Erk
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The Fire Emblem series produces yet another playable character! Erk, the devout anima Mage, joins the Brawl!
ERK
Erk is a very solemn Mage (or Sage, if you get him promoted), completely devoted to his studies. He tells that as a child, he was always deeply engrossed in books. He has a great distaste for distractions, especially when those distractions appear in the form of Serra, a Cleric who also joins Lyn and Eliwood’s party, who greatly annoys him. From childhood, Erk was raised by Pent and Louise, Pent training him to be the next Mage General of Etruria. Despite Erk’s undying loyalty, he can appear cold at times, due to his introvertial nature. Erk is a Mage of Anima magic, which is essentially elemental magic, as opposed to Light magic and Dark magic. As a Sage, Erk also gains the ability to use Staves for acts like healing and purging poisons. The Sage version of Erk is the one that appears in Brawl. Although the main types of Anima magic are Fire and Thunder, Erk employs both Ice- and Wind-type attacks in Brawl as well.
Stats
Size: Mid-Large ~ About Link’s size.
Weight: Mid
Jump1: Mid
Jump2: Mid-Low
FallSpeed: Mid
Speed: Mid
Power: Mid
Jumps: 2
Wall-Kick: No
Wall-Cling: No
Glide: No
Crawl: No
Standard Attacks
Standing A -- Shock -- Erk holds out his hand and shocks opponents, similar to Zelda. Holding A will cause him to hold his hand out, with a shock emitting from it until the button is released. Damage is slightly less than Zelda’s.
Side-Tilt A -- Fire Cloak -- Erk swings his cloak in front of him, as it briefly catches fire. Medium-short range. 7% damage.
Up-Tilt A -- Staff Thrust -- Erk thrusts his staff upward, doing damage. Medium range. 6% damage.
Down-Tilt A -- Ground Shock -- Erk performs the Shock near the ground. Similar range, and can still be held.
Running A -- Thunder Staff -- Erk thrusts his staff forward, where it damages and shocks opponents. Can hit multiple times similar to Ness’s. Medium range. 5% damage per hit.
Smash Attacks
Side Smash -- Gust Blast -- Erk stretches his hand forward, and releases a mighty burst of energy. Similar to Zelda’s, but without the multi-hit. Knockback is directly horizontal. 12% damage uncharged. 20% charged.
Up Smash -- Chill Wind -- Erk closes his eyes to concentrate, and a spiral of icy wind swirls over him. Causes multi-hit damage, and can freeze opponents. Up to 14% damage uncharged. Charged, it can deal up to about 22%,
Down Smash -- Fire Pulse -- Erk releases a burst of flames that briefly surround him. Medium-short range. 10% damage uncharged. 18% charged.
Air Attacks
Neutral Air -- Staff Swing -- Erk swings his staff full circle, hitting first the front, then the back. Medium range. 8% damage.
Up Air -- Gust Shot -- Erk throws both hands skyward, emitting a powerful gust. Does damage to those close, and also blows them upward like G&W’s. Medium-short range. 8% damage.
Down Air -- Comet Drop -- A stall-then-fall. Erk envelopes himself in flame, then drops to the ground. Damages those who touch him during this time. 7% damage.
Forward Air -- Staff Blast (Forward) -- Erk tilts his staff forward, where it emits a blast of energy that both damages opponents, and sends Erk a short distance backward (think R.O.B.’s Backward Air). Medium range. 9% damage.
Backward Air -- Staff Blast (Backward) -- Same as Erk’s Forward Air, but it propels him forward, has more startup lag, and does 2% more damage.
Grab/Throw Attacks
Grab: Normal. No extension. Erk grabs directly in front of him.
Pummel: Pulse -- Erk pulses energy through his opponent to damage them. 3% damage per hit.
Forward Throw -- Flame Burst -- Erk summons a burst of fire that shoots his opponents forward. 10% damage.
Backward Throw -- Thunder Burst -- A burst of lightning energy blasts Erk’s victim backward. 10% damage.
Up Throw -- Gale Jump -- A strong wind carries Erk’s opponent upward, and throws them. 10% damage.
Down Throw -- Blizzard -- Erk throws his opponents to the ground, then bombards them with icy blasts, briefly freezing them. 10% damage.
Ledge Moves
Get Up (Under 100%): Erk climbs up quickly.
Get Up (Over 100%): Erk climbs up slowly.
Attack (Under 100%): Erk jumps up and swings his staff.
Attack (Over 100%): Erk slowly climbs up and thrusts his staff forward.
Dodge (Under 100%): Erk jumps up, then spins forward.
Dodge (Over 100%): Erk climbs up, then performs two short hops forward, as if wounded.
Jump (Under 100%): Erk summons wind to carry him directly from the ledge to the air.
Jump (Over 100%): Erk climbs up, then jumps.
Miscellaneous Animations
Dizzy: Erk puts one hand over his face, and sways back and forth.
Sleep: Erk bends over one knee.
Sidestep Dodge: Erk pulls his cloak in front of him, and leans backward, as he does in Fire Emblem when dodging.
Forward Rolling Dodge: Erk somersaults forward.
Backward Rolling Dodge: Erk jumps backward.
Air Dodge: Essentially like his sidestep dodge.
Special Attacks
Standard B -- Fire -- This attack must be charged before it can be fired, by holding the B button for about 1.5 seconds. Once it’s charged, releasing B will cause Erk to shoot a quick fireball, that will explode with about a Bob-omb’s radius after traveling about one Smart Bomb radius. Tilting the control stick while releasing will cause Erk to fire the ball in whatever direction you’re tilting. The fireball does no damage on the way to it’s destination, so learning the distance is critical. 20% damage, but very low knockback. Releasing B before the move is charged will cancel it.
Side B – Thunder -- Similar to Pikachu’s Thunder, but with attributes of Zelda’s Din’s Fire. This move calls down a bolt of lightning, slightly faster than Pikachu’s, that strikes the ground. Holding the B button, however, will cause it to hit farther from Erk, similar to Din’s Fire. Nothing is shown to indicate the current distance, so learning the timing is essential. The traveling rate is about the same as Din’s Fire, and goes a maximum of about the same distance. 15% damage, very low knockback.
Up B -- Warp -- Erk warps in whatever direction the control stick is tilted. Very similar to Zelda’s, but does damage at the beginning and the end, and goes a slightly shorter distance. 5% damage, with low knockback.
Down B -- Heal -- As a Sage, Erk has the ability to use healing staves. This move allows Erk to heal himself, but has long starting and ending lag, and does not heal damage at a very fast rate. Erk bends over, clutching his staff. After about 3 seconds, Erk will begin to recover, at a rate slightly slower than the one Dedede has when gaining damage while holding his fully charged Down B. Erk cannot recover below 50% damage, and the move also has an ending lag of about 3 seconds.
Final Smash
Final Smash -- Excalibur -- Erk shoots a crescent blade of energy forward. Similar to Mario’s, but 1) has about half the vertical height, 2) travels almost three times as fast, and 3) strikes those it hits with a blow about half as powerful as Marth’s Critical Hit. 35% damage to anyone hit. Travels through opponents, walls, etc.
Taunts
Up Taunt -- Erk shoots out a triad of energy balls, around himself, at 12:00, 4:00, and 8:00, that then reenter his body. (The Sage “Critical Hit” animation from Fire Emblem)
Down Taunt -- Erk holds his hand forward, where it produces a small glowing ball of energy, that he then retracts.
Side Taunt -- Erk spins around once, then leans backward, closes his eyes and crosses his arms, while his cloak blows around him. (The Mage “Critical Hit” animation from Fire Emblem)
Items
None.
Stage
None.
Victory/Loss Poses
Up Victory Pose -- Erk stands, cloak around himself, takes a deep breath, and sighs deeply.
Side Victory Pose -- Erk holds a hand out, palm up, and produces a small flame from his palm.
Down Victory Pose -- Erk looks briefly at the pages of a book, then thrusts his arm downward, enveloping himself briefly in flames.
Loss Pose -- Erk stands and claps. Standard.
Extras
Symbol: Fire Emblem Sword
Kirby Hat: Kirby gains Erk’s hair.
Entrance: A whirlpool of red, yellow, and blue (anima magic) appears, and Erk steps out from within it (similar to Ganondorf and the dark portal.
Colors: Color changes affect all of Erk’s clothing. Default, Green, Blue, Red, Black, White.
Wii Remote Sound: Erk mutters, “All right, fine…”
SSE Role: As Yoshi and Link leave the forest, following the Ancient Minister, they come across Erk, who they discover was also attacked by a swarm of Primids, and the three of them join forces.
To Unlock: Play a total of 50 matches on Castle Seige.
Unlock Message: "Erk, Fire Emblem's most devout mage, joins the Brawl!"
Solid Snake Codec Conversation
Snake: Mei Ling, is this guy a magician?
Mei Ling: Yes, Snake. That’s Erk. He’s a master of anima magic, which is any magic that doesn’t control the elements of light and darkness.
Snake: So things like fire?
Mei Ling: Yes. Fire, lightning, ice, wind… All are forms of anima magic that Erk has control over.
Snake: Sounds like this'll be fun…