Metal Knuckles
Back-story/Description:
In terms of video games, Metal Knuckles only appeared in Sonic R. Just as Metal Sonic is the robot counterpart to Sonic, Metal Knuckles is the doppelgänger of Knuckles the Echidna. He has Knuckles' strength, with even greater speed, but with worse traction. Created at Robotnik's Reactive Factory, along with Tails Doll, he was one of the greatest Robotnik's creations, as he could rivalize on a race with Super Sonic. Metal Knuckles was the character that went through the most shortcuts when played by the computer, so following this character was the easiest way to find the quickest route to the finish line. His likelihood for a possible return is very low since he was only used once, and he is one of the few characters who did not appear in the poll at Sonic Channel. Despite his small appearance in the series, he has become a well-received and popular character, often considered one of the popular robot characters after Metal Sonic, Emerl, E-102 Gamma and E-123 Omega.
Notes:
Metal knuckles has alright strength and good jumps, jumps that can rival Luigis. Metal Knuckles is also decent in speed and weight. Metal Knuckles has many Elemental attacks within his moveset, like fire, electricity, Ice and the like, and he uses these elements to power up many of his attacks.
Stats:
Power: 7.2/10
Walking Speed: 6.9/10
Dash speed: 8.8/10
Range: 6.1/10
Projectile distance: 7.8/10
Drop speed/weight: 7.3/10
Size: 7.4/10
1st jump: 8.2/10
2nd Jump: 6.3/10
Crouch: 4.2/10
Traction: 3.1/10
Combo: 6.3/10
Wall jump: no
Wall climb: yes
Crawling: no
Glide: yes
Specials:
Neutral B: Grenade Flyer: Metal Knuckles opens up his Left hand, which reveals a giant grenade launcher, Metal Knuckles first puts his left arm up into the air diagonally, with his right hand holding underneath its left arm, and when Metal Knuckles shoots a grenade out, it makes his left arm go a bit back-wards, so there is a bit of a delay with each grenade launch. The grenade it self looks like the size of a Links bomb, a is grey which has fire coming out from the sides, the Grenade bounces against the floor like Marios fire-ball, and the range is as far as wolfs blaster, since the grenade is quite big and chunky, the grenade explodes after 1.5 seconds use of it. This does 10% and mid-low knockback, this has a faster use rate and range than his Neutral B, but does less damage and knockback as a cost. The same when used in the air.
Side B: Flame-wave: Metal Knuckles points his right hand up into the sky, and then it points its arm directly in front of him, as he points its arm forward, you can see his metal claw opened some kind of little gun-point thing, which fires the giant flame in front of Metal Knuckles , which is the same size as Bowsers Fire-breath! This is quite big for Metal knuckles size, and this does 1 hit, which does 13% and mid knockback. You can’t hold this out, as after about a second of using it, the flame-wave goes back into his metal claw. The range does actually get smaller though, so you can’t spam it much, every time you use it, the flame-wave gets shorter by about a 2/3 of a stage builder block, and this also a way of knowing that the move gets stale as well. This has quite a bit of start-up lag and ending lag as well, so much its punishable! This is the same when it is used in the air.
Up B: Extreme Rocket: Metal Knuckles jet-pack glows bright white when this is used, Metal Knuckles holds onto his jetpack which is behind him, and goes a far distance when he uses this (this goes the range of 4 stage builder blocks going up-wards), you can control this, but not like how you would control the direction of the recovery before you moved, you control it when you are in the middle of the movement of the recovery, this is quite hard to control, but not too hard. When you use this, the after movement is half decent, its not that great, but much better than alot of people in the cast. This does damage when you first do the move, and at the end, if you get hit by the beginning or the ending frames (you'll see a little explosion behind Metal Knuckles, coming from the Jetpack) of the move, this does 14%, which sets you a blaze, and does mid knockback. At early percentages, you might be able to link the first hit with the ending hit as well, but this quite a bit of start-up lag, so it's easily dodged, however!
Down B: Mech Anteater jumper: this can only be done on the ground. Metal Knuckles sticks it’s right hand in the ground, which then you can’t see, and then he puts a mini Metal Knuckles into the ground, the mini Metal knuckles sticks its hand up out of the ground, and when your opponent walks past it, you see the mini Metal knuckles jumps out, this doesn’t do much damage and knockback, and it also disappears afterwards. But this move cause long hit-stun, allowing you to do a follow-up attack. The range of the jump goes just a bit higher up than Squirtles head. This attack does 8% and mid-low knockback. This move should make the opponent approach Metal Knuckles from the air, which can be a killer for your opponent if your opponent playing someone with rubbish jumping ability or rubbish aerials, this can be a serious threat to your opponent. This move also has quite a bit start-up and ending lag, should only use it when you far enough, or when the opponent has died.
Standard:
Neutral A: Knuckle Combo: Metal Knuckles first does a right handed punch which goes to his left, this stuns the enemy and does 4%, then Metal Knuckles first jabs forward with its left hand, which stuns the enemy and also does 4%, and the final hit is when Metal knuckles sticks his right hand up in a fist, and slams it down-wards in front of himself, this does 5% and mid-low knockback, a good way to rack up quick damage for Metal Knuckles!
Hold Down A: This has no effect at all
F-tilt: Fire spit: Metal Knuckles looks towards/away from the screen, and points his right hand out forward, showing the flame cannon thing, and it spurts out single flame which does 3 constructive hits, each hit can do 3% and the final hit does mid-low knockback, this has very little start-up and ending lag, and since it’s a little flame, it has a bit of added range to it as well. A good way to rack up damage as well, but this is lacking in knockback, which is good for doing another follow up attack or to do another f-tilt at low percentages.
U-tilt: Spark Flow: Metal Knuckles stick both of its arms up straight into the air, and when it does this, its arms get surrounded by blue electricity, this move does 4 constructive hits, and with each hit doing 3% and the final hit doing mid-low knockback, you might be thinking “why won’t I just use this move instead of his F-tilt?” well, because it doesn’t hit the smaller people when they are next to Metal Knuckles, letting the opponent to do a quick smash, or a quick D-tilt, this is more effective against Big characters, this should only be used against small people when they are in the air! This comes out quick, but has a tiny bit of ending lag, which makes F-tilt a quicker move to use!
D-tilt: Heated Claw: As Metal Knuckles crouches down, it moves both of its arm along the ground, and does a quick clap while its claws are bright red, and when he does clap, a little spark of fire comes out, This comes out quick with little bit of start-up and ending lag, this has a sweet-spot, as soon as you connect with the tip of the claws and the little fire spit looks like it touches you (It doesn’t do damage, its just for show).
___When this isn’t sweet-spotted this does 5% and pushes you back a bit, allowing another D-tilt to happen, or should allow the tip of the claw to hit the opponent next, when it’s sweet-spotted, this does 8% and mid-low knockback, as you can tell it doesn’t do that great knockback, even when it’s sweet-spotted, however it’s a great damage dealer, but this can be DI’d out of quite easily.
Dash Attack: Voltage Twist: as Metal Knuckles running, Metal Knuckles sticks both of its arms as far outwards as it possibly can, and then the claw starts to have electricity circle its claw and on the tip shooting a tiny bit outwards, Metal Knuckles spins around twice before ending, and it spins clockwise. This comes out quite quick, but actually has quite a lot of ending lag, so this is easily punished when it’s missed as you can shield grab the foe, or dodge away from the attack to dodge this move, this does 9% and mid knockback, this also sends the foe 45 degree upwards.
Smashes:
F-Smash: Fierce Fist: As Metal Knuckles prepares to launch for a strong punch, Metal Knuckles holds his right arm a bit back, and you can see its eyes closed when charging, and its claws begin to glow bright red when I charges this move up, when you release this move, you see Metals knuckles wrist bursts out with flames when it charges forward the range of Wolfs F-smash. This has a sweet-spot, where if you get hit by the move at really close range, it will push the opponent into its fist when the flame bursts out of Metal Knuckles claws. When uncharged when it’s sweet-spotted, this does 18% and mid-high knockback, when it isn’t sweet-spotted, this does 13% and mid-high knockback (since the final hit does the knockback). When it is charged and it’s sweet-spotted, this does 24% and high knockback, and when this isn’t sweet-spotted, this does 19% and high knockback, this has a bit of start-up and ending lag however. This is a good damage dealer, and it can go through walls, which can be good or bad depending where your opponent shield, as the opponent can do a quick smash while the move is ending.
U-Smash: Paralyzing Beam: Metal Knuckles holds its head down a tiny bit with his eyes shut almost all the way, and then Metal knuckles sticks its right arm up with its claw up, and almost instantly, the claw opens up to see this slightly long orange cannon pointing out up-wards, and then Metal knuckles shoots a very thin, but long line of orange electricity shoot up to the air from its right arm, This has amazing range, from any where on the battle field, it will always shoot to the top of the screen, but it only hits people who are airborne, and this is does an alright amount of in damage for its lack of knockback! If you hit you foe by the very top tip of the beam, it will Paralyzes the enemy, stunning them in place for 1 second, allowing all of the other hits hit your opponent; this also does lots of constructive hits. The damage is variable, and this move is quite easy to get out of to DI out of!
____When uncharged, this does a maximum of 16%, and the final hit doing low-high knockback. When charged, the maximum amount of damage which can be done is 23% and the final hit does mid-low knockback. This has quite a bit of start-up and ending lag. This is great when you hit it on the tipper of Orange beam, allowing you to do quick loads of damage, but if you don’t hit the tipper and the opponent is in the beam, it’s quite possible to get out of the beam with ease, allowing this move to be potentially useless when it’s not mastered, if you can read where the enemy is going to go, and you have good accuracy, this is going to be hard to get around of, but using it any where, will be useless.
D-Smash: Earth Spikes: Metal Knuckles crouched down onto one knee, with his head looking down at the ground, Metal Knuckles sticks its right arm up into the air a little bit, and hits the ground with tremendous force! When Metal Knuckles hits the floor, 2 giant spikes, just a bit bigger than Metal Knuckles, appears pointing towards Metal Knuckles on both sides. The spikes are a dirty brown colour, like if it’s covered by lots of earth. This move has 2 hits on it, the first hit is a meteor smash (although you wouldn’t be able to tell, as it would only meteor smash someone when someone’s in the air, so you have to do this by the edge to make it meteor smash someone!), and the second hit does the knockback. The knockback is very strong on this move, as pretty much all of Metal Knuckles ground moves are great for damage racking, but lack in killing potential! This has major start-up lag, and a bit of ending lag for its great knockback.
___When uncharged, the first hit does 5%, and is a medium meteor smash, and the second hit does 16% and high-low knockback. When charged, the first hit does 7% and is a strong meteor smash, and the second hit does 20% and high-high knockback. This is a great killer, but the start-up lag can kill this move as well.
Aerials:
N-air: Burning Fire: as Metal Knuckles in the air, while his looking in the direction it faces, it first sticks its right arm out forward, and it’s claw opens up and a little flame comes out from it’s hand, and then Metal knuckles turns its head back, and sticks its left arm backwards, and it’s claw opens up and a little flame shoots out from its left arm as well, this comes out quick which has little ending and landing lag, both hits do knockback and the same damage, this is a one hit move unlike its F-tilt. Both hits on this move do 7% and mid-low knockback.
F-air: Rocket Missile: Metal Knuckles sends it’s right arm forward, and its right claw opens up to another cannon thing, and when Metal knuckles shoots it, a thin, grey missile shoots in front of Metal Knuckles, the speed of this missile goes the same speed as Wolf’s blaster. This shoots forward for about ½ of Wolf’s Blaster. But this move has another trick, when it reaches it’s peak going forward, the missile can either go Up-wards, Down-wards, up-wards diagonally, down-wards diagonally, or it can keep on going forward, the range of the second part of this move is the same as the first part, and it goes the same speed as the first part as well. The direction which the missile goes is random as well. This move can be useless at some times, or it can provide seriously good mind games at other times as well. The missile is weak in knockback and damage though, as it only does 6% and low-high knockback. This move has a bit of start-up lag, but it has little ending and landing lag as well.
B-air: Knuckle Claws: Metal Knuckles tilts its head to it’s back slightly, and Metal Knuckles sticks its right claw out-wards behind him, this has decent range, this part of the move only stuns the enemy, which lets the second part hit the opponent. After Metal Knuckles does the first part of this attack, Metal knuckles turns around with its left arm out in a hook position, and hits the foe with a powerful strike with it’s left claw, this is a good KO move for Metal Knuckles, but it can be avoided quite easily, as players with good DI can get away from the move from the first part of this attack. That being said, this comes out decently quick, but it has a bit of ending and landing lag however. This move has 2 hits in it, the first hit does 5% and stuns the enemy, and the second part of the attack does 9% and mid-high knockback.
U-air: Jet-Pack Force: as Metal Knuckles in the air, Metal Knuckles has its head going to the ground first, so its jetpack is facing up-wards, Metal Knuckles tilts its head back-wards, and then when the jet-pack is released, a giant burst of fire goes up-wards quite quickly, and the force of the giant out-burst of fire pushes Metal Knuckles down-wards, this is very powerful, but this has a bit of start-up lag, and has quite a lot of ending lag and landing lag however, which is very punishable! The burst of fire sends the foe up-wards when hit. This does 14%and high-low knockback. Very powerful when hit, but very punishable when you miss this however.
D-air: Electrical Current: Metal Knuckles looks down-wards with it’s legs far apart, and its head tilted down-wards, Metal Knuckles sticks both of its arms together, which opens up again, and then blue electricity goes down-wards, which gets bigger and more faded the further it goes down. The strongest part of the attack is when the electricity first comes out from Metal Knuckles hands. This has good range too, about ½ of Foxes Blaster range, but because it has good range, this move is quite weak in Damage and knockback. This has a little bit of start-up lag, but this quite a bit of ending and landing lag. When you hit this move when it first comes out, this does 12% and mid-low knockback, but if you get hit by this move at its range peak, this only does 4% and stuns the enemy slightly. If you looking to get some quick little damage to the opponent from quite a far distance, this is a move for you, but if want to use this for a different use, you might as well not bother with it.
G-air: Voltage Charge: As Metal Knuckles gliding, Metal Knuckles spins around with its arms out 3 times quite quickly, with blue electricity which circle Metal Knuckles from its head, and travels down to its feet, This does many constructive hits as well. While this does good damage and comes out quick, it lacks knockback and has quite a lot of ending lag. The maximum amount of damage this move can do is 15%, but the final hit only does low-high knockback. This move can be DI’d out of as well, so really this move is only used to cancel landing lag, and for nothing else.
Grabs:
Grab attack: Stabbing Claw: Metal Knuckles holds the enemy with its left hand, and digs into the foes head/upper body (depending how big the enemy is) with its right hand, the ending pause when you do this move is quite large, so it’s quite slow, this does 4% damage.
F-throw: Smashing Faces: Metal Knuckles picks up the foe by the face/body and pick them up into the air quite a bit with its left hand, and Metal knuckles punches the foe in the face 3 times quite strongly before tossing the foe forward with both hands on the opponents chest, and push them onto the ground, this sends the foe horizontally, and this can cause good damage as well, but lacks in knockback. The first 3 punches each do 3%, and the throw does 4% as well, but this only does mid-low knockback.
B-throw: Stunning Line: Metal Knuckles picks up the foe with its right hand, and then Metal Knuckles throws the foe behind, and as the foe is sent back-wards, metal Knuckles quickly opens its right hand up, and shoots a thin line of orange electricity 30 degree up-wards, the line disappears after 0.8 seconds. This can rack up a lot of damage as it does constructive hits, but most likely Metal Knuckles will throw the foe over or underneath the line. The first part of this move (the throw) does 5% and mid knockback, and the second part of this move (the beam) can do a maximum of 18%, but most likely you’ll only be hitting 9% or 10% damage, unless your opponent has the super mushroom effect, you’ll get hit by all of it.
U-throw: Burning Hatred: Metal Knuckles picks up the opponent with both of its hands looking towards the face its looking at, and then metal Knuckles flings the opponent into the air, and as Metal Knuckles turns its body around so it’s facing the screen, Metal Knuckles opens its right hand open, and shoots out a large flame up-wards, this has the same range as its Forward B, but going up-wards, this is a single hit as well, the hit-box being only the ascent of this move. This move has 2 parts to it, the first part (the throw) does 4% and mid-low knockback, and the second part (the flame) does 10% and mid-low knockback.
D-throw: Voltage Flow: Metal Knuckles tosses the foe to the ground, and then Metal knuckles looks at the foe, and opens its left hand open. Metal Knuckles then sticks its left arm on top the foes body, and it sends electricity through the enemy. You can see this as the opponent has blue electricity surrounding them. This does multiple hits, the throw does 4%, and the electricity does a total of 8% and mid-low knockback, this sends the foe up-wards.
Other Attacks:
Get up attack: Knuckle Stretch: As Metal knuckles gets up from the floor, Metal Knuckles turns its body around, so the body is facing the screen, and when Metal Knuckles is standing up with its knees bent, Metal Knuckles sticks both of its arms far out-wards to its side, this happens quickly, this move does 7% and mid-low knockback. This sends the foe horizontally.
Edge attack over 100%: Metal Upper-cutter: As Metal Knuckles crawls onto the stage from an ledge, it jumps up and does a quick uppercut, and after it upper-cuts the enemy, it spins around once quite quickly. This sends the foe horizontally. This does 7% and mid knockback.
Edge attack under 100%: Ground Fire: as Metal Knuckles climbs up from the ledge, Metal Knuckles puts both of its arms up in the air, and slams it’s claws on the ground (Which are bright red). As Metal Knuckles hits the floor, a small burst of flames come out from it, but this only does one hit. This sends the foe horizontally. This does 9% and mid-low knockback.
Final Smash: Metal Destroyer
Metal Knuckles body is glowing with flames coming from all around its body. Metal Knuckles then hovers in the air, with its face facing towards the screen, and you can’t see its legs much at all. And then Metal Knuckles sticks its arms out-wards, its right arm opens up and shoots a giant flame which covers from one side of the screen, to the other side of the screen (It can’t go through walls though). This flame does multiple of hits, and if you get hit by it from the start, this can do 35% and the final hit doing mid-low knockback. And with its left arm, its hand opens up and shoots a giant bomb which explodes with the radius of 2/3 of a smart bomb(this also can’t go through walls) ; the lag between each bomb throw is 1 second. The Bombs does 20% and high knockback, but the range goes as far as Foxes blaster!
You can aim this as well, you can move its right arm around the body of Metal Knuckles with the CONTROL STICK, and you can move its left arm with the C-STICK.
This lasts for about 12 seconds.
Playstyle:
First of all, I’m going to take the parts up into many sections
Standard attacks: Metal Knuckles tilts are very useful for racking up quick damage against any type of enemy, to the smallest, and to the largest. Metal Knuckles tilts come out quickly with little ending lag, so linking up with other moves within Metal Knuckles moveset are easy to do! As Metal Knuckles tilts come out quickly with little ending lag, this is what makes it easy to rack up damage at early percentages, but while you might be thinking “Metal Knuckles tilts sound too good”, practically all of its tilts can be DI’d out of, making the damage dealt less than what it would do, and as all of Metal Knuckles tilts are constructive hits, this means they can get out before the final hit, letting the enemy do a quick tilt or something.
Smashes: Metal Knuckles smashes are all not that good, while each one has one good feature, more or less all of its smashes can be avoided some how easily, while its F-smash is most likely the hardest move to avoid, it’s still easily punishable. So with Metal Knuckles smashes, you have to master the use of Metals smashes, as each smash can’t be used for the same thing or used the same way! But if you can master each use of its smashes effectively, you can use these attacks for powerful mind-games, as each smash has a really good pro about it, and also a really bad con about it as well, so be careful when using these effectively!
Aerials: Metal Knuckles aerials are all really effective and powerful, 2 of the moves are great killers, and the rest of the aerials are great damage building. The powerful aerials, just like Metal Knuckles smashes, can be DI’d out of, or easily avoided and easily punished, so timing Metals KO moves is key to taking the foe of the screen effectively!
Metal Knuckles F-air and (kind have) its D-air are all powerful in their own way, these attacks can attack from the far, so you get some quick (but weak in damage and knockback) damage done to the enemy which they can’t counter or punish you by.
And also Metals N-air can rack up damage, as it comes out quick with little ending and landing lag, although actually its weak in damage and knockback, but that means it can combo into another move of some sort!
Grabs: Metal Knuckles grabs are all great damage dealers, all the grabs go over double digits, although they don’t do great knockback! And another massive problem about Metal Knuckles throws, is that its back throw and up throw, the throws which can do most damage, can be DI’d away from, which means you might actually only be doing 5% or 7% damage overall, which is definitely weak! Meaning the throws which would be most effective when you opponent knows how to DI greatly would be its Down-throw and its Forward-throw would be the best throws to use, but these throws are weakest in the total number of damage it can do compared to the other 2 throws Metal knuckles has.
Specials: Most of Metals moves are about using them correctly at the right time and place, 2 of Metal Knuckles specials are projectiles and can reach quite a far range, and these moves can do double digits as well, so you can deal quite good damage, but these moves also lack in knockback, and have quite a large pause in between every use. Metal Knuckles up-b is a good recovery, above decent at least, as because you can aim it at the middle of it, meaning you can get around places like Final destinations lips. And also its up-b can also do damage at the beginning and at the end of this move, so your opponent needs to time his/hers edge-hog to successfully make Metal Knuckles fall to its doom. Metal Knuckles down-b can cause problems for your opponent if he/she isn’t clever, as it cause lots of hit-stun, which can combo into other moves effectively, and if your opponent is smart, it can produce a lot of mind-games which can help you game.
Animations
Dizzy: Metal Knuckles put both of its hands on each side of its head, and with its head rocking back and forth, you see its eyes going around in a circle.
Sleep: Metal Knuckles sits down on the ground crossed legged, with its head tilted to the ground, its eyes are shut closed.
Idle: Metal Knuckles sticks its hands up to its eye line, and you can see a burst of flames erupt from Metal Knuckles wrists.
Running: Metal Knuckles hovers above the ground slightly, and Metal Knuckles body is tilted forward quite a bit.
Crouch: Metal Knuckles kneels down, so one knee is pointing up, and Metal Knuckles puts its right hand on the floor
Drowning: Metal Knuckles wave its right arm left to right quite slowly!
Alternate Costumes:
1. Metal Knuckles main body colour is dark red (default)
2. Metal Knuckles main body colour is dark blue
3. Metal Knuckles main body colour is dark green
4. Metal Knuckles main body colour is dark purple
5. Metal Knuckles main body colour is dark grey
6. Metal Knuckles main body colour is dark orange
Taunts:
Up: Metal Knuckles sticks its arms together, and stick them up-wards into the air, and a giant burst of flames appear from the claws, then Metal Knuckles pulls its arms into its body, which then the whole body sends out a massive burst of flames
Side: Metal Knuckles stick its hands together, and you see electricity travel around metal Knuckles, and then you see Metal Knuckles standing up-wards, looking relived from the amount of electricity, and loosely let its arms go back to the standard position.
Down: Metal Knuckles points out its flame cannon out down-wards, and it sends out a small constant flame pointing to the ground, and then Metal Knuckles looks at the flame cannon, which it point up to its eye line, which then the flame stops.
Victory Taunts:
1. Metal Knuckles is looking tired, crouching on the ground, then a giant beam of electricity comes down onto Metal Knuckles, and then he looks refreshed and it sticks its right hand forward.
2. Metal Knuckles first shoots a bomb to its left, then to its right, then Metal Knuckles shots towards the cannon, then Metal Knuckles makes its arm pointing up-wards with the cannon out, and then the claw opens up.
3. Metal Knuckles is seen with 3 small Metal Knuckles stacked on top of each other, blocking Metal Knuckles view of the screen, who then punches the middle mini Metal Knuckles flying, and the bottom one runs away, and Metal Knuckles clenches its claws with flames coming out from it.
Crowd Chant
Mettttaaallll Knuckleessss (in the same tone used for Ganondorf)
Wii remote Sound:
You can hear a Teleport sound, like the sound when you went on a teleport box in Sonic 2s two player racing mode
Snake Codec:
Snake: it doesn’t take much thinking to work out who this person is, that’s Metal Knuckles!
Otacon: you are sure right there Snake, Metal knuckles isn’t the hardest person to guess by judging on its apperance alone.
Snake: I mean, c’mon! This robot looks exactly like Knuckles; tell me more about this robot
Otacon: alright, Metal Knuckles has only appeared in one game before, which is Sonic R, a racing game.
Metal Knuckles has lots of weapons at its use, this is one of Dr. Robotniks greatest creations, so I guess he went all out to make Metal Knuckles one of the "perfect" machines…
Snake: if Dr. Robotnik wanted Metal Knuckles to be one his perfect creations, why did he bother making an army with all those other robots?
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