MOAR FEMALE CHINPOKOMON! (I know only 1 in 8 Typhlosion are female, but in my Pokemon Silver cartridge my Typhlosion is female, so I always think of them as female unless told otherwise.)
Typhlosion, the Volcano Pokemon, has joined the Brawl!
Stats:
Size: Large (5'7")
Weight: Heavyish (about Ike's weight)
Jump: Low
Second Jump: Still low
Speed: Above average (
Strength: Medium
Fall Speed: Fast
Wallkick: No
Wall cling: Yes
Glide: No
Crawl: Yes
PROS:
One of the heaviest females in the game, so not so easy to KO
Chance for extra damage from neck flames
Flame Wheel grants temporary immunity to Melee attacks
Superb dash attack
Very low crawl
Fast enough
CONS:
Large target
Several useless moves, two moves that require sweetspotting
Neck Flames rarely cause damage
Below average jumping and recovery
Vulnerable to Lucas and Ness' PSI Magnet and Olimar's Red Pikmin
NOTE: Asterisks denote attacks during which Typhlosion's neck fire appears. This is a mainly aesthetic concern, but if, say, Zelda tries to lightning-kick Typhlosion from behind, she'll get a scorched foot.
A attacks:
A once - Swipe: Typhlosion swipes with one claw. Not worth beans.
Keep tapping A - Fury Swipes: Typhlosion scratches furiously in front of herself. Weak, mostly used for playing keepaway.
Dash attack* - Flare Blitz: Fast and powerful, one of the best dash attacks in the game, but Typhlosion takes up to 15% damage from it.
Forward Tilt - Power Swipe: Halfway between Swipe and Crush Claw, this attack isn't really useful.
Up Tilt - Skyward Snap: Typhlosion short hops, lunges upward and attempts to bite anyone in the way. The attack is fast, but the damage is below average. It has good range, but takes a while to master controlling.
Down Tilt - Trip: Like Zelda's dtilt of the same name in power, speed. Typhlosion extends a hind leg in an attempt to trip the enemy.
Forward Smash - Crush Claw*: One mighty claw attack. Quick startup and strong, but recovery lag makes it easily punishable.
Up Smash - Snout Buster: Typhlosion crouches down, then thrusts her snout upward in something resembling a headbutt. It takes a while to launch the attack as well as recover from it. However, it does good damage - especially if you sweetspot with the top of her muzzle between her nose and eyes.
Down Smash* - Double Fire Punch: Typhlosion extends two flaming paws straight out from her body. The attack is slow coming and going and the damage is slightly above average. Typhlosion's crowd-control/alloy killing move.
Neutral Air* - Flare: The neck flames flare. Generic useless neutral A attack.
Forward Air - Thunderpunch: Typhlosion delivers an electrified punch in midair. It's a strong attack with good knockback, but using it leaves Typhlosion helpless and freefalling.
Back Air* -Crescent Flare: Typhlosion goes backwards as if wavebouncing, the whole length of her arched back on fire. There is a sweetspot exactly at the apex of the arch Most of the back, however, does pisspoor damage.
Up Air - Lava Plume: Typhlosion spews a plume of (you guessed it) red-hot lava. Similar to Zelda's finger-bomb, a good KO move with nice long range.
Down Air - Earthquake: Typhlosion shoots straight downward creating a shockwave. The range is ~5 character widths on either side, and although damage and knockback are high, the long recovery which leaves her helpless makes this a move best reserved for KOs. Pretty similar to Dedede's up-B.
Specials:
B - Flamethrower*: Similar to Zard's but with a longer range. It also curls upward a bit at the end.
B Forward - Gyro Ball: Typhlosion curls up into a ball and does a rolling attack thing. The attack does more damage if the enemy is in motion, and is very powerful against a dashing enemy. However, it takes a lot of practice to control.
B Up - Swift: A ring of stars surrounds Typhlosion's body and boost her mostly vertical distance; this move doesn't DI well. The stars inflict some damage if touched by the enemy, but their being limited to the middle 20% of Typhlosion's body makes that negligible.
B Down - Flame Wheel*: A cone of fire surrounds Typhlosion, protecting her from close-range attacks and damaging anyone within a character width. However, projectiles can easily penetrate this burning barrier. It lasts about as long as the Luigi Cyclone.
Throws:
Grab: Typhlosion uses both her teeth and her nails to catch the opponent and hold them fast.
Grab attack* - Typhlosion burns the enemy with neck fire.
Up throw: Typhlosion throws the enemy up. Neither the appearance nor the value of this attack is remarkable.
Down throw*: Body Slam - Similar in execution to the Bowser Slam, but with power sacrificed for knockback.
Forward throw: Shoves the enemy forward with front paws. The knockback is high - but completely horizontal, making this move more useful on some stages than on others.
Back throw - Back Cracker: Typhlosion bends far backward and squeezes the victim hard around the waist, then tosses them in the direction opposite from the one she was facing when upright.
Final Smash - Blast Burn: Typhlosion roars furiously, then spews a bolt of flame about three Marios tall (hush, Mario is now a unit of height)tall. She can jump during this time, allowing her to have some control. Similar to Samus' Zero Laser in execution. Except it's not a laser and there is no Zero Suit Typhlosion; the poor thing would get cold in the winter anyway.
Extras:
Symbol: Pokeball
Entrance: Pops out of a Pokeball. Shocking, isn't it?
To Unlock: Either have her join you in the Subspace Emissary or complete Classic on Normal or higher with Pokemon Trainer, having Charizard deliver the final blow to Master Hand.
Color Schemes:
Normal: Dark steel blue on top, creamy yellow on bottom, red eyes and fire vents
Red Team (Shiny): Blood red on top, gold on bottom, black rhinestone collar
Blue Team: More of a cobalt blue on top, sky blue scarf tied around neck
Green Team: More teal on top, red changes to coral pink, jade green collar with a coral pink gem on the front.
Goth: Blue-black on top, black spiked collar.
Taunts:
Up - Does the idle/attack animation from Pokemon Stadium 2/Colosseum/XD/Battle Revolution.
Down - Gets down on all fours, arches her back, and growls.
Side - Does a contrapposto (s-shape) stance and looks sidelong at the camera.
Win Poses:
Pose 1: Same as up taunt.
Pose 2: Folds forelegs across chest and looks quite smug, then utters "Phlo!"
Pose 3: Creates a red heat haze, partially obscuring herself.
Losing Pose: Boring ol' clap.
Role in SSE: As Samus and Pikachu enter the Island of the Ancients, they come across Typhlosion, who doesn't appreciate her territory being invaded. After the ensuing battle, Pikachu explains things to Typhlosion, and she joins them on their adventure.
Kirby Hat: Kirby gains Typhlosion's markings, fire vents, and ears.
WiiMote sound: "TYPHLOOOOOO!" in a raspy-but-effeminate (you figure it out) voice.
NOTE: Typhlosion generally stands semi-upright, put for her dash, dash attack, and crawl, she goes on all fours.
Snake codec:
Snake: Another Pokemon? Dang!
Colonel: That's Typhlosion. It's a fire type, like Charizard.
Snake: Well? What's the difference?
Colonel: Aside from not being a flying-type like Charizard, it's more agile and learns different attacks.
Snake: Such as...?
Colonel: Flame Wheel, Gyro Ball, and Crush Claw, to name a few.
Snake: Very well then...what else?
Colonel: Don't touch its neck. This goes double when its fire vents activate and there's a ring of flame on its nape.
Snake: I still think they let too many of these blasted creatures into the game.
STAGE:
Magma Colosseum
A simple, neutral stage...for the most part. The only obstacles are rounded shell-looking things at either edge of the colosseum. However, the lava acts the same as that found in Brinstar and Norfair.
Music:
Gold/Silver/Crystal Battle Theme (Melee)
Ruby/Sapphire/Emerald Battle Theme
Dialga/Palkia Battle
Pokemon Main Theme
Gym/Evolution theme
Gritzy Desert
Gerudo Valley