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Make Your Move 3.0: It's over, it's done, moving on.

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Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
So, Moria is the new "Wario" here? He seems to be filing in that role.
I honestly haven't been keeping up with recent events 'round here, but from reading that One Piece arc, and...well, playing SSE, I think that fits. Moria's a d*ck like that.
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
As you know (from two episodes ago), TWILGHTHERO (TH) is a pilot who struggles with alcoholism =O!!. He then boarded his plane and flew it DRUNK (O NOEZ!!)! He crashed and fell unconcious in a feild in Northern Ohio (lolwut?) and he is about to experience AMNESIA!!!!

Meanwhile, Sonic the Baron (StB), a retired baseball umpire who owns a bar at the center of the earth ( NO WAI!!!) comes up after a long day of work. When he sees a strange car parked in front of his house....(Uh-ohz!! Cliff Hanger!!)
TYATM would make such an awesome poorly-made Flash video... Lol.

Any volunteers?

Sorry but is this over or can we still submit?
You can still submit entries.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
I honestly haven't been keeping up with recent events 'round here, but from reading that One Piece arc, and...well, playing SSE, I think that fits. Moria's a d*ck like that.
I'e never seen an episode of One Piece in my LIFE, and I could already tell what kind of villain her was.

Only one Chapter for today, but it's quite the Story-Driven one!

----------

CHAPTER 5:
Stage: Wasteland
Played As: Baz, Andy's Toys, Chris Lionheart
Played Against: Covenant, Primids, Mysterious Creature, Simon Belmont
Music:
(Part 1): http://www.youtube.com/watch?v=45JS6hA0Mcc- Shin Onigashima
(Part 2): http://www.youtube.com/watch?v=_BsPSOQA6tY&feature=related- Fire Emblem (Melee)
(Part 3): http://www.youtube.com/watch?v=vQPF-wgBGis- Bloody Tears

Description: A lone soldier on the battlefield...

BAZ. The being is sent after the evil being known as Tabuu, but was attacked before he could do so. Surrounded by Primids of every stripe, he will duel off in his final battle...

In a thirty man Brawl, with two lives, fight the Primid Army to the awesome Shin Onigashima, and Baz will be relieved that the Primid forces have been lowered, but from the help of another...

In the next section, not part, control Baz, carrying over damage and stock from the last bout. However, there are two stocks you can gain for free at the start. Continue through plains to reach your apparent savior. OR should I say, saviors?

Baz will run into a trio of toys, walking, talking toys.

ANDY'S TOYS. Through hand gestures, the apparent "leader" Mr. Potato Head, explains through hand gestures that they saw a warrior from another dimension fight against somebody they think might be allied with Tabuu, which leads to the second part.

As either Baz or Andy's Toys, you fight through another plain and into a castle, consisting of four "Guardians." These are just mini-bosses; a Greap, Roturret, Giant Primid, and a dozen of Fire Primids guard the exits- defeat them all to gain access to the third part, switching to another perspective...

Two mighty warriors clash outside the gates, both of them severely beaten.

One jumps back and wipes sweat off of his head. CHRIS LIONHEART.

As the other coils up his whip and grins. SIMON BELMONT.

Baz & Andy's Toys get there just in time to see these warriors square off.

As Chris, you fight against Simon. This is a unique battle, that if you lose against him, the storyline continues as normal. (It's what is SUPPOSED to happen.) However, if you DO defeat him, you gain the extra exclusive "Chris Lionheart" Trophy. Then the story continues as normal. You fight against Simon Belmont, who is slightly faster, stronger, and heavier than usual with one stock. His AI changes with level, but it's a general consensus that he kicks your ***.

Chris is defeated, or victorious if it turns out so, and Simon turns his back to the three, tossing at them a Security Card from the looks of it.

The three turn to see what it was and thank Simon, but he disappears...

---------

Needless to say, Simon will play a large part in the story.

NEWLY ADDED TO MY NECCESSITIES LIST:

Gray Fox
Bear Minimum
Shadow
Ashencroft
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
Your new SSE chapters are good, although I find it awkward labeling each level as a chapter. Yoda training the students was original, as well as the actual ability to lose to Simon Belmont. Seeing as Simon has an important role, is Dracula going to be the main villian or something?
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
P-P-P-P-P- Paula Polestar!

http://files.fobby.net/0000/51f0/paulabymeech-largershot.jpg <--- this picture strecthed the page, so its a no go.

Paula Polestar, the young girl with PSI Powers, joins the brawl!

Bio: Paula Polestar is a character from the SNES game, Earthbound. she is one of the chosen 4 who is destined to save the world from the threat that is Giygas. She is a kind girl who cares for others and posses PSI powers.She fights with a frying pan and a teddy bear....its also hinted that she and Ness have some sort of love intrest......

....well maybe......

Stats

Height:5/10 Im gonna say the same as Ness.
Weight: 6.5./10 A bit heavier then Ness.
1st Jump: 3/10 A short, unimpressive hop.
2nd Jump: 9/10 Vertical, 2/10 Horizantel.A really good jump for Vertical distance. She does a jump similar to Ness and Lucas` that is followed by trails of psi energy. It helps her go up high, with height a bit more than Yoshi`s second jump... Its movement to the side is really crappy though.
Walk Speed: 5/10 She skips along like Peach.
Run Speed: 6/10 Not much better than her walk. But she makes an effort!
Attack Speed: 5/10Shes a bit on the slower side for most attacks. A little slower then mario. but she has some cases where she goes fast.
Attack Strength: 6.5/10 She has decent strength.
Attack Range: 7/10 Ussually pretty good, the frying pan is a little bigger and wider than Peach`s frying pan, and psi attacks give good range or are projectiles.


A moves/Tilts

A: A kick from her right leg like Ness` Ftilt...like a lil roundhouse that comes out and ends quick...(4%)
AA: Second kick is a spin around kick with her left leg. (3%)
AAA :A Jab at the opponent.(3%)

Ftilt: She quickly pokes two fingers foward. It can be angled Up and Down. It does 6% if it hits the opponents feet or body, and 15% if it hits the opponents face(like shes poking their eyes.) If it hits the opponents face, its a 45% chance they will fall on their *** like if hit with the first hit of Snake`s ftilt. The key to this move is angling correctly to hit the opponent in the eyes.

Dtilt: Two slowish close range swipes at the ground with her Frying Pan. 1st makes opponents trip, second knocks them away and can meteor smash at just the right point on the frying pan.(5% first hit, 5% second hit.)

Utilt: Points her finger upwards, and a small jolt of thunder appears from it. (11%, electric type attack, the height is about half of Olimar`s upsmash.)

Aerials

Nair:Move that lasts a long time. She takes out her frying pan and starts spinning around. (takes about 1 sec to start.) She spins slow at the beggining of the move and does about 3% and hits opponent away, not enough to KO or anything but enough to stop from hitting with the rest of the move. Then Paula starts spinning faster ad faster, it brings opponents in and lasts 5 seconds in the air. If hit perfectly, from the part where she starts spinning fast to where she stops, you can pull off about 25%. it does about 1% each fast swing. the key to countering this move is wait until paula lands, where she has horrible landing lag.

Fair: chops her fry pan foward, takes about as long as Peach`s fair to pull off. The range is about Luigi`s Fair. The frypan gets charged with electric, fire, or ice energy. It doesnt change knockback or damage, just changes the elemental type damage.......fire and electric dont do anything, but ice has a 5% chance of freezing the enemy for about one second. Fire and electric will apear 95% of the time. (16%, reliable KO move.)

Uair: Swings her frypan HARD overhead. the move takes about as long as Dk`s uair to pull off, and it does a little less knockback and damage than DK`s, but more range. after you use this move, the force from the swing of the frying pan makes Paula fast fall.

Dair: She bends her knees and puts her legs to the side, then puts her hands on her skirt to keep the air from blowing it upwards(so no one can see under it, you pervs :p) She fast falls this, cant cancel it, and this bring opponents down with her..its basically a really nerfed version of Dedede`s Up B. makes a small explosion when she lands....its a really small explosion with nearly no extra hitbox. (5%,5% landing explosion. brings opponents down with her...so its a meteor smash that cant be escaped...she dies too.)

Grab

Grab: A teddy bear walks out from behind Paula and grabs the foe. Grab range is less than Olimar`s Pikmin grab. if you miss the lag is the worst grab lag in the game. if missed, the teddy bear lays down and you cant grab for another 60 seconds. the bear acts as a sandbag and can be hit around, no items will come out and it will turn into a pile of fluff after taking about 40%.

Pummel: Paula hits the Foe with a Fry pan over the head. 5%, at less than 50% if you pummel they will auto break out of the grab. Between 50% and 105% if you pummel twice they will auto break out.

Fthrow: Paula hits the teddy bear with her frying pan with a baseball bat style swing. it hits hard! The impact breaks the teddy bear and sends the foe flying a decent way, it can kill at about 180%. (8-10% damage.)

Bthrow: Paula shoots the bear with PSI fire, it catches fire and so does the foe, then the foe runs past Paula in a panic. It has a sort-of set knockback like Ness` fthrow, and wont make the foe run off stage if close to an edge when used.Its useful cause you have an idea of where your opponent will be, but you ussually cant follow up with a good attack, maybe a very quick one.(4-6%)

Uthrow: She shocks the teddy bear with a psi thunder from her hands, the bear gets shocked and turns into a pile of fluff, and the foe takes a small after shock that makes them trip. This move is VERY situational and is hard to combo into, but could be useful in doubles because its a very quick throw. (2%)

Dthrow: The teddy bear falls down, and the foe gets sent back a min imal amount. the bear acts as if you missed the grab and acts as a sandbag, etc. (1%)

Smashes

Fsmash: Paula charges up the frying pan for an over the head smash onto the opponent. when released, she takes a moment to charge up(about .5 secs.) then she jumps forward and comes down on the opponent. She jumps foward a distance that is a bit more than marios fowards smash(fireball included.) but its less then wolfs fsmash. It does about the same knockback as Link`s Fsmash first hit, damage increases with charge. if it misses it has bad lag AND Paula could jump off a cliff and suicide with this move, so be careful. However this allows for attacks from atop platforms as well. This move will bring foes down with it if the fo gets hit by the frying pan, Paula isnt a hitbox in this move. (15% uncharged, 23% charged)

Usmash: She charges electric energy in her hand, then hops up and releases it. Vertical distance isnt much (maybe mario`s like a little less than Zelda`s upsmash) but its horizantal distance is quite good, it fans out and its vertical distance is a bit more than Lucas` upsmash vertical distance. The electric energy fans out, and this move lasts as long as Wario`s downsmash. ending lag lets her get punished though. Low KO potential, but racks damage well. (does about 2% each little shock, pulls opponent in, 10 shocks uncharged,15 shocks charged.)

Dsmash: She charges up the move and gets angry, her eyes get little fireballs in them. Then when she releases the attck, she does a little explosion of fire(just aesthetic, no damage, basically just start-up lag.) thenshe smashes the ground 3 times, first time the way she is facing, second time on the other side, then the third at the side she was facing in the beggining. The move KOs a little worse than Meta-Knights downsmash and has more lag and the same range, but hits three times and no end lag.(15%, 18% charged.)

Specials

Neutral B: PSI Thunder: Your basic spammy projectile....well its actually not that spammy. Basically shoots foward ,in the direction Paula is facing,a small electric ray that is about the size of Pits arrows. Its end lag is kinda bad, not really(Link`s side b lag.) The ray goes kinda slow, about the same speed as Lucas` PK Thunder, but this projectile swirls around slowly. It will hit opponents who dodge or side step due to its duration, and the swirls may hit foes ho try to short hop it. It cant be used again until the first ray is gone. (7% new, 4-5% diminished. Goes through foes.)

Side B: Propeling PK Fire: This is best used as a recovery move. Paula shoots a blast of PK Fire at her feet and sets them ablaze. She takes 5% then takes off like a torpedo (she spins around) foward about the same length of Luigi`s full charged Side B(not a misfire.) but faster.
If it hits the foe, she can use the move again. The foe takes 10%, with mediocre knockback. This move should be used only as recovery reall, because she takes % and the moves payoff isnt very high.

Up B: Pray: Paula takes 3 seconds to put her hands to her heart, close her eyes, then look up while her eyes are still closed and pray. During this time she is very vulnerable. when this is all done, however, she is invincible. Then, an effect will happen, with varying odds and effects, like judgement. However, this move doesnt have a "hitbox", the effect will always happen. Ehere are the effects and the odds.

Very Subtle Light: 1/4 chance. A small yellow circle appears around all the characters on screen, and the all are healed 5-10%.

Dazzling Light 1: 1/6 chance. The screen flashes white for a quick second.Everyone on screen gets affected by one of the following effects: Tripping more for 10 seconds, shield broken state for half the time of normally getting shield broken (unless in the air), or fall asleep like they were hit by jigglypuff`s sing.(unless in the air, again.)

Mysterious Light: 1/7 chance: A thin, multicolored light appears around Paula, and all player`s B moves are boosted by 4-5% for about 5 seconds. Knockback not changed, and its not a "per hit" thing. For example, If meta knight used his B move while under mysterious light`s effect, it wouldnt be 4-5% extra boost per hit, just an extra 4-5% at the end.

Warm Light: 1/10 chance: a yellow-orange light appears around everyone in battle, and they are all healed 10-20%

Mysterious Aroma: 1/12 chance: A BellAWESOME type of wind/scenty stuff appears around evreyone in battle, and everyone falls asleep. (not people in the air, of course.) Ussually the enemies will wake up before you do.

Heavy Air: 1/20 chance: A thick wind blows through the stage, and (mostly) everyone gets a bit lighter and will die a bit easier. Lasts 15 seconds. this move may effect you and not your opponents, or only 1-2 of your opponents. But it will always affect you.

Dazzling Light 2: 1/50 chance: the screen flashes white for a quick second. then an opponent flashes white and they act like they were hit by Ness` PK Flash. They take 20% and no knockback.

Terrible, Heaven-Rending Sound: 1/65 chance: A loud peircing harp-type noise is heard and everyone on screen has there controls reversed for about 7-8 seconds.(left is right, up is down, but specials is still B or whatever you had it set as, and A is still attack or whatever
you had it set as.)

Golden Light: 1/85 chance: Picks one random person on the battlefield and they are surronded by a golden light, it covers them completly and they cant move and are invincible for about as long as it takes for shiek to transform into zelda, then they pop out and are healed completly. (they stall if used in the air.)

Rainbow Colored Light: 1/110 chance: Only in stock matches. Brings back one random player with one stock and 60% They come from a special respwan platform, that is rainbow colored.




Down B: PK Freeze Cube: Paula takes about 2 seconds to shoot a PK Freeze at the ground and creates an icecube a bit bigger than one of links bombs. She can kick it along (walk into it.)and it will act like one of ice climbers icebergs but faster and does 5%, or press A to pick it up and throw it. Its heavy and gets thrown like Bonsly but only does 5%.

Final Smash

"_____ Prayed!"

When activated, a quick yellow light rains down on Paula. It comes from the sky like Pikachu`s thunder with a little more of a hitbox. if it misses, nothing happens. If it hits, a cutscene plays. It shows a very sped up version of the final scene prayer scenes in earthbound. Shows various characters from earthbound praying very breifly, ending in the text "____ Prayed for Paula!" (the blank is filled in by your in game nickkname or just whatever player you are, eg: "Player 3 prayed for Paula!" or "~SKY~ prayed for Paula!"
Then after this cutscene the foe or foes who got hit are dealt massive damage and they get sent flying...the move can be hard to hit with but its payoff is great.





Extra Stuff

Entrance: She comes in from the side of the stage, propeling PK fire style.

Up Taunt: She goes into a pray stance, and mysterious lgiths appear around her.
Side Taunt: She giggles and twirls around.
Down Taunt: she fixes the bow atop her head.

Win Song: :16 to :23 seconds http://www.youtube.com/watch?v=rCsCKyMUSd4
WIN1 : she runs in accompinied by Mr.Saturn over her shoulder, like in the melee opening.
WIN2: She drops from the sky with fire,thunder, and ice energy around her.
WIN3: She says" Im one of the chosen four. I cant lose!"

LOSE: She cries with her fry pan and teddy bear by her.

Snake Codec:
Snake: Hey Otacon, whos this girl?
Otacon: Ah, thats Paula. Shes one of the Chosen Four, along with Ness.
Snake: Ness` little girlfriend shouldnt be on the battlefield. I mean, look at her!
Otacon: Dont take her lightly snake. She posseses the same PSI type powers as Ness. she also uses her fry pan and teddy bear as weapons.
Snake: .......frying pan...teddy bear?......
Otacon:Snake? did you copy that?
Snake:...........
Otacon:.....Snake?......Snake??? SNAAAAAAAAAAAAAKE!!!!!!!!!!!!!



*WHEW!* im done....any comments?

Also if its any good, itd be cool to be included in any SSE stories! (along with Pokey, Starman, and Servbot!)

for my next moveset I might make.....Mach rider! Think of it as a rumor for now though.
 

Chris Lionheart

Smash Champion
Joined
Apr 6, 2008
Messages
2,076
Location
Make Your Move
My OC gets his *** kicked? Ah well... atleast it was Simon Belmont and not something like Jigglypuff.

You've done a good job with your SSE so far. I look forward to the next chapter.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Nice job! Can't wait for more! I hope to have a sneak peek of my SSE up tomorrow (hopefully). Suggestions for characters are always welcome.
Choose whatever character you want from my signature for your SSE.

Generally said: My movesets are free to use, as well (not so public domain, lol). I have those characters I wanted in SSEs of others, so yea. :3

@smashbot:

KoVomaka Students. With VVVVVVVV, not R. <_<
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Erch i want to put the one i have made up, but i better wait for a new page i guess.
That's a good idea. Nothing worse than to put up a carefully planned moveset, only to have it ignored for the new page.

Well, I'm going to bed. Probably gonna make a Villain SSE Level...

PREVIEW!!!

Played As: Dracula, Shadow, Ashencroft
Played Against: Rogue Primids, LOLcat
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
Maybe I can force the page to flip over by saying something controversial....

Tripping is justified guys, this game's credibility and competitive success would have failed if it wasn't for Sakurai's foresight on this matter.
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
Anyone can use my characters for there sse plots if they want! just look at my sig! im also getting ready to make another entry!

Hint: He's the master of time and he fights a furry orange marsupial! can u guess who he is?
 
D

Deleted member

Guest
Nice job! Can't wait for more! I hope to have a sneak peek of my SSE up tomorrow (hopefully). Suggestions for characters are always welcome.

So far, I plan to include:

Ty Tasmanian - TheSundanceKid
Grim Reaper - KingK.Rool
Dry Bones - Iron Thorn
Drake & Josh, Leonardo - TWILTHERO
Thor * - IvoryFlame
Enker - HyperRidley
Rorschach *- KoJ
Bowser's Minions - theCaptFalconMaster
King K.Rool, Cervantes - MasterWarlord
Timon & Pumbaa - BKupa666
Paper Luigi, Waddle Doo - SirKibble
Bowser Jr. and Nina Cortex - CommanderBlitzkrieg
Dracula - Chief Mendez
Gruntilda Winkybunion - LUVTOY77-ROGUE WIREFRAME
Ashencroft - Chris Lionheart


* = only if they're finished by the time I start writing
I can has Roger Rabbit?

Meanwhile, Sonic the Baron (StB), a retired baseball umpire who owns a bar at the center of the earth ( NO WAI!!!) comes up after a long day of work. When he sees a strange car parked in front of his house....(Uh-ohz!! Cliff Hanger!!)
Awesome. I wonder who's in the car....
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
A NEW CHALLENGER IS APPROACHING.....


It's Professor Oak!


Introduction:

Samuel Oak, one of the most renowned Pokémon Researchers, started off his journey as a pseudo-Trainer/Watcher, collecting Pokémon for battling but also sketching them. When he was about 10, he rescued an injured Celebi from a Hunter and accidentally travelled forwards in time and met with Ash. He & Ash defended Celebi and eventually Sammy got sent back in time and continued his life.

After giving up being a Watcher, he started to become a Pokémon Researcher and started a family, where his grandson now follows in his footsteps. Oak can sometimes be a bit forgetful, but is always knowledgeable of things Pokémon. He likes making Haikus and that sometimes takes over what he is trying to do. Oak has become the most renowned researcher in the world and helped to invent the Pokédex.
-Serebii.net


STATS
Power: 6/10
Walking 6/10
Range: 7/10 Tail sweeping has great range
Projectile distance: 8/10
Drop speed/weight: 7/10
Size: 7/10
1st jump: 4/10:
2nd Jump: 8/10:
Crouch: 3/10
Traction: 9/10
Combo: 5/10
Wall jump: no
Wall cling: no
Crawling: Yes 3/10
Glide: no
Tether: no



MOVESET:

STANDARD A COMBO:
Single Jab: Oak throws his arms out in a punch with a pokeball in hand, striking the opponent with the pokeball. The hitbox for this move is slightly buffered around the pokeball itself.

Damage: 4% Knockback: Very Low Starting Lag: Low Ending Lag: Low

Double Jab: The initial pokeball strike is following by a comical thud on the head with Oak’s other arm. This moves causes around 5% damage. Hitbox simply surrounds his fist, maybe extending slightly further vertically.

Damage: 5% Knockback: Very Low Starting Lag: Low Ending Lag: Low

Full Jab Combo: After the initial pokeball strike and thud on the head, Oak’s last combo is multi-hit, similar to Kirby’s. He involves a short ranged barrage of disjointed pokeballs bouncing off the opponent and landing back in Oak’s hands, this move will continue until the opponent is out of the short range or DI’s out, in which Oak will be set back to the Single Jab if A is pressed again. There will be approximately 3 pokeballs being ‘thrown’ (I use this term loosely, as it is closer described as Kirbys jab combo but with a pokeball animation). Hitbox will be all the distance between the pokeballs and Oak himself, and will extend downward slightly, so it cannot be crawled under.

Damage: 2%/hit Knockback: Very Low Starting Lag: Low Ending Lag: Average




F-tilt: Professor Oak’s forward tilt involves a quick hit with the Pokedex. Oak takes his beloved invention and essentially slaps the opponent across the face with it. It has a much larger round than his jabs and comes out fast. It has higher knockback also. Small hitbox surrounding Oak's front side, stopping slightly past the 'dex.
Damage: 7%/hit Knockback: Low-Average Starting Lag: Very Low Ending Lag: Average

U-tilt: In this quick move, Professor Oak simply throws a pokeball from his pokeball to a short distance above him, striking the opponent. Can be strung together with itself, similar to Lucario’s U-tilt. Hitbox is the same as above, but above Oak instead.

Damage: 4%/hit Knockback: Average Starting Lag: Low Ending Lag: Very Low

D-tilt: Professor Oak is old. It is very hard for him to crouch. So his d-tilt reflects this. It is the same kick as Ness’s d-tilt except, because of Oak’s age, he is standing a lot higher, and not at any compromising angle in regards to his back. It is sluggish kick with his laboratory shoes and has a fair amount of lag, due to Oak’s age shining through. Hitbox has been made larger in this move to account for Oak's age issues. Will surround his shoe and up to his knee most likely.

Damage: 10%/hit Knockback: Average-High Starting Lag: Average Ending Lag: Average-High




Aerials
N-air: Professor oak essentially does a clumsy star jump in the air. A goofy sound of Oak panicing is played as each limb is a hitbox.

Damage: 5% Knockback: Average Starting Lag: Low Ending Lag: High

U-Air: Professor oak simply raises both his arms above his head exclaiming as he does so. He flails them a bit (for animation and comedies sake). Obviously each arm is a hitbox down to his shoulders (where the flailing stops).

Damage: 4% Knockback: Average Starting Lag: Average Ending Lag: Low

F-air: Professor Oak again flails his arms crazily around, this time in front of him. For animations sake, his face with be squinted and trying to get as far away as possible from what he is hitting. Same hitbox mechanics as before.

Damage: 2%/hit% Knockback: Low Starting Lag: Average Ending Lag: Low

B-air: Professor oak sticks his bum out and hits the opponent with it. Heaps of knock back on this one. Bum and lower back to knee are include in this hitbox, it extends out further though, almost to the degree of being disjointed.

Damage: 7% (uncharged) Knockback: High Starting Lag: Low Ending Lag: Low

D-air: Similar to snakes or peach’s. The main difference being his animation is that of him once again trying to keep the thing that he is attacking away from him. So it’s more like. “argh get it off me” kind of kicks lol(once again, just for animations sake). Entire legs are hitboxs here.

Damage: 3%/kick (uncharged) Knockback: Average Starting Lag: Low Ending Lag: High


SMASHES
U-smash: In Professor Oak’s u-tilt, he opens his Pokedex up above his head (with both hands), revealing a flash of light. This move is designed similar to Zelda’s Utilt but it is much weaker, but still maintaining it as a strong multi-hit smash.

Damage: 2/Hit% (Initial Uncharged) + 8% Final Hit(Uncharged) Knockback: High Starting Lag: Average Ending Lag: Average

F-smash: A very damaging attack with comparatively low knockback. Professor wields a large textbook (hailing a pokeball symbol on its cover) and smashes the opponent in an over-the-head swipe. The longer he holds this smash the further he will lower it before releasing it. So its a two-handed uppercut while holding a book, that’s the best way I can describe it. It’s hitbox with extend further above Oak the longer it was charged, making it useful for stopping some aerial approaches

Damage: 10 (uncharged)% Knockback: Average Starting Lag: High Ending Lag: Average

D-smash: As this move charges, Professor Oak takes out more and more books, holding them with both hands in front of him. About every 1/6 of the way through his charge he will do a mini-tiny hop (not actually leaving the ground, it’s just for animations sake) and another book will appear on the pile. Maximum 6 books obviously. When released he drops all of the extremely heavy books, damaging the opponent in the process. This has really bad priority as the books generally fall very close to his feet. The hitbox is also small.

Damage: 14% (uncharged) 25% charged Knockback: High Starting Lag: Low Ending Lag: High



Specials:
Nuetral B: I’ve moulded this move similar to Dedede’s neutral B. Professor Oak will throw one pokeball out per button press with a maximum of 3 pokemon being out at one time. There is significant lag after the throw, due to old age. The pokemon that emerge from the pokeballs can be 1 of 3 pokemon. The first, being rattata, will bite if contact is made with the opponent. The second is Pidgey, who after realeased, will fly back and forth on the spot for about 5 seconds. The range she will fly is about ¼ of FD. The third pokemon to emerge, with alot less likely hood, will me a nidoran female. She will emerge from the pokeball and run 1 stretch of the map (until she falls off), it takes her a while to start running, so setting up a grab to ease the hit will be possible. If contact is made with this pokemon, the opponent will be poisoned and successively accumulate damage for 5 seconds, this will give the opponent approximately 30% overall if hit by the nidoran.

Damage: 6% (If pokeballs hits them)5%(rattata)5%(pidgey/hit) (Total 30% Nidoran) Knockback: Average Starting Lag: AverageEnding Lag: High

Side B: Professor Oak will open a pokeball from his pocket and take control of a spearow. Professor oak will direct the actions of the spearow (his hand will be pointing in the direction he wants it to go based upon control input ie up/down). The spearow can go in any motion directed and is much faster than snakes missile, even wen turning, but far less damaging. Spearow ill eventually slow down and show signs of fatigue and briskly fly back to Oak almost instantaneously into the pokeball. It acts much like Lucas's PK Thunder in that it can pass through and make multiple hits on a target. It leaves Oak very vulnerable.

Damage: 10% (uncharged) Knockback: Average Starting Lag: High Ending Lag: High.

Down B: My favourite. This moved can be charged. When charging, Muk will slowly start to creep up behind Oak (Oak will be facing the screen, so Muk is technically obscured from vision, but you know he’s there lol) and up his back. When released Muk will lunge over Oak, tacking him to the ground, so that all you can see is Muk. Any person who was within the short range that this move has, will be sucked under also and damaged similar to the Gulpin pokeball. The longer the charge, the more likely they are kept under for longer. It comes out quick to account for its short range.

Damage: 14% (uncharged, not tapped out of) Knockback: Average Starting Lag: Low Ending Lag: High

His down-b is like this (couldnt find an oak one :()



U-special: I really like this one too. In this move, an Abra will appear (assumedly from one of Oak’s pokeballs), and grab onto Oak’s back. It will then teleport him Sheik-style, to a given location based upon the controller input. It will hurt an opponent if the re-appear on top of them. It recovers a max distance (vertical) of around Sonics spring and a max horizontal distance of ½ FD.


GRAB AND THROWS
Grab: Yeah, Prof Oak grabs the opponent, its not really that complicated. Will look alot like Sonics.

U-throw: Oak just lifts the opponent above his head and throws him in one swift motion. Oak is old and not very strong, so its knockback is rather horrible.

Damage: 8% Knockback: Average Starting Lag: Low Ending Lag: Low

D-throw: Throws the opponent to the ground and jumps on him twice, then releasing him to whichever side the character has inputted.

Damage: 11% Knockback: Large Starting Lag: Low Ending Lag: High

F-throw: Oak does one swing around his body and hurls the opponent forward.

Damage: 9% Knockback: Average Starting Lag: Low Ending Lag: Average

Bthrow: Oak hits his opponent away with his bum. Larger damage than the other throws, more likely to KO also.

Damage: 14% Knockback: High Starting Lag: Low Ending Lag: High



FINAL SMASH: Herd of Tauros
Professor Oak jumps on his computer and withdraws a large herd of tauros from Bills PC. They rush across the stage, along the ground, but also jumping up and down and over each other. If you are on the ground this final smash is inescapable. Each tauros hit gives 20% and extremely large knockback. This lasts for about 15 seconds as the tauros run off the stage, hopefully edgegaurding those smart players who hang off the stage for the duration of the final smash.



Others:

Snake Codec:
Snake: Hey Otacon, who’s this old man in the coat?
Otacon: That’s Professor Oak, Snake. He is a very, very wise man.
Snake: Fair enough, but what is he doing in a fighting arena?
Otacon: Same thing as you, trying to prove he is the best. He will have quite a few tricks up his sleeve and he knows ALOT about pokemon.
Snake: I just don’t want to break his hip.
Otacon: Don’t count your chickens before they hatch snake.
Snake: Thats not even chinese.
Otacon:.....(beeps out)

U-Taunt: Put his finger in the air and says: “Ahaaa” like on Pokemon Snap.

D-Taunt: Puts on a quizzical look and says “hmmm?” with a high inflection at the end like he has just thought deeply about something. Either this or he recites one of 10 random haikus that are stored.

Side Taunt: Jumps up in fright and yells as if he see’s something coming at him.

Get Up/Ledge Attacks: The ledge attack will be Oak just swiping the edge before coming up while the get up attacks will generally comprise of a enthusiastic hop up with a hitbox.

Winning Pose 1: Oak standing firmly and looking the same, saying 'I knew I could do it'

Winning Pose 2: Oak doing as big of a hop as an old man can and saying 'AHAAAA' and laughing.

Winning Pose 3: Oak standing firmly saying 'Maybe you should train harder for next time...'

Entrance: Comes through a simple wooden door, from what looks like a lab behind it and says 'Why Hello there'....from Pokemon Snap.

Other tid bits: When he is shocked by an electrical attack his animation will be that similar of when he is schocked by Pikachu in the first ever Pokemon episode.

Kirby Hat: Kirby will either take his awesome hairdo or just his labcoat, or maybe both. Either way it'll be cute.

Alternate Costumes: These will entail Oak jumping into different coloured coats accompanied by a slightly different hair tone. Much similar to Peach or Lucas I guess. The colours will be red, blue. green, white (normal), and imposter oak (which is his dark side and is based off the pokemon card).







Conclusion

Prof. Oak will most likely be around middle-low tier. His age shows in most of his matchups, but I guess it doesn't stifle his enthusiasm. His sometimes laggy moves will make him similar to Link, in that spacing is required, and projectiles are available. This having been said, a playstyle with this set of moves will be completely unique to any existing character. I would say he would have to play very reactive, as his speed is low and range doesn't match that of other characters.
I wanted his moves (aerials in particular and specials for that matter) to reflect his larrakin and often comical relief role in the TV show. Stan Hart (4Kids Entertainment dub), and Billy Beach (Pokémon USA dub) would both be fine alternatives to voicing this character.
To be honest, he will play a bit similar to Wario (animation wise) as all his moves are extreme Pokemon style animation (the comedic parts of Pokemon anyway). Here is a vid of the first ep. the kind of animation when they get zapped by Pikachu is what i wanted for Oak, as well as any time they fall over and that giant tear creeps down the back of their head lol.


P.S. This is the first time I have done this, so all criticisms are welcome.
P.P.S. MY INSPIRATION
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
any feedback on my paula moveset...was on the last page...?


Oak is really cool and original! But how does a pokedex hurt people? :p

I also liked how you added info on what he would be on the tier list! Thats cool! It was really informative, each attack was detailed.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
Upgrades man.
Same way a whirling buzz of rainbow light can stop any hit in the game.

I got to go to bed now but I liked what I saw of Paula, I am a bit of a mother fan, so it definitely appealed to me. Especially the final smash.

I don't really care if my character isn't generally liked. I just wanted to get him out there before coz he deserves a spot as much as anyone else and hopefully will make an appearance one day.

10infiniteuniverses
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Paula's good, though I note the Ness/Lucas similarity is a teensy bit more than I care for.
Care to explain? the only real similarity to me is the second jump, and hers is a lot different even though it looks the same. The names of the specials might be the same but they are very different.

But Im glad you liked it.
 

BKupa666

Barnacled Boss
Moderator
Joined
Aug 12, 2008
Messages
7,788
Location
Toxic Tower
@smashbot's SSE: Awesome job, although you said a TRIO of walking talking toys. Is one toy missing/kidnapped, or is it just a typo?

My preview will be up soon.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
Chapter 2: Sailors of the Storming Seas

Level 7: Great Sea
Play as: Gibari or Big the Cat

Big the Cat is shown fishing on the beach of Isle Delfino. He's sitting down with his rod casted out at sea, waiting for a fish to bite. . .And waiting. . .And waiting. . .He looks at his wrist where a watch would normally be, curious how much time has passed, then waits some more. Eventually, the fat cat falls asleep due to boredom. Big doesn't get much sleep though, as Froggy comes out and licks him in the face to awaken him. Big pets Froggy with affection, then gets up off his buttocks and reels his line in. Big ducks his head in to the water to wonder why the fish aren't biting to not see a single fish whatsoever. He looks around with his still in the water to see the fish all gathering in an area in the distance, then brings his head up out of the water to see that they've all gathered around Gibari's fishing spot. Big angrily goes over to him and goes to body slam him, Gibari barely getting out of the way in time. Gibari, rather shocked, gets in a defensive position, and a battle starts between the two fishermen, you getting to choose your character.

After the battle, a cutscene shows a different group of characters. All four of Andy's toys are seen on a beach together, relaxing and having fun. Slinky is using his dog-digging skills to bury Rex in the sand, while Hamm leans back and catches some rays from the sun. Mr. Potatoe Head is trying to construct a sand castle, but the tide washes in and destroys it. Potatoe Head angrily stamps his feet upon seeing this while the other toys just laugh at him. Slinky decides to go for a swim in the water and starts dog paddling, Hamm and Rex joining him. Potatoe Head refuses to do so, backing away from the water and flailing his arms about, while the other toys motion for him to come in and join the fun. Potatoe Head reluctantly comes into the water and swims, it seemingly not being as bad as he thought, but the water causes his shoes to become unattached and fall into the water. Potatoe head flails his arms about due to having loft his means of transportation, no longer being able to swim, Rex having to bring him back to land. Slinky and Hamm go down to get Potatoe Head's sunken shoes, but a Magikarp devours them and swims off with them. Slinky and Hamm chase after the Magikarp, Rex hastily going up to join them by using his tail as a propellor. Mr. Potatoe Head just shrugs as they go off and pulls out a spare set of shoes from his containment section in his rear, putting them on. He chuckles at their stupidity slightly, and then walks away casually.

Mr. Potatoe Head looks out to the great sea to see three massive battleships approaching, each of them having very distinct designs. One of them is the ship of King K. Rool and the Kremlings, one is the pirate raider owned by Cervantes, while the last is only known as Thriller Bark, being headed by Gecko Moria. Potatoe Head panics at this and runs away to find help, finding Gibari and Big the Cat fighting each other. He hastily goes up inbetween them and motions out to the battle ships, Big fainting in terror stupidly. Gibari motions to his nearby small boat, and the characters head into it to flee from the ships, Gibari dragging the unconcious Big the Cat along.

Gibari's boat is significantly enlarged to make the level playable, it being the platform you'll use for the entire level. You play as Big, Gibari and Potatoe Head, the three ships being seen in the background firing at each other. The ships are too busy firing at each other to be concerned with such a small threat as your three characters, and thus don't effect gameplay for the level. The actual threats in the level are water Pokemon which come up out of the water to attack, attempting to knock you off your boat while it still travels it's course without it's riders. If you stay in the water for long, Tentacool will come to zap you with their poison stingers, causing you to sink into the water to your doom, meaning you must stay on the boat at all times.

Level 8: Water Temple
Play as: Zora Soldier

The cutscene picks up where we last saw the other three of Andy's Toys, them chasing the Magikarp deep into the sea away from the beach, not needing to breath due to being mechanical. They go deep down into an abandoned underwater Zelda-like temple. By the time they get into it, the Magikarp is long gone, much to the dismay of the toys. Slinky and Hamm pulls themselves up onto the shore inside this mysterious sunken temple, but Rex is unable to do so thanks to his tiny arms, flailing them about. Hamm and Slinky barely manage to pull the giant dinosaur up out of the water, and they then look about the ancient temple to find their friend's lost shoes. Before they can do much exploring, they bump into a Zora assigned to guard the sacred place, and he pokes their spear at them. Rex screams and jumps back while Hamm smacks his hand on his face, and a battle follows. You play as the Zora, and must defeat all three of the toys, thankfully only one at a time.

After the battle, Rex puts his hands up frantically and flails them around, showing him that they don't want to fight. Hamm motions to the Zora's armored boots and then shrugs to communicate that they can't find their friend's shoes, and the Zora stops being so hostile. The Zora motions for the toys to follow him, and they then go to explore the Water Temple. The level is based off the Water Temples from Twilight Princess and Ocarina of Time, featuring few enemies and being heavy on puzzeles. Most of the puzzeles revolve around changing the water level, and you'll be doing a lot of backtracking throughout the level as you figure out the exact level of water you need. If you want to find all the hidden stickers and trophies, you'll spend even more time in the level, although you may find some on accident when you put the water level at the wrong one needed to proceed. Enemies are standard Zelda fare, being enemies that inhabited the water temples in Ocarina of Time and Twilight Princess.

After completing the level, the next cutscene shows a treasure room at the end of the water temple. Massive amount of rupees and gold abound here, as well as a beautiful maiden awaiting any brave man who would find the treasure. Krystal is encased in crystal here in addition to all the gold, although there are two deadly guardians to prevent anyone from actually taking the treasure home after having found it. Astaroth, the guardian golem, and Voldo, the merciless mummy, stand on top of the pile of riches, stopping anybody who would be lucky enough to find the treasure trove. Voldo, bored, is doing a lot of strectches with his insane flexibility, while Astaroth cracks his neck about lazily. They don't notice that Krystal has finally gained enough power to melt her prison, though, and she comes out of it, causing her prison to shatter and getting in a battle ready position with her staff. The two guardians turn around and are shocked to see that they actually have some work to do, but are happy to do the task. Astaroth laughs evily and goes in to crush Krystal's soul into dust, Voldo leaping into battle alongside him. Krystal looks somewhat intimidated though doesn't back down and gets ready to fight, and you play as her in a battle against the two, them both fighting you at the same time.

After the battle, Krystal is shown barely being able to defend herself against the heartless guardians, having severe trouble with them. Andy's three toys and the Zora soldier arrive into the treasure room at this time though, the Zora coming up in front of Krystal to take a hit for her. The two guardians go in to take some more hits at them, but Rex and Slinky come in front of them. Slinky starts looking feral and Rex rears his head back to let out a roar, but they simply say the words "bark" and "roar" respectively, causing Astaroth and Voldo to laugh heartily. You play as the two guardians against the other characters, having five enemies to defeat with your two characters.

After you defeat the foolish intruders as the two Soul Calibur characters, they go in to finish them, but the Magikarp who caused Andy's Toys to get involved in all of this flails about into the area. Everybody stares at it, raising their eyebrows, while Astaroth just laughs. The guardian golem goes up and stomps on Magikarp, seemingly knocking it out, but this angers the Magikarp and causes it to evolve into a massive Gyarados. Voldo smacks Astaroth accross the head in anger and puts his hands on his hips while Astaroth just shrugs, and Gyarados lets out a massive roar, causing the characters to cringe back in fear. Hamm's Cork pops out in sheer shock, and a boss battle follows.

BOSS: Gyarados

Play as: Astaroth, Voldo, Zora soldier, Krystal, Andy's Toys (Slinky, Rex, Hamm Only)

The characters forget their differences to defend their very lives from the gargantuan Pokemon, making it hard to believe this deadly beast was once a pathetic Magikarp. Gyarados is in a pool of water on the left side of the stage, while you play on top of the treasures of the Water Temple on the right side of the stage. Gyarados has no less health then you needed to "win" the battle against True Dracula in the end of the previous chapter, making the fact you only have five characters rather scary. Thankfully though, you get to use each of Andy's Toys for the boss battle, buffing the character total up to seven.

Attacks:

Whirlpool: If you ever jump down into the pool of water where Gyarados is, he'll use this to pull you down into the water and to your doom, killing you instantly. You must jump out to Gyarados and use an aerial attack, then jump back to your platform of money shortly afterwards. Due to how hard it is to hit Gyarados, he has 25% less health then True Dracula to make it easier on you.

Headbutt: Gyarados slams his head down at your position, doing low damage and average knockback. This is his fastest attack, coming out with little lag, and he uses it a lot throughout the battle. There is slight ending lag if he misses with the attack, him slamming his head down on the hard gold, being very slightly dazed and giving you a chance to attack.

Twister: Gyarados summons two small tornadoes at either side of the platform you're standing on, which deal no damage but push you along with them like the water from Mario's FLUDD/Squirtle's neutral B. The tornadoes go back and forth for a good while, being pretty annoying, lasting until the massive Pokemon completes two more attacks.

Dragon Rage: Gyarados breathes fire accross the part of the arena you can actually stand on, you having to dodge it then jump up to avoid burning your feet on the piping hot treasure after the attack. The breathing of the actual fire does decent damage and decent horizontal knockback, though stepping on the burning hot money does low damage but does massive vertical knockback, shooting you skywards as your feet feel the burn.

Ice Beam: Like Dragon Rage, but doesn't do as much damage and knockback, having less lag. Gyarados fires the ice beam accross the entire platform, causing it to become slippery. The icy effect on the battlefield will last until Gyarados burns up the ice with Dragon Rage.

Attacks gained at 75% health:

Surf: The massive beast brings up a tidal wave which you must sidestep/roll away from, or else it will pull you off the stage. Works somewhat like Tabuu's red rings of death in that you mess up the timing, death is guaranteed.

Roar: Gyarados lets out a defeaning roar which will cause you to go into a dizzy state if you don't dodge it. The roar also eats through shields though, and if you just shield the entire duration of the attack you'll break the shield. To successfully avoid the attack, you must first do a dodge then shield to last the entire time the roar is in effect.

Attacks gained at 50% health:

Thrash: Gyarados leaps out of his pool of water onto the stage, thrashing about violentely to do massive damage and knockback, the whole stage being a gigantic hitbox. This is certain death if you're hit by it, but due to Gyarados no longer being in the pool of water you won't fall victim to whirlpool if you go in, and you must go into said pool of water to avoid the attack. After the attack's finished, hastily go back up to the platform while Gyarados leaps back into the water, or else you'll be sucked down to your doom by a whirlpool.

Hyper Beam: Works like Dragon Rage, but the beam is bigger and does much more damage and knockback. Gyarados will fire the beam back and forth accross the stage, and there will be no after burn. After this deadly attack is complete, Gyarados will have to recover for a long period of time, leaving him vulnerable to be attacked.

After the boss battle, Gyarados is seen letting out a massive hydro pump at the characters, and Andy's Toys are hit by it, sending them up and out of the temple. The other four characters take the chance to attack Gyarados while he's focused on the toys, all stabbing into him with their weapons, going in pretty deep, causing the beast to fall over, dead. Krystal and the Zora look relieved, but the screen then cuts to the hydro pump forcing the toys up out of the water temple and sending them sky rocketing out of the great sea. They land in the small boat with Gibari, Big the Cat, and Mr. Potatoe Head. The shoes Gyarados devoured while still Magikarp happen to wash by, Potatoe Head picking them up out of the water casually and adding them to his spare part containment in his back. The other three toys angrily glare at Potatoe Head who didn't need their help, having had a spare all along, while Potatoe Head just shrugs and laughs.

Before you can move on to the next level, the scene cuts back down to the four characters still stuck in the water temple. The two guardians, Astaroth and Voldo, show no signs of being weary from the battle or wanting a truce due to their brief partnership, and go up to attack Krystal and the Zora soldier. Krystal looks rather intimidated, being very tired by now, but the Zora soldier steps up in front of her to defend her with a look of courage. You get to choose one character, and you get to participate in a two vs two battle of Voldo and Astaroth vs Krystal and the Zora soldier. All characters will be on the screen at the same time, your partner being AI controlled.

Level 9: Gankplank Galleon
Play as: Jack Sparrow or Captain Syrup

Jack Sparrow is seen in a tiny rowboat, having just been screwed over by Barbosa in the end of the third Pirates of the Caribbean movie, having no ship or crew. He sees the three ships and hastily starts rowing up to one of them, hoping he might be able to get some loot or take it over, the ship happening to be K. Rool's. He manages to find an area of the ship to climb up onto only to find another pirate, Captain Syrup, doing so from the opposite side. Jack, despite not having had good luck with pirate women, goes up and puts his arm around her, but the female captain just throws a bomb which explodes in his face, chuckling. Jack takes out his pirate sword while Syrup gets another bomb ready, and a battle between them starts, you getting to choose your character. A storm brews over the area during this battle, lasting for the rest of the chapter.

After the battle, both of the crewless captains will be seen continuing to fight each other, but a bunch of pirate Kremlings on the ship will come to interrupt the small skirmish. They encircle them, leaving them no choice but to ignore their little dispute, syrup going back to back with Sparrow.

You play through a level with both pirates through K. Rool's ship, there being a battle against the Kremlings at the start. The Kremlings are of course the pirate themed ones from Donkey Kong Country 2, many having peglegs, eye patches, and what not. The main threat of the level is combat, as there is little room for puzzeles or platforming challenges on a ship. Cannonballs will come onto the ship, bein fired from the ships of Cervantes and Gecko Moria, and when it comes you must be careful to avoid it or take massive damage and knockback. Upon getting to the other side, you'll see K. Rool steering the ship, and the level will end and another cutscene starts up.

K. Rool is in his "Kaptain" costume to match his fellow pirates, and both pirates come up to stab him in the back while he's occupied steering the ship. The Krool Kremling Kaptain however turns around at the last second, doing a tail whip to knock them off their feet, then roars down at them, doing a good job of intimidating Jack, who hastily scoots back. Jack goes to flee cowardly, but is stopped by the Kremlings, who block him off from fleeing any farther. They eagerly push him back to their captain and get ready to watch the fight, while K. Rool just laughs. A battle starts, and you play as K. Rool against the two amateur pirate captains. You face them both at the same time, although on one side of the stage there are the spectating kremlings who will attack your enemies if they get too close.

After the gameplay, K. Rool is seen battling Captain Syrup in a duel. Syrup looks behind her to ask Jack for help, but he's fleeing the battle. While she's looking away, the cruel captain knocks her out, then tosses her to one of his mates who proceeds to tie her up. They turn their attention to the self proclaimed "captain" Jack Sparrow, who runs off the plank and into the sea, letting out a frantic yell. K. Rool and his Kremlings laugh heartily at Jack's cowardly antics, Jack heading for his tiny rowboat and frantically heading for Cervantes' ship, hoping he'll have better luck.

Level 10: Thriller Bark
Play as: Squeak Squad

The squeaks are seen in a small ship of their own, being a tiny little thing. It's amaturely built in the design of a large ship despite it's small size, being around the size of Toon Link's ship in Brawl. Storo is up in the Crow's, looking through his telescope, then puts it down and points ahead at the large ships they're coming up on. Spinni, who is at the wheel, turns towards the nearest one, which happens to be Gecko Moria's. Doc hovers up onto the ship ahead of the others in his little spaceship while Storo pulls himself up with his hook, Spinni on his back coming up with him. The Squeak Squad all strike a pose, and the level starts. You have three lives, one for each squeak, the normal switching mechanics for them being tossed aside in favor of just switching on being KOd. Storo though still counts as losing a life once he has 150% damage, so you can't take advantage of his massive weight, otherwise you'd never lose a life.

After you go through Moria's ship which I quite frankly know nothing about due to not being a fan of One Piece (Cannon fire coming at it like on K. Rool's ship), Moria will be seen catching some rays in the sun while his servant Doppelman shades him from it, his crouching pose. Doppelman gets out of this position much to the anger of Moria, but he excuses this when he realizes he did it to defend him, the Squeak Squad arriving to his end of the ship. Moria quickly gets up and steals their shadows, then animates the shadow as zombie versions of them which go up to attack the squeaks. The zombie squeak squad attack the normal squeak squad, and you play as the squeak squad once again in a battle. The zombies are as powerful as the real squeaks in this battle, them not being pathetically weak like the ones from Moria's personal arsenal for use in battle.Moria is seen back in his lazy pose afterwards, thinking that the zombies would've done the job. He gets up annoyed at his rest being interrupted once again, motioning Doppelman to go up in front of him, the servant hastily obeying his master's orders. Another battle starts, and this time you play as Moria against all three members of the Squeak Squad, thankfully not at once. They switch upon being KOd, although Storo still is considered defeated when he gets 150% damage.

After the battle, Moria snaps his fingers and doppelman drags the squeaks into another part of the ship. He throws the three of them into a tiny cage, Spinni and Doc being pushed against the bars by Storo's huge fat painfully. Storo just shrugs and chuckles slightly while Spinni is crying out in pain while Doc, thankfully protected by his ship, just groans and smacks his paw on his face.

Level 11: Pirate Raid
Play as: Chao, Plusle & Minun

Chao as well as the two electric rodents will be seen in a dank cell within Cervantes' ship, a zombie pirate patrolling back and forth as the guard. The cute creatures have been starved, and are gnawing on the bars, hoping they might get our or at least get some nourishment. After they just hurt their teeth, they sadly lay back in exhaustion. The zombie pirate's stomach growls, and he eyes the two cute creatues and licks his lips. He opens their cage to devour them, but Plusle and Minun simply zap him in the face, knocking him out. The undersized characters come out of their cage and hastily go to look for an exit, a level starting. The level is through the dungeon section of Cervantes' ship, his ship being somewhat larger then the other two ships. You can open up the other cages to get trophies/stickers/healing items, but sometimes just more zombie pirates will come out to attack you.

At the end of the level, the two cuddly characters will bump into the captain's quarters of the ship. Cervantes takes out his sword and shoots out a barrage of bullets at the two tiny characters, successfully intimidating them, and a battle starts, you playing as Cervantes against the two creatures at once. After defeating them, Cervantes picks them both up casually and tosses them into one of his cannons, using them as ammo to be fired at K. Rool's ship. The dread pirate lets out a evil laugh, then goes to the steering wheel of the ship, setting the ship's course towards Noki Bay, away from Delfino Plaza where it was previously going.

The camera next shows the three massive pirate ships coming close together, still firing their cannons at each other. The screen becomes a split one, and it shows K. Rool and Moria barking out orders to their crew to lay the planks down to Cervantes' ship, which is inbetween both of their ships. Both of the pirate captains run onto the ship to board it accross the planks their crew layed down, going on personally. When you need a job done right, you need it done yourself, do you not? The screen gets out of the split mode to show Moria and K. Rool seeing each other getting up on opposit sides of Cervantes' ship, and they charge each other, letting out battle cries. A battle follows between the two pirate captains, you getting to choose your character.

Afterwards, a bunch of zombie pirates sorround the two raiding pirate captains, destroying the planks that are linking the ships together. The cannons of Cervantes's ship are shooting up the other two pretty badly, causing them to have to retreat and head for Delfino Plaza while Cervantes' ship heads on for Noki Bay. The two pirate raiders have no choice but to settle their disputes, going back to back and beginning to fight off the zombie pirates together. You don't actually go through a level this time around, it's simply a long battle against the large amount of zombie pirates, playing as both captains.

Seeing that the zombie pirates are being killed off like flies, Cervantes fires a flurry of bullets at the other two captains, leaping into battle. Doppelman takes the hit for Moria while K. Rool dodges the shots, returning fire with his blunderbuss. The dread pirate Cervantes leaps down to personally take care of the two captains, hoping to get them to join his crew before the day's end. You play as Cervantes against K. Rool and Moria, you once again having to take down two characters at the same time.

Having defeated the other two captains, Cervantes come up to take out their souls and get them to join his crew, but Jack Sparrow has finally caught up to the ship in his little rowboat, tiredly pulling himself up onto the ship. Cervantes turns his gaze to the self proclaimed captain and gets in a fighting position, Jack doing so also, but the ship crashes into the shore, causing them to fall over. The four pirate captains look to see where they are to find that they've landed at Noki Bay, and the level ends.

Level 12: Delfino Plaza
Play as: Plusle & Minun, Squeak Squad, Captain Syrup, Chao

A massive portal is seen opening in the middle of Delfino Plaza, and Dracula comes out of it, having reverted back to his normal form. His undead army comes out of the portal behind him, as well as vampiric versions of Sandslash, Simon Belmont, Isaac, Knuckles and Shadow. Dracula immitates Ganondorf's up taunt, bracing himself and spinning around, then extends out his limbs and lets out a massive screech like the one that turned the characters with him into vampires. It goes all throughout Delfino Plaza, turning all the inhabiting Pinatas into vampires. Dracula and the vampiric characters laugh evily at this, then the camera shifts to the beach of Isle Delfino.Due to their captains not manning their ships, both the ships of K. Rool and Moria crash into the shore of Delfino Plaza. The minions of K. Rool and Moria go out of the ship to raid Delfino Plaza, but they are no match for the vampires of Dracula, being converted into vampires themselves.

The camera shows inside of Thriller Bark for Storo to of finally broken the cage due to his massive girth. The Squeak Squad proceeds to head out onto the shore, unaware of the vampires. Next, Captain Syrup is seen inside of K. Rool's ship, still tied up. A Kremling comes up to her eagerly for a kiss, puckering his lips, Syrup looking grossed out. Just when he's about to kiss her, he gets electrocuted by Plusle & Minun, Chao going up to untie her. Syrup kicks the Kremling's crotch for him to kneel over in pain, and they then head out onto the shore of Delfino Plaza together, meeting up with the Squeak Squad. The vampires start approaching them and they all get in fighting positions, and the level starts.

The level features vampires back from Dracula's Chaos Citadel, as well as vampiric pinatas that were converted by Dracula's screech. There are also vampiric Kremlings and members of Moria's crew they were converted upon attempting to raid the city, making for quite the variety of vampires. The main threat is once again from combat, the vampires able to restore their health by leeching on you.

Getting to the end of the level, the four characters will find themselves in the center of Delfino Plaza, outside the giant shine tower. Dracula laughs at the foolish efforts of the characters, and motions his five playable character vampires to go down to dispose of them and get them to join his cause. The five vampires bow before Dracula, Dracula petting Simon's head and chuckling slightly, then head off to do as they were commanded. You play as the four normal characters against the vampiric Knuckles, Shadow, Simon Belmont, Sandslash and Isaac, them having two characters out at a time while you only have one.

Level 13: Delfino Coast
Play as: Gibari, Andy's Toys, Big the Cat

The cutscene picks up where the last one left off. The vampiric playable characters are seen constantly trying to bite into the four normal ones to convert them to Dracula's side, but they continue to resist. Dracula, annoyed at the failure of his vampires, goes to join them, but his attention is diverted as he hears a nearby ship sinking. He turns his head to see the small boat Gibari's on sinking due to the weight of Andy's extra toys, them having to weakly swim onto the beach. Dracula rubs his hands together and chuckles, then heads after them. The four characters you played as in the previous level run off toward Noki Bay away from the hordes of vampires, then the screen cuts back to Dracula closing in on Gibari's group. Dracula turns into his true form and lets out a roar, severely intimidating the characters, Hamm's cork popping out once again. Instead of fighting True Dracula, the characters simply flee from him in terror instead.

The level is a chase level, somewhat like the level with the Pig King Statue in the real SSE in Brawl. However, if you let True Dracula catch up to you, he'll devour you whole, resulting in an instant death, meaning you can NEVER let him catch up to you. You run along the coast of Delfino Plaza, the city being seen in the background while you run along the beach. A few vampires will sometimes get in the way, but the main threat is of course True Dracula. At one point in the level there will be a bunch of useless Goldeen flailing about on the beach uselessly, only to be trampeled by Dracula.

At the end of the level, the characters will have ran the whole course of the beach, having to go up into the city to join the other characters. True Dracula chases them along with the playable vampiric characters, them having no choice but to dive into the sea to flee from them, heading towards Noki Bay. The vampires follow them even throughout the water, having no intentions of letting them escape.

Level 14: Noki Bay
Play as: Cervantes, K. Rool, Gecko Moria, Jack Sparrow

We rejoin the four pirate captains where we last left them, them just seeing that they've landed on Noki Bay. Cervantes goes up to finish off Jack Sparrow, but the self proclaimed captain points up to the top of the cliffside on Noki Bay, showing a massive pile of treasure. All the characters look shocked at this and all stop what they're doing to head for the treasure, pushing the elder Noki who guards the bay into the water along the way. They all push and shove as they hastily run up for the treasure, racing each other, but still all ultimately going for the same goal.

This level has virtually no enemies at all, there being several feats of challenging platforming as you climb up the cliffside. The level slowly scrolls upwards, forcing you to make treacherous jumps with little time to decide how you're going to go about it. The platforms are very slippery due to their being goop all over them, just like in Super Mario Sunshine. The few enemies that they are in the level are goop monsters that come out of the goop covering the cliffside, being rather annoying as they leech onto you, damaging you and limiting your jumping ability. You must shake them off as quickly as possible, or simply avoid them entirely if you wish to have any hope of clearing the level.

At the end of the level, the four pirate lords will pull themselves up onto the platform at the top with the pile of treasure. Cervantes first comes up with no problem, but then Moria and K. Rool come up at the same time, getting stuck in the small section to get up due to their massive girth. They flail their legs behind them as trying to get up, unintentionally kicking the unlucky Jack Sparrow down the cliffside, then manage to pull themselves up. The three true pirate lords stare at the treasure greedily, then turn to look at each other, realizing that they'd have to share the treasure. Having no intention of doing so, the pirate lords make distance between themselves and get into fighting positions, a free for all between them following with you getting to select your character.

After the gameplay, the pirates will be seen locked in a furious combat against each other. The duel is quite epic, them all being evenly matched. The battle rages on for a while, but K. Rool suddenly notices that the treasure they were fighting over is mysteriously missing. The Kremling Kaptain points this out to the other two characters and they turn to look at the treasure, then look in the opposite direction to see Jack Sparrow making off with the treasure, sneaking away. Realizing that he's been found out, Jack turns around and grins, then runs in terror from the three pirate lords. You play as Jack in a three on one battle against them, them all being out at once to fight you. The other three pirate lords still aren't fond of each other though, thus team attack is on, keeping the battle from being too hard.

After the battle, the other characters who are being chased by the vampires arrive at Noki Bay. The three true pirate lords are knocking Jack down the cliffside and following him downwards while the others are going up the cliffside to flee, and they meet up in the middle on a large platform sticking out of the cliffside. The vampires are about to catch up to the characters, spelling certain doom for the group, causing them to panic. Captain Syrup, desperate, takes out her genie lamp and rubs it, causing Nat the Genie to come out of it. He goes over to the vampires and uses his magic to do deadly attacks on them, knocking them off the cliffside and into the water. Nat is far from loyal to his master, though, and then turns to the playable characters, letting out a battle cry, causing a boss battle to start.

BOSS: Nat the Genie

Play as: Gibari, Big the Cat, Andy's Toys, Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, Cervantes, K. Rool, Gecko Moria

Nat floats back and forth accross the platform, having a ridiculously large bar of health, making True Dracula's look pitiful. You also have a ridiculously large amount of characters to compensate for his insane health, though, having sixteen total characters when you're counting the transformations, you getting an extra stock to use all the transformations of Squeak Squad and Andy's Toys.

Attacks:

Fireball: Two fireballs are dropped from the genie's hands on either side of him, one after the other. After hitting the ground, the fireballs go along the ground until falling off the edge. Do small damage and knockback, but are very fast, a common attack for Nat to use.

Genie Minion: Nat summons a minature version of himself that goes back and forth accross the stage like he does, firing one of the fireballs just as powerful as Nat's fireball at a time, behaving just like them. While the minion can be defeated like a normal enemy, it can be killed in one hit with a jump like a Mario enemy. You can bounce off the minion to attack Nat's head, where he will recieve extra damage from attacks. Considering how much health Nat has, you'll want to take advantage of this whenever you can.

Thunderbolt: The genie claps his hands together and lightning strikes down at his sides instantly, doing insane damage and knockback if they hit. There is fair warning to the attack due to the clap at the start, giving you time to go under Nat or away from him to avoid the lightning strikes.

Pillar of Flame: The genie swishes his hands back and forth to warn you that the attack is coming out, then a larger version of Ness/Lucas' PK fire is summoned at your position, doing no knockback but dealin gheavy damage. To dodge it, you have to either be already running at top speed and keep doing so, or perfectly time a roll to get away from the attack.

Attacks added at 75% health:

Charge: Nat lands on the right or left side of the screen on his feet, then charges to the opposite side of the arena and back again, afterwards going back into his normal levitating stance. The only ways to avoid this attack are to hang on the ledge or to jump over the genie if your character has exceptional jumping ability. Does pretty good damage and knockback, but it's not insanely over whelming.

Attacks added at 50% health:

Butt Slam: Nat floats to the center of the stage and falls down on his buttocks, covering up two thirds of the stage with his girth. If you are actually hit by his buttocks, you are dealt insane damage and knockback, resulting in a likely death. If you're on the ground to the side of Nat you'll recieve upwards knockback and decent damage from the minature earthquake as he falls on his buttocks. To fully avoid the attack, go to the sides of the platform and jump.

Earthquake: Nat causes an earthquake like with his Butt Slam attack, but through magic. The earthquakes lasts for a long period of time, having the same effect as the minature earthquake caused by the Butt Slam, though slightly more powerful. Nat snaps his fingers before doing the attack, giving you fair warning, you having to use all your jumps if you wish to successfully avoid the attack for it's entire duration.

The characters look relieved to see the genie being sucked back into the lamp after he's defeated, but their troubles are far from over, as the vampires have gotten back to them in the time they spent fighting Nat. Due to the characters already being so weakend from the tough boss battle, the vampires easily defeat them and begin converting them into vampires. Isle Delfino has been added to Lord Dracula's kingdom, and many new powerful soldiers have joined his cause. . .What could possibly stop him?
 

BKupa666

Barnacled Boss
Moderator
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Love This SSE! It's obvious your knowledge of all three (or 6 technically) adds a lot to this chapter. Kudos to you, good sir.

I expect my preview to be up in a few hours. Although I will need to finish more of my character selection before I can start writing. All of the characters suggested so far are in, except the ones that aren't finished yet. To those of you who are making these characters: Rorschach by KoJ and Thor by IvoryFlame, please notify me when you are finished. Thx!
 
D

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Suhweet!!! My man Gibari joins the story!!! Love The SSE Warlord!!!!
 

cheap_josh

Smash Ace
Joined
Mar 24, 2008
Messages
914
Location
Northern Virginia
Ok I submit, this thread is way too hard to keep up with.
pg 262 o lawd.

Cool Paula moveset, Feels fresh yet still Ness/Lucasish in a good way.
Nice Oak moveset too, don't have much to say about it. It did it's job.
And I will/have been reading yalls SSE's. Good job on them all, yall.
 

PKSkyler

Smash Lord
Joined
Apr 25, 2008
Messages
1,566
Location
San Diego
Ok I submit, this thread is way too hard to keep up with.
pg 262 o lawd.

Cool Paula moveset, Feels fresh yet still Ness/Lucasish in a good way.

same here.....this thread goes way too fast sometimes....well its probably because "I`m too slow!"

Glad you like it. I guess she is sorta kinda a little bit similar to nessy and lucas, but id say in base stats only.

I propose a toast, me hearties! *raises a mug of...herbal tea?*

Hush, beer's too expensive and the steam will help clear out my nostrils.
*raises a can of Cactus Cooler*

i need to try the herbal tea stuff. My sinuses have been pretty bad recently.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,911
That was a heck of a time writing up that chapter, especially since I actually did the bosses and there was a large amount of cutscenes to do. Now that it's finished, I'm proud of it, it's the one I've put the most planning in to and has gone through a lot of evolving. Originally the other boss was going to be Articuno, but I decided two Pokemon bosses would be meh.

25 characters included already! Just another 20 or so to go. . .*Pant*

Would my fellow hearties mind telling me what they liked in particular about the SSE other then it was in general awesome and had lots of pirates? In any case, let us drink to the great topic! Arrr!

****, I'm under the legal drinking age. . .
 
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