Darkrai
NOT COMPLETE. TO BE EDITED L8R
Just establishing that he's mine right now, whether or not he has been done.
It's Darkrai the evil... or is it good? Well, you'll find out!
Darkrai's attacks are imbued with all kinds of mythical energies, from fire to ice, to its trademark darkness! The only thing it DOESN'T have is Aura. Darkrai's attacks, with normally high knockback and damage, are very good for keeping away foes, whcih helps due to his floatiness and weight, making him a combo dummy.
Weight: ** Medium Light
Power: **** Average-Strong
Floatiness: ** Darkrai is very floaty, being ethereal and all...
Jump: **** Darkrai can fly! His first jump is the height of Falco's but his seconds is that of Lucario's.
Speed: *** Darkrai is a middle of the road fighter in speed, as fast as Mario.
B: Shadow Claw- Darkrai makes an inner X-Slash with his claws, dealing massive damage (34%) and great knockback. The deal to this move, however, is that he leaves behind a phantom of the slash that slowly travels forward for two seconds damaging anyone in its way lightly, then disappears.
B^: Night Slash- Darkrai spins in an artistic fashion claws outstretched, and a large horizontal black line reaches across two character lengths left and right from Darkrai. Does fantastic damage, if hit at the VERY end of the line (40%) and in any case, wonderful knockback. Otherwise, it only does 15%... It also has poor vertical recovery...
BV: Hypnosis- Your average, swift, run of the mill put-to-sleep move. Quite a distance though; three Disables of Mewtwo length.
B>: Payback- Special mechanic. Darkrai prepares for a dash, but as he puts his feet back, he gains Super Armor. If attacked during super armor mode, he does twice the damage he takes during super armor, along with the standard 20%.
Final Smash: Dark Void- Instantly putting enemies to sleep is pretty useful, especially when a creepy tune of "Hush Little Baby" and a weird black spiral is in the background. All enemies are put to sleep no matter where they are, and while they can still wake up, Darkrai gains a neat ability for ten seconds. For every moment ANY ANY ANY foe is asleep, the sleeping foe absorbs Darkrai's damage, making this a deadly move in correct hands. After the ten seconds, the screen goes back to normal, as does the music.
A Moves:
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A: Darkrai sends out his left palm imbued with darkness, similar pose to the picture at the top.Does light damage and knockback.
A,A: Darkrai follows up with a right hook across the foe's chin and leaves a nasty aftertaste with darkness. Does improved damage and knockback, but just light enough for the final blow...
A,A,A...: Darkrai sneaks his left palm under his twisting right fist as he rapidly fires small geysers of darkness. Think of Mewtwo's neutral A attack with more damage, knockback, and improved range.
A>: Darkrai leans forward and brings a lower uppercut down on the foe's skull, making a rather large hole in it and making a "shocking" impression afterwards. It can spike if performed correctly and does good damage for a mere tilt (17%).
Dash A: Darkrai looks as if he is preparing a dropkick, then jumps into the air feet facing his foe, then suddenly shoots an icy mist at the foe's face as Darkrai flies backwards. Can freeze the guy and performs well in damage (16%).
A^: Darkrai casually lifts a palm into the air and fires a geyser of fire into the air. With only tilt status, this move does great damage (23%) and knockback, being possibly THE BEST utilt in the game.
AV: Darkrai kicks his feet and, then flips and brings them back towards him, knocking foes into the air and making a counterclockwise motion. Good for setting up combos and already damages them noticeably (17%).
Fsmash: Darkrai pulls his claws back, giving you the impression he wants to hug you. Feh! Anything BUT. He then swings his rather sharp claws forward and does an outer X-Slash, doing great damage even uncharged and even better knockback. Long ending lag, however.
Usmash: Darkrai's hairlike... hair? What is that thing anyway? You have no time to ponder such questions, as his thunderous hair just slashes you three times for high damage overall (34%) and knockback. Slow start up, however, as the hair first bunches together to slash.
Dsmash: Darkrai throws his fists along his sides as an icy vortex gives multiple hits, spinning on his waist level. Decent damage (23%) and rather poor knockback, surprisingly. Mostly used to keep foes away with its great range (two character lengths left and right of Darkrai).
Aerial Moves:
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Nair: Darkrai spins around while tucked into a ball, with two dark orbs surrounding him as he descends. Good knockback, but bad damage.
Fair: Darkrai leans forward, and brings a dark elbow down on the foe's skull. This is a fast spike move with average damage (23%) and minimal knockback.
Bair: Darkrai leans backwards as his hair stabs backwards of Darkrai three times, each time inflicting 8% damage and knocks the foe back quite a distance.
Uair: Darkrai flips over, pushing his feet up with an icy element attached to it. This move is best for keeping foes in the air, however, it has poor damage (11%!) and knockback.
Dair: Darkrai makes a similar start motion to his Uair, but instead, makes an outer X-Slash facing downwards. This move ALSO spikes and does darkness damage.
Grabs:
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Grab: Darkrai flicks his wrist, and anyone caught in the spark he makes from it is telekinetically controlled by his left hand.
Hit: Darkrai squeezes his clenched fist, damaging the foe lightly.
Fthrow: Darkrai jabs a finger at the foe, circles it around their body, then pushes the finger towards him/her, pushing him back greatly but dealing minimal damage.
Bthrow: Darkrai first mentally pushes the foe back, then flips him over and Darkrai makes a flicking motion that knocks the sap away. Same properties as his Fthrow.
Uthrow: Darkrai spins the foe in the air with his telekinetic grip, then a bolt of thunder crashes on the foe, damaging anyone else in its path. This move is opposite of his F/Bthrows, doing immense damage (17%!) but pathetic knockback.
Dthrow: Darkrai lets his grip go of the opponent, who collapses to the ground as Darkrai summons a Rock Slide that crashes down on the foe. This does great damage (12%) while keeping the foe on the ground for more punishment.
Misc.:
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Taunt 1: Darkrai crosses his arms together and grunts in disapproval.
Taunt 2: A strange mist surrounds Darkrai's head, who slightly levitates into the air, then shakes his head as the mist disappears.
Taunt 3: Darkrai roars, "RAAAAAAAAAAAAIII!!!"
Victory 1: A portal appears behind Darkrai as he waves goodbye and jumps through it.
Victory 2: The screen os dark, as a pair of blue eyes appears in the frame, then Darkrai reveals himself.
Victory 3: Creates a small ball of pure darkness and rolls it between his fingers.
Loss: Darkrai has his arms crossed and shaking his head in self disappointment.
Unlock Method: Beat Classic on Hard with Pikachu.
Unlock Message: The nightmare Pokemon Darkrai has arrived from his realm!
SSE Role: Darkrai has the most significant role of any Pokemon series character... though that's not saying much really...
He premieres as Mario begins to enter the colliseum to fight Kirby, as his shadow begins to move on its own. Mario is surprised as the shadow submerges and reveals Darkrai, who is apparently on a mission from any unknown master. You fight as Mario in their locker room and Mario wins, but Darkrai manages to escape before a final blow could be dealt. Darkrai remains for the duel, the fight against the Primid Army, and flees when the Ancient Minister reveals himself.
Darkrai remains unseen until he climbs the mountain that Ice Climbers is currently scaling from the bottom, after Pit and Mario lose the Halberd. They run into each other and you fight the shadowy monster and win, but again, Darkrai escapes before the duo can finish them. As he ascends, the Halberd appears in the distance, and Darkrai climbs onto its underside as it flies directly over the mountain...
After D3 OWNS Luigi and Wario, the new scene shows Darkrai looking around for his partner, Bowser, as the Koopa King reveals himself and through hand gestures, reveals his plan with Ganondorf and Wario to turn everything over to Subspace. Darkrai skeptically agrees to help, and is first told to capture an energy source to produce more Subspace bombs. Darkrai, being a Pokemon, knows just who to find...
Before Diddy and Fox fight Rayquaza, Darkrai arrives in the Forest and finds a Pikachu and Yoshi playing tag, as Darkrai comes out of literally nowhere, puts Yoshi to sleep on the stump, and captures Pikachu with a Dark Cannon. Darkrai takes Pikachu back to the Island of the Ancients before Link can arrive.
As he goes to the factory, he runs into Olimar, who runs away from the demonic mammal(?) an Darkrai begins to question his mission. He half-heartedly hands Pikachu over to Ganondorf, and finally sees he horror that is the master plan. Devastated, Darkrai fights Ganondorf and wins, but not long after, the Ancient Minister captures Darkrai and lets him loose in the island.
Darkrai continues to wander until he runs into Captain Falcon, who apparently warped here through his nemesis's time machine. Darkrai decides to team up with Falcon until a horde of Shadow Bugs transform into a copy of Gohma. The defeat the creature, but the creature explodes, causing Darkrai to become a trophy and sinks into the ocean blue.
He is found by Sonic, who is revived and they witness the epic battle between good and evil before Tabuu decimates everyone. The duo come up with a plan; Darkrai would get all the fallen warriors in one concentrated area and Sonic would defeat Tabuu. Playing as Darkrai, you go through a level of Subspace and gather all the warriors up before D3, Luigi, Kirby, and Ness are revived. Unfortunately, Sonic was nowhere to be found, and Tabuu discovered Darkrai and summoned a Primid Army to kill him. Darkrai gets away, but only for now.
Darkrai finds the Pikachu trophy, and revives it. Pikachu, though angry at Darkrai's previous act, joins him anyway. They discover Sonic's trophy being guarded by Zero Two, and they fight the white monster and defeat him, reviving the blue blur. They eventually split up and help revive more people and join the fight against Tabuu.
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