Iron Thorn
Smash Lord
I loved Tales of Symphonia. You've really done the characters justice!
Any comments on Typhlosion, anyone?
Any comments on Typhlosion, anyone?
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After the deadline there will be no editing allowed because then the ratings will be permanentWill we still be able to edit current entries, or is it the deadline for everything? At any rate, I'll need to work extra-hard to get my movesets finished in time.
Really they weren't complete? I was tetering with Chain Chomp but Ephraim was a definetAwesome! Chain Chomp and Ephraim got 5 gold stars and they weren't even completed yet! And Hitmontop got 5 red stars! Thank you GMC, sir, this contest was very enjoyable.
I feel the same way, I've had tons of fun making these movesets. And I was totally shocked when my first four (Bomberman, Protoman, Knuckle Joe, and Biospark) all got 5 gold stars!Awesome! Chain Chomp and Ephraim got 5 gold stars and they weren't even completed yet! And Hitmontop got 5 red stars! Thank you GMC, sir, this contest was very enjoyable.
Lol, I remember the first time I read through those, I was like "WTF?" But at the same time, I couldn't help but smile and chuckle, too.When L Block got 3 and a half stars I almost fell out of my chair considering I made the character as a joke and all of his taunts were Ike's XD
iirc, overly powerful / insanely cheap chars are not allowed to be made.I have a decent character:
God:
Finished.You'd better have EVE and his mining laser in there.
RESERVED FOR:
BIOSHOCK JACK
My god, it seems one bathysphere led to another and now...
The main guy, a.k.a. Jack, has joined the Brawl!
Jack's stats are average, except his speed, which is above average, and he only comes in in a leather vest, slacks, and a measly, but nasty, wrench. However, his Plasmids (Courtesy of Ryan Industries.) will shock, burn, sting, lift, or blow you away. Oh, we forgot bash and- well, you get the idea...
STATS:
Power: 3 (That wrench of his is pretty sturdy and hard, and his various plasmids help boost his strength to Smash level.)
Jump: 3 (Again, plasmids boost this guy's physical abilities.)
Speed: 4 (His only above average stat. Already fast to begin with, and without much to lug around, Jack's plasmid advantage makes him quite a fast character, about the speed of Charizard.)
Falling Speed: 2 (Jack falls to Earth slowly, like that of Lucario, except a bit faster.)
Weight: 4 (He's human sized, so he weighs about that of Captain Falcon.)
Size: 4 (Same as weight.)
Wall Cling: Yes. (Plasmids make him incredibly acrobatic.)
Crawling: No.
Okay, on to basic moves!
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A: A swift swing with his wrench across the foe's noggin. Small range, damage, and knockback. Easily one of Jack's worst moves.
A,A: Jack spins around after the initial swipe and kicks the foe back with a quick sidekick. Again, poor damage, but better range and knockback. This move also sends him a little forward.
A,A,A: Jack brings his right knee up for the final move in his combo. A quick knee to the gut always works at the end, eh? Well, it does decent damage, around 5-7%, and knocks the foe back a good enough distance for an A move.
A>: Jack's head turns to steel, Plasmids taking effect, as he steps forward and brings his down downwards for a painful headbutt. A slow, but powerful, tilt that sends enemies to the ground ,leaving them lying there. However, miss, and its very punishable.
A^: Jack sends his left hand (a.k.a. his non wrench hand) in a snapping pose, then snaps as a small ember ignites above his head. Virtually non-existent knockback, but keeps the foe in place for a follow up aerial combo, or another Utilt. Also, has very good range, about one and a quarter of a character length. Quick beginning and ending lag, too.
AV: Jack clicks his left heel on the ground as fire bursts from the ground over the foe's legs and feet. Capable of tripping, and sends the foe back a decent amount of feet. Quick beginning lag as well, but ending lag is a bit slower.
Fsmash: Jack charges up his wrench as he infuses it with multiple Plasmids and Electric currents, and performs an X-Slash, hitting twice and doing good damage and good knocback. The range on the second hit is good, while the first one is better. Does electric element damage.
Usmash: Jack stands still as an icicle pops out of his head upwards, as he shakes it off like it was brainfreeze. Decent damage and knockback, but a deceptive hitbox.
Dsmash: Jack quickly falls backwards, and as soon as he hits the ground, the ground in front of his position lifts up to shatter the foe, as Jack rebounds from his not-so-graceful fall. If he hits someone as he falls, they are hit into his proper attack, which does around 17% damage and tremendous knockback. It IS an earthquake after all...
Dash: Jack slides on his knees while pretending to strum on his wrench like a guitar, while electrical sparks fly from his body. My favorite move not because of its low damage or knockback, but because it has the longest range in the game- 2 and a half character lengths away.
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Nair: A fiery sex kick. Has the normal properties of any sex kick.
Fair: Jack points his fingers forward as bees quickly shoot out of his hands as they circle around and around until they disappear. Very much like MGNW's Bair, except less damage, but more knockback.
Bair: A rather menacing green spike juts out of Jack's back, then it quickly recedes back into his body. A quick move with high knockback and damage, but punishable if it misses.
Uair: Jack looks up and spits a cloud of acid that lasts for half a second, then fades away. Actually, this move isn't that good, doing small damage and even less knockback, but the catch is that it doesn't travel with Jack's movement- it stays in place for its very short amount of time, and will ALWAYS do damage while it exists.
Dair: Jack spirals his body as a gust of wind shoots him downwards at a slightly diagonal angle. Similar to Shiek's Dair, except with the hitting properties of Toon Link's Dair.
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Grab A: Jack bashes to sap with his wrench handle.
Fthrow: Jack's foot suddenly weighs a ton. as he drops it on the foe's foot, headbutts them to have them lean back, afterwards Jack leans back himself as a huge fist bursts out of Jack's stomach and knocks the foe away. Weird, weird move...
Bthrow: Jack kicks the foe's legs so they are on their knees, then gets behind them, kicks them up into the air, and shoots a flame to push them back.
Uthrow: The foe spirals around a VERY concentrated Jack as he telekinetically sends the foe sky high.
Dthrow: Jack tosses his wrench into the air, which bounces on the foe's head five times. During the animations, both Jack and the victim have super armor, until Jack's wrench is back in his blood soaked mittens.
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B: Electrocute- Jack sends a wave of electricity towards a three character length radius that traps anyone who is caught in its path and builds up their damage meter. The more the player mashes the B button, the more damage it'll do in its three seconds.
B^: Tornado Trap- Jack spirals upwards at about the length of Luigi's B^. A very basic spiral attack, but leaves a small swirling platform behind that instantly launches anyone that is caught in it, other than Jack, straight downwards (If in the air) or upwards (If on the ground).
BV: Incinerate- Jack snaps his fingers as a burst of fire erupts from out of nowhere. The burned foe steadily takes damage the more centered they were in the flare.
B>: Swarm- Jack sends a swarm of bees after an opponent, which then act like a less annoying Metroid, who stuns the foe every two seconds, then after ten seconds, disappears. Over one second, they do 2 damage. An element, such as fire or shock, shakes them off automatically.
Final Smash: Rapture- Jack inserts countless hypos containing EVE into himself, as he floats to the left (ALWAYS left) side of the stage and just floats there, but... HO SNAP! HE shoots spiraling fireballs, slow moving iceballs, swarming bees, thunderstorms, and gusts of wind in a single direction, which Jack can aim. After, he tucks out, flies to the right side of the screen, and a massive flood wrecks the stage and the players, dragging them to the bottom or side of the map, hopefully killing them. After the flood subsides, Jack pops out of the ground.
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Entrance: Jack steps out of a Bathysphere, which then sinks to the bottom of the stage.
Taunt 1: Plays hacky sack with a ball in his pocket. A lot like Falco's, but with two more kicks and without speech.
Taunt 2: Jack yawns teasingly, as f he was bored.
Taunt 3: Jack sees his wrench rusting, so he blasts it with an unknown Plasmid and pulls out a new one from his pocket.
Victory 1: Jack looks around confused, wondering where the voices are coming from.
Victory 2: Pulls out a guitar and plays a random song from the '50s.
Victory 3: Takes out a full hypo and injects it into himself.
Loss: Claps regularly, albeit with his wrench.
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SNAKE CODEC, UNLOCK METHOD & SSE ROLE
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Snake: Hey, Otacon, who is this creep? Looks like he's from the 60's.
Otacon: That's because he IS, Snake! Where he's from, anythings possible.
Snake: Whatever, just tell me who it is...
Otacon: Well, we're not sure about his name, but its generally accepted as Jack. He was an airplane crash survivor, but instead became trapper in an underwater dystopia called Rapture. He hasn't had an easy life, with crazed junkies, despotic mayors and leaders, and worse...
Snake: Man, he's been through more than me, huh?
Otacon: Looks like you can feel for him, huh Snake?
Snake: Who said that?
How to Unlock: Get fifteen Original songs (That means any Melee or original song, like 25m or Ike's Theme.)
Or play 240 Brawlzzzzzzzzz.
SSE Role: He has none. Therefore, you may only get him in Halberd after you beat SSE.
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Assist Trophies:
Big Daddy
Oh come on. Tell me he ISN'T material!
This assist trophy is two parts, the Little Sister runs and jumps around and if she runs into a foe, she begins to cry. The Big Daddy will charge at the poor sap and drill him to a bloody pulp. If he lands on you more than 100%, you might as well have jumped off the cliff yourself. After the foe dies, the LS begins to repeat the process again. However, note this will normally last for one player to kill, and the Big Daddy is slow as hell. However, he won't stop until that one guy is dead.
I am reserving this for
YOUKO
I am that much of a fan
gigitygigity oh right!
( was for laughs, Vulcan. Hence the all the explicit absurdity of every move.)iirc, overly powerful / insanely cheap chars are not allowed to be made.
What page is he on?I loved Tales of Symphonia. You've really done the characters justice!
Any comments on Typhlosion, anyone?
Very good moveset!Page 63
lol. he should yell 'you must recover!' too... & they should trip even while in the air O_oWoah, woah woah woah!
We're fighting in HEAVEN?!? My God!
So anyway, this stage consists of a grounded cloud that can kill with a walk off or sky high K.O. Also, you'll see various retro video game icons like Johnny Turbo, Bonk, and sometimes even the Pong Paddle. Also, the Pearly Gates behind you will open up to reveal an image of Masahiro Sakurai himself, who sends out a shockwave causing everyone on the ground to instantly trip.