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Make Your Move 3.0-Starts Soon

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mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio

ZANT

The semi-main protaganist of LOZ : Twilight Princess, Zant was gifted with great powers from the dark lord, Ganondorf, when he was desperate in finding a way to create a kingdom of his own. He is responsible for cursing Princess Minda to her impish form and imprisoning her people, and when Link faces Zant, he is in for a challenge. Zant would let twilight reign on the SSB battlefield...

Symbol


Statistics (1-5)
Stength = 3 : Zant was a weird fighter in LOZ : TP. He was a spastic fighter, and struck quick and decently hard. His SSB fighting style will reflect that unpredictability.
Dodge = average dodging. He's an energetic dude.
Recovery = 3 : Zant is probably the first average person statistically I'm making, so his jumping will be average too.
Speed = 2 : Zant is quick moving, but he doesn't move on his feet very fast.
Initial Jump = 3 : average, like Kirby's
Secondary Jump = 3 : average again
Weight = 3 : average once more
Height = He is a large target, only slightly smaller than Ganondorf himself. And because of his average weight, this makes him an easy target.
Fall Speed = 2.5


Basic Attacks
Standard "A" = Zant simply swipes his arm up and cuts the foe slightly with his dagger, which is hanging out of his robe sleeve. 4%
Rapid Tap "A" = Zant can repeatedly do the quick stab technique with his daggers, much like Link used to do in SSB64. These moves are very quick and weak, and leaves a painfully long lag for Zant to deal with after he ends his energetic spurt of stabs. 2% each


Forward Tilt = Zant does a little skip-in-place and kicks his foe in the chest area. Imagine him trying to bust a Cheerleader kick and doing it aggressively. 8%
Up Tilt = Zant gets down on one knee and quickly does the "Flexing pose" where he cuts the opponent and knocks them up a little bit into the air. 10%
Down Tilt = Zant blows up a small shadow ball at his feet, giving decent damage and knockback to the foe in front of him. 10%


Smashes!
Forward/Back Smash = Takes a big buildup and swings both of his arms down, cutting and slamming on his foe with his daggers. Damage varies on the build up and location.
Up Smash = Zant crouches and when he releases the smash he stands up quickly with both arms raised and stabs his foes into the air with his daggers with a small bit of shadow left behind, giving him an explosion-like attack. 22%
Down Smash = Zant floats for a split second, does the splits himself, lowers himself to a foot above the ground and does a strong and speedy 180, damages all adjacent foes. His head is wide open for targeting, though. 18%


Aerial Attacks
Neutral Air = Zant backhands the foe in front of him. No dagger taken out, but does good knockback in return. 6%

Forward Air = Zant snaps his neck down and headbutts him enemy down! Good meteor smash with little time to take and good damage. 12%

Down Air = Doesn't stomp with his feet directly, but gives off a shadowy pulse from him legs and sends the foe downwards. 10%

Up Air = Zant takes a long, precise swing of his right arm and swipes any foe around him that is above his chest level. 8%

Back Air = He literally snaps his fingers and a blast of shadowy energy appears right behind him, causing good damage in midair. This takes some time though and leaves Zant vulnerable when he is snapping his fingers. 14%



Specials
Standard = Shadow Shot : When Link first Zant, all he does is hover in midair and shoot a massive amount of shadowy balls at him. A good standard move? I think so! Ha, well, put Fox's blaster in mind. Rapid fire without phasing the distant opponent. Now replace those long laser shot with decently sized shadow balls, but each one does 1% damage but DOES phase the opponent. Hm? An annoying attack for a psycho is quite fitting. The flipside? Extreme lag for Zant to start the attack and stop shooting shadow balls. He is completely vulnerable to attacks on all other sides of him. BUT, nevertheless, if you capture an opponent with just one of these things, you can shoot them mercilessly with an endless supply of shadow balls until they fall off the stage or they start getting knocked back too far. 1% per ball

Up B = Twilight Phase : Another boring phase attack, right? Nope. In LOZ, when you teleport twilight style, you are disinigrated into a thousand itty bitty pieces and go peacefully to your teleport spot. Well, Zant does this:
1.) He spins around invincibly and starts to disinigrate into those little pieces.
2.) As he spins, a twilight portal appears at the top of the stage above wherever he is standing, and his pieces ascend into them.
3.) As all of this is happening, you aim to where you want Zant to end up. And where you aim, he lands on the highest platform. He spins invincibly and spins once more for lag time. He is vulnerable for only a short time of the whole teleportation method.

Now here's the offense in all of this:
Zant's tiny little pieces do 1% damage on whoever touches them, and they are lined up like Pikachu's Thunder attack, from the top of the screen to where Zant originally was. So if you catch someone above you and time it right, you can get up to 25% damage! (If it was 1000%, it'd be kinda mean, don't you think?)

Here's the horrible weak point:
The Twilight teleport things that appear abovescreen CAN be damaged. When they hit 35%, they explode and Zant recollects as if his shield was broken. However, it's very hard to break these things on small stages since they're so high up. On spread out stages, or while facing vertical fighters (i.e. Pikachu's Thunder), you better watch how you use this move.

Side B = Psycho Spin - Zant sort of mocks Link by spinning blindly and charging in a single direction. He's armed on both hands with daggers, and does small, rapid touches of about 1-3% to whoever he catches in his cyclone. This attack is swift and strong, but gives him HUGE lag if he doesn't touch ANYTHING and isn't touched by someone.
ex. On a very long stage, Zant does Side B on Fox, who is about 20 ft. from him. Zant begins his move, which exerts him forward to Fox. Fox sidesteps and dodges this attack at JUST the right time. When he does this , Zant begisn to slow and becomes dazed from spinning so much, leaving him open for attack.
Basically, this attack is for when you're good at timing and/or aim or if you know that your opponent can't dodge it. Use it ecspecially when the foe is closeby. You can land up to 15% damage with good knockback while throwing Zant toward the foe! Good work.
And just to clarify, he does not get dizzy if he hits something/someone.

Down B = Twilight Summon - Zant teleports a random object/thing/enemy via Twilight Teleporter to right in front of him.

^ P.S. This is a poor picture of the twilight teleporter. If you look closely, you can see the itty bitty pieces floating up to it.

Here are a list of the objects he summons and what it does:
Boulder - Causes massive damage (20%)
Shadow creature = Repeatedly damages foe, up to 15%
Twilight Pillar = Knocks foe away from Zant and becoms object in stage.
Bomb = damages Zant and foe, 6%
Shadow of Zant = this is the rarest and most valuable. It follows Zant for 20 seconds and mimicks EVERY action that Zant does, but it follows him backwards. This stops any character from ambushing Zant from behind and the clone doesn't take damage, it simply dies after 10% damage.
Twilight Source of Light = the balls that Link had to heal the twilight people with: this is the worst object. It breaks Zant shield the next time he uses it.


Grabs & Throws
Zant has solid grab range, but he's not a powerful thrower. However, he has solid grapples. He rabs by mentally picking up the foe.

Grapples: Stabs them in the face with his dagger.

Forward Throw = Zant spins them around and chucks them away. Simple throw. 8%
Back Throw = Revolves the victim around Zant and throws them backwards without even looking back. Small shadow blast creates good knockback. 8%
Up Throw = Zant folds his arms over his chest, aims his victim above him, and slices in a full out "X" swipe and sends them flying into the air. Great knockback, weak attack. 7%
Down Throw = Zant pins the foe to the ground and rapidly fires shadow balls into them. After the attack, Zant retreats in a manually chosen direction, leaving the victim in a lagging stand up position. This is a good way to throw opponents off guard. 6-9%, depending on length of throw without struggle.


Final Smash
Twilight Kingdom Come

Zant centers himself to the screen and reveals his creepy scarecrow head, then begins to laugh insanely. When the attack begins, three shadow beams come from offscreen, go through Zant, and go off screen in the opposite direction and do massive damage to whoever intervenes with the attack. The attack is easy to dodge, since you can see where the beams will be coming from. But this attack is so powerful that it can KO an average-weighted person at 40% or higher. The downside is that Zant is vulnerable to attack (but is not interupted) when he goes to the center of the stage. There is also great lag afterwards, as he needs time to cool down and re-equip his head with his trusty helmet.


Taunts
1: He swipes his daggers and poses like he's Chuck Norris.
2: Laughs INSANELY.
3: Dances around a bit and chuckles to himself.
4: Creates a shadow ball in his hand and crushes it entirely, showing off his pure power to the crowd.



Outfit Colors
Primary : Black robe, silver armor & helm, brown shoes, teal twilight markings
Red Team : Dark red robe, silver armor & helm, dark red shoes, bright red twilight markings
Blue Team : Navy blue robe, gray armor & helm, black shoes, white twilight markings
Green Team : Pine green robe, silver armor & helm, brown shoes, black twilight markings
Other #1 : Gray, no helmet, silver armor, black shoes, teal twilight markings
Other #2: Golden robe, silver armor & helm, gold shoes, black twilight markings


Zant can glide after his 2nd jump. It smooth but slow.


He enters the battle by quickly appearing through the twilight portal.


Solid Snake stuff

Otacon : Snake, have I got a mission for you.

Snake : What is it this time? Peter Pan? Oz? Pink Panther?

Otacon: Just listen.

(Sound of Zant's psycho laugh over a ruffled recording)

Snake : ...what was that?

Otacon: Go get him, Snake. He's Zant. Wears dark clothing and a strange helmet. He's the self proclaimed king of the Twilight World.

Snake : Twilight? What? King?

Otacon: Just go, Snake. I don't have anything other than that.

Snake : This oughta be a good one, shouldn't it?



MESSAGE WHEN UNLOCKED
The usurp king of twilight, Zant, has brought twilight to the battlefield!




STAGE: TWILIGHT BATTLEGROUNDS
In LOZ: TP, Zan't final fight with Link takes place is a basic rectangular battlefield surrounded by Twilight walls. The stage wouldn't be that simple, obviously, but the picture gives you an idea of what it would look like: stone ground, red twilit walls in background, behind walls is the Hyrule Castle which is embodied in Twilit shield.

LAYOUT



________|_______|________

__ = stone ground
| = Twilight pillars, both with platforms on the very top


MUSIC:
http://www.vgmusic.com/music/console/nintendo/wii/zants_themeseq.mid
 
Joined
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Warning! New Challenger Aproaching!!

MAGMAR!!!!!



STATS:

Power: 4.5/5
Weight: 4/5
Speed: 2/5
Attack Speed: 2/5
Recovery: 3.5/5
Jump: 2.5/5


Standard attacks:

a: right jab
a, a: right then left jab
a, a, a: right, left jab then a very short range blast of fire from magmar's mouth

tilt side a: a straight kick
tilt up a: slaps his tail upwards
down tilt a: sweeps tail on the ground in front of him

side smash: Fire Punch- do i really need to explain this?
Down smash Ember- magmar spews a short fireball like thing in front of him.
up smash: eruption, think squirtle's up smash except with flames, and only in front of him.

Air moves:

neutral air: emits flames from whole body, the whole body is the hitbox.
up air: blows flames out of his mouth same properties as g&w's if you are above the move it pushes you upward
down air: body slam- a stall-then-fall belly flop
foward air: a double fisted fire punch
back air: backward tail slap

B moves:

Neutral B: Fire Blast- self explanitory really, he blasts flames in front of him. Think flame thrower but more power full and the blast only last a second or two.

Side B: Flame Wheel- Magmar does a cartwheel while surrounded by flames. Travels the distance of diddy's side b

Down B: Magma shield- raises 2 coloumns of magma that harden almost imediately creatign shields on wither side of him (they each can take about 10% damage before being destroyed). They can stop any projectile, but they take a second or two to set up.

Up B: Fire spin- the longer you hold down b the larger the fire tornado gets, but you do still fall as you are charging. When you release the button the hot air from the flames shoots you up into the air making for a great recovery. The longer you hold it the higher you go.

Final Smash:
Magma Storm flames envelope the stage around magmar about half of his height on either side of him and off the screen vertically. Needles to say if you are directly above him when this is activated, you are dead.
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
hmm i wanna make another moveset i think i will make Vaati. I already have some good ideas for him...
 

Collective of Bears

King of Hug Style
Joined
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Messages
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Location
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NNID
Gark430
3DS FC
1805-3069-0371
huh... guys it says in red bold in the rules no more pokemon. I know that the rules are a wall of text that is intiminating to read but if it looks that long think how long it took to think of and write, it really dose not feel good when people clearly didn't read them.
You know that every time you post, I'm going to tell you to update, right?
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
Yes, this is a joke entry. But if you want to really grade it, have at it.


CHUCK NORRIS

FACT: In his early teens, Chuck Norris impregnegated every nun in a hidden sacreligious convent hidden within the Himayalan Mountains. 9 months later, all the nuns gave birth to the future 1972 Miami Dolphins team, the only NFL team to ever go undefeated in both the season and post-season.

(I really don't know if someone else did Chuck Norris. If someone did, tell me, so that I can apologize and do someone else :-P)

Symbol



Statistics (1-5)
Stength = 5.3 : Chuck overpowers all competitors.
Dodge = Chuck Norris does not dodge bullets. Bullets dodge Chuck Norris.
Recovery = 0 : Chuck Norris won't need to recover
Speed = 5 : Chuck Norris runs not at the speed of light, but at the speed of Norris.
Initial Jump = 5
Secondary Jump = 5
Weight = 4 : In order to keep a healthy body, Chuck Norris has a balanced diet. However, he is still near-impossible to move despite the fact that he is indeed lighter than Bowser.
Height = Link height
Fall Speed = He doesn't fall


Basic Attacks
Standard "A" = Chuck Norris punches the with his right fist
Double "A" = Chuck Norris then punches with his left fist.
Triple "A" = Chuck Norris then punches with the fist behind his beard

Forward Tilt = Chuck Norris flicks them lightly. Damage varies in how angry he is.
Up Tilt = Chuck Norris tickles them into the air
Down Tilt = Chuck Norris duck roll dodge into the foe, blowing them off their feet.


Smash!
Forward/Back Smash = Chuck Norris charges up and headbutts the foe. If the attack is successful, the target disappears forever. If it is unsuccessful, Chuck Norris drinks a tanket of ale to charge up for next time.
Up Smash = Chuck Norris shapes his beard into a great, unbreakable metal alloy and slams the opponent up into the air. Automatic star.
Down Smash = Chuck Norris compliments his opponent's shoes and they disappear.


Because Chuck Norris has no Aerial Attack (because he has no need to move at all, really), I've decided to give him "Target Attacks", where Chuck Norris can mentally control whoever is in the air and is within thirty feet of him. So basically, if you're fighting Chuck Norris, you want to stay on the ground. But if you're on the ground, you're also screwed. So just don't fight Chuck Norris.


Specials
Standard = Roundhouse kick to the face : This is basically torture in a small hitbox. Instead of instantly destroying his enemy, Chuck Norris shows no mercy in this attack and inflicts 300% damage without making the target flinch. Instead, he laughs as they run away to save themselves from his next attack.

Up B = The Atomic Bomb : Chuck Norris leaps up into the air for once, boards an airplane, and waits for thirty seconds. Out of nowhere, he comes down and creates an enormous nuclear explosion that decimates everything: the stage, the foes, the sky, everything. The only thing that remains is Chuck Norris posing for a photographer, who he roundhouse kicks after taking his picture.

Side B = Smile : Chuck Norris smiles and you win.

Down B = Transform! : Chuck Norris swallows an oncoming, random car and poops it out a transformer. The transformer then explodes from amazement. This attack does nothing except for make Chuck Norris look amazing.



Grabs & Throws
There are two different routes you can take when grabbing with Chuck Norris.

1.) When you grab, beat them with your facial hair. They will die, eventually.
2.) When you grab, let them go. They will commit suicide afterwards.

Either way, Chuck Norris will win.



Final Smash
Chuck Norrisaurus

Before its apparent suicide, the Chuck Norrisaurus Rex dominated the prehistoric era. But now, since Chuck Norris is around, he can transform into that. But don't worry, you don't need a Smash Ball for this. If Chuck Norris decides to do it, he does. It's not up to you. It never was.
But when Chuck Norris does this transformation, he gets to do one move. When he does the move, your Wii will shut down.


Taunts
1: A ninja pops out and Chuck Norris kills him. The ninja is then discarded. It can be used as a projectile.
2: Chuck Norris takes his shirt off. This will cause any man/woman/dog within 20 feet of the television to faint instantly.
3: He gets another Presidential award.
4: Does a roundhouse kick to the air, therefore stripping the stage of its background.



Outfit Colors
Chuck Norris is simply wearing his karate outfit.
Primary : White clothes, black belt
Red Team : Red clothes, black belt
Blue Team : Blue clothes, black belt
Green Team : Green clothes, black belt
Other #1 : Nothing, except for a small America-flag decorated thong. This will shut down your Wii the minute you go to this costume.
Other #2: His Texas Walker Ranger outfit.


Chuck Norris can do everything.


His entrance is simply appearing. There is no portal or explanation. He is just there.


Solid Snake stuff

Snake : Otacon, what is it now?

Otacon : Snake... I'm so sorry.

Snake : Sorry? Ha, you shouldn't be sorry, because I've taken care of every loon that you've thrown at me.

Otacon: Well, Snake, this new guy is no loon. He is dominant, and you cannot win.

Snake : What the...? Why the hell would you say that!?

Otacon: Chuck Norris.

Snake : I'm going to die, aren't I?



MESSAGE WHEN UNLOCKED
Chuck Norris.


HOW TO UNLOCK?
You can't unlock him, he will randomly join the fray when he feels like it.










WARNING
There is an automatic glitch the minute Chuck Norris joins.
The title screen or anything affiliated with the title will furthermore say:

Super Smash Bros.: Norris Style
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
Ok heeeeres Vaati!


Vaati is an evil sorcerer from the legend of zelda Series



___________________________________________
|____________Vaati's Special Moves_____________|
|_Standard Special Move_|_Dark Magic___________|
|___Side Special Move___|_Shocker_____________|
|____Up Special Move___|_Dark Teleport_________|
|___Down Special Move__|_Vaati Defense_________|
|_____Final Smash______|_Vaati's Wrath_________|

STATS (out of 5)
Height- 2.5
Weight- 2
Power- 3.5
Speed- 3
Jump-3

OTHER
Wall Jump- No
Call Cling- No
Glide- No
Crawl- No

COLORS

1. Default (purple)
2. Red (red team)
3. Blue (blue team)
4. Green (green team)
5. Red skin, black hair, a red and black uniform
6. Grey skin, black hair and uniform


STANDARD ATTACKS

A- Punch
AA- Another punch
AAA- Knee hit
tilt forward A- Kicks straight forward
tilt up A- Slam fist down vertically after punching up first
tilt down- punches while crouching
Dash A- grows bat-like wings flaps them once charging forward than the wings disappear

SMASHES

Forward smash- holds hand out in front of him and shocks anyone he touches
Up smash- Same thing only upward
Down smash- crouching down Vaati sweeps punches all the way around him with shocking fists.

AERIALS
Neutral- kicks
Forward-Does three punches forward one high one middle and one lower
Up- Does an uppercut punch
Down- Slams both hands downward at the same time
Back- Spins and punches behind him

GRABS
Attack when grabbed- Knee jabs the enemy
Forward - Throws them and really whips them out there using "the force" kind of thing
Back Throw- Throws and then kicks behind him
Up throw- Throws them up then jumps and kicks them up higher
Down throw- Throws up then jumps and kicks them downward

B SPECIALS

Neutral B- Dark Magic- Holds his hand out with purplish energy surrounding it. If he is close enough to touch anyone with his hand they turn to stone. They cannot move for 8 seconds. They can be attacked when stone but everything does less damage to them.

Forward B- Shocker- Shoots a sphere made of lightning out. If it hits the enemy it shockss them for 3 seconds. During this shocking period you have control of where they move. Tilt analog stick any direction you want the enemy to move. If you move them toward yourself and you hit vaati's hand (which is still out in front of him) vaati grabs the enemy. During that 3 second period Vaati is completely vulnerable tho. If Vaati gets hit during the 3 seconds the attack is over. Or he can end the attack at any time by pressing any button. The attacks damage is Ok. its a little lower than some attacks but the controlling thing helps make this a good attack.

Up B- Dark Teleport- Vaati fades into a blackish form then disappears. You control where he reappears with analog stick. He reappears in the same manner (he appears with the blackish fade). If you touch him when he reappears you get shocked. Ok damage.

Down B- Vaati Defense- Eight Eyeballs surround Vaati. Everytime Vaati is hit instead of Taking damage an eyball disappears. That means Vaati can be hit eight times without taking damage! Vaati can move around with the eyeballs around him. After all of the eyeballs have disappeared Vaati needs to wait awhile before he can use the attack again.

FINAL SMASH

Vaati's Wrath- Vaati transforms into his Vaati's Wrath transformation. Vaati flails his arms around everywhere. And his arms are very long everyone will probably get hurt. Also you can press either attack button to shoot electric projectiles. He shoots four at a time out of the four eyes in front of him. Sometimes Vaati stick his arms down into the ground next to him. They shoot straight up through the ground and they do massive damage to whoever they hit.

ENTRANCE
A black haze appears and out from it appears Vaati. (Like his up B)

TAUNTS
1. Gives an evil Laugh

2. Holds a ball of electric energy out in front of him.

3. Yells "I am the great Vaati!"

VICTORY POSES

1. Does a teleport up (Like his up B) and floats down slowly with arms crossed

2. Holds an electric ball of energy in his hand throws it up and catches it in the other hand.

3. Gives an evil laugh

KIRBY HAT

Kirby gains Vaati's hat hair and ears. They will all be the default purple color.
_____________________________________________________________________

SNAKE CODEC

Snake: Who is this guy Mei-Ling? He kind of freaks me out

Mei-Ling: This is Vaati, he is an evil sorcerer

Snake: Sorcerer huh, so he uses magic then?

Mei-Ling: Yes. He can shock you and even turn you to stone!

Snake: Stone! yikes...

Mei-Lng: Yikes is right! You better watch out snake!

Snake: Got it
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
This. Mantlecore, you and Commander Blitzkrieg make this thread awesome.
I always enjoy good feedback.

Hooray support! I always appreciate it, thank you.

But don't forget people like Mario and Sonic Guy and SirKibble. Those guys know what they're doing, too.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
I agree


so what does everyone think of vaati? good or not so good? Sorry if im being annoying... :-/ i just really like the feedback
Hrm, well, after reading most of it, I like it. Good details on the attacks and good way to leave open variance for the percentages.

Suggestions?
1.) Use color. It helps catch interest and people read your descriptions easily.
2.) Do a little more than just moves. Taunts, outfit colors, entrances, anything that makes your character unique/comical/interesting.


I really like the length of your data, though, it's nice and in the middle, not super long and boring and not super short and a waste of time.
Good work.
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio
but nonetheless its still pretty good. But you should have given him falcon kick to because of this: http://youtube.com/watch?v=iQz6vBv3JIM
ROFL

Holy crap that was beautiful!

Hahaha...

Yeah sorry, my Chuck Norris thing was kind of a joke, and I guess I did make it kinda disappointing... o well.

I would've made all of his moves roundhouse kicks but I've heard too many Chuck Norris jokes that simply make him more stunning that he already is.

i.e. Chuck Norrisaurus
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
I always enjoy good feedback.

Hooray support! I always appreciate it, thank you.

But don't forget people like Mario and Sonic Guy and SirKibble. Those guys know what they're doing, too.
Thank you.

On that note, I'm really enjoying your movesets. Keep it up! :)
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
Hrm, well, after reading most of it, I like it. Good details on the attacks and good way to leave open variance for the percentages.

Suggestions?
1.) Use color. It helps catch interest and people read your descriptions easily.
2.) Do a little more than just moves. Taunts, outfit colors, entrances, anything that makes your character unique/comical/interesting.


I really like the length of your data, though, it's nice and in the middle, not super long and boring and not super short and a waste of time.
Good work.
Thanks for all the tips! and for all the feedback! im goin out of town this weekend but when i get back im gonna add more to my movesets!
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Updated Yoshimitsu with Costumes as well as damage and knockback for all moves.

@ GCM: Gah! Well, I think you may need to close entries sometime soon here, because God knows how many we have.
 

Shök

Smash Champion
Joined
Jun 24, 2007
Messages
2,251
Nice creativity, guys!

The World ends With You characters should be included in this.

Neku
Shiki
Joshua
Beat
 

mantlecore77

Smash Journeyman
Joined
Jul 17, 2008
Messages
440
Location
Ohio

MALLOW

Mallow is a small boy who grew up with frogs, believing he was a frog. But then he grows up to learn something incredible! He is no frog, he is a Prince of the cloud race from Numbusland! And being a cloud, he has amazing weather-controlling attacks.
Whoa, man, yeah, he's a prince.
Mallow's moveset is hard to describe because of how detailed it is: if you watch this battle you can see him in battle himself: http://www.youtube.com/watch?v=dm1q8O1XHCE
Or here http://www.youtube.com/watch?v=ovCkVzOPiPw

But yeah just follow me closely.

Symbol


Statistics (1-5)
Stength = 1 : Mallow is one of the weakest physical fighters in the game, but some his "basic" moves involve controlling weather, which makes him formidable at points. But his physical strength is horrible.
Dodge = Mallow is average at dodging, because he's so small
Recovery = Unlike the videogame that Mallow appeared in (Super Mario RPG: Legend of the Seven Stars), Mallow is able to "puff up" like a cloud and float around. He looks just like Kirby but white with blue stripes shorts, and he has long skinny arms which makes him look funny 'cause he flaps with them. But he has good distance recovery with those jumps.
Speed = 2 : Mallow is not very fast but his attacks are average in quickness.
Initial Jump = 3 : average like Kirby's
Flying Jumps = He has 5 short-distanced extra jumps when he puffs up
Weight = 1.5 : one of the top 5 lightest characters in the game, ranking low with G&W, Jigglypuff, and Meta Knight(ish)
Height = He's exactly the same size as Kirby with longer limbs and such.
Fall Speed = 1 : The floatiest character around, considering he's a cloud. But he can fall fast very well, making his air time unpredictable.


Basic Attacks
Standard "A" = Extends him right arm and makes a small jab. 3%
Double "A" = Extends his left after his right and makes a more powerful punch. 4%
Triple "A" = After his two punches, he connects his hands together and brings them down on the enemy. This has good power and knockback. 7%
NOTE: Mallow's basic attacks are similar to Marth's. He has best hits when the foe is not RIGHT in front of him, but further. His arms extend twice his width in front of him.

Forward Tilt = Mallows whips out his Froggie Stick and smacks the foe. (Watch the first video vs. the psycho archer) Approx. 8%
Up Tilt = Mallow does a basic uppercut with his right arm. Seriously lacks power and knockback. 6%
Down Tilt = Mallow spins and kicks with his foot, which barely comes off his body. Hard to hit enemies with, but one of his better physical attacks. 7%


Smashes!
Forward/Back Smash = Mallow whips out his trust cymbols and squishes his close-by foe between them! 17%
Up Smash = Mallow "flies out of his pants" and headbutts anyone above him. good range, bad power. 16%
Down Smash = Mallow collects his arms together but they grow HUGE, like he's wearing his Sticky Hands weapon and flips the crap out of the enemy. Good range, good knockback, probably his best physical attack without the use of a weapon. 18%


Aerial Attacks
Neutral Air = Mallow extends his arms and spins, but slightly tilts downward, giving him a bigger hitbox. 5%

Forward Air = Mallow headbutts, sending the foe flying away from him! He does slightly fly out of his pants once more. 13%

Down Air = Mallow does the whole sticking arms together and makes his hands huge again, and does a frontflip, hitting anyone that's around him. This is a good area clearing attack and does good damage to whoever is below him. 15%

Up Air = Mallow punches up with good range once more. 9%

Back Air = Mallow "gets on his front" in midair and kicks back with both of his legs, spinning in the meanwhile. 11%


Specials
Standard = Snowman : Mallow starts charging up by trembling and looking towards the sky. When the charging begins, a small cloud forms over the spot in front of mallow and it begins to snow! Yay! But after a short time, the snow begins to build up into a snowman.
Here's the deal.
Mallow's snowball builds up at about the speed of Lucario's aura sphere, and it has 5 stages of build up... At any point of which Mallows releases the B button or he is interupted, the snow will release 5 levels of energy...
Barely charged: The snow releases a small "puff" and it melts, dealing about 2% to anyone near the snowpile.
Slightly charged: The small snowball rolls away from Mallow, doing about 5% or less damage to whatever it hits. If it hits nothing, it goes off the stage.
Decently charged: The snow ball is around the size of Mallow and does what the Slightly charged ball does, roll until it hits something or flies off. It does about 10% damage, though, and does slight knockback.
Charged: The snowball, about the height of Fox now, bounces across the stage, doing serious damage and good knockback. Depending on how it hits the target, the damage varies from 8-18%

Fully Charged: The snow ball stacks up quickly and a snowman pops up! This Snowman rolls back and forth on the stage, similar to the Red Shell, and does serious damage to anyone BUT Mallow! Almost 20% each time!
Pros and Cons?
Pros
1.) This attack can totally decimate/beat up on an enemy for a long time.
2.) With the snowman, Mallow can chill and recover to plan his next attack, or even start to build up another snowman!
3.) With proper timing, he could crush them into the ground with the bounding snow ball.

Cons
1.) Once he starts to charge, Mallow cannot move. You can cancel the attack but it creates lag and is almost useless unless you make at least the bounding ball.
2.) Mallow is wide open for attack while charging, and since he is a very light target, its suicide with large percentages.
3.) If you miss with the snowball, Mallow suffers lag.
4.) The snowman will fly right off the edge if Mallow shoots it off while too close to an edge, making the whole attack useless.

Being a con-more-than-pro attack, it is unpredictable and risky to use. Masters of timing and prediction, however, can master this attack and dominate the stage.




Up B = Thunderbolt : This is similar to Pikachu's Thunder. When Mallow pops out of his pants, he silently summons two lightning bolts to strike two areas: the spot in front and behind him. This is a great area attack, but takes long to execute. Also, if an opponent is directly above you, it's useless. 14%

Side B = Gust: Mallow inhales swiftly and pushes mighty wind out of his mouth! This move is solely (spelling?) for pushing foes off the stage. And it takes no charging, which is nice. But you can only get the strongest push when you don't use this move for a while. It's similar to Wario Waft.
ex. Mallow uses Gust and pushes Kirby very far. Kirby recovers and charges Mallow within 3 seconds. Mallow tries to Gust again, but only gives out a weak puff.
It takes about 30 seconds for Mallow to get the full blow in his lungs.
Trick!
If Mallow saves this attack for 2 whole minutes, he unleashes a complete tornado that almost definately wipes an opponent off the stage and into KO! This being said, the opponent has to be either. It also has great lag, so if Mallow misses the foes in front of him, he's wide open for attack.
A.) Light
B.) Midweight with 30% damage
C.) Heavy with 70% damage


Down B = Let it rain! : I like to categorize this move as completely unique. Here goes. As long as you hold Down B, Mallow is out of his pants and calling down buckets of rain! Many things happen during this attack.
1.) Because Mallow is a cloud, he absorbs the rain as if it was healing him, 2% per second.
2.) Random lightning bolts with come down and strike random spots. If anyone, including Mallow, interfere with these strikes, its light thunder damage with great knockback! These bolts can even strike offstage, which could interfere with recovery.
3.) Frequently, fog will collect around Mallow or random areas of the stage, making him completely invisible. He can barely move around as it is and he can't jump, but if he does move, a foe could get lost within the fog.

Before you think that this move is too overpowering and cheap, think of this.
It takes Mallow forever long before and after he executes the attack to prepare, so unless he's isolated or has time, this move is uncommonly used.
Also, the lightning could strike Mallow, so his move could be a complete backfire if he's shocked in time.


Grabs & Throws
Mallow has solid grabbing range and little retraction. He extrends his arms and grabs them, that's it.

Grapples: Mallow headbutts very weakly.

Up Throw: Mallow twirls and whips the enemy up into the air with one arm.
Down Throw: Mallow pulls the enemy over his head and chucks them into the ground.
Forward Throw: Mallow spins and throws them forward. He follows this attack by zapping them with a short lightning bolt. This is his most powerful throw.
Back Throw: Mallow flips the enemy over his head.


Final Smash
Star Crush

If any of you played SMRPG: LO7S, you should know Mallow's final special attack, where he calls upon the classic Mario star and it basically crushes foes with low HP. Apply that here. Mallows flies out of his pants again and a huge Mario Star flies down to the stage, randomly bounding and either A.) Crushing foes into the ground like DK's headbutt, or B.) sending opponent's flying. There is no damage at all, but if the star hits you at the wrong spot at the wrong time with high percentages, you will be FLYING away from it. Mallow is completely unharmed, and unlike most other attack I gave him, he does not suffer lag! Good move, I'd say.


Taunts
1: Cries like he did frequently in the game.
2: Jumps and gives the peace sign to the crowd, which is what he did when he won a battle in SMRPG: LO7S
3: Does a backflip, but lands on his face. Funny? No. Random taunt? Yes.
4: Does a 360 while he flies out of his pants again.


Outfit Colors
Primary : Pink hair, pink shoes, blue & white pants
Red Team : Red hair, red shoes, red pants
Blue Team :Sky blue hair, blue shoes, blue pants
Green Team : Neon green hair, green shoes, green pants
Other #1 : Prince crown, pink hair, purple shoes, royal blue pants
Other #2: Spiky mohawk (pink), black shoes, black pants


Mallow appears after a lightning bolt strikes the stage. He fades in when the lightning disappears.


Solid Snake stuff

Otacan: Take a look here, Snake. This is your next primary mission.

Snake : What the... who's this little fruit cake?

Otacon: that's Mallow, Prince of Nimbusland.

Snake : Ha ha ha ha! This just keeps getting better.

Otacon: Put two and two together, Snake. Yogurt looking? Nimbus? He's a cloud. He controls weather.

Snake : O really? That makes him twice as hard as I thought he was.

Otacon: Do we have shaky knees, now?

Snake : Something like that.

Otacon: Don't underestimate. Just do your job.



MESSAGE WHEN UNLOCKED
The timid Prince of Clouds, Mallow, has been unlocked!
 
Joined
Jun 26, 2007
Messages
1,403
Location
koopa cape located at the end of rainbow road
Introducing Chibi-Robo:




Statistics:
Size: 2/5
weight: 2.5/5
power: 2.75/5
jump: 3.5/5

Ground Moves:
a-combo: right jab, left jab, then a quick headbutt
a>: a straight kick to the side, not to strong
smash>: a double handed thrust while holding onto his plug for added damage (if the end of the plug connects there will be some electrical effect along with the damage of the attack)
a v: a quick split hitting both sides of the robo
smash v: lays on back and quickly spins with limbs and plug extended (the plug has a longer reach then the arms and legs)
a^: identical to mario's, a weak uppercut
smash^: again, the same as mario's, a headbutt sending your foe skyward. But robo holds the plug on top of his head while doing this and thus the is extra electrical damage
running a: does a baseball slide with his plug held in between his feet

Air attacks:
n-air: spins just like kirby, except with the addition of the plug
f-air: a karate stlye kick
b-air: does a double back kick ending up in the superman position
d-air: does a link style sword stab, except with his plug
u-air: same as d-air except pointing up

B-moves:

B "Robo Canon": In the game the robo gets an arm cannon almost identical to samus's, firing the same kind of things (balls of energy) so for this move the robo will have the arm cannon and fire the energy balls, but not be able to charge them. He will also fire them at the same rate as falcos laser gun.



B> "Plug-In": He will throw his plug in the direction he is faceing (which will cause some damage) then he will be pulled along and cause even more damage. this can be charged like luigis and pickchus/pichus headbutts.



^B"Propeller": sprouts the propeller from his head and shoots upward. Can then float slowly to the ground. (identical to peach's parasol move)



V B"Garbage": Pulls garbage out of his head and throws it at foes. The garbage could be scraps of paper, candy wrappers, cookie crumbs, or other boxes, even at times random items (Again very similar to peach's vegi throw move)


Final Smash: Plugs his cord into a generator and supercharges his battery, resulting in a massive explosion of energy discharge


Shield: the cup he uses as a shield in the game will appear

Taunts:
up taunt: takes out the toothbrush and quickly sweeps the ground in front of him
side taunt: tele pops outta no where and circles around him
down taunt: twirls around his electrical cord

color changes:
-ghost suit
-frog suit
-drake redcrest suit
-Tao (the dog) suit
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Updated Tira with Aerials and damage and knockback. I'll try to do both Yoshimitsu's and Tira's throws sometime tomorrow, Monday at the latest. And as always...

I WANT TEH FEEDBACKZ!
 

Evilgidgit

Smash Apprentice
Joined
Oct 10, 2007
Messages
166
Location
England
I think this contest is going a little zany. GCM is closing it soon (why?) and also why have Pokemon become banned?

Commander, please don't go crazy. :dizzy:
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
I think this contest is going a little zany. GCM is closing it soon (why?) and also why have Pokemon become banned?
He's closing it soon because there are so many entries, and he's got to catch up on rating them all. Besides, the contest has to end sometime.

And Pokemon are banned because we're really sick of seeing so many of them. Tons of Pokemon have been entered by now.
 

Moon/Sun

Smash Apprentice
Joined
Nov 23, 2007
Messages
123
Attention, I'm glad that my character submition made it (Duffman). However I will be deleting my account. Not because I don't like it here but because I'm changing my e-mail. I will return under the same name so I ask my created character not be taken off but credited to my new SWF account. Thanks.
 
D

Deleted member

Guest
Attention, I'm glad that my character submition made it (Duffman). However I will be deleting my account. Not because I don't like it here but because I'm changing my e-mail. I will return under the same name so I ask my created character not be taken off but credited to my new SWF account. Thanks.

You can just change your email under options.
 

half_silver28

Smash Ace
Joined
Apr 25, 2008
Messages
862
Location
MYM, Ohio
zomg O_o Sheena is liked XDDD thanks GCM!!! :)

And without further procrastination, here are Lloyd & Colette.


Lloyd Irving

Lloyd Irving ~ the young swordsman from tales of symphonia joins the brawl!

Power: 7/10
Height: 8/10
Weight: 6/10
Walk speed: 3.5/10
Run speed: 6.5/10
Jump power: 6/10
Drop speed: 7/10
Lloyd is able to wall jump

AAA attack: Lloyd attacks wildly with 3 vertical sword swipes using one of his swords, moving forward slightly w/ each one. (4, 3, 4%)

Dash attack: Lloyd quickly thrusts his swords in front of him as he runs. It has decent forward knockback, but quite a bit of ending lag. (9%)

>tilt – Sonic Thrust: Lloyd moves forward a bit as he stabs horizontally with his sword. Little knockback. Lloyd will also usually yell out ‘sonic thrust!’ as he attacks. (7%)
^tilt – Lloyd quickly swings his sword above his head. It has semi-decent knockback, but not enough to KO. (8%)
vtilt – Lloyd kicks at his opponent’s feet. About as fast as zelda’s vtilt, but without the tripping effect. Little knockback. (5-6%)
fsmash – Beast: Lloyd delivers a swift diagonal sword swing that creates a blue semi-transparent lion head that is about as big as Lloyd himself (the sword swing is what damages enemies, not the lion head). Knockback is pretty much the same as falco’s fsmash. Lloyd yells out ‘Beast’ as he uses the move. (12% uncharged, 23% fully charged)
^smash – Tiger Blade – Lloyd delivers a quick and powerful vertical sword swipe as he jumps upward, and another as he goes back to the ground. The first hit stuns the opponent, while the second has decent upwards knockback (not enough to KO well). Lloyd yells out ‘tiger blade’ as he uses this move. (6, 8% uncharged, 10, 12% fully charged)
vsmash – The prototypical vsmash for swordsmen in brawl, a powerful sword swing on both sides of the ground. However, since Lloyd has 2 swords as opposed to one, he swipes both sides as the same time! The knockback is about equal to that of link’s vsmash. (12% uncharged. 24% fully charged)

nair – Tempest: Lloyd spins in the air quickly (kind of like wolf) while holding his swords in front of him. (6%)
fair – Lloyd delivers a swift horizontal sword swing in front of him. It has decent forward knockback. (7%)
bair – Lloyd kicks behind him with one leg. A weak sex kick (5%)
uair – Lloyd swings one of his swords vertically, reaching slightly above him while also moving a tiny bit upwards. Good upward knockback. (7%)
dair – Lloyd swings one sword vertically, reaching slightly below him. This can be a spike, with the sweet spot being the middle of his blade. (5% un-sweet spotted, 8% sweet spotted)

grab: A normal grab
grab attack: Lloyd hits the opponent with the handle of one of his swords (1-2%)
fthrow: Lloyd punches the opponent in the gut, sending them forward. Decent knockback (6-7%)
bthrow: Lloyd flips onto his back & flings the opponent backwards before quickly getting up (think Ryu & Ken from street fighter). Knockback isn’t that good. (8%)
uthrow: Lloyd simply tosses his opponent above him at a slight forward angle. Little knockback. (5-6%)
dthrow: Lloyd tosses his opponent to the ground and quickly follows them to hit them in the stomach with his elbow. Slightly better upward knockback than his uthrow. (7%)

B: Demon Fang/Fierce Demon Fang – Lloyd swings his sword diagonally, creating a shockwave that moves along the ground and goes about as far as link’s boomerang (unless it hits a wall, in which case it will disappear). He yells out ‘Demon Fang’ as he does this. If the button is held down, Lloyd will instead slam his sword vertically in front of him, hitting the ground. Multiple shockwaves are created by this, but they only hit an opponent who is hit by Lloyd’s sword. Multiple hits are scored, with the last hit having great forward knockback. Lloyd yells out ‘Fierce Demon Fang’ as he uses this. Both attacks have a bit of lag, with fierce demon fang having more. (5% unheld, 2, 3, 2, 2, 5% held)
>B: Rising Falcon – Lloyd jumps fairly high into the air & slightly backwards. He remains there for a second, then shoots downwards diagonally with both swords held directly in front of him. When he reaches the height he was at when he first used the move, he will continue moving at the same speed straight forward. Any opponent he passes will be damaged & stunned for about a second. This attack can be used in the air, and has quite a bit of ending lag. Lloyd yells out ‘rising falcon’ as he attacks as well. (9-11%)
^B: Omega Tempest – Lloyd jumps diagonally and spins like he does while using his nair, only this time creating circular wind blades around himself to damage opponents more. After going the same distance as ganondorf’s up B, he will stop moving forward then move straight upwards a bit, the same distance sheik jumps up with her up B before she teleports. Lloyd, of course, yells out ‘omega tempest!’ as he uses this move. (8-9%)
vB: Raging Beast – Lloyd jumps up slightly as he does a 360 spin with his swords out, creating a circular shockwave that pulls in and damages opponents. This is followed by an extremely quick diagonal sword swing which creates a blue semi-transparent after image which looks like a snarling lion that is as tall as Lloyd himself (this is purely for effect). It deals quite a bit of damage, but typically sends the opponent sliding along the ground, making it a tough move to KO with. It comes out pretty quickly, but has a lot of ending lag. Additionally, any projectiles that hit Lloyd up until he creates the lion head will instantly disappear. He will also yell out the name of the attack as he does it. (5%, 11)

FS: Falcon Crest – http://www.youtube.com/watch?v=hVBwp-fcdWE – Lloyd creates a circle of bluish energy about half the size of FD under him as seen in the the vid, which radiates to trap and hits anyone unlucky enough to be caught in it multiple times. He holds his swords out in front of him while he does this, which fuse into the single purple sword seen in the vid (the eternal sword). He then jumps into the air, with any trapped opponents automatically flying up with him. He holds his sword above his head, which radiates with energy. Time then freezes for a second, while an image of Lloyd’s head shifts onto the screen and stays there for about a second like in the vid. He then slams his opponent(s) to the ground with his sword, creating another huge circle of energy to damage the opponent. The last hit has ungodly knockback, which is almost certain to KO the opponent. As he performs this move, he yells ‘I’ll show you… divine justice!!’ (3, 3, 3, 4, 3, 4, 3, 3, 4% first attack; 5, 4, 6, 5, 4, 6, 10% second attack – 70% total)

Idle stance – Lloyd rests one of his blades on his shoulder and looks at the screen for a second.
Roll dodge – Lloyd quickly jumps in the direction, quicker than anyone else can dodge, but it takes him a few extra frames to get back in position. Overall its about as fast as link’s.

Taunts
^taunt: Lloyd throws one of his swords up in the air and catches it quickly.
<>taunt: Lloyd holds his swords in front of him in and crosses them in an X shape.
vtaunt: Lloyd faces the screen and quickly puts his swords at his side, and says ‘all right!’, laughing a bit as he says it.

entrance: Lloyd jumps to his spot from the front of the screen while using ‘tempest’.
victory animations
1- Lloyd throws both his swords up into the air and says ‘Just as I expected’ while he catches each one & quickly puts it back in its sheath. He then stands there triumphantly.
2- Lloyd puts his hand over the exsphere on his hand, and it glows with bluish light as he whispers “I did it…” He continues to look down at the exsphere, which continues to glow.
3- Basically the same thing as the first one, but Lloyd says ‘You picked the wrong guy to mess with’ instead.
victory theme: http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21

alt. costumes: Any part of Lloyd’s clothing that is red changes color – blue, green, yellow, tan, black. He also has 2 other costumes.
Nobleman – http://www.creativeuncut.com/gallery-03/art/tos-lloyd-nobleman.jpg
Pirate – http://www.creativeuncut.com/gallery-03/art/tos-lloyd-arrgh-me-hearties.jpg

icon: A white outline of an exsphere. Colette & Sheena have this one as well.

Wiimote sound – Lloyd says ‘demon fang!’

Kirby hat: Kirby gains lloyd’s hair.

Snake codec:
Snake – Otacon, who’s this kid with the two swords?
Otacon - That’s Lloyd, snake. He and his companions traveled the world, seeking a way to defeat the threat of the evil Desians.
Snake – Sounds like the plot of one of your anime shows…
Otacon – Maybe. Lloyd ends up making many rash decisions early on, but he later realizes this and repents for his mistakes. He is even called a gentle idealist sometime later.
Snake – A gentle idealist? He doesn’t seem gentle when he’s swinging those swords around like that.
Otacon - His fighting style, however, is still pretty aggressive, so I’d look out if I were you.
Snake – Got it.


Stage: Torent Forest ~ once again, no pic… just a vid: http://www.youtube.com/watch?v=V9ylxzPPAkw
This is a fairly simplistic stage; being set in the middle of a clearing in the forest. The fighting platform is about the same size as FD, with the left side being a walk-off edge & the right side being a cliff. The seal of the king of the summon spirits, Origin, is visible in the direct background. Occasionally, yuan or kratos will appear in the background to observe the battle (they will be there for the whole match). Yuan stands near the seal, and Kratos will be crouched near the edge of the clearing, watching the battle intently. It is rare, but the two can appear at the same time.

Music:
End of a thought(plays in the above vid as well)
End of a thought version 2(remix)
Torrent Forest(could be remixed)
Full Force(dawn of the new world version)
Deepest Forest
Like a Glint of Light(The actual title of the song would be Like a Glint of Light/Won the Battle, as it would have about 20 seconds of Won the Battle added onto the end.)
Tales of Symphonia Title/Credits ~ this consists of 4 different parts:
Title
Prologue
Harmony
Credit Roll(only the last minute or so would be used)
obviously, this song would be a bit longer than the typical brawl song lulz

SSE role/unlock: Lloyd himself is available from the start, as is Torrent Forest. In SSE, both Lloyd and Colette are first seen in the wilds, where they spot Galleom speeding across the desert in tank form. They attempt to follow it, but are ambushed by primids, who they manage to defeat. Afterwards, they are not seen again until the scene where lucas and the pokemon trainer spot charizard flying into a cave. They meet up with the two and join them in pursuing charizard. After they encounter and defeat wario, wario attempts to run, but Yggdrasil appears behind him and pounds the ground to create a huge explosion of blue energy that turns wario into a trophy. He then fights everyone. When Yggdrasil is defeated, he collapses and disappears in a flash of white light. Lloyd and Colette then simply follow the same path as Lucas and PT.

Boss:


Yggdrasil(grown form) – He pretty much teleports around the stage and uses various attacks and spells, all of which are listed here. His ‘normal’ attacks consist of white glowing energy waves that travel a short distance on the ground, but he will only use those if he happens to teleport right next to you or if your right by him after he uses another attack or spell. During this fight the song ‘It can Waver and Fight’, which plays on the Tower of Salvation, plays.

Attacks: Death Eater – Yggdrasil puts his hand on the ground and says ‘death eater!’, causing four concentrated light beams to rain down around you, followed by one in the middle. (16% per hit normal, 23% per hit intense)
Outrage – Yggdrasil floats for a second as he pounds the ground, creating a huge explosion of blue energy which takes up about a third of the stage. This move comes out quickly and has great knockback, but it can be avoided with a well-timed standing dodge. (25% normal, 35% intense)

Spells: Yggdrasil almost appears to write in the air with one hand while casting, also being surrounded by white glowing feathers for effect.
Holy Lance – Yggdrasil yells out ‘Holy Lance!’ as a large square of rainbow colored magic appears on the ground under you. 3 large swords of rainbow colored energy then shoot in diagonally from both sides, landing on the end of each side of the square. These cause good damage and stun. Then a large lance shoots into the middle of the square, destroying it and causing major damage and knockback. (swords 10% normal, 16% intense; lance 16% normal, 24% intense)
Thunder Arrow – Yggdrasil says ‘perish!’ as a large triangle of blue electricity appears under you. Blue lightning then strikes the triangle for a couple seconds, causing great damage. (22% normal, 30% intense)
Ray – Yggdrasil again yells out ‘perish!’ as a small circle of blue energy appears near you on the ground, as well as directly above that about 2/3rds of the way to the top of screen. The circle in the air will shoot out about 10 concentrated beams of blue light all around where the one on the ground is. Not much knockback. (16-18% per hit normal, 23-25% per hit intense)
Ground dasher – Yet again, Yggdrasil yells ‘perish!’ as a huge crack that takes up about a third of the screen appears on the ground. The ground then starts shaking for a few seconds, trapping anyone standing on the crack for great damage. (38% normal, 36% intense)
prism sword – Yggdrasil yells out ‘prism sword!’ as a huge circle of rainbow colored energy that takes up nearly half the screen appears by you. 6 large swords of energy rain down in that area, which cause good damage and stun. Then a HUGE sword of energy falls down into the middle of the circle, causing great damage and knockback to anyone standing in the circle. (swords 10% normal, 16% intense; huge sword 20% normal, 30% intense)
judgement – Yggdrasil yells out ‘judgement!’ as many concentrated beams of white light rain down from the sky. Little knockback is caused, but the damage can add up. (16% per hit normal, 24% per hit intense)

Assist trophies:

Raine Sage – Raine is primarily a user of support spells, but will also occasionally cast offensive spells. When casting, raine closes her eyes and holds her staff horizontally in front of her. The spells that she can use are listed her:
First Aid – Raine says ‘Help is on the way. First Aid!’ Whoever summoned her flashes green for a moment and has up to 50% damage healed.
Photon – Raine yells out ‘Light! Photon!’ A random enemy is suddenly engulfed in a large circle of yellow energy, which hits them twice before disappearing with a small explosion. The second hit has decent knockback, but not good enough to kill until 130%. (14% first hit, 16% second hit)
Sharpness – Raine says ‘I’ll help. Sharpness!’ Whoever summoned her briefly flashes red. For one minute, their attacks will do 2 to 3% more damage.
Healing Circle – Raine says ‘Help is on the way. Healing Circle!’ A circle of blue energy about the size of a battlefield platform appears under whoever summoned Raine, which stays there for about 5 seconds and heals 20% damage for any character standing on hit each second. Any person on their team in team battle can be healed by standing there as well.


Genis Sage – Genis is a user of offensive spells, some of which are more powerful than others. Therefore his attacks will be divided in 2 categories. When casting, he holds his kendama above him and moves it up and down
Normal spells:
Ice Tornado - Genis says ‘Cool off! Ice Tornado!’ An icy blue whirlwind appears around an opponent, which traps them and does good damage, hitting them up to a max 8 times. (8-9% per hit)
Grave - Genis yells out ‘Pancake time! Grave!’ A gray spike of rock shoots out from the ground near an opponent, which damages and stuns them, followed by 4 more spikes shooting out from each direction around the first one. Little knockback. (first hit does 12%, the others do 8-10%)
Eruption - Genis says ‘Burn! Eruption!’ A circle of orange lava about half the size of the main battlefield platform appears near an opponent, which shoots bursts of lava upwards 3 times to damage opponents Little knockback. (12-14% per hit)
Air Thrust – Genis yells out ‘Come get some! Air Thrust!’ Many small blades of wind suddenly surround a opponent and hit them up to a max 7 times. The last hit usually knocks them onto the ground. (7-9% per hit)
Thunder Blade – Genis says ‘Wanna Charge? Thunder Blade!’ A large blade of purple energy falls from the sky near an opponent, which damages anyone nearby and stuns them. Forming a circle of purple energy where it lands, purple electricity surges out from under it, hitting opponents 3 times and causing further damage. (14% initial hit, 8% per hit afterwards)
Aqua Laser - Genis yells out ‘Drown! Aqua Laser!’ Genis fires a fast moving laser of water at an opponent which can travel through any platform. It hits opponents a maximum of 4 times and causes decent knockback. (10% per hit)
‘Advanced’ spells:
Explosion - Genis says ‘Reduce These evil souls to ashes. Explosion!’ A small orange circle appears on the ground under an opponent. 2 seconds later a fireball flies down from the sky and hits that spot, causing a huge explosion that takes up about half of the main battlefield platform. Anyone who gets hit by it is probably going to be KOed. (50%)
Indignation - Genis says ‘I call upon thee in the land of the dead to unleash thy fury of thunder. Indignation!’ A circle of purple energy about a third of the size of FD appears on the ground, and is covered by a transparent dome a ways above it. 4 seconds later, a huge bolt of purple lightning strikes the circle, which causes an explosion of electricity and is almost certain to KO anyone within the dome. (50%)
Absolute - Genis says ‘May the merciless embrace of frost take thee. Absolute!’ A few shards of ice begin to congregate around an opponent, and within a second a small glacier about the size of Bowser appears next to them, which damages and stuns them. The glacier then shatters, causing more damage and good knockback. (20% first hit, 25% second hit)
Meteor Storm - Genis only has a 10% chance of using this attack. He says ‘Infinite Powers, grant me thy strength… Meteor Storm!’ TONS of orange meteors rain down on the field, causing great damage and good knockback to anyone they hit. However, they cannot go through platforms. Its like PK starstorm, only the meteors come down quicker. (25-30% per hit)

Items: Gels – a healing item that is a staple of the ‘Tales’ series. This item looks exactly how you would expect, like a pile of jell-o. The come in several different ‘flavors’:
Apple Gel: This red gel recovers up to 30% of a characters health.
Lemon Gel: This yellow gel recovers up to 60% health.
Orange Gel: This orange (O_o) gel recovers tech points in the game, so it has a slightly different use in smash. This powers up a characters moves by about 2% for 30 seconds.
Miracle Gel: This rare blue gel recovers up to 60% health AND powers up a characters moves.

Trophies: Lloyd Irving, Colette Brunel, Sheena Fujibayashi, Raine Sage, Genis Sage, Kratos Aurion, Zelos Wilder, Presea Combatir, Regal Bryant, Yuan, Mithos(boy form), Yggdrasill(grown form), exsphere, Tower of Salvation, Corrine, Emil Castagnier, Falcon Crest(FS), Judgement(FS), Summon Spirits(FS).

Stickers: Lloyd, Colette, Sheena, Raine, Genis, Zelos, Presea, Regal, Yuan (all have forms from the first and second Tales of Symphonia games), Kratos, Kratos(armored form), Mithos(boy form), Yggdrasill(grown form), Lloyd(pirate costume), Altessa, Kuchinawa, Seles, Noishe, Dirk, Remiel, Pronyma, Forcystus, Magnius, Kvar, Rodyle, Rodyle(monster form), Martel, Abyssion, Botta, exsphere, eternal sword, Volt, Undine, Corrine, Origin, Emil Castagnier, Marta Lualdi, Richter Abend, Tenebrae, Alice, Decus


Colette Brunel ~ the young angel from the world of sylvarant joins the brawl!

Power: 5/10 (her range more than makes up for it lol)
Height: 7/10 (she floats slightly above the ground like mewtwo)
Weight: 4/10
Walk speed: 2.5/10
Run speed: 6/10
Jump power: 8/10 (she has 3 jumps)
Drop speed: 4/10
Colette is able to glide using her angel wings, as well as float in the air for a short time like peach (keeping the same posture as if she were on the ground). Colette has one of the best recoveries in the game.

AA attack: Colette slashes vertically with one of her chakram, then slashes diagonally with the other one. It’s kind of slow for a neutral A move, & doesn’t cause much damage or knockback. (3, 4%)

Dash attack: Item thief – Colette dashes forward a bit, then trips onto the ground, damaging anyone she hits. Additionally, if the opponent she hits is carrying an item, Colette will automatically swipe it from them. She will yell out ‘Item thief’ if a nearby opponent is holding an item. (6-7%)

>tilt – Ray Satellite: Colette throws a chakram out in front of her, which travels about the same distance as toon link’s boomerang. Once it reaches its maximum distance, it will remain in the air and spin for a second before disappearing. It causes minor damage and stun to anyone it hits, and Colette suffers a bit of ending lag. She will usually yell ‘ray satellite!’ as she does this move. This move, as well as others that involve throwing chakram, does not cause either of the chakram Colette holds to actually move… lol. (5%)
^tilt – Colette slashes above her with one of her chakram. It causes decent knockback, but is a bit slow to start. (8-9%)
vtilt – Colette slashes at her opponent’s feet. May cause tripping. (6-7%)
fsmash – Grand Chariot: Colette flings two chakram in a crossing pattern in front of her. They directly contact each other when they travel about as far as the hitbox on snake’s ftilt reaches (lol), at which point lightning strikes the spot. Enemies who are near that spot take great damage and are knocked back quite a lot. However, it does much less damage and knockback to an opponent in Colette’s face. The chakram continue to fly the same distance that the one Colette uses for her ftilt does before disappearing, but cannot hit opponents. This move has a tiny bit of starting lag and a lot of ending lag, so it’s very punishable. Colette also yells ‘grant chariot!’ as she does this move. (10% up close uncharged, 16% up close fully charged; 19% uncharged, 28% fully charged)
^smash – Pow Hammer: Colette tosses a red hammer up into the air, which then falls down in front of her and will damage and briefly stun any opponent that it hits. This is a fairly weak smash attack. Occasionally, however, Colette will throw a green hammer, which has a 50% chance of making a flower grow on the opponent’s head. Colette, of course, yells ‘pow hammer’ as she does this move. (11% uncharged, 20% fully charged)
vsmash – Ring Whirlwind: Colette holds her arms out and spins around in place quickly, trapping and damaging enemies with her held chakram. The knockback is almost as good as ROB’s vsmash. Colette yells out the attack name as she uses it. (16-17% uncharged, 25% fully charged)

nair – Colette holds one of her chakram in front of her and spins twice to hit opponents. Barely causes any knockback. (6%)
fair – Colette slashes vertically in front of her. Decent knockback. (7%)
bair – Colette kicks behind her with both of her feet. A sex kick similar to snake’s, but nowhere near as strong. Decent knockback. (7-8%)
uair – Colette quickly slashes above her with one of her chakram. Low knockback. (7%)
dair – Colette briefly floats on her back & flaps her wings powerfully to knock the opponent downwards. This will always meteor smash the opponent, but has a bit of starting lag like ROB’s dair. (8%)

grab: a normal grab
grab attack: Colette smacks the opponent with her elbow (1-2%)
fthrow: Colette flips the opponent onto the ground in front of her and sends them flying. Its similar to snake’s (7%)
bthrow: Colette tosses the opponent behind her and sends them back by flapping her wings powerfully. (8%)
uthrow: Colette simply throws her opponent up in the air. Pretty good knockback. Can kill at high percentages. (7%)
dthrow: Colette lifts the opponent over her head (with ONE hand O_o) and throws them to the ground to ultimately cause decent upwards knockback (not enough to KO). She says ‘sorry!’ as she tosses them down.

B: Para Ball – Colette tosses 2 spiked balls out in front of her, which bounce along the ground; ultimately traveling the same distance IC’s mini glacier move does. When one of them hits an opponent, it damages them and causes stun, and then zaps them with purple lightning to add additional damage and stun them for a second. Colette suffers a bit of starting lag upon using the move, and must wait a few seconds between uses, preventing it from being spammed. Colette yells out ‘para ball!’ as she uses the move. (ball does 4%, lightning does 3)
>B: Ray Thrust/Triple Ray Thrust – Colette throws a chakram out in front of her, which travels about the distance of samus’ >B before disappearing. This move is also similar to samus’ >B in that performing it with a smash changes the move. If used as a smash, Colette will throw 3 chakram at the same time. The 2 additional chakram will disappear after going about 2/3rds the distance that the initial one goes. Like Colette’s ftilt, opponents will suffer a bit of damage and be stunned if the attack hits. Colette suffers a bit of ending lag after using the attack, but not as much as after her ftilt. When used without a smash, the single chakram can be thrown at an angle and even bounced off the ground like ROB’s laser. She yells out ‘ray thrust!’ when used normally, and ‘triple ray thrust!’ when used as a smash. (5-6% per hit)
^B: Angel’s Wings - Colette becomes able to move freely in the air for a short time; nearly as long as ROB can with his ^B. Colette doesn’t flap her wings or anything while performing this move, she simply floats in whichever direction is pressed. This move causes no damage.
vB: Angel Feathers – Colette begins an incantation, closing her eyes and repeatedly signing a ‘cross’ in front of her as a small circle of white light appears on the ground under her and glowing white feathers surround her for effect. This is a chargeable projectile, with the damage amount, knockback & speed of the attack depending on how long it’s charged. When the attack is actually used, Colette quickly raises one arm in the air as she briefly radiates with white light and fires 3 pink rings of energy from her wings which travel about the distance of a fully charged aura sphere. At full power, the attack causes great damage and decent knockback, and travels as fast as a ROB laser. When Colette starts the incantation without having any initial charge on the attack, she will say ‘holy wings… I beg of you to reveal thy glory…’ The attack will be fully charged once she finishes saying this. Also, she will yell out ‘angel feathers!’ when the move is unleashed. (3-4% per hit uncharged, 6-8% per hit fully charged)

FS: Judgement/ Holy Judgement – http://www.youtube.com/watch?v=3nEjTJ2VQ4w Colette begins an incantation, using the same stance as her vB. She says ‘Oh holy one, cast thy purifying light upon this corrupt soul. Light of judgement… Judgement!’ When she finishes saying this, she raises one of her arms in the air as many concentrated beams of light rain down from the sky, which do between 20 & 25% damage with no knockback. They are able to pass through any platform as well. There is also a small chance that she will ‘mess up’, causing her to accidentally use a different attack. You can tell when she’s going to do this because she says a different incantation: ‘Thy thankful servant, ask us for thy blessing. Honor us with the special… uh… whoops! Heh, I messed up! Hehe… wha?’ When she says ‘uh…’ she raises an arm in the air as if she is about to unleash the attack, but it doesn’t happen immediately. She stays in that pose for a second, as a image of Colette’s head (with her tongue sticking out) shifts onto the screen and stays there for a couple seconds. When Colette says ‘wha?’, a circle of white light about half the size of FD appears around her, with a triangle pattern forming on the ground directly under her. The circle then retracts, disappearing under Colette for a second as she radiates with white light, and then flies back out over the entire stage. Once it gets past its initial length, the light turns pink and becomes a bit feathery. In addition, the same concentrated light beams that make up the regular FS will rain down at this point. The additional effect this special FS causes is to increase the attack power and defense of Colette and anyone on her team in team battle for about a minute. Basically, their attacks would do 2 to 3% more damage, and they would get a slight increase in weight (it doesn’t effect their recovery or anything else).

Idle stance – She quickly tosses one of her chakram into the air twice & quickly catches it.
Roll dodge – she floats across the back of the stage. Her dodge is about as fast as zelda’s, but covers a tiny bit more ground.

Taunts
^taunt: Colette looks at the screen and cutely waves her finger at it (think classic sonic). She says ‘good job everyone!’ as she does this.
<>taunt: Colette faces the screen and closes her eyes, then quickly flaps her wings a couple times.
vtaunt: Colette puts her hands together, almost as if she were praying, and says her most repeated phrase from Tales of Symphonia, ‘I’m sorry…’

entrance: Colette flies in from the front of the screen and, trips & falls on her *** as she attempts to land (she will also say ‘whoops’ as she does this). She quickly recovers & gets up as the battle starts.

victory animations
1- Colette puts her hands over her mouth and laughs softly. She then says ‘pretty good, right?’ as she takes her hands off her mouth and poses as if she is about to fire an arrow at the screen. All this is done while she is floating a couple feet in the air.
2- Basically the same as the first one, but Colette says ‘that was easy!’ instead.
3- Colette is actually on the ground this time, as she throws a chakram high up into the air. She spins and catches it on her arm. She says ‘there!’ as she throws it into the air, followed by a soft laugh as she catches it and spins it on her arm. However, there is a chance that she will fail to catch it. If this is the case, she will say ‘whoops’ as the chakram falls to the ground. She will awkwardly look at the chakram for a second before softly laughing.
victory theme: http://www.youtube.com/watch?v=4N5wfDSdZD8 – from :13 to :21

alt. costumes: Any part of Colette’s clothing that is white will change to the alt. color: red, blue, green, light blue, pink. She also has 2 other costumes –
Fair Lady – http://www.creativeuncut.com/gallery-03/art/tos-colette-fair-lady.jpg
Maid – http://www.creativeuncut.com/gallery-03/art/tos-colette-maid.jpg

wiimote sound – Colette says ‘sorry!’

Kirby hat: Kirby gains Colette’s yellow hair, although shorter of course.

Snake codec:
Snake – Mei ling, this girl seems a bit out of place… and what’s with the angel wings?
Mei ling – You must be fighting Colette then. Believe it or not, she actually is an angel.
Snake – You’re kidding, right?
Mei ling – Unfortunately, I’m not. Her strength and senses are far beyond those of a normal human, so I’d watch yourself if I were you.
Snake – She seems way too kind and cheerful to be on the battlefield… I should be able to take advantage of that.
Mei ling – Her kindness also causes her to keep things to herself, to avoid worrying her friends. Even when she’s in pain, she never lets it bother her. Colette always manages to find strength through weakness.
Snake – I see… so I guess we have more in common then I… she just tripped.
Mei ling – yeah, she’ll do that.

Stage: tower of salvation – guess what… yep there are no pics once again (all the sites have the same ones lol). Here’s a vid (Beware of spoilers): http://www.youtube.com/watch?v=Jknbbv-_r7s
You get a good view of what would be the fighting area at :32, and also during the battle featured in the vid. It would basically be final destination with more flair. There wouldn’t be those short walls around the stage like there are in this vid, just your average ledge, which would be the only change made to it. The pillars, the stairs and upper level, and the blue circle where the eternal sword would normally sit would all be intact, although none of the characters will be able to interact with them.

Music:
Beat the Angel
It can Waver and Fight
The Final Destination
The Law of Battle
Derris Kharlan (Appear)
Vs. Alice(from dawn of the new world)
Symphonia Medley – this consists of the themes of the 8 main party members from the game, each of which would play for about 30 seconds:
Regal’s Theme(dawn of the new world version)
Sheena’s Theme
Genis’ Theme
Presea’s Theme(this may need a bit of remixing, since it takes more than a minute to get to a stopping point)
Zelo’s Theme(dawn of the new world version)
Raine’s Theme(dawn of the new world version)
Colette’s Theme(dawn of the new world version)
Lloyd’s Theme

SSE role/unlock: Colette’s role in SSE is pretty much the same as Lloyd’s. She is unlocked when she joins your party, or when you have been all of the co-op event matches, or when 700 brawls have been played. In order to unlock the tower of salvation, you have to win 10 matches with her.

Assist trophies:
Regal Bryant & Presea Combatir – (both appear from the same trophy). Regal & Presea are different from most assist trophies, in that they can be hit by opponent’s attacks. They will either block the attack before delivering an instant counter attack, or will be stunned for a second and knocked back. Obviously, the two have very different methods of attack:


Regal Bryant – When he is summoned he says either ‘Let’s go!’ or ‘We have no choice but to fight!’ (he always speaks after Presea). Regal is about as fast as Mario, attacks exclusively with kicks, and has a second jump like Saki. If he is hit by an attack he will occasionally say ‘careless!’ as he reels from it. When he is finished, he will say either ‘It’s fate!’ or ‘Do not think ill of us. We had no choice.’ He also has a few special moves, all the names of which he yells out as he performs them:
Crescent Moon – Regal does a flip kick in the air that causes a crescent moon shape to appear where he kicked for a second. Good damage, low knockback. He can immediately follow this up with regular kicks. (15%)
Eagle Fall – Regal can only use this attack in midair. He flips once in the air and drops straight down, causing a small shockwave when he lands on his feet. Does good damage to anyone he hits. He can also use this right after using crescent moon. (18%)
Swallow dance – Regal jumps up into the air and delivers 3 powerful kicks. The last hit has decent knockback. (7-8% per hit)
Mirage – Basically, this is Regal’s version of a sidestep dodge. It does no damage.
Heaven’s Charge – This is similar to fox’s over B. Regal charges a short distance forward, causing decent damage and good knockback to anyone he hits. (12%)
Triple Kick – Regal uses 3 roundhouse kicks on the ground, each causing decent damage. The last hit has decent knockback. This attack can be used right after Crescent Moon as well. (7-8% per hit)


& Presea Combatir – When summoned, Presea will say either ‘50% output should be sufficient’ or ‘Begin…’ Presea runs about the same speed as Zelda, and attacks with slow but powerful swings from her axe. If hit by an attack she will sometimes yell ‘No!’ as she reels from it. When she is finished, she will say either ‘Let us go’ or ‘Do not bother us.’ She also has several special moves, all the names of which she yells out as she performs them:
Destruction – Presea jumps up and slams her axe on the ground on the ground, creating a shockwave of earth to damage enemies up to 5 times max. Little knockback. (10% axe hit, 4-6% per hit for shockwave)
Deadly destruction – This is the same as Destruction, only presea creates another shockwave when she pulls her axe out of the ground. The last hit of the second shockwave has decent knockback.
Rising Punishment – Presea spins around 4 times with her axe held out in front of her to greatly damage opponents. The last hit has good knockback. (9-10% per hit)
Dual infliction – Presea swings her axe vertically in a crescent moon shape twice, creating a crescent moon shape where she swings. She jumps into the air a bit as she delivers the second swing, which has decent knockback. (10% first hit, 12% second hit)
Endless infliction – This is a rather long lasting move. Presea starts out by using Dual Infliction, then she slams her axe down and quickly pulls it out to hit the foe twice more. She finally jumps into the air and delivers one final crescent moon swing which has decent knockback. (9%, 9%, 7%, 6%, 9%)
Mass Devastation – Presea jumps high into the air and slams on axe on the ground, creating a shockwave of earth. Similar to destruction, but it does more damage. (12% axe hit, 6-8% per hit for shockwave)
Eternal ****ation – This is basically a Destruction attack followed by a Mass Devastation. A highly damaging move.
Beast – Presea takes a second to get set, and then spins around twice with her axe held out. She hits opponents twice, with the second hit creating a semi-transparent lion head like what Lloyd produces using his ‘Beast’ move. That second hit also has great knockback. (10% first hit, 14% second hit)


Mithos(boy form) – Mithos immediately floats above where he is summoned with rainbow colored angel wings and uses one of 3 different moves:
Judgement – Mithos briefly begins casting a spell in the same manner as his counterpart Yggdrasil and says ‘Goodbye…’ He then yells ‘Judgement!’ … and you know whats coming. Many white beams of concentrated light rain down from the sky, which are able to go through any platform. (20-25% per hit)
Rejection – Mithos says ‘get away…’ as he radiates with white energy to hit nearby opponents multiple times. They can be hit up to 8 times, but this attack deals little knockback. (9-10% per hit)
Retribution – a circle of energy forms around Mithos, which moves in close to him and then quickly spreads out across the entire stage. When opponents are hit by it, random effects are inflicted on them, including sleep, dizziness, flower head, stopwatch effect or even reduced size. Opponents can even end up with 2 at the same time, such as dizziness and flower head or stopwatch effect and reduced size (really bad lol).

also, here's a link to Sheena, who I've done minor adjustments on since she's been seen last: Click!
 
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