of the attack as he does it. (5%, 11)
FS: Falcon Crest –
http://www.youtube.com/watch?v=hVBwp-fcdWE – Lloyd creates a circle of bluish energy about half the size of FD under him as seen in the the vid, which radiates to trap and hits anyone unlucky enough to be caught in it multiple times. He holds his swords out in front of him while he does this, which fuse into the single purple sword seen in the vid (the eternal sword). He then jumps into the air, with any trapped opponents automatically flying up with him. He holds his sword above his head, which radiates with energy. Time then freezes for a second, while an image of Lloyd’s head shifts onto the screen and stays there for about a second like in the vid. He then slams his opponent(s) to the ground with his sword, creating another huge circle of energy to damage the opponent. The last hit has ungodly knockback, which is almost certain to KO the opponent. As he performs this move, he yells ‘I’ll show you… divine justice!!’ (3, 3, 3, 4, 3, 4, 3, 3, 4% first attack; 5, 4, 6, 5, 4, 6, 10% second attack – 70% total)
Idle stance – Lloyd rests one of his blades on his shoulder and looks at the screen for a second.
Roll dodge – Lloyd quickly jumps in the direction, quicker than anyone else can dodge, but it takes him a few extra frames to get back in position. Overall its about as fast as link’s.
Taunts
^taunt: Lloyd throws one of his swords up in the air and catches it quickly.
<>taunt: Lloyd holds his swords in front of him in and crosses them in an X shape.
vtaunt: Lloyd faces the screen and quickly puts his swords at his side, and says ‘all right!’, laughing a bit as he says it.
entrance: Lloyd jumps to his spot from the front of the screen while using ‘tempest’.
victory animations
1- Lloyd throws both his swords up into the air and says ‘Just as I expected’ while he catches each one & quickly puts it back in its sheath. He then stands there triumphantly.
2- Lloyd puts his hand over the exsphere on his hand, and it glows with bluish light as he whispers “I did it…” He continues to look down at the exsphere, which continues to glow.
3- Basically the same thing as the first one, but Lloyd says ‘You picked the wrong guy to mess with’ instead.
victory theme:
http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21
alt. costumes: Any part of Lloyd’s clothing that is red changes color – blue, green, yellow, tan, black. He also has 2 other costumes.
Nobleman –
http://www.creativeuncut.com/gallery-03/art/tos-lloyd-nobleman.jpg
Pirate –
http://www.creativeuncut.com/gallery-03/art/tos-lloyd-arrgh-me-hearties.jpg
icon: A white outline of an exsphere. Colette & Sheena have this one as well.
Wiimote sound – Lloyd says ‘demon fang!’
Kirby hat: Kirby gains lloyd’s hair.
Snake codec:
Snake – Otacon, who’s this kid with the two swords?
Otacon - That’s Lloyd, snake. He and his companions traveled the world, seeking a way to defeat the threat of the evil Desians.
Snake – Sounds like the plot of one of your anime shows…
Otacon – Maybe. Lloyd ends up making many rash decisions early on, but he later realizes this and repents for his mistakes. He is even called a gentle idealist sometime later.
Snake – A gentle idealist? He doesn’t seem gentle when he’s swinging those swords around like that.
Otacon - His fighting style, however, is still pretty aggressive, so I’d look out if I were you.
Snake – Got it.
Stage: Torent Forest ~ once again, no pic… just a vid:
http://www.youtube.com/watch?v=V9ylxzPPAkw
This is a fairly simplistic stage; being set in the middle of a clearing in the forest. The fighting platform is about the same size as FD, with the left side being a walk-off edge & the right side being a cliff. The seal of the king of the summon spirits, Origin, is visible in the direct background. Occasionally, yuan or kratos will appear in the background to observe the battle (they will be there for the whole match). Yuan stands near the seal, and Kratos will be crouched near the edge of the clearing, watching the battle intently. It is rare, but the two can appear at the same time.
Music:
End of a thought(plays in the above vid as well)
End of a thought version 2(remix)
Torrent Forest(could be remixed)
Full Force(dawn of the new world version)
Deepest Forest
Like a Glint of Light(The actual title of the song would be Like a Glint of Light/Won the Battle, as it would have about 20 seconds of
Won the Battle added onto the end.)
Tales of Symphonia Title/Credits ~ this consists of 4 different parts:
Title
Prologue
Harmony
Credit Roll(only the last minute or so would be used)
obviously, this song would be a bit longer than the typical brawl song lulz
SSE role/unlock: Lloyd himself is available from the start, as is Torrent Forest. In SSE, both Lloyd and Colette are first seen in the wilds, where they spot Galleom speeding across the desert in tank form. They attempt to follow it, but are ambushed by primids, who they manage to defeat. Afterwards, they are not seen again until the scene where lucas and the pokemon trainer spot charizard flying into a cave. They meet up with the two and join them in pursuing charizard. After they encounter and defeat wario, wario attempts to run, but Yggdrasil appears behind him and pounds the ground to create a huge explosion of blue energy that turns wario into a trophy. He then fights everyone. When Yggdrasil is defeated, he collapses and disappears in a flash of white light. Lloyd and Colette then simply follow the same path as Lucas and PT.
Boss:
Yggdrasil(grown form) – He pretty much teleports around the stage and uses various attacks and spells, all of which are listed here. His ‘normal’ attacks consist of white glowing energy waves that travel a short distance on the ground, but he will only use those if he happens to teleport right next to you or if your right by him after he uses another attack or spell. During this fight the song ‘It can Waver and Fight’, which plays on the Tower of Salvation, plays.
Attacks: Death Eater – Yggdrasil puts his hand on the ground and says ‘death eater!’, causing four concentrated light beams to rain down around you, followed by one in the middle. (16% per hit normal, 23% per hit intense)
Outrage – Yggdrasil floats for a second as he pounds the ground, creating a huge explosion of blue energy which takes up about a third of the stage. This move comes out quickly and has great knockback, but it can be avoided with a well-timed standing dodge. (25% normal, 35% intense)
Spells: Yggdrasil almost appears to write in the air with one hand while casting, also being surrounded by white glowing feathers for effect.
Holy Lance – Yggdrasil yells out ‘Holy Lance!’ as a large square of rainbow colored magic appears on the ground under you. 3 large swords of rainbow colored energy then shoot in diagonally from both sides, landing on the end of each side of the square. These cause good damage and stun. Then a large lance shoots into the middle of the square, destroying it and causing major damage and knockback. (swords 10% normal, 16% intense; lance 16% normal, 24% intense)
Thunder Arrow – Yggdrasil says ‘perish!’ as a large triangle of blue electricity appears under you. Blue lightning then strikes the triangle for a couple seconds, causing great damage. (22% normal, 30% intense)
Ray – Yggdrasil again yells out ‘perish!’ as a small circle of blue energy appears near you on the ground, as well as directly above that about 2/3rds of the way to the top of screen. The circle in the air will shoot out about 10 concentrated beams of blue light all around where the one on the ground is. Not much knockback. (16-18% per hit normal, 23-25% per hit intense)
Ground dasher – Yet again, Yggdrasil yells ‘perish!’ as a huge crack that takes up about a third of the screen appears on the ground. The ground then starts shaking for a few seconds, trapping anyone standing on the crack for great damage. (38% normal, 36% intense)
prism sword – Yggdrasil yells out ‘prism sword!’ as a huge circle of rainbow colored energy that takes up nearly half the screen appears by you. 6 large swords of energy rain down in that area, which cause good damage and stun. Then a HUGE sword of energy falls down into the middle of the circle, causing great damage and knockback to anyone standing in the circle. (swords 10% normal, 16% intense; huge sword 20% normal, 30% intense)
judgement – Yggdrasil yells out ‘judgement!’ as many concentrated beams of white light rain down from the sky. Little knockback is caused, but the damage can add up. (16% per hit normal, 24% per hit intense)
Assist trophies:
Raine Sage – Raine is primarily a user of support spells, but will also occasionally cast offensive spells. When casting, raine closes her eyes and holds her staff horizontally in front of her. The spells that she can use are listed her:
First Aid – Raine says ‘Help is on the way. First Aid!’ Whoever summoned her flashes green for a moment and has up to 50% damage healed.
Photon – Raine yells out ‘Light! Photon!’ A random enemy is suddenly engulfed in a large circle of yellow energy, which hits them twice before disappearing with a small explosion. The second hit has decent knockback, but not good enough to kill until 130%. (14% first hit, 16% second hit)
Sharpness – Raine says ‘I’ll help. Sharpness!’ Whoever summoned her briefly flashes red. For one minute, their attacks will do 2 to 3% more damage.
Healing Circle – Raine says ‘Help is on the way. Healing Circle!’ A circle of blue energy about the size of a battlefield platform appears under whoever summoned Raine, which stays there for about 5 seconds and heals 20% damage for any character standing on hit each second. Any person on their team in team battle can be healed by standing there as well.
Genis Sage – Genis is a user of offensive spells, some of which are more powerful than others. Therefore his attacks will be divided in 2 categories. When casting, he holds his kendama above him and moves it up and down
Normal spells:
Ice Tornado - Genis says ‘Cool off! Ice Tornado!’ An icy blue whirlwind appears around an opponent, which traps them and does good damage, hitting them up to a max 8 times. (8-9% per hit)
Grave - Genis yells out ‘Pancake time! Grave!’ A gray spike of rock shoots out from the ground near an opponent, which damages and stuns them, followed by 4 more spikes shooting out from each direction around the first one. Little knockback. (first hit does 12%, the others do 8-10%)
Eruption - Genis says ‘Burn! Eruption!’ A circle of orange lava about half the size of the main battlefield platform appears near an opponent, which shoots bursts of lava upwards 3 times to damage opponents Little knockback. (12-14% per hit)
Air Thrust – Genis yells out ‘Come get some! Air Thrust!’ Many small blades of wind suddenly surround a opponent and hit them up to a max 7 times. The last hit usually knocks them onto the ground. (7-9% per hit)
Thunder Blade – Genis says ‘Wanna Charge? Thunder Blade!’ A large blade of purple energy falls from the sky near an opponent, which damages anyone nearby and stuns them. Forming a circle of purple energy where it lands, purple electricity surges out from under it, hitting opponents 3 times and causing further damage. (14% initial hit, 8% per hit afterwards)
Aqua Laser - Genis yells out ‘Drown! Aqua Laser!’ Genis fires a fast moving laser of water at an opponent which can travel through any platform. It hits opponents a maximum of 4 times and causes decent knockback. (10% per hit)
‘Advanced’ spells:
Explosion - Genis says ‘Reduce These evil souls to ashes. Explosion!’ A small orange circle appears on the ground under an opponent. 2 seconds later a fireball flies down from the sky and hits that spot, causing a huge explosion that takes up about half of the main battlefield platform. Anyone who gets hit by it is probably going to be KOed. (50%)
Indignation - Genis says ‘I call upon thee in the land of the dead to unleash thy fury of thunder. Indignation!’ A circle of purple energy about a third of the size of FD appears on the ground, and is covered by a transparent dome a ways above it. 4 seconds later, a huge bolt of purple lightning strikes the circle, which causes an explosion of electricity and is almost certain to KO anyone within the dome. (50%)
Absolute - Genis says ‘May the merciless embrace of frost take thee. Absolute!’ A few shards of ice begin to congregate around an opponent, and within a second a small glacier about the size of Bowser appears next to them, which damages and stuns them. The glacier then shatters, causing more damage and good knockback. (20% first hit, 25% second hit)
Meteor Storm - Genis only has a 10% chance of using this attack. He says ‘Infinite Powers, grant me thy strength… Meteor Storm!’ TONS of orange meteors rain down on the field, causing great damage and good knockback to anyone they hit. However, they cannot go through platforms. Its like PK starstorm, only the meteors come down quicker. (25-30% per hit)
Items: Gels – a healing item that is a staple of the ‘Tales’ series. This item looks exactly how you would expect, like a pile of jell-o. The come in several different ‘flavors’:
Apple Gel: This red gel recovers up to 30% of a characters health.
Lemon Gel: This yellow gel recovers up to 60% health.
Orange Gel: This orange (O_o) gel recovers tech points in the game, so it has a slightly different use in smash. This powers up a characters moves by about 2% for 30 seconds.
Miracle Gel: This rare blue gel recovers up to 60% health AND powers up a characters moves.
Trophies: Lloyd Irving, Colette Brunel, Sheena Fujibayashi, Raine Sage, Genis Sage, Kratos Aurion, Zelos Wilder, Presea Combatir, Regal Bryant, Yuan, Mithos(boy form), Yggdrasill(grown form), exsphere, Tower of Salvation, Corrine, Emil Castagnier, Falcon Crest(FS), Judgement(FS), Summon Spirits(FS).
Stickers: Lloyd, Colette, Sheena, Raine, Genis, Zelos, Presea, Regal, Yuan (all have forms from the first and second Tales of Symphonia games), Kratos, Kratos(armored form), Mithos(boy form), Yggdrasill(grown form), Lloyd(pirate costume), Altessa, Kuchinawa, Seles, Noishe, Dirk, Remiel, Pronyma, Forcystus, Magnius, Kvar, Rodyle, Rodyle(monster form), Martel, Abyssion, Botta, exsphere, eternal sword, Volt, Undine, Corrine, Origin, Emil Castagnier, Marta Lualdi, Richter Abend, Tenebrae, Alice, Decus
Colette Brunel ~ the young angel from the world of sylvarant joins the brawl!
Power: 5/10 (her range more than makes up for it lol)
Height: 7/10 (she floats slightly above the ground like mewtwo)
Weight: 4/10
Walk speed: 2.5/10
Run speed: 6/10
Jump power: 8/10 (she has 3 jumps)
Drop speed: 4/10
Colette is able to glide using her angel wings, as well as float in the air for a short time like peach (keeping the same posture as if she were on the ground). Colette has one of the best recoveries in the game.
AA attack: Colette slashes vertically with one of her chakram, then slashes diagonally with the other one. It’s kind of slow for a neutral A move, & doesn’t cause much damage or knockback. (3, 4%)
Dash attack: Item thief – Colette dashes forward a bit, then trips onto the ground, damaging anyone she hits. Additionally, if the opponent she hits is carrying an item, Colette will automatically swipe it from them. She will yell out ‘Item thief’ if a nearby opponent is holding an item. (6-7%)
>tilt – Ray Satellite: Colette throws a chakram out in front of her, which travels about the same distance as toon link’s boomerang. Once it reaches its maximum distance, it will remain in the air and spin for a second before disappearing. It causes minor damage and stun to anyone it hits, and Colette suffers a bit of ending lag. She will usually yell ‘ray satellite!’ as she does this move. This move, as well as others that involve throwing chakram, does not cause either of the chakram Colette holds to actually move… lol. (5%)
^tilt – Colette slashes above her with one of her chakram. It causes decent knockback, but is a bit slow to start. (8-9%)
vtilt – Colette slashes at her opponent’s feet. May cause tripping. (6-7%)
fsmash – Grand Chariot: Colette flings two chakram in a crossing pattern in front of her. They directly contact each other when they travel about as far as the hitbox on snake’s ftilt reaches (lol), at which point lightning strikes the spot. Enemies who are near that spot take great damage and are knocked back quite a lot. However, it does much less damage and knockback to an opponent in Colette’s face. The chakram continue to fly the same distance that the one Colette uses for her ftilt does before disappearing, but cannot hit opponents. This move has a tiny bit of starting lag and a lot of ending lag, so it’s very punishable. Colette also yells ‘grant chariot!’ as she does this move. (10% up close uncharged, 16% up close fully charged; 19% uncharged, 28% fully charged)
^smash – Pow Hammer: Colette tosses a red hammer up into the air, which then falls down in front of her and will damage and briefly stun any opponent that it hits. This is a fairly weak smash attack. Occasionally, however, Colette will throw a green hammer, which has a 50% chance of making a flower grow on the opponent’s head. Colette, of course, yells ‘pow hammer’ as she does this move. (11% uncharged, 20% fully charged)
vsmash – Ring Whirlwind: Colette holds her arms out and spins around in place quickly, trapping and damaging enemies with her held chakram. The knockback is almost as good as ROB’s vsmash. Colette yells out the attack name as she uses it. (16-17% uncharged, 25% fully charged)
nair – Colette holds one of her chakram in front of her and spins twice to hit opponents. Barely causes any knockback. (6%)
fair – Colette slashes vertically in front of her. Decent knockback. (7%)
bair – Colette kicks behind her with both of her feet. A sex kick similar to snake’s, but nowhere near as strong. Decent knockback. (7-8%)
uair – Colette quickly slashes above her with one of her chakram. Low knockback. (7%)
dair – Colette briefly floats on her back & flaps her wings powerfully to knock the opponent downwards. This will always meteor smash the opponent, but has a bit of starting lag like ROB’s dair. (8%)
grab: a normal grab
grab attack: Colette smacks the opponent with her elbow (1-2%)
fthrow: Colette flips the opponent onto the ground in front of her and sends them flying. Its similar to snake’s (7%)
bthrow: Colette tosses the opponent behind her and sends them back by flapping her wings powerfully. (8%)
uthrow: Colette simply throws her opponent up in the air. Pretty good knockback. Can kill at high percentages. (7%)
dthrow: Colette lifts the opponent over her head (with ONE hand O_o) and throws them to the ground to ultimately cause decent upwards knockback (not enough to KO). She says ‘sorry!’ as she tosses them down.
B: Para Ball – Colette tosses 2 spiked balls out in front of her, which bounce along the ground; ultimately traveling the same distance IC’s mini glacier move does. When one of them hits an opponent, it damages them and causes stun, and then zaps them with purple lightning to add additional damage and stun them for a second. Colette suffers a bit of starting lag upon using the move, and must wait a few seconds between uses, preventing it from being spammed. Colette yells out ‘para ball!’ as she uses the move. (ball does 4%, lightning does 3)
>B: Ray Thrust/Triple Ray Thrust – Colette throws a chakram out in front of her, which travels about the distance of samus’ >B before disappearing. This move is also similar to samus’ >B in that performing it with a smash changes the move. If used as a smash, Colette will throw 3 chakram at the same time. The 2 additional chakram will disappear after going about 2/3rds the distance that the initial one goes. Like Colette’s ftilt, opponents will suffer a bit of damage and be stunned if the attack hits. Colette suffers a bit of ending lag after using the attack, but not as much as after her ftilt. When used without a smash, the single chakram can be thrown at an angle and even bounced off the ground like ROB’s laser. She yells out ‘ray thrust!’ when used normally, and ‘triple ray thrust!’ when used as a smash. (5-6% per hit)
^B: Angel’s Wings - Colette becomes able to move freely in the air for a short time; nearly as long as ROB can with his ^B. Colette doesn’t flap her wings or anything while performing this move, she simply floats in whichever direction is pressed. This move causes no damage.
vB: Angel Feathers – Colette begins an incantation, closing her eyes and repeatedly signing a ‘cross’ in front of her as a small circle of white light appears on the ground under her and glowing white feathers surround her for effect. This is a chargeable projectile, with the damage amount, knockback & speed of the attack depending on how long it’s charged. When the attack is actually used, Colette quickly raises one arm in the air as she briefly radiates with white light and fires 3 pink rings of energy from her wings which travel about the distance of a fully charged aura sphere. At full power, the attack causes great damage and decent knockback, and travels as fast as a ROB laser. When Colette starts the incantation without having any initial charge on the attack, she will say ‘holy wings… I beg of you to reveal thy glory…’ The attack will be fully charged once she finishes saying this. Also, she will yell out ‘angel feathers!’ when the move is unleashed. (3-4% per hit uncharged, 6-8% per hit fully charged)
FS: Judgement/ Holy Judgement –
http://www.youtube.com/watch?v=3nEjTJ2VQ4w Colette begins an incantation, using the same stance as her vB. She says ‘Oh holy one, cast thy purifying light upon this corrupt soul. Light of judgement… Judgement!’ When she finishes saying this, she raises one of her arms in the air as many concentrated beams of light rain down from the sky, which do between 20 & 25% damage with no knockback. They are able to pass through any platform as well. There is also a small chance that she will ‘mess up’, causing her to accidentally use a different attack. You can tell when she’s going to do this because she says a different incantation: ‘Thy thankful servant, ask us for thy blessing. Honor us with the special… uh… whoops! Heh, I messed up! Hehe… wha?’ When she says ‘uh…’ she raises an arm in the air as if she is about to unleash the attack, but it doesn’t happen immediately. She stays in that pose for a second, as a image of Colette’s head (with her tongue sticking out) shifts onto the screen and stays there for a couple seconds. When Colette says ‘wha?’, a circle of white light about half the size of FD appears around her, with a triangle pattern forming on the ground directly under her. The circle then retracts, disappearing under Colette for a second as she radiates with white light, and then flies back out over the entire stage. Once it gets past its initial length, the light turns pink and becomes a bit feathery. In addition, the same concentrated light beams that make up the regular FS will rain down at this point. The additional effect this special FS causes is to increase the attack power and defense of Colette and anyone on her team in team battle for about a minute. Basically, their attacks would do 2 to 3% more damage, and they would get a slight increase in weight (it doesn’t effect their recovery or anything else).
Idle stance – She quickly tosses one of her chakram into the air twice & quickly catches it.
Roll dodge – she floats across the back of the stage. Her dodge is about as fast as zelda’s, but covers a tiny bit more ground.
Taunts
^taunt: Colette looks at the screen and cutely waves her finger at it (think classic sonic). She says ‘good job everyone!’ as she does this.
<>taunt: Colette faces the screen and closes her eyes, then quickly flaps her wings a couple times.
vtaunt: Colette puts her hands together, almost as if she were praying, and says her most repeated phrase from Tales of Symphonia, ‘I’m sorry…’
entrance: Colette flies in from the front of the screen and, trips & falls on her *** as she attempts to land (she will also say ‘whoops’ as she does this). She quickly recovers & gets up as the battle starts.
victory animations
1- Colette puts her hands over her mouth and laughs softly. She then says ‘pretty good, right?’ as she takes her hands off her mouth and poses as if she is about to fire an arrow at the screen. All this is done while she is floating a couple feet in the air.
2- Basically the same as the first one, but Colette says ‘that was easy!’ instead.
3- Colette is actually on the ground this time, as she throws a chakram high up into the air. She spins and catches it on her arm. She says ‘there!’ as she throws it into the air, followed by a soft laugh as she catches it and spins it on her arm. However, there is a chance that she will fail to catch it. If this is the case, she will say ‘whoops’ as the chakram falls to the ground. She will awkwardly look at the chakram for a second before softly laughing.
victory theme:
http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21
alt. costumes: Any part of Colette’s clothing that is white will change to the alt. color: red, blue, green, light blue, pink. She also has 2 other costumes –
Fair Lady –
http://www.creativeuncut.com/gallery-03/art/tos-colette-fair-lady.jpg
Maid –
http://www.creativeuncut.com/gallery-03/art/tos-colette-maid.jpg
wiimote sound – Colette says ‘sorry!’
Kirby hat: Kirby gains Colette’s yellow hair, although shorter of course.
Snake codec:
Snake – Mei ling, this girl seems a bit out of place… and what’s with the angel wings?
Mei ling – You must be fighting Colette then. Believe it or not, she actually is an angel.
Snake – You’re kidding, right?
Mei ling – Unfortunately, I’m not. Her strength and senses are far beyond those of a normal human, so I’d watch yourself if I were you.
Snake – She seems way too kind and cheerful to be on the battlefield… I should be able to take advantage of that.
Mei ling – Her kindness also causes her to keep things to herself, to avoid worrying her friends. Even when she’s in pain, she never lets it bother her. Colette always manages to find strength through weakness.
Snake – I see… so I guess we have more in common then I… she just tripped.
Mei ling – yeah, she’ll do that.
Stage: tower of salvation – guess what… yep there are no pics once again (all the sites have the same ones lol). Here’s a vid (Beware of spoilers):
http://www.youtube.com/watch?v=Jknbbv-_r7s
You get a good view of what would be the fighting area at :32, and also during the battle featured in the vid. It would basically be final destination with more flair. There wouldn’t be those short walls around the stage like there are in this vid, just your average ledge, which would be the only change made to it. The pillars, the stairs and upper level, and the blue circle where the eternal sword would normally sit would all be intact, although none of the characters will be able to interact with them.
Music:
Beat the Angel
It can Waver and Fight
The Final Destination
The Law of Battle
Derris Kharlan (Appear)
Vs. Alice(from dawn of the new world)
Symphonia Medley – this consists of the themes of the 8 main party members from the game, each of which would play for about 30 seconds:
Regal’s Theme(dawn of the new world version)
Sheena’s Theme
Genis’ Theme
Presea’s Theme(this may need a bit of remixing, since it takes more than a minute to get to a stopping point)
Zelo’s Theme(dawn of the new world version)
Raine’s Theme(dawn of the new world version)
Colette’s Theme(dawn of the new world version)
Lloyd’s Theme
SSE role/unlock: Colette’s role in SSE is pretty much the same as Lloyd’s. She is unlocked when she joins your party, or when you have been all of the co-op event matches, or when 700 brawls have been played. In order to unlock the tower of salvation, you have to win 10 matches with her.
Assist trophies:
Regal Bryant & Presea Combatir – (both appear from the same trophy). Regal & Presea are different from most assist trophies, in that they can be hit by opponent’s attacks. They will either block the attack before delivering an instant counter attack, or will be stunned for a second and knocked back. Obviously, the two have very different methods of attack:
Regal Bryant – When he is summoned he says either ‘Let’s go!’ or ‘We have no choice but to fight!’ (he always speaks after Presea). Regal is about as fast as Mario, attacks exclusively with kicks, and has a second jump like Saki. If he is hit by an attack he will occasionally say ‘careless!’ as he reels from it. When he is finished, he will say either ‘It’s fate!’ or ‘Do not think ill of us. We had no choice.’ He also has a few special moves, all the names of which he yells out as he performs them:
Crescent Moon – Regal does a flip kick in the air that causes a crescent moon shape to appear where he kicked for a second. Good damage, low knockback. He can immediately follow this up with regular kicks. (15%)
Eagle Fall – Regal can only use this attack in midair. He flips once in the air and drops straight down, causing a small shockwave when he lands on his feet. Does good damage to anyone he hits. He can also use this right after using crescent moon. (18%)
Swallow dance – Regal jumps up into the air and delivers 3 powerful kicks. The last hit has decent knockback. (7-8% per hit)
Mirage – Basically, this is Regal’s version of a sidestep dodge. It does no damage.
Heaven’s Charge – This is similar to fox’s over B. Regal charges a short distance forward, causing decent damage and good knockback to anyone he hits. (12%)
Triple Kick – Regal uses 3 roundhouse kicks on the ground, each causing decent damage. The last hit has decent knockback. This attack can be used right after Crescent Moon as well. (7-8% per hit)
& Presea Combatir – When summoned, Presea will say either ‘50% output should be sufficient’ or ‘Begin…’ Presea runs about the same speed as Zelda, and attacks with slow but powerful swings from her axe. If hit by an attack she will sometimes yell ‘No!’ as she reels from it. When she is finished, she will say either ‘Let us go’ or ‘Do not bother us.’ She also has several special moves, all the names of which she yells out as she performs them:
Destruction – Presea jumps up and slams her axe on the ground on the ground, creating a shockwave of earth to damage enemies up to 5 times max. Little knockback. (10% axe hit, 4-6% per hit for shockwave)
Deadly destruction – This is the same as Destruction, only presea creates another shockwave when she pulls her axe out of the ground. The last hit of the second shockwave has decent knockback.
Rising Punishment – Presea spins around 4 times with her axe held out in front of her to greatly damage opponents. The last hit has good knockback. (9-10% per hit)
Dual infliction – Presea swings her axe vertically in a crescent moon shape twice, creating a crescent moon shape where she swings. She jumps into the air a bit as she delivers the second swing, which has decent knockback. (10% first hit, 12% second hit)
Endless infliction – This is a rather long lasting move. Presea starts out by using Dual Infliction, then she slams her axe down and quickly pulls it out to hit the foe twice more. She finally jumps into the air and delivers one final crescent moon swing which has decent knockback. (9%, 9%, 7%, 6%, 9%)
Mass Devastation – Presea jumps high into the air and slams on axe on the ground, creating a shockwave of earth. Similar to destruction, but it does more damage. (12% axe hit, 6-8% per hit for shockwave)
Eternal ****ation – This is basically a Destruction attack followed by a Mass Devastation. A highly damaging move.
Beast – Presea takes a second to get set, and then spins around twice with her axe held out. She hits opponents twice, with the second hit creating a semi-transparent lion head like what Lloyd produces using his ‘Beast’ move. That second hit also has great knockback. (10% first hit, 14% second hit)
Mithos(boy form) – Mithos immediately floats above where he is summoned with rainbow colored angel wings and uses one of 3 different moves:
Judgement – Mithos briefly begins casting a spell in the same manner as his counterpart Yggdrasil and says ‘Goodbye…’ He then yells ‘Judgement!’ … and you know whats coming. Many white beams of concentrated light rain down from the sky, which are able to go through any platform. (20-25% per hit)
Rejection – Mithos says ‘get away…’ as he radiates with white energy to hit nearby opponents multiple times. They can be hit up to 8 times, but this attack deals little knockback. (9-10% per hit)
Retribution – a circle of energy forms around Mithos, which moves in close to him and then quickly spreads out across the entire stage. When opponents are hit by it, random effects are inflicted on them, including sleep, dizziness, flower head, stopwatch effect or even reduced size. Opponents can even end up with 2 at the same time, such as dizziness and flower head or stopwatch effect and reduced size (really bad lol).
also, here's a link to Sheena, who I've done minor adjustments on since she's been seen last:
Click!