Cap'n Blubber
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Description
Some might remember the good Captain from his appearances in Banjo-Kazooie and Banjo-Tooie, as the blubbering pirate hippo who lost his treasure and his jet ski shop, respectively. A few might remember him for his voice, which consisted entirely of gut-shattering belches. And a good many probably don't remember him at all. But the days of being overshadowed by bear and bird alike are no more, because Cap'n Blubber has placed his massive foot in the Brawl arena, and this time, it'll be his scurvy opponents who'll be doin' the blubberin'!
To describe Cap'n Blubber, it must be understood first and foremost that he is a hippopotamus.
However, he is also a raider of the high seas.
In combat he makes the fullest use of both of these facets to his personality, resulting in a unique fighting style that embodies the legend that is Cap'n Blubber. As tall as Bowser he stands, and his hippo-sized girth causes him to weigh as much as well. In his round right fist, horned with ungulant nails, he clutches a short curved sabre, but in addition to swordfighting, his left hand is free for mano-a-hippo close-quarters fighting.
Cap'n Blubber is dressed in the attire of the true pirate he is. His puffy pants with their vertical red and white stripes are held in place by a wide, black leather belt (its bronze buckle properly swashed, of course), the whole of which is surmounted by his protuberant hippopotamus gut. A scabbard for his sabre is jammed into his belt on his left side. On his feet, he wears a pair of leather boots, and atop his head rests a black pirate hat unadorned by any emblem, but bordered on its edges by yellow. Cap'n Blubber goes shirt-less, the better to strike fear into his enemies.
Wikipedia Reference
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Notes
Cap'n Blubber is a very heavy fighter, and his weight is matched by his running and attacking speed. However, his moves and movements reveal that he is much lighter on his feet than his bouncing stomach and overall hippo-ness would otherwise suggest. Blubber's traction is similarly top-notch. An accomplished swordfighter, his attacks with his trusty sabre are relatively quick and artful, but they lack the sheer power of the slower attacks which he puts his full weight into.
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A Attacks
A Combo: Parry, Parry, Thrust
Blubber puts his left hand on his hip and repeatedly swings his sword at the enemy in a set pattern.
Dash A: Flying Hippo
Blubber throws himself into a flying leap forward, arms outstretched as he plummets toward a belly flop on the ground. Once he hits the ground he comes to a dead halt and laboriously picks himself up again.
> Tilt A: Hippo Fist
Blubber balls his left hand into a fist and throws a slow, but powerful punch at his enemy.
^ Tilt A: Sabre Slash Combo
Blubber sweeps his sabre in a circular arc over his head from left to right, and as the sword descends to its end position he follows up with a hip-hip-hooray-style punch straight upward. The initial cut has little launching power, but serves to set up an enemy to be clobbered by the ascending fist. This fate can be escaped fairly easily, however.
V Tilt A: Sabre Sweep
Blubber quickly sweeps his sabre along the ground in front of him, cutting opponents off at the ankles for fast, but low, damage and knockback.
> Smash A: Fancy Swordplay
Blubber assumes an attack stance and swings his sabre three times at enemies in front of him. None of the swings has much knockback, but if all three hits connect the damage can add up quickly.
^ Smash A: Blubber Breath
Blubber stifles a belch, then tilts his head back and exhales, mushrooming a small cloud of green gas into the air which quickly dissipates. Enemies who touch the cloud take five weak hits followed by one powerful hit, in a manner similar to Mewtwo’s up-smash. If the cloud dissipates before the final hit, it does not occur.
V Smash A: Hippo Hop
Blubber turns to face the players and makes a short hop into the air, creating a small shockwave on both sides as he lands. Players hit by the shockwave are lightly hit, but interrupted from attacking Blubber. If he hits them with his feet during the hop, however, they're sent flying. If this smash is fully charged, Blubber will hop three times in a row, but take longer to recover from the move.
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Aerial Attacks
Neutral A: Hippo Kick
Blubber executes a quick sex kick with his stubby right foot.
> Tilt A: Blubber Gump Punch
Blubber rapidly pirhouettes once in midair, then again, spinning like a top. At the end of his second spin his fist flies out, using the momentum of the rotation to make the blow even more lethal. This attack is somewhat difficult to hit with, but it's easily his most powerful A attack. It also carries Blubber a short distance forward in the air while slowing his falling speed.
< Tilt A: Rump Rumpus
Blubber slams backwards with his enormous posterior, striking enemies behind him.
^ Tilt A: Rising Slash
Blubber swings his sabre over his head once, from front to back, while motoring his legs. This move causes him to briefly stall in the air.
V Tilt A: Descending Hippo
Blubber spreads his arms and legs and drops in a belly flop position, knocking away any he strikes from above. He falls even more quickly than normal when performing this attack, but if he hits the ground before pulling out of it he has to spend a little time peeling himself off of the turf.
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B Attacks
Neutral B: Blubber Belch
Blubber tilts his head back, then leans forward and cuts loose a rip-snorting, eye-watering, paint-peeling belch. Enemies a medium distance from him are merely pushed away by the wind, but if an opponent is standing right next to him when this happens, they are damaged and hurled by the pungent aroma of rum, fermented grass and circus *******. Like Wario's Waft, the Blubber Belch gains in power the longer Blubber spends refraining from using it. A full charge takes 30 seconds to attain. Higher charges gain extra power and a wider radius of the damaging and non-damaging aspects of the attack.
Side B: Jet Ski
Blubber whips a jet ski out from behind himself and hops aboard. This is a vehicle, and acts much like Wario's Bike but for a few key differences. Since it is being used on land, the jet ski moves relatively slowly and throws a trail of sparks along the ground. It fires a constant jet of water a short distance out behind it, pushing away opponents to the rear. It can float on water, and moves faster when used that way to boot. Blubber can also jump once while riding the jet ski, but another jump will cause him to dismount in a backflip. During the jet ski jump, which is much higher than a normal jump and can be used to recover, Blubber invariably performs a Superman stunt to a hearty shout of WAH-HEY!
^ B: Jiggy Juggle
Blubber extracts from his voluminous striped pants one shining golden Jiggy and throws it straight upwards. The jigsaw piece follows a narrow arc and returns to Blubber after reaching its apex nearly two hippo-heights above his head. If Blubber moves away from his position, the Jiggy will attempt to follow him like Link's boomerang. He can only have one Jiggy in the air at a time.
V B: Treasure Toss
Blubber rummages in his abundant pocket and extracts a bar of his fabled gold bullion. This glittering booty acts as a throwable item, but it has a number of unique properties. Blubber's running speed is slowed by 25% while he holds his gold, and it takes as long as a trophy stand to throw at someone. This is all to offset its power, because being clocked by the treasure has similar power and knockback to being clocked by a broken Hammer head. Blubber can't perform this attack if he's already holding an item. If the treasure hits the ground, it will vanish like a Turnip.
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Grabs and Throws
Grab: Salty Hippo Hold
Blubber thrusts forward with his meaty left fist and siezes his opponent by the shirt, holding them up in the air one-handed.
Running Grab: Salty Hippo Hold
Much the same as his standing grab, except Blubber takes a few steps forward as he performs the grab, extending its range.
Grab Attack: Knuckle Sandwich
Blubber hauls off with his sword hand and slugs the held enemy in the gut with the hilt of his sabre, to a warcry of HA-HEY!
> Throw: Cross Cut
Blubber releases his opponent and slashes at them horizontally with his sword in the same swift movement, sending them flying forward.
< Throw: Reverse Cross Cut
Blubber performs his Cross Cut attack while at the same time whirling to face backwards in one fluid motion. This throw turns Blubber around.
^ Throw: Blubber Chuck
Blubber lowers his opponent to the ground, hunched over, then swiftly leans back, tossing his opponent skyward one-handed.
V Throw: Blubber Press
Blubber tosses the enemy to the ground behind him, then leaps backwards and lands in a sitting position directly on top of the prone fighter, bouncing them straight upwards.
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Final Smash
The Jinjonator
Since Cap'n Blubber is, in fact, a pirate captain, it stands to reason that he has a pirate crew. And so he does. Blubber glows with the Smash Ball's power as he puts thumb and forefinger in his mouth and summons his newly-recruited crew, four Jinjos, yellow, green, purple and orange, each wearing a hat in homage to the Cap'n. They fly in a spiral above his head and crash together, forming the terrifying blue Jinjonator! With a mighty bass cry of "JINJO" the Jinjonator picks a random opponent, performs a flip, and flies at high speed directly at them once before disappearing in a thunderclap.
Touching the smaller Jinjos deals a small amount of damage, but contact with the Jinjonator deals upwards of 30% damage and can KO a middleweight character at 70%. The charge is difficult to avoid due to its speed, but it is possible to air dodge it if timed precisely. The Jinjonator flies in a straight line and does not stop after hitting the intended target, so if several enemies are clustered together the attack can hit them all at once. The Jinjonator is not stopped by walls or floors. It knows no pain. It can smell fear.
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Entrance
Blubber rides onto the field on a jet ski, then backflips off of it as it careens off screen.
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Taunts
Up Taunt:
Blubber tilts his head back and yawns. A small bird flies from behind his head and briefly lands on one of his lower tusks before once again taking flight and flying away as he shuts his mouth again.
Side Taunt:
Blubber jumps up and down a few times, cheering.
Down Taunt:
Blubber puts his face in his hands and...well...blubbers.
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Victory Poses
Victory Pose 1:
Blubber stands in the winner's circle, casually tossing a gold bar in the air and catching it with one hand. As he does this, he yawns.
Victory Pose 2:
Blubber rides onscreen on his jet ski, coming to a halt in the winner's circle. He faces the players, pumps one fist in the air and shouts "WAH-HEY!" as he's wont to do.
Victory Pose 3:
Blubber descends onto the screen riding a small ufo taken from Banjo-Tooie's amusement park. He pumps his fist in victory.
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Kirby Hat
Kirby wears Blubber's fearsome black pirate hat. In addition, when he performs the Blubber Belch he displays a miniature set of Blubber's formidable tusks.
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Snake Codec
bleep bleep
Snake: Colonel, what can you give me on this hippo?
Colonel: That's Captain Blubber, Snake. A notorious pirate, he's been a minor supporting character in the Banjo-Kazooie games. His presence here can only mean he's trying to get more of the limelight.
Snake Well, he doesn't look like much of a threat if I can stay out of his reach.
Colonel: Don't let his weight fool you, Snake. He may be fat, but he's still a hippopotamus and a pirate, which means he can bite an alligator in half and plunder a merchant ship
at the same time. I hardly need to tell you the implications of this.
Snake: Colonel...are you high?
Colonel: ...
bzzt
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Icon
Blubber shares his icon and victory theme with Banjo-Kazooie.
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Alternate Colors
Color Change 1: Greyish-yellow skin, with black and yellow striped pants.
Color Change 2: Greyish-green skin, with black and green striped pants.
Color Change 3: Greyish-blue skin, with black and blue striped pants.
Color Change 4: Greyish-red skin, with black and red striped pants.
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Alternate Costume
Peter Potamus
Aside from a costume change (dun business suit, sky blue shirt, red neck tie and yellow safari helmet) Blubber plays the same when dressed this way. The only difference is his side taunt, which causes him to hunch over, look shiftily in either direction and ask "Did you get that...thing...I sent you?"
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Crowd Chant
Cap'n *BEEEELCH* Blubber! *BRAAAP*
** Indicates many, many belches in some sort of strange harmony.
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Stage
Treasure Trove Cove
**Coming Soon**
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Stage Music
Treasure Trove Cove - Banjo-Kazooie
Jolly Roger's Lagoon - Banjo-Tooie
Atlantis - Banjo-Tooie
Clanker's Cavern - Banjo-Kazooie
Rusty Bucket Bay - Banjo-Kazooie
Theme of Mr. Patch - Banjo-Tooie
Pirate Lagoon - Diddy Kong Racing