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Make Your Move 3.0-Starts Soon

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Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371

Oh joy! Ren and Stimpy join the Brawl! The operate as one unit, but most attacks can only be executed with both of them together. When only one is alive, he performs a different attack. So in reality, these guys have 3 different movesets! Talk about diversity!

Ren and Stimpy have different stats. They are:

Ren:
Power: 2
Speed: 4
Jump: 3
Weight: 1.5
Size: 3

Stimpy:
Power: 3.5
Speed: 2.5
Jump: 3
Weight: 2.5
Size: 3

Tilts:

A:
Ren and Stimpy: Ren slaps, Stimpy punches
Ren: Slaps around rapidly like a girl
Stimpy: Punches once

Forward Tilt:
Ren and Stimpy: Stimpy grabs Ren and swings him
Ren: Backhand
Stimpy: Punches with both fists

Up Tilt:
Ren and Stimpy: Ren jumps on top of Stimpy and slaps in the air
Ren: Ren jumps up and waves his arms around
Stimpy: Pulls nose over his head and fires a burst of boogers from his nose.

Down Tilt:
Ren and Stimpy: They punch in opposite directions
Ren: A spin similar to Wario's Dsmash, but with less lag.
Stimpy: Lets out a small fart

Smashes:

Forward Smash:
Ren and Stimpy: Rotting Beef Carcass- Ren and Stimpy pull out a giant beef carcass and flop it over their heads.
Ren: Pulls out a giant match that he swipes along the ground and lights.
Stimpy: Gritty Kitty- Stimpy pulls out his litterbox and tosses Gritty Kitty cat litter all over the enemy.

Up Smash:
Ren and Stimpy: Log- Ren and Stimpy pull out a log and lob it over their heads.
Ren: Commander Hoek- Dons his space suit and fires a laser blaster upward.
Stimpy: Ask Dr. Stupid- Stimpy puts on his Stupomitron Helmet, which zaps him and creates a giant lightning wave around him.

Down Smash:
Ren and Stimpy: Ren and Stimpy lock hands and begin dancing like idiots. NOT the Happy Happy Joy Joy song (that comes later). Their feet hit enemies.
Ren: Don't Whiz on the Electric Fence- An electric fence shoots up on both sides of Ren.
Stimpy: Too Much TV- Stimpy pulls out a TV. Excited to watch it, he slams it on the ground and accidentaly breaks it. Stimpy is sad after this, so this move has a lot of ending lag.

Aerials:

Neutral Air:
Ren and Stimpy- They grab each other and spin around
Ren: Flails his arms and legs around
Stimpy: Grabs his feet and begins to spin around

Forward Air:
Ren and Stimpy: Stimpy grabs Ren and swings him in a similar fashion to how Olimar swings his Pikmin.
Ren: Pulls out a pickaxe and swings it.
Stimpy: Grabs the air and swings his feet around

Back Air:
Ren and Stimpy: Ren leaps on top of Stimpy and does a backflip off him.
Ren: Turns around and points, his hand growing very large.
Stimpy: Pulls out a Turkey Leg and swings.

Up Air:
Ren and Stimpy: Ren yells, "YOU IDIOT!!!" to Stimpy. Stimpy gets scared and jumps up, swinging his arms.
Ren: Pulls out a Spatula. He pulls it back and swings it upward.
Stimpy: Lashes out his tounge.

Down Air:
Ren and Stimpy: Ren punches Stimpy to the floor, then slams down himself. Both of these are Meteor Smashes.
Ren: Pulls out a briefcase and slams it down. Meteor Smash.
Stimpy: Pulls back his nose and bends over. He then lets go and his nose bounces around. Hits multiple times.

Grabs/Throws

Forward Throw:
Ren and Stimpy: Ren pulls out a slingshot and Stimpy pulls it back, flinging the enemy.
Ren: Yells, "IDIOT!!!" Send the opponent flying.
Stimpy: Puts the opponent in his hand and flicks them away.

Back Throw:
Ren and Stimpy: Stimpy throws back to Ren, who then spins and throws them again.
Ren: Kicks them, then slings them back.
Stimpy: Hits them with his rumpus

Up Throw:
Ren and Stimpy: Ren and Stimpy walk back and stretch out the enemy. They then snap back together, and the enemy comes flying up out of them.
Ren: Wiener King- Ren tosses them up, then hurls wieners at them at high speed.
Stimpy: Tosses them up, then leaps up and down, hitting them with his head.

Down Throw:
Ren and Stimpy: Stimpy sits on them, then Ren jumps on top of Stimpy a few times.
Ren: Slams them down then stomps on them repetitively.
Stimpy: Sits on them, then shakes his rumpus around on them.

Specials:
Ren and Stimpy's B moves work in the same fashion as Ice Climbers, with the exception of Up B. They will perform the same move, but only one character will be using it.

B: Happy Happy Joy Joy
I told you it was coming, didn't I? Ren puts on his Happy-helmet. Ren and Stimpy begin to jump and dance around. They run into enemies while doing this, hurting them.

Side B: Yak
Our country reeks of trees, our Yaks are really large, and they smell like rotting beef carcasses!!! Ren and Stimpy don their Royal Canadian Kilted Yaksmen uniforms and mount a Yak, which they ride along the field. If the Yak is attacked, Ren and Stimpy will fall off. However, the Yak will continue to run off the stage.

Up B for Ren and Stimpy: Space Madness
A mini-rocket comes and flies Ren and Stimpy upward.

Up B for Ren: Grill
A red-hot grill appears under Ren. Ren steps on it and shoots upward, screaming. The falling grill inflicts damage as well as Ren himself.

Up B for Stimpy: Jerry the Belly Button Elf
Jerry the Belly Button Elf appears and uppercuts Stimpy, sending him upward.

Down B: Bleu Cheese Mining
Ren and Stimpy put on mining caps. A hunk of Bleu Cheese appears next to them. Ren and Stimpy hit it with a pickaxe, sending Bleu Cheese Nuggets everywhere.

Final Smash: Log, log, log!
It's log! The Log Song starts to play! Logs come out of the sky and start to roll around the stage, crushing enemies flat!

Taunts/Other:

Ren and Stimpy have 3 different taunts just like everyone else, but theirs are special. One uses both characters, one is just Ren, and the other is just Stimpy.

Up Taunt (Ren and Stimpy): Ren puts his hand over Stimpy's back and they shake hands.
Side Taunt (Ren): Does a weird maniacal laugh and puts out his hands
Down Taunt (Stimpy): Yells, "Oh joy!!!" He begins to bounce around.

Victory Pose 1: The Happy Happy Joy Joy dance!
Victory Pose 2: Ren has his arm around Stimpy. He says to the screen: "That's it for today!" Stimpy then starts to look sad.
Victory Pose 3: Ren and Stimpy start to do a small little victory dance, barely moving at all.
Victory Theme: The last few seconds of the Ren and Stimpy Theme Song.

Alt. Costumes:
 

Vulcan55

Smash Lord
Joined
May 7, 2008
Messages
1,824
Location
May-Lay
here to reserve Mario & Luigi
(Superstar Saga)
A team character.

nvm, someone else can take the Idea.
I'll just stick to updating PM
 

peachfvl

Smash Apprentice
Joined
Mar 4, 2008
Messages
182
Location
Costa Rica
akuma/ken/ryu in one character, each one with 2 or 3 different color in there costume, you cant transform into another they are one character but in one char. slot

all have the same stats
power:4
weight:3.5
speed:2.5
jump:2.5


B(hadoken):
akuma´s hadoken in the air will go like sheiks needles, ken´s and ryu´s will go horizontal and ryu´s will have a fire effect. It should have about the same speed as wolf´s blaster but a bit more range. 5% dmg ( for ryu´s 7% dmg)

up B(shoryuken):
ken´s will have fire effect and all will gain the same height as marth´s up B. 13% dmg(16% dmg for ken´s).

side B(rotating kicks):
akuma´s will have dark effect. if all hits connect ,7, 21% dmg 3% each hit(24% for akuma). travels about 3/4 peach bomber´s length. Can be used in the air without turning into free fall state.

down B(parry):
does a parry(counter) with set knockback and dmg(8%)


final smashes
ken´s shoryuureppa: a short height shoryuken->mid height shoryuken-> full height shoryuken. 52% dmg and can kill above 30%

ryu´s super hadoken: can be charged for 5 sec. will travel very fast. uncharged 35% fully charged 60%

akuma´s: the screen will go all dark like togepi´s nightmare and will have MK´s FS range
the number of hits would be displayed and it will be a total of 16 and its a sure KO

putting the tilts,smashes,throws etc. is kind of boring but you could imagine tilts and throws being just martial arts attacks and grabs
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
~ Travis Touchdown ~


Travis Touchdown, the streetsmart assassin joins the Brawl!

Back-Story

Travis Touchdown is a young man from Santa Destroy, California. Staying in the Motel No More Heroes with his anime collection and wrestling memorabilia, Travis wins a beam katana from an online auction and promptly decides to become an assassin since he's broke, bored, and in dire need of more otaku stuff. After defeating the 11th ranked assassin, Helter-Skelter, Travis takes his place as the 11th best assassin in the UAA (United Assassins Association). After finding out that he is now ranked, and, by association, in danger of being attacked by rising assassins, Travis decides to climb the ranks of the UAA and become the number one assassin.

Stats

Size: Medium
Weight: Medium
Jump: Medium
Second Jump: Weak
Speed: Medium/Fast
Strength: Medium/Strong
Glide: No
Fall Speed: Medium/Fast
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: Yes

Pros

-Well-ballanced character.
-Side B aids in recovery.
-Powerful Smash attacks.
-Relatively quick attack speed.
-Good range.
-Super armor during part of Up B.

Cons

-No projectile (except during one Final Smash).
-Final Smash has a random effect, making it difficult to predict.
-Side B can easily cause self destructs.
-Poor vertical recovery/weak second jump.
-Side Smashes have some start up lag.
-Crawl is semi-useless.

Standard Attacks

A- Travis swings his beam katana horizontally.
A,A- Travis swings his beam katana horizontally then swings it diagonally across his opponent.
A,A,A- Travis swings his beam katana horizontally, then diagonally, and finally, he spins around and hits them with a chest level kick.

Side-Tilt- Travis kicks at the opponent’s midsection.
Up-Tilt- Travis swipes upwards with his beam katana.
Down-Tilt- Travis sweeps his beam katana along the ground.

Dash Attack- Travis pulls his arm back and then lurches forward, striking his foe with his fist.

Smash Attacks

Side Smash- Travis pulls his beam katana backwards and takes a baseball swing at his opponent.

Up Smash- Travis starts his beam katana at foot level and then swings it up over his head in an arc.

Down Smash- Travis swings his beam katana along the ground before him while sweeping backwards with his left leg.

Aerials

Nair- Travis spins in a semi-circle, his beam katana outstretched.
Uair- Travis swings above him with his beam katana.
Dair- Travis shoots downward and strikes his opponent with an elbow drop (this is a fast falling down air).
Fair- Travis swings his beam katana forward over his head with both hands, spikes at tip.
Bair- Travis kicks backwards with his left leg.

Grabs

Grab- Travis grabs his foe by their collar or neck.
Grab Attack- Travis elbows his opponent in the head with his free arm.
Note: All of Travis’ throws are based on real life wrestling moves.
Forward Throw- Travis lifts the opponent up and then powerbombs them forward.
Back Throw- Travis grabs the opponent, pulls them close then slams them backwards (body to body suplex)
Up Throw- Travis suplexes his opponent, launching them upwards (similar to Snake’s)
Down Throw- Travis grabs his opponents head under his arm then falls backwards, slamming their head into the ground.

Ledge Moves

Get Up (Under 100%)- Travis flips onto the stage.
Get Up (Over 100%)- Travis slowly crawls back onto the stage.

Attack (Under 100%)- Travis sweeps his beam katana in front of him, then flips up.
Attack (Over 100%)- Travis climbs onto the stage, then swings his beam katana slowly.

Rising Attack- Travis spins on his shoulders and knocks his opponents away with both legs.

Random

Dizzy- Travis presses his hand to his head and wobbles.
Sleep- Travis falls onto his back his arms and legs spread.
Sidestep Dodge- Travis dodges out of the way and raises his hands.
Forward Roll- Travis rolls forward.
Backward Roll- Travis rolls backwards.
Air Dodge- Travis turns his back to the camera and extends his arms and legs.

Specials

Standard B: Overhead Charge- Travis holds his beam katana over his head, then lunges forward and brings it down on his opponent. Can be charged, but charging to maximum releases the attack instantly.

Side B: Schpeltiger- Travis leaps onto his trusted bike and can ride it around the stage. You can jump using his bike, however it’s risky as it flies a fair distance. Pressing and holding the B button gives Schpeltiger a boost in speed, which can prove dangerous on smaller stages.

Down B: Quick Slide- Travis will take a stance and any attack that is used against Travis at this time will be nullified. When attacked, Travis will slide behind his opponent and slash twice, similar to Lucario’s Down B.

Up B: Rising Blade- Travis leaps upwards, does a flip and then brings his beam katana straight down; very similar to Kirby’s, but less vertical recovery and more movement horizontally.

Final Smash

Travis is unique in that he has three possible Final Smashes depending on what he calls out.

Possible Final Smash 1: Strawberry on the Shortcake- If Travis says this, all of his attacks become super powerful and his speed increases greatly.

Possible Final Smash 2: Blueberry Cheese Brownie- Travis now moves much slower, however pressing the B button allows Travis to shoot a powerful energy blast from his sword.

Possible Final Smash 3: Cranberry Chocolate Sundae- Travis now moves INCREDIBLY slowly, however, when he approaches an opponent, a button appears over his head and the opponent freezes in place. Pressing the button correctly causes Travis to lunge forward and slash the opponent with incredible force.

Taunts

Up Taunt- Travis “jacks” his beam katana. If you played the game you know what I mean, and no it’s not really dirty.
Side Taunt- Travis raises his hands over his head and says, “Let’s go!”
Down Taunt: Travis holds up his beam katana, turns it off, swings it to his side and turns it on again.

Win Poses

Win Pose 1- Travis puts a bowl of food down for his cat, Jeane, and says “Ya hungry?”

Win Pose 2- Travis rides in on Schpeltiger and laughs.

Win Pose 3- Travis simply stands there and says, “What? That’s it. Really. Go outside.”

Lose Pose- Travis glances around a bit but doesn’t clap.

Win Theme- Travis’ win theme is part of the main No More Heroes theme.

Misc.

Entrance- Travis rides in on Schpeltiger, leaps off, holds up his beam katana and activates it.

Kirby Hat


Symbol- Travis’ symbol is the Roman numeral I, signifying that Travis is the number one assassin.

Wii Remote Sound- The name “Travis Touchdown” is whispered, much like the bosses names are whispered in the actual No More Heroes game.

SSE Role- Travis has no role in the SSE and is found in a stage after completion, much like Toon Link, Wolf and Jigglypuff.

Unlock Method- Travis can be unlocked by gaining 9999 coins, much like how in No More Heroes, the player had to earn money in order to fight the next assassin.

Colors
-Red jacket
-Black jacket
-Brown jacket
-Green jacket
-Blue jacket

Trophies

Travis Touchdown
Strawberry On The Shortcake (All three FS forms in once trophy)
Schpeltiger
Jeane
Jeane (Cat)
Beam Katana
Henry
Silvia Christel
Thunder Ryu

Stickers

Travis Touchdown
Travis W/ Beam Katana
Jeane
Beam Katana
Silvia Christel
Henry
Death Metal
Dr. Peach
Shinobu
Destroyman
Holly Summers
Letz Shake and Dr. Shake
Harvey Moiseiwitsch Volodarskii
Speed Buster
Bad Girl
Dark Star

Snake Codec Conversation

Snake: Otacon, who's this guy with the goofy hair?
Otacon: Snake, that's Travis Touchdown, he's a powerful assassin and-...whoa!
Snake: What is it?
Otacon: Look at that!
Snake: What?
Otacon: He has a limited edition beam katana! There's only like five of those still in circulation!
Snake: So you've had experience with this kind of weapon?
Otacon: Are you kidding?! I'd never remove mine from its original packaging!
Snake: ....
Otacon: I wonder how much that cost him...a-...anyway! Keep your guard up Snake and stay sharp!
~END TRANSMISSION~

Stage

“Hotel No More Heroes”- The Hotel No More Heroes stage is a rather simple one consisting of nothing more than a parking lot with two low walls to either side.
(Best I could find)

Music
N.M.H
Steel Python
Season of the Samurai
Stop Hanging DJs
Samurai Summer
Rocket Surgeon
We Are Finally Cowboys
Pleather For Breakfast

Assist Trophy
Jeane- Jeane is not only the name of Travis’ cat, but also of his half-sister. When summoned into battle, Jeane uses her expertise of martial arts to attack opponents with a flurry of punches and kicks as well as grabs.

Final Note~ Sorry if this has been done, I've just been dying to do a Travis Touchdown moveset ever since I bought this game a few weeks ago.
 

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
I plan on updating my Paula Polestar moveset soon but decided to go ahead and do another
character.

This is Maria, from the upcoming game Sadness by Nibris. It is rumored by many that this
game is virtually vaporware just like Duke Nukem Forever is, and that Nibris is actually
holding a scam into making people think that this game for the Wii is actually coming out.
I personally thought since Nibris has a lot of good ideas but not a lot of resources
(funds, personnel, etc) it should have became a 2nd party of Nintendo based out of Krakow.
Because there are few trailers of this game, I am forced to create a mixture of what we
know and imagined moveset for Maria which of course is fun :)





Video: http://www.youtube.com/watch?v=gNjyw-D1YP0

This game is done entirely in black and white and uses a live action Polish actress to do
the moves. The artwork is based off of her as well.
Because this game isn't out yet (some ask if it will ever even come out), I have to try to
imagine my own moveset for her.
While the game's plotline isn't given to us yet, this is basically the story about a woman
in Poland named Maria who is a 30ish year old woman, and she has to help her son named Alex who has some sort of mental illness or disease of some sort. The story was made my Nibris not to be violent or bloody, but to scare people through psychological horror. Combat is not the nature of this game compared to other comparable games like the Resident Evil
series, and seems to be similar to how Alan Wake by Remedy will be.

Being neither a master of magic nor physically strong, Maria relies mostly on kicking
enemies and using any makeshift weapons she may have.

PROS:

-A balanced ground and airgame give Maria a lot of viable options in combat
-Two very good recovery options. One a tether recovery using a rope, the other uses her
umbrella in a similar way to Peach. A third recovery using >B.
-A seemingly well balanced character quite good for air attacks and decent ground attacks
-Her aerial movement is floaty like peach especially if she has her umbrella out but her
down A can immediately make her fastfall an attack like Toon Link's or G&W's.

Cons:

-A weight that is slightly heavier than Peach, she isn't a super lightweight but still
cannot be expected to be hit too hard
-The long range grab doesn't provide an extraordinary amount of damage nor knockback
-A floaty ^B recovery could give good opportunities to spike Maria to death

Looks:

Maria would have the option to appear in black and white or in color to the play, who can
also select to be 'colored' or 'greyscale' in team matches as well. In any SSE type story,
Maria would be in her colored form.

A moves:

AAA combo: Maria kicks her right foot at an enemy three times with low kicks (3, 2, 4). Low
knockback.

F-tilt: Maria slashes a piece of glass she is holding at an enemy (11). Low-medium
knockback. Slightly slower than AAA combo.

U-tilt: Maria stabs her flaming torch in the air and causes fire damage (2, 2, 2, 2, 3 in
rapid succession). Low knockback. Same speed as F-tilt.

D-tilt: A hard straight kick with her foot at the shins while she is crouching (8)
Low-medium knockback. Comes out rather fast. Can induce tripping.

F-Smash: She stabs with a farming rake forward. (15) Medium knockback (roughly the same as Wolf's Fsmash) but comparable range to Dedede's ftilt.

U-Smash: She uses her umbrella and stabs upward with it in the same fashion that Marth does with his up-smash with his sword. (14) Medium knockback. Comes out in the same speed as Marth's up-smash.

D-Smash: Maria first kicks with a low sweeping kick forward then kicks in back of her with
that same leg (14). Medium-High knockback. This is a fast attack but slower than D-tilt.

B moves:

Neutral B: She takes out an early 20th century rifle and loads it with a bullet (it must be
loaded manually and takes a second to do). She can be stuck during that roughly one second reload time. Hitting Neutral B again has her aim and fire the gun forward. The time to aim is about a 1/2 second, and she can choose to load the gun then when the loading animation is done, she can continue to jump, run, attack etc while it is "loaded" similar to how Samus can hold on to her charged shot. Then at any time she can shoot the gun. The gun does 13-16 damage if it hits you and it causes rather medium knockback. The bullet when traveling goes very fast but is not instantaneous. A good player should be able to shield or reflect the bullet back at Maria because while she could fire at any time, it takes about 1/2
second to aim and fire the gun. There is also recoil and case ejection on the gun that lasts about 3/4th afterlag which can be taken advantage of as she recovers from the recoil and puts
the gun away or decides to reload again.

>B: Maria jumps forward with a lot of momentum with one of her feet stretched out and this
can act like a kick attack from Diddy Kong's >B. This attack comes out slowly as she
prepares to jump but she kicks her foot forward, and it has a sweet spot on her heel. Maria's sweet spot can cause high knockback
that can kill at 105% on most characters but has a rather small hitbox and causes 14
damage, just getting hit regularly by this attack causes 11 damage and provides low-medium knockback. When she lands from this attack, it has little lag making it a pretty good
approach. There is lag after landing, but it is small. This can also be used as a side recovery but she has other better options for
side recovery as well.

^B: Maria unleases her umbrella and gives her a recovery very similar to Peach's. It is
quite similar in every way to Peach's, but when Maria is floating via her umbrella she has
four options of actions she could do.
Maria could:
-press down and simply drop down
-press down A and go straight into a fast falling Dair.
-press >B and execute that from a umbella floating position
-press the grab button to execute a tether recovery from the umbrella position
This gives Maria a lot of options for both recovering and attack from being in the air, but
unlike Peach she cannot float for long periods of time stationary like the good ol'
Princess can.

Down B: Maria puts her hand out as if carefully trying to protect herself from an attack.
This acts as a counter move with a set damage and knockback irregardless of how powerful
the incoming attack was. When she puts her hand out, if the counter is successful, her
teenage son who is ill comes out of no where and scratches you causing 10 damage and
medium-high knockback.

Grabs:

Maria uses a rope for a grab, and she also uses it for a tether recovery. The rope is quite long, about as long as ZSS' grab range, but has the same type of after lag if you whiff it.

Press A button when grabbing: She puts her hand into a fist and beats them over. Not punches, but beats them with the bottom part of her fist (1). Done at a slow-moderate rate of attack.

>grab: She takes a piece of glass and stabs it into the belly of her foe (4). Low-moderate knockback.

^grab: Takes her farming rake in the other hand and stabs the foe in the belly, then takes both hands and flings the impaled opponent upwards (6). Moderate knockback.

down grab: Pushes the foe down on the ground and does a single hard downward stomp on them (5). Low knockback, meant for comboing as there is little afterlag on this. It cannot be used as a chaingrab.

Air moves:

NAir: She spins around with both her feet outstretched causing a foe to be kicked. (11) Medium-high knockback.

DAir: A fast falling attack where she uses her farming rake similar to Toon Link's or G&Ws attack. It has quite high priority. (13) Knockback is considerably high. It does not cause a 'wind' effect if it misses so it can be punished, but Maria does have rather low lag when she lands with this attack.

FAir: Maria puts her feet forward and kicks bicycle style multiple times. Very high priority and somewhat long range with an extended hitbox. (2, 2, 2, 2, 2, 2) Low knockback.

BAir: Does a spinning midair roundhouse kick in the air backwards. Decent-High priority. (15). High knockback with a sweetspot. Does 10 damage and medium knockback if not sweetspotted.

FS: Maria starts screaming like a mad woman (this is this type of game). The screen goes upward and you seen the moon full lit. Then you hear monsters screaming, the screen goes down, Maria disappears and this very scary monster appears:
He comes out with fires all around him and angrily attacks and slashes with it's claws. It acts like an assist trophy, similar to Little Mack or Samurai Goroh. It jumps around and runs fast attacking you, causing tremendous damage and knockback. It is invincible and lasts about the time of a person's invincibility frames if a character is KOed and stays on that "floating platform" when he respawns. It can be avoided, but it surely will not be too easy of a task after all it is a Final Smash. While the Final Smash is going on, everything turns into black and white.
Maria appears again when the FS is done and the screen turns back into color.

Victory poses:

-Maria looks left then right and then sighs with relief
-Maria rubs her hands on her skirt then looks in back of her
-Maria gets down on her knees then holds her son and says something in Polish as if to comfort her son

Music:

Sadness has some really creepy music.
Here is a sample, a part which can be made into victory music and the full song as part of her stage music:

http://www.youtube.com/watch?v=JXNso737MQ0

Stages:

One stage, it should be set in this very dark and scary mine with bats all over. It is shown in the gameplay screen shots of this game. Every once in a while, a random event occurs when a mine cart comes and rams you like the cars do in the Onett stage. The mine carts cause 25% damage and can KO you at a high percentage. You do get the warning though like the stages like that do.

Taunts:

Maria screams very freakishly and it scares the other players.

Maria starts crying and sobbing, and this scares the players even more. May even start to make them cry as well.

Maria starts looking insane at the screen and brandishes her piece of glass as if ready to stab someone.
 

IvoryFlame

Smash Journeyman
Joined
Jun 2, 2008
Messages
234
Location
Salem
If someone has some feedback on Rorschach or Stephen colbert on page 21, I wouldn't mind hearing it.
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
Simon Belmont.



Description
Simon is a member of the Belmont clan of vampire hunters. He has defeated the Dark lord Dracula on multiple occasions.

Stats
OVERALL:7
Offense: 7
Defense: 8
Projectile: 7
Final Smash: 9
Throwing ability: 3
Speed: 5
Attack Style & Weight class
Simon relies on his whip, Vampire killer, for all of his standard attacks, making him a mid-range character. He falls in the mid-tier of attack power but is in the lower tier of heavyweights.

Moveset

AA: Whip strike combo

>+A: Vertical Strike

Smash >+A: Power Strike (Like what Belmont uses in DOS.)

Crouch A: Kick

Smash \/+A: Splits Kicks

/\+A: Upwards whip strike

Smash /\+A: 3 strike upwards whip combo

Running A: Shoulder Tackle

Air A: Whip Strike

Air /\+A: Kick upwards

Air >+A: Whirlwind Whip

Air <+A: Reverse Kick

Air \/+A:Downwards Whip Strike

Ledge Attack: Spinning Kick

Grapple Attack: Stake

Throw >: Headbutt

Throw <: Over the Shoulder toss

Throw \/: Choke slam

Throw /\: Flip kick

Taunt 1: Whip trick

Taunt 2: Play with rosary

Taunt 3: "Die, Demon!"


Special Attacks

B: Throwing Axe (As fast as link's boomerang but does not return.)

>+B: Holy water (Throws bottle to the ground, causing holy energy to travel on the ground a short distance)

\/+B: Crucifix (Two Crucifixes travel around Simon, doing minor damage to anyone they touch.)

/\+B: Whip Toss (Slight recovery, if whip connects to a ledge, Simon can use it to return to the stage.)

Final smash: Holy Power (Engulfs the screen in holy energy, doing massive damage to all enemies. High chance for a KO)

Abandoned Castle

Songs (links!) :

Theme of Simon (Super Castlevania 4)
Vampire Killer (Castlevania)
Poison Mind
Bloody Tears (Castlevania 2)
Village (Castlevania: DOS)


Adventure Purpose: Simon appears in Chapter 2/4. When Dracula bites Underhill's pregnant wife, Hakafu, he gives chase. Simon mistakes him for an enemy, causing a fight, and Dracula gets away in the confusion.

Codec Call
Snake: Hey, Otacon, who's the guy in the freaky outfit?
Otacon: That's Simon Belmont. He's a world famous vampire hunter from Romania.
Snake: Right.... Anything I should know?
O: Well, for one thing, he has a powerful whip called "Vampire Killer." It's infused with holy magic. He also has several tools at his disposal, like holy water and throwing axes.
S: So, I don't have too much to worry about, right? What's holy water gonna do to me?
O: Don't get in over your head, Snake! Those items will hurt you just the same as any demon!
S: Demons. Yeah, sure...
O: Honestly, Snake! Could you take his a little more seriously?!
S: Ok, fine! I'll be careful of the emo goth boy! Happy!?
O: *sigh*
END TRANSMISSION



Sephiroth

Description
Sephiroth was an experimental life form Created by the JENOVA project. He worked for the Shinra Corporation until he discovered the truth of his origins. Unable to handle his true Identity, Sephiroth was driven to madness.

Stats
OVERALL: 7
Offense: 8
Defense: 6
Projectile: 4
Final Smash: 8
Throwing Ability: 7
Speed: 7
Attack Style & weight class
Sephiroth relies on combos for his melee attacks. He has more range than most characters, but slightly lower power per strike. He is in the lower Tier of attack power and is a middleweight.

Moveset

AAAAA......: Left-right strikes

>+A: Stab

Smash >+A: Power Chop

Running A: Spinning Strikes

\/+A: Kick

Smash \/+A: Sweeping Strikes

/\+A: Skywards Stab

Smash /\+A: 4 hit sky swipes

Air A: Swing blade

Air >+A: Spinning Attack

Air <+A: Elbow Strike

Air /\+A: Sky Kick

Air \/+A: Diving Blade

Ledge Attack: Chopping Strike

Grapple Strike: Knee to stomach

Throw >: Shadow Power Throw

Throw <: Shishkabob Toss

Throw /\: Flying Throw (Sephiroth lifts from the ground and Chucks 'em)

Throw \/: Drop and Stab

Taunt 1: Maniacal Laughter

Taunt 2: "Mother...."

Taunt 3: "Suffer like a heartless angel."

Special Attacks

B: Shadow Fury (Unleashes 3 Balls of shadow energy that home in on a random Enemy)

>+B: Quick Slash (Same as Ike's, but passes through enemy, and when charged, it can do an additional 12 hits)

\/+B: Firaga (Surrounds Sephiroth in flames, doing damage to all who touch it.)

/\+B: Escape (Teleports for Recovery)

Final smash: Meteor (Drops a meteor on the stage. very high chance for a KO.)

Stage: Midgard

Songs (more links!):
One Winged Angel
The Landing
Battle theme (FF1)
Prologue
Cry In Sorrow
The Final Battle (FF4)
The Dark King (FFMQ)

Adventure mode Purpose: Sephiroth appears a a villain in chapter 3/4. He disables the safety features of the midair stadium so Mater Hand can destroy it. Underhill, Hakafu, and Marissa (Their half-vampire Daughter) Battle him.

Codec Call
Snake: Hey, Cornel, I got some Psycho with a wing here.
Cornel: Ah, so you're fighting Sephiroth, eh Snake?
S: Yeah, this guy makes me feel uncomfortable...
CC: Sephiroth was created by the Shinra Corpiration during the JENOVA project. He worked for them for awhile until he discovered the truth of his existence, and his mind just went downhill from there.
S: How tragic..... so, how do I beat him?
CC: Keep a good distance away, and stay on the move. That sword has incredible range, and he has several magic spells at his disposal.
S: Great, more Magic and Monsters, just what I need. Why can't I foght someone normal for a change?
CC: Now what fun would that be?
S: ..... I hate you.......
END TRANSMISSION

Hakafu Sonsaku



Description
A gifted young toushi who lives in Kyoto, Japan. She leads Nanyo High School in an all out war that has swept the area. In SSB4, she is the main love intrest of main hero Underhill.

Stats
OVERALL:7
Offense: 9
Defense: 5
Projectile: 4
Final Smash: 7
Throwing Ability: 6
Speed: 9

Attack Style & Weight Class
Hakafu is all about making Hand-to-hand combat occur on her terms. Each attack has decent speed and high damage. She's in the upper tier of attack power but is a lightweight.

Moveset

AAA: One-two punch and kick combo

>+A: Drop Kick

Smash >+A: Roundhouse Kick

Running A: Flying Kick

\/+A: Sweep Kick

Smash \/+A: Spinning Splits Kicks

/\+A: High kick

Smash /\+A: Handstand Double Kick

Air A: Punch

Air >+A: 3 hit kick combo

Air <+A: Reverse Kick

Air /\+A: Flip Kick

Air \/+A: Diving Kick

Ledge Attack: Climb and punch

Grapple Attack: Punch Stomach

Throw >: Horse Stance Kick

Throw <: Suicide Toss

Throw \/: Seismic Toss

Throw /\: Groin Kick

Taunt 1: "Ekuyo?"

Taunt 2: Titter like a schoolgirl

Taunt 3: Eat Ramen

Taunt 4 (Evil only): Sadistic Laughter

Taunt 5 (Evil only): Lick Blood off fingers

Taunt 6: (Evil Only): Growl
Special Attacks

B: Toushi Palm (A melee attack that stuns on contact)

>+B: Force Wave (Unleashes an energy wave that rolls along the ground.)

\/+B: Dragon Roar (Stomps on the ground unleashing a small energy wave. Has high knockback but low damage.)

/\+B: Dragon Flight (Uses the spirit of the Water Dragon to recover.)

Final smash: Evil Hakafu. (Hakafu becomes possessed by the spirit of the water dragon, which doubles her damage output for 30 seconds. No invulnerability.)

Stage: Nanyo High

Songs (no links, sorry.)

"Heart and Soul" Ikki Tousen DD Main theme
"Drivn' through the night" by M.O.V.E
Boss Battle 1 (Brawl)

Adventure Purpose: Hakafu is in every mission in Adventure mode save for most of chapter two (Can't fight when expecting!). She is the main Heroine, and the love interest of Steve Underhill, whom she marries in CH 1/4.

Codec Call

Snake: Hey Mei Ling, I think I'm fighting some Japanese Schoolgirl!
Mei Ling: That's Hakafu, Snake.
S: Who?
ML: Haven't you read "Romance of the Three Kingdoms?"
S: I'm Waiting for the movie.
ML: It takes place in feudal China almost 2000 years ago. Hakafu was the name of one of the greatest generals of that time.
S: I don't think we're talking about the same person here.
ML: Well, yes and no. She houses the spirit of that warrior, and she's just as strong a soldier as her ancestor.
S: Soldier?! Are you kidding me?! She's like, what, 17?
ML: Warfare is a constant reality in her homeland. There are people younger than her that have died defending themselves, some of which were her close friends.
S:Yeah, I know what it's like.... reminds me of someone I know, too...
ML: Snake....
END TRANSMISSION.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Simon Belmont is good and all but his Down B should really reflect projectiles that hit the crucifixes.

Oh and one detailed entry with complete movesets is better than 3 specials only movesets.
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
Simon Belmont is good and all but his Down B should really reflect projectiles that hit the crucifixes.

Oh and one detailed entry with complete movesets is better than 3 specials only movesets.
Let nintendo deal with that, I'd probably screw up the balance. (Besides, I don't wanna have to do all the work!)

And let Simon's Crucifix stay as is, because it's more limited since he's a Mid-Range character.


And to those of you who do not know Hakafu (i.e. virtually all of you), she is from the Anime series Ikki Tousen (It's for the 15+ crowd.)
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Here we go with another Crash character! This time, we have...


That's right! Pinstripe Potoroo! The gangster rat with an attitude, Machine Gun, and cheesy Italian accent! Youse best not be messin' around wit him, or he'll take ya down, just like dat!

Bio:
From Crash Mania:

Evolved by Dr. Cortex, Pinstripe is a gangster potoroo that makes no bones about protecting his master with wits, skills, and a fully loaded tommy gun. He is one of the most intelligent of Dr. Cortex's creations, being able to talk and act like a real gangster (even possessing a stereotypical Italian gangster accent).

Symbol:


Stats:
Size: 3.5
Power: 3
Speed: 4
Jump: 4
Weight: 3
Range: 3.5

Pros:
-Good attack speed
-Good aerial combat
-Ecellent jumper
-Invincible during Up B

Cons:
-Weak Smashes
-Machine Gun can sometimes get jammed, and that makes Pinstripe vulnerable for about 5 seconds.
-Rather tall, so he can be a big target.

Tilts:
A: Backhand, then hits with the end of his gun.
Forward Tilt: Holds on to gun with one hand, and does a roundhouse kick
Up Tilt: Points gun up and shakes it in the air as though he was firing.
Down Tilt: Low sweeping kick
Dashing A: Slides and fires his Machine Gun at the ground in from of him.

Smashes:
Forward Smash: Bashes with his elbow
Up Smash: Similar to Wolf's Usmash. does a handstand on top of his gun and kicks upward.
Down Smash: Fires his gun at his feet in both directions.

Aerials:
Neutral Air: Puts one leg out a little way and spins around.
Forward Air: Hits with his gun
Up Air: Flip kick
Down Air: Front flip, then stomps down.
Back Air: Smashes elbow back

Grabs/Throws
Grab: Grabs their neck and holds them at gunpoint.
Grab A: Squeezes their neck.
Forward Throw: Turns them around, then bashes then with his elbow.
Back Throw: Sets them behind them and shoots them with his Machine Gun. He then knees them, knocking them away.
Up Throw: Throws them upward, spins his gun in his hands, then fires a few rounds.
Down Throw: Slams them down, then stomps on them.

Specials:

B: Machine Gun
Fires off his Machine Gun. You can move around while attacking. Great for racking up damage, but it comes at a price. Every so often, after using it too much, the gun will jam, making Pinstripe vulnerable for a long time. When the jam is fixed, Pinstipe will shoot a round at the ground and then smile.

Side B: Bowling Bomb
Pinstripe makes a move as though he is throwing a bowling ball, and he is! A Bowling Bomb, from CTR! It rolls along the ground until it hits a wall or an enemy.

Up B: Uka Uka
A mask crate appears under Pinstripe. He breaks it open, and Uka Uka appears and flies around Pinstripe, carrying him up. Pinstripe is invincible during this attack.

Down B: Dodge and Fire
Pinstripe does a jump in the air similar to Zamus's Flip Jump, then fires his machine gun. When firing during this move, the Gun always fires in the right direction without having to aim it yourself.

Final Smash: The Great Hit
Pinstripe grabs the opponent and says, "You're MINE!!!" Then Pinstripe slams them down and puts his foot on their neck. He points the gun down and fires like crazy, laughing maniacally. Pinstripe then pulls them up by their neck and slings them into the air. Finally, Pinstripe pulls out a flashy silver Bowling Bomb and lobs it at them. This move is an instant KO. However, you need to make sure Pinstripe grabs the opponent. If he doesn't, the attack doesn't commence. You'll need to get in very close to use it, as it only has the range of a normal grab.

Other

Entrance: Drives in his kart from CTR, does a donut, then jumps out and loads him gun.

Taunt 1: Spins his gun in his hand and says, "Dat's how it is."
Taunt 2: Points his gun up and laughs.
Taunt 3: Points his gun and says, "Heh. Say good night."

Victory Pose 1: Fires his machinegun up and laughs.
Victory Pose 2: Sidesteps across the screen and fires his gun. He then goes over to the other side and fires.
Victory Pose 3: Spins gun in hand and says, "You're done. Now get outta here."
Losing Pose: Has his gun pointed down, and is looking at the sky.
Victory Theme: http://www.youtube.com/watch?v=D3Ddg1YgP5k

Subspace Role: Once worked for Ganon, but then he lost trust in him and left to find N. Cortex again. It is then that he meets up with Dingodile and they team up to find Cortex. But then it turns out that Cortex is working for Subspace, and Pinstripe and Dingodile have to fight him.

Alternate Costumes:
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
Hey can I get someone to find/make images of Underhill and Marissa? Here are their physical descriptions

Underhill:
17-year old male Death Knight (Wow style, though he is not from Azeroth.) Right handed, wields a runeblade, no shield. Short, messy, black hair, brown eyes, no facial hair, fair skin. wears a black cape with a red smash Bros. logo near the bottom.

Marissa:
15-year old female half-vampire Warlock. Has lomg, black hair, yellow eyes, pale skin (very pale). Well-rounded. Wears a black V-neck Dress. Wears an amulet to protect her from the sun.

TY
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
1,954
Location
The Cosmos Beneath Rosalina's Skirt
Really good moveset. I don't see anything that really needs changing (cept maybe you could put in a Pros and Cons and add falling speed to the stats.)
Thanks for the compliments, after looking through the thread a bit, I saw GCM say a couple times that backstory is good too, so I'll have to make sure to add that.

EDIT: Added backstory, fall speed and pros/cons to Travis Touchdown profile back on page 30.
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
Scorpion


Description
Formerly a human ninja and member of the Japanese ninja clan Shirai Ryu, Scorpion is now a black and yellow garbed, hell-spawned revenant, inexorably seeking vengeance against those responsible for the destruction of his clan and the death of his family. Despite the fact that Scorpion has previously allied himself with the forces of evil (when promised either a means of resurrection on Earth or the chance to inflict his wrath against those who butchered his clan), he is not inherently evil.

Stats
OVERALL:7
Offense: 8
Defense: 6
Projectile: 8
Final Smash: 6
Throwing Ability: 6
Speed: 7

Moveset

AAAAAA......: Left-right punches

>+A: Hammer punch

Smash >+A: Sword Slash

Running AAAAA: Scorpion Combo (5 hits)

\/+A: low punch

Smash \/+A: Dragon Sweeps

/\+A Flip Kick

Smash /\+A: Uppercut

Air A: Air kick combo (3 hits)

Air /\, <, >, or \/: Power kick in appropriate direction

Ledge attack: Sword strike

Grapple Attack: Punch Chest

Throw >: Shove

Throw <: Spear impale, then swing from spear.

Throw \/: Drop n' Stomp

Throw /\: Lift from feet.

Taunt 1: "Get over here!"

Taunt 2: "Suckers!"

Taunt 3: Remove mask

Attack Style & Weight Class
Scorpion prefers hand-to-hand combat (or perhaps it's "kombat"), but sometimes he will use his ninja sword. He is in the upper mid-tier of attack power and a middleweight.

Special Attacks

B: Fireball (Throws a fireball MK style. Interestingly, this was a move known by Leu Kang. Perhaps he taught it to him?)

>+B: Spear (GET OVER HERE! Throws his spear. If it hits an enemy, they are pulled towards Scorpion and dazed briefly)

\/+B: Teleport Punch (Scorpion sinks into the platform, only to reappear next to an enemy with a rising uppercut.)

/\+B: Ninja Flash (Teleports a short distance to recover.)

Final Smash: FATALITY (Screen turns dark, the "fatality" sound plays, and Scorpion strikes with his sword. If it hits an enemy, the screen "splits" at the point of impact, then the two screens slide in opposite directions. Instant KO. If it's successful, the announcer will go "FATALITY" afterwards!)

Fatality SE

Stage: The Bridge

Songs (links, yay!)
MK theme "Test Your Might"
Shao Khan's Arena
Choose your fighter
Shaolin Elder Gods
Rooftop

Adventure Purpose: appears in CH 2/4. the party meets him in front of Shao Khan's Castle in Outland. He joins the party on Underhill's word that Amun'Thul (the WoW king of gods) will revive him.
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
The Grim Reaper (TS2)



Description

When it's a sim's time, the Grim Reaper comes calling to send them to the afterlife. Not much is known about him besides the fact that he's a Taurus.

Attack Style & Weight Class
The Grim Reaper uses his Sythe for all melee attacks, even when it would be better to use his feet (He has none). He falls in the upper mid-tier of attack power and is a middleweight.

Special Attacks

B: Flies (Summons a swarm of flies to attack a random enemy)

>+B: Flood (Spouts water from his hands. Leaves a puddle for others to slip on)

\/+B: Fire (Drops a fire where he stands. Lingers for 10 seconds.)

/\+B: BoolProp Jump (Recovery move. looks like a physics cheat in action.)

Final Smash: Satellite Rain (yup. It rains Satellites. Go figure...)

Stage: 123 Sim Ave.
Takes place on the street in front of a Sim house. Random sim mischief occurs in the background. Occasionally a car will appear, posing a hazard to players.

Songs (yes, links.)
The Sims 2 Theme
Sim Builder
Building a House (TS1)
Buy Mode (TS1)


Adventure mode Purpose: Grim joins the party at the request of the Pantheon at the beginning of chapter 2.

Nightmare


Description
Nightmare was once the noble knight, Sigfried. Thinking that the cursed sword Soul Edge would aid his people, he took the cursed blade and became the monster, Nightmare.

Attack Style & Weight Class
Nightmare is a slow attacker, but he packs heavy power in every swing. He is a top-tier attacker and a Heavyweight.

Special attacks

B: Drill Edge (Stabs with his blade while turning it like a drill.)

>+B: Demon Claw (Slices opponent with his claw. Causes lingering damage.)

\/+B Guard Break (Counter move.)

/\+B: Spinning Edge (Twirls soul edge like a helecopter. Short recovery.)

Final Smash; Night Terror (Turns into Night Terror from SC3. Immense attack and defense increase.)

Stage: The Forgotten Sanctuary

Songs
Forsaken Sanctuary
Catastrophe
Confrontation
Hellfire
Raise Thy Sword
The New Legend

Adventure mode Purpose: You must fight Nightmare With simon in the midair stadium during the third chapter.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
Whenever the 8 character limit is lifted, I finished my usernamesake. ;)

Oh, and has anyone done a FE mage yet? I think I might do my favorite character.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
Fly666monkey....
Your entries would have so much potential if you would start actually finishing them. Specials alone isn't enough.

The Grim Reaper's specials in that entry are really good.
 

fly666monkey

Smash Cadet
Joined
May 15, 2008
Messages
30
Yeah, i know, but Seeing to how many attacks i'd have to list, I'd become a bit of a chore, besides, leave some room for imagination. Perhaps later I'll add those when I compile them with Underhill and Marissa, and will include all of Adventure mode!


P.S. I'm still waiting on pics of Underhill and Marissa.
 

JrdnS

Smash Ace
Joined
May 25, 2008
Messages
543
Location
Jax.Florida
~ Travis Touchdown ~


Travis Touchdown, the streetsmart assassin joins the Brawl!

Back-Story

Travis Touchdown is a young man from Santa Destroy, California. Staying in the Motel No More Heroes with his anime collection and wrestling memorabilia, Travis wins a beam katana from an online auction and promptly decides to become an assassin since he's broke, bored, and in dire need of more otaku stuff. After defeating the 11th ranked assassin, Helter-Skelter, Travis takes his place as the 11th best assassin in the UAA (United Assassins Association). After finding out that he is now ranked, and, by association, in danger of being attacked by rising assassins, Travis decides to climb the ranks of the UAA and become the number one assassin.

Stats

Size: Medium
Weight: Medium
Jump: Medium
Second Jump: Weak
Speed: Medium/Fast
Strength: Medium/Strong
Glide: No
Fall Speed: Medium/Fast
Wall-Kick: Yes
Wall-Cling: No
Glide: No
Crawl: Yes

Pros

-Well-ballanced character.
-Side B aids in recovery.
-Powerful Smash attacks.
-Relatively quick attack speed.
-Good range.
-Super armor during part of Up B.

Cons

-No projectile (except during one Final Smash).
-Final Smash has a random effect, making it difficult to predict.
-Side B can easily cause self destructs.
-Poor vertical recovery/weak second jump.
-Side Smashes have some start up lag.
-Crawl is semi-useless.

Standard Attacks

A- Travis swings his beam katana horizontally.
A,A- Travis swings his beam katana horizontally then swings it diagonally across his opponent.
A,A,A- Travis swings his beam katana horizontally, then diagonally, and finally, he spins around and hits them with a chest level kick.

Side-Tilt- Travis kicks at the opponent’s midsection.
Up-Tilt- Travis swipes upwards with his beam katana
Down-Tilt- Travis sweeps his beam katana along the ground.

Dash Attack- Travis pulls his arm back and then lurches forward, striking his foe with his fist.

Smash Attacks

Side Smash- Travis pulls his beam katana backwards and takes a baseball swing at his opponent.

Up Smash- Travis starts his beam katana at foot level and then swings it up over his head in an arc.

Down Smash- Travis swings his beam katana along the ground before him while sweeping backwards with his left leg.

Aerials

Nair- Travis spins in a semi-circle, his beam katana outstretched.
Uair- Travis swings above him with his beam katana.
Dair- Travis shoots downward and strikes his opponent with an elbow drop (this is a fast falling down air).
Fair- Travis swings his beam katana forward over his head with both hands, spikes at tip.
Bair- Travis kicks backwards with his left leg.

Grabs

Grab- Travis grabs his foe by their collar or neck.
Grab Attack- Travis elbows his opponent in the head with his free arm.
Note: All of Travis’ throws are based on real life wrestling moves.
Forward Throw- Travis lifts the opponent up and then powerbombs them forward.
Back Throw- Travis grabs the opponent, pulls them close then slams them backwards (body to body suplex)
Up Throw- Travis suplexes his opponent, launching them upwards (similar to Snake’s)
Down Throw- Travis grabs his opponents head under his arm then falls backwards, slamming their head into the ground.

Ledge Moves

Get Up (Under 100%)- Travis flips onto the stage.
Get Up (Over 100%)- Travis slowly crawls back onto the stage.

Attack (Under 100%)- Travis sweeps his beam katana in front of him, then flips up.
Attack (Over 100%)- Travis climbs onto the stage, then swings his beam katana slowly.

Rising Attack- Travis spins on his shoulders and knocks his opponents away with both legs.

Random

Dizzy- Travis presses his hand to his head and wobbles.
Sleep- Travis falls onto his back his arms and legs spread.
Sidestep Dodge- Travis dodges out of the way and raises his hands.
Forward Roll- Travis rolls forward.
Backward Roll- Travis rolls backwards.
Air Dodge- Travis turns his back to the camera and extends his arms and legs.

Specials

Standard B: Overhead Charge- Travis holds his beam katana over his head, then lunges forward and brings it down on his opponent. Can be charged, but charging to maximum releases the attack instantly.

Side B: Schpeltiger- Travis leaps onto his trusted bike and can ride it around the stage. You can jump using his bike, however it’s risky as it flies a fair distance. Pressing and holding the B button gives Schpeltiger a boost in speed, which can prove dangerous on smaller stages.

Down B: Quick Slide- Travis will take a stance and any attack that is used against Travis at this time will be nullified. When attacked, Travis will slide behind his opponent and slash twice, similar to Lucario’s Down B.

Up B: Rising Blade- Travis leaps upwards, does a flip and then brings his beam katana straight down; very similar to Kirby’s, but less vertical recovery and more movement horizontally.

Final Smash

Travis is unique in that he has three possible Final Smashes depending on what he calls out.

Possible Final Smash 1: Strawberry on the Shortcake- If Travis says this, all of his attacks become super powerful and his speed increases greatly.

Possible Final Smash 2: Blueberry Cheese Brownie- Travis now moves much slower, however pressing the B button allows Travis to shoot a powerful energy blast from his sword.

Possible Final Smash 3: Cranberry Chocolate Sundae- Travis now moves INCREDIBLY slowly, however, when he approaches an opponent, a button appears over his head and the opponent freezes in place. Pressing the button correctly causes Travis to lunge forward and slash the opponent with incredible force.

Taunts/Win Poses/Etc.

Up Taunt- Travis “jacks” his beam katana. If you played the game you know what I mean, and no it’s not really dirty.

Side Taunt- Travis raises his hands over his head and says, “Let’s go!”

Down Taunt: Travis holds up his beam katana, turns it off, swings it to his side and turns it on again.

Win Pose 1- Travis puts a bowl of food down for his cat, Jeane, and says “Ya hungry?”

Win Pose 2- Travis rides in on Schpeltiger and laughs.

Win Pose 3- Travis simply stands there and says, “What? That’s it. Really. Go outside.”

Lose Pose- Travis glances around a bit but doesn’t clap.

Win Theme- Travis’ win theme is part of the main No More Heroes theme.

Entrance- Travis rides in on Schpeltiger, leaps off, holds up his beam katana and activates it.

Kirby Hat- Kirby gains Travis’ hair and glasses.

Symbol- Travis’ symbol is the Roman numeral I, signifying that Travis is the number one assassin.

Wii Remote Sound- The name “Travis Touchdown” is whispered, much like the bosses names are whispered in the actual No More Heroes game.

SSE Role- Travis has no role in the SSE and is found in a stage after completion, much like Toon Link, Wolf and Jigglypuff.

Unlock Method- Travis can be unlocked by gaining 9999 coins, much like how in No More Heroes, the player had to earn money in order to fight the next assassin.

Stage

“Hotel No More Heroes”- The Hotel No More Heroes stage is a rather simple one consisting of nothing more than a parking lot with two low walls to either side.
(Best I could find)

Music
N.M.H
Steel Python
Season of the Samurai
Stop Hanging DJs
Samurai Summer
Rocket Surgeon
We Are Finally Cowboys
Pleather For Breakfast

Assist Trophy
Jeane- Jeane is not only the name of Travis’ cat, but also of his half-sister. When summoned into battle, Jeane uses her expertise of martial arts to attack opponents with a flurry of punches and kicks as well as grabs.

Final Note~ Sorry if this has been done, I've just been dying to do a Travis Touchdown moveset ever since I bought this game a few weeks ago.
thank you for doing this. i was thinking of doing this too , but you beat me to it. a lot of the things i was thinking of are the same as yours. ex. grab/throws, most specials. and final smashes were exactly the same. for his tilts i was thinking of giving him things from his minigames. like dtilt is a lawn mower. ftilt is a trash picker. and utilt is a coconut he throws up a little bit. but great job. i love no more heroes.
 

MarthTrinity

Smash Lord
Joined
Aug 9, 2007
Messages
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The Cosmos Beneath Rosalina's Skirt
thank you for doing this. i was thinking of doing this too , but you beat me to it. a lot of the things i was thinking of are the same as yours. ex. grab/throws, most specials. and final smashes were exactly the same. for his tilts i was thinking of giving him things from his minigames. like dtilt is a lawn mower. ftilt is a trash picker. and utilt is a coconut he throws up a little bit. but great job. i love no more heroes.
Thanks for the compliments! I like the idea of minigame based tilts, but after doing the trash picker one half a dozen times I grew sick of them XD And yeah, Travis is just that awesome so that's why I decided to make a moveset for him! Great minds think alike eh?

In other news, I plan on doing one more moveset that will remain a mystery until I finish! (Ooo, mystery!) And, after flipping through this thread, I found out I did one ages ago for "Tetris." XD

EDIT: Whoa...the new layout is....a tad weird....
 

FAILchion-

OH HE'S SO PRINGLES
Joined
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The Final Countdown is now playing in your head.
I dedicate this character to those to are against this character and/or think that this character will be a clone. '_'


Character: Princess Daisy
Game of Origin: Super Mario Land
Costumes: Super Mario Strikers: Charged Outfit (Default), Dress (Classic Default). Click to see.
Stage: Daisy Cruiser (from Mario Kart: Double Dash!! and the arriving game, Mario Super Sluggers)
SoundTrack: Peach Beach, Gelato Beach, Pinna Park, Sirena Beach, Beach Bowl Galaxy, Blooper Surfing (I cannot find a link), Ray Surfing.


Height: Moderate
Weight: Lightweight
Speed: Moderate
Jump: High
Power: Moderate

A Button Attacks

Standard A: Jab (if continued, Double Jab, Spin Jab)
Up + A: Uppercut
Side + A: Roundhouse Kick
Down + A: Leg Trip (via kicking)

Aerial Attacks

Standard A: Forward Kick
Up + A: Backflip Kick
Forward + A: Rapid Triple Punch
Back + A: Backward Kick
Down + A: Meteor Kick (if it makes contact, Forward Punch)

Misc.

Get-Up: Spin Kick
Edge Recovery: Neck Chop

Throws

In Grip: Face Punch
Upward Throw: Uppercut
Downward Throw: Hammer Fist
Forward Throw: Outta Here!
Backward Throw: Swirl and Punch

Smash Attacks

Up + A: Upward Punch
Side + A: Kick and Tackle (Mario Strikers Style!)
Down + A: Bat/Racket/Club Leg Chop

Special Moves

Standard B: Petal Swirl (Daisy spins around once, cutting anyone with petals if they make contact. Compare to Link’s Spin Attack.)

Side + B: Petal Illusion (Daisy assumes a defensive position, and if anyone makes contact with her, she disappears with a trail of petals swaying in the wind, followed up with an aerial meteor kick to the back.)

Down + B: Petal Rainfall (Daisy punches the ground, and a cluster of petals sharply shoot downwards in a scattered formation, hurting anyone within a close range of her.)

Up + B: Petal Swirl (Daisy swirls upward in the air with petals surrounding her, cutting anyone if they make contact with her. Compare to Wario’s Corkscrew.)

Taunts

Up Taunt: Daisy swirls around once and yells, “Alrrrright!”
Side Taunt: Daisy kicks and punches a couple of times and yells, “Is that all?!”
Down Taunt: Daisy winks and yells, “Hi, I’m Daisy!”

Final Smash: Petal Storm

Daisy yells out, "Time to really step this up!", jumps into the air, surrounded by an orange and yellow dahlia-like shaped halo, where she fires out a huge blast of razor sharp yellowish petals, each surrounded by a golden light, toward the enemies. If the petals make contact, any opponents who got hit sprout a flower on their heads for an unusually long amount of time.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
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Make Your Move
Your Daisy moveset is great. It makes me want to play the character. But you need to add fallling speed, victory poses, and maybe a pros and cons list.

She is also in bad need of a backstory, which I'm sure a Daisy fan like you should have no problem with.
 

FAILchion-

OH HE'S SO PRINGLES
Joined
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The Final Countdown is now playing in your head.
Your Daisy moveset is great. It makes me want to play the character. But you need to add fallling speed, victory poses, and maybe a pros and cons list.

She is also in bad need of a backstory, which I'm sure a Daisy fan like you should have no problem with.
Yeah, I made Daisy exactly two months ago, and didn't add everything to the last detail. Falling speed, I'll post later on, victory poses, I'm gonna have to refer to a lot of Mario Kart, Mario Party, and other Mario sport games, pros and cons, I'll need to work out a bit, and background is absolutely no problem. Thanks for the comment. =P
 

kitsuneko345

Smash Ace
Joined
Dec 20, 2007
Messages
562
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*sending Sundance lots of apple pies on Pi Day, as
Highlight if you dare!

Do you think I'll just ignore or forget my post about Hariyama? Do you think I'll wait 20 pages just for somebody to comment badly about my character? Well I won't.

I chose Hariyama for personal reasons. Mostly, he could've been a good representative for pokemon's third generation. I chose him also for the fact that he could be unique (a heavy, non projectile wielding character that depends on its strength as if it was a projectile itself). I could remember him for the fact that you can only fight him in the wild in Hoenn's victory road, making him a great example of non-legendary pokemon you can capture.

I've given updates to hariyama every chance i can and i posted about those updates. I even moved my updates to one of my more recent updates (from page 11 to the bottom of page 29 or 30). Yet the only comment i've gotten was when I reserved him. I respect that guy's comment even though he said "did you really need to reserve hariyama?" Why? Because he gave an opinion. He didn't ignore me, unlike you guys.

Basically, all I want from you is just give an opinion about my character (either the top of this page or the one before should give a link). You don't even have to say something optimistic. Just give me constructive criticism and, if you want to, suggestions for changes. It's that easy to do.
 
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