A tag team duo from the jungle and a...force...to be reckoned with, Timon & Pumbaa join the Brawl!
Timon & Pumbaa fight alongside each other, as one character, assisting each other in their attacks. When I say that one character takes damage, it affects them both. They both get hit when attacked, they fly at the same time (can't be separated like Ice Climbers), and always are there for each other.
STATS
Power: 7/10: Together, they pack quite a punch
Walking Speed: 3/10: When not pressured, they walk at a very leisurely pace, Timon walking alongside Pumbaa
Dash Speed: 8/10: When he needs to, Pumbaa can really hightail it! Timon rides on Pumbaa's back when dashing
Weight: 7.5/10: Pumbaa is pretty heavy, but doesn't stay around forever
Range: 5/10: Timon & Pumbaa have a good balance between close-range and long-range attacks
Projectile Distance: 0/10: They have no real projectiles
Fall Speed: 8/10: Pumbaa is a big pig, so they fall rather fast.
Size: 7/10: Since Pumbaa stays on all fours, he isn't too big; Timon stands at his side, coming up to Pumbaa's shoulders.
First Jump: 4.5/10: Not too great, since Pumbaa jumps on all fours, Timon riding him...
Second Jump: 6/10: Above average
Crouch: 7/10: They can get pretty low to the ground
Traction: 2.5/10: Pumbaa tends to skid a lot, landing on his bottom to slow himself down.
Combo: 5/10: Timon & Pumbaa can combo foes with relative ease
Wall Jump: No
Wall Cling: No
Crawling: Yes
Glide: No
Tether: Yes
BASIC
A: Punch: Timon stands in front of Pumbaa and lets out a basic punch with no knockback. 3%
AA: Double Punch: Timon stands in front of Pumbaa and punches twice, with very little knockback. 5%
AAA: Double Punch Headbutt: Timon stands in front of Pumbaa and punches twice; for the third hit, Pumbaa lets out a headbutt for average knockback. All three hits of this combo are close-range. The hitbox is along Timon's arm when he is punching, and on Pumbaa's head and tusks when he's headbutting. 9%
TILTS
Side A: Elbow: Timon stands in front of Pumbaa and elbows his foes. This move does average knockback, hits at close-range, and has a hitbox along Timon's arm, with a sweetspot for knockback at the elbow. 7%
Down A: Front Kick: Pumbaa quickly turns and kicks with both of his back legs before turning back. This move can be used many times very quickly. Good knockback, above-average range, and a hitbox along Pumbaa's legs, with a sweetspot for knockback on the hooves. 8%
Up A: Snout Thrust: Pumbaa thrusts his tusks into the air. Only hits at close-range, but has great knockback. The hitbox is Pumbaa's entire head, but the knockback comes from his tusks. 9%
SMASHES
Side Smash: Jungle Rage: Timon charges up as if he is swinging a golf club (without the club of course) while Pumbaa ducks down and prepares to thrust his snout. This moves has average start-up and ending lag, but if hit with both character's attack, is quite powerful, with high knockback. This move has average range; the hitbox is all along Timon's arms (sweetspot on his fists) and Pumbaa's snout (sweetspot on the tusks). 7-26%
Down Smash: Get Down, Get Down!: Timon does a breakdancing action similar to Mario's, while Pumbaa kicks forward with his front legs, then back with his hind legs. This moves starts quickly, but ends with a good deal of lag. The hitboxes are along both character's legs (Pumbaa has sweetspots on his hooves). Pumbaa's kicks have above-average range, but Timon's are very close range. This moves knocks foes sideways in a similar way to Game & Watch's down smash, or a hit with a thrown Star Rod. 6-28%
Up Smash: Put Your Feet in the Air!: Timon does a rapid bicycle kick while Pumbaa kicks up with both hind legs in a "mule kick" of sorts. Once again, Timon's kick is short-range, but Pumbaa's is above-average. For this smash, Pumbaa has great range, better than his other smashes; still with sweetspots on his hooves. Timon's attacks are mainly to hit foes into Pumbaa's finishers. The hitboxes are along each character's legs. Great knockback. 7-28%
AERIALS
Air A: Team Spin: Timon and Pumbaa grasp one hand (or hoof) and spin around once together. Great aerial attack, as the hitbox is both of their bodies, the knockback and range are above average, and this move ends suprisingly quickly. 5-11%
Forward Air A: Meerkat Kick: Timon kicks forward with both feet. Average range, fair knockback, comes out and finishes very quickly, and has a hitbox along Timon's legs (sweetspot on his feet). This is one of their best combo moves. 6%
Back Air A: Warthog Buck: Pumbaa kicks backwards with both feet. Above-average range and good knockback, but can be slow, and lags if they hit the ground before the move is finished. The hitbox is Pumbaa's legs, with the usual sweetspot on the hooves. 7%
Up Air A: Double Fist Pump: Timon and Pumbaa both punch one fist into the air. Has average range, very little lag, and has a hitbox all along their arms, but has very little knockback. Not a killing move at all. 5-12%
Down Air A: Cannonball: Timon sits on Pumbaa's stomach, and Pumbaa cannonballs down. Good knockback (especially to foes on the ground), and fair range. The hitbox is Pumbaa's entire body. However, this move lags a lot if it hits the ground. 9-12%
OTHER ATTACKS
Downed A (when they're lying facedown): Bounce Back: Timon quickly slaps forward as he hops up, while Pumbaa kicks backward. Low knockback, average range for both characters, and hitboxes on Timon's hand and Pumbaa's hooves (no sweetspots). 3-9%
Flipped A (when they're lying faceup): Quick Spin: Timon spins up to hit foes with his tail; Pumbaa thrusts with his snout as he jumps up. Low knockback, average range for both characters, and hitboxes on Timon's tail and Pumbaa's tusks (no sweetspots). 2-8%
Ledge A: Timon Whack: Pumbaa jumps quickly onto the stage and spins, allowing Timon (hanging on Pumbaa's tail) to hit foes back. Great ledge move (as the hitbox is Pumbaa's tail and Timon's whole body) with average range. This move has good knockback as well, to compensate for its ending lag. 2-5%
Ledge A (over 100%): Struggle Thrust: Pumbaa struggles onto the ledge, pulling up Timon (who's still hanging on his tail) and does a quick headbutt. The hitbox is on Pumbaa's snout (no sweetspot on tusks). This move has low knockback and is close-range. 3-5%
Dash A: Bowling Charge: Pumbaa (Timon on his back) charges headfirst into foes. This moves has ending lag, but comes out almost instantly. The hitbox is Pumbaa's entire head, but the sweetspot is his tusks. Average knockback. 11%
GRAB
Timon leans forward and grabs foes around their waists. Average range, in place and while dashing.
Z: Gut Punch: Timon gives the foe a quick punch in the gut. 2-3%
Forward Throw: Punt: Timon holds the foe, then gives him/her a quick kick, as if he's punting a football. Hits foes up a bit (not much; can be used to combo from). 5%
Back Throw: Hind Double Kick: Timon holds the foe back, and Pumbaa kicks them quickly with his hind legs. Good knockback, can kill off the side at high enough damage. 7%
Down Throw: Team Crush: Timon holds the foe to the ground while Pumbaa does a belly flop on him/her. Slow, but good damage and average knockback. 10-14%
Up Throw: Tusk Gore: Timon holds the foe up and Pumbaa thrusts his tusks at them. Rather laggy, but good knockback and damage. 11-12%
SPECIALS
B: Special Power: Timon jumps onto Pumbaa's back and holds up his tail, charging a powerful fart. You can move while charging this move, and cancel it with L or R. However, the charge is not saved. Once the fart reaches its maximum power, Pumbaa's face turns red and he takes damage (1% per every 2 seconds) until the fart is released (press B again). The fart releases in a horizontal beam from Pumbaa's backside (he turns his rear end forward to use the move). The charge increases the horizontal distance and power of the fart. The hitbox is the entire fart cloud. Foes take more damage the closer they are to Pumbaa. Great knockback and range (max. range is about 3/4 of Final Destination). 5-29%
http://www.youtube.com/watch?v=CADie4kzjaA&feature=related - 5:21-6:23
Side B: Big Pig Charge: Timon hops onto Pumbaa's back, as he jogs in place, preparing to charge. When the button is released, Pumbaa dashes forward in a charge, screaming. The hitbox is Pumbaa's snout (sweetspot on the tusks). Medium to high knockback. In case of emergencies, you can stop the charge by tilting back on the control stick (Pumbaa will lag if this happens). Can be charged in midair for a horizontal recovery. If this move finishes in midair, you are left in a freefall. The power and distance of the charge depends on the power-up time. 7-25%
http://www.youtube.com/watch?v=ZsfmRYUhVE8&feature=related - 5:10 - 5:20
http://www.youtube.com/watch?v=e-TUZVz4428&feature=related - 6:09-6:29
Down B: Tunnel: Timon quickly digs a tunnel on the stage. Once finished, it looks like a hole surrounded by dirt. If a foe passes over the tunnel, they get stuck in the ground in a "pitfall" effect. Foes are trapped longer if they have more damage, and can rapidly shake the control stick to get out. Timon can have two tunnels dug on the stage at a time. If the move is used again on top of a dug tunnel, Timon will fill in the hole. Takes about one second to dig/fill in a tunnel. If used in the air, Timon will make frantic digging motions to give foes minor damage, but no tunnel will be dug. 1-5%
http://www.youtube.com/watch?v=ZnbqQu-m0Y8
Up B: Worm Slurp: Timon tosses up a big, long earthworm at the edge, which Pumbaa slurps up to grab the edge. Timon grabs Pumbaa's tail after the worm is thrown. Fairly long tether recovery (about the length of 5 Pikmin in a Pikmin Chain). Does minimal damage, and cannot kill in Sudden Death. 1-3%
FINAL SMASH
Hakuna Matata: A hot tub opens in the ground in front of Timon & Pumbaa, pulling in foes like Cook Kirby (it can be dodged in the same way, by air dodging at the precise time, or by hanging on a ledge). Timon dives in; Pumbaa follows with a cannonball. After Pumbaa enters, bubbles start bubbling, and trapped foes start taking damage. Timon & Pumbaa let out a long relaxed sigh, as calming music plays and foes take damage. Pumbaa then hops out and the bubbles stop. Timon then leaps out, disgutsted, as the trapped foes rocket out. Great knockback, although cannot kill at very low %. Very effective on small stages (takes up 90% of Final Destination), but almost useless on large ones. 55-81%
http://www.youtube.com/watch?v=VM4lTdqmHb8&feature=related - 0:16 - 1:16[/COLOR]
TAUNTS AND VICTORY / LOSS POSES
Up Taunt: Timon holds up worm spaghetti on a leaf, which they both slurp up, proclaiming 'Slimy, yet satisfying!"
Side Taunt: They both break into hysterical laughter, Pumbaa rolling on his back, Timon on his stomach, banging the floor with his fists
Down Taunt: Timon spins, donning a purple hula skirt, and starts dancing. Pumbaa lies down, grinning with an apple in his mouth.
Victory Pose #1: Timon and Pumbaa stand side by side, pumping both fists above their heads and letting out battle cries and whoops.
Victory Pose #2: They put their arms around each other's shoulders and start dancing the can-can.
Victory Pose #3: They are both fast asleep, Pumbaa on his back, snoring, Timon curled up on Pumbaa's stomach. When the announcer calls their names, they wake up and start screaming, scared to death.
Victory Theme: A whimsical jungle instrumental remix of the end of
Hakuna Matata
Loss: Pumbaa sits, clapping, while Timon faces to the side, clapping unhappily
MISC.
Icon: A beetle with an intricate pattern on its back
Alt. Costumes: Normal, red tint, green tint, blue tint, hula skirts, black tuxedos
Entrance: Timon swings in on a vine, while Pumbaa falls from the sky, landing on his rear
Kirby Hat: Kirby gets Pumbaa's hair and ears, and Timon's tail.
Wiimote Sound: Pumbaa burps and Timon says "Hakuna Matata"
Unlocked By: Get Timon & Pumbaa to join your team in SSE, play 300 vs. matches
Shield: Timon & Pumbaa hide behind a giant leaf, that decays as it's hit by attacks
Idle Pose: Timon stands on tiptoes and peer around the stage (just like real meerkats), Pumbaa smiles and sits, swinging his head side to side and humming.
Forward Roll: Timon somersaults forward, Pumbaa sits on his bottom and spins forward
Back Roll: Timon does a backwards roll, while Pumbaa sits on his bottom and spins backwards
Spot Dodge: Timon quickly leans back, flailing his arms up; Pumbaa steps back with his left front and hind feet
Air Dodge: Timon dodges in a star-like shape, Pumbaa does a quick spin
Dizzy: Pumbaa stumbles around, Timon crouches and puts his hands on his face, both groan dizzily
Sleep: Pumbaa rolls on his back and snores, Timon sleeps curled up on Pumbaa's stomach, both snore
Credits Theme: Hakuna Matata
CODEC
Snake: Why is this meerkat following this warthog?!
Otacon: That's Timon & Pumbaa, Snake. They were both outcasts from their homelands, but now, they live together in a carefree life-style called "Hakuna Matata"
Snake: Hakuna Ma-what?!?!
Otacon: It means no worries!
Snake: Anyways, they don't look so tough...
Otacon: About that, Snake *exits*
Pumbaa's voice: I don't know, Timon, I don't do so well in crowds...
Snake: *groan*
STAGE:
Paradise Jungle
This stage is a scroller (about the same speed as Mushroomy Kingdom): you start in a parched desert. Animal skeletons can be seen in the background, with buzzards flying overhead. After about 15 seconds, the stage scrolls into the jungle. The jungle has lush plants and birds flying around, but no hazards. After 20 more seconds, a giant log with platforms block your path. Hop up the platforms onto the log as the stage starts scrolling up. This part introduces Flower Platforms, which are giant bouncy flowers that serve as springy platforms. After 10 seconds of scrolling up, you arrive in the canopy. From here, you get a great view of the jungle valley below. The platforms here are treetops. This part lasts for about 40 seconds. 3/4 of the way through, you walk onto a giant log with a night sky in the background. When you get to the end of the log, the stage scrolls down. Stay on the trees and Flower Platforms, or you'll fall to your demise. The bottom is a pool of water. Swim or jump to the nearby shore, which is back in the jungle. From there, the cycle repeats. Although this is an accurate depiction of Timon & Pumbaa's carefree home, it would result in a ban from tournaments, because of unfair chaingrabbing. However, the scrolling is slow enough that you can focus on fighting rather than surviving (see Rumble Falls).
MUSIC
Hakuna Matata
I Just Can't Wait to be King
Can You Feel the Love Tonight
The Lion Sleeps Tonight
Jungle Boogie
Dig a Tunnel
SSE ROLE
In their first scene (in the level 'Jungle Valley'), a group of Primids is seen carrying off Bowser Jr's trophy. Suddenly, Timon & Pumbaa come crashing out of the jungle, screaming happily as they bowl over the Primids, killing them all. Their name,
TIMON & PUMBAA is shown across the screen as they stop, making crazed faces. Timon notices the Bowser Jr. trophy, sniffs it cautiously, then darts frantically over to Pumbaa, recognizing a predator. Pumbaa, however, looks excitedly at it, and makes a pleading face at Timon. Timon caves in with an irritated groan, then hoists the trophy onto Pumbaa's snout, before hopping onto Pumbaa's back. They then run off into the jungle.
Back in the jungle, beside a pool of fresh water, Timon revives Bowser Jr. Jr. looks happily at his saviors, but then looks upset, as he has no idea where he is. Timon puts a hand on Jr's arm in a friendly way, then beckons him into the jungle. Timon and Pumbaa stand side by side, and open their mouths as if they are about to sing. A jungle level follows (more tropical-styled than the DK ones), with
Hakuna Matata as the BGM.
A while later, in a new level, Timon and Pumbaa are seen chowing down on grubs, as Jr. looks disgusted and impatient. Jr. thinks of his mission (find his father and get back home) and beckons frantically away into the jungle. Timon (his mouth stuffed with assorted grubs) shakes his head indifferently, and Pumbaa looks confusedly between his two friends, as if deciding who to follow. Jr. gets angry and runs off. Pumbaa looks sad, and starts to sneak away from Timon to join Jr., but then stops. Timon spits his grubs out and starts screaming hysterically. Pumbaa joins in, as a pack of hungry hyenas begin to close in. Timon jumps onto Pumbaa and they take off running, the hyenas close behind. In this level, the hyena pack is constantly at the back of the screen, and touching them means instant death, so you must stay ahead in a frantic chase level through the jungle.
Finally, Timon and Pumbaa get surrounded by the hyenas, and start screaming. The hyenas laugh and move in closer. Just as things look bad, a loud whip crack is heard, and several hyenas yelp and retreat, while others return, scarred and pissed. The
Raiders March is heard, and Indiana Jones enters the scene heroically, and strikes a fighting pose, while Timon & Pumbaa get up, cowering slightly. A multi-man fight against the hyenas follows.
After you defeat the hyenas, Indy and Timon & Pumbaa are seen exiting the jungle, and entering the wastelands. After a brief level, they are seen meeting up with Ike, Marth, and Meta Knight. The cutscene then continues to the Halberd vs. The Great Fox cutscene.
Timon & Pumbaa are next seen watching the Great Invasion confusedly.
They are also seen watching Subspace even more confusedly before Tabuu is revealed.
Their trophy (only one, not two for each of them) is seen falling after Tabuu unleashes the RROD.
*This cutscene occurs only if Bowser Jr's trophy is rescued from Subspace, level 2*
After Bowser and Bowser Jr. reunite, Jr. sees their trophy and hesitantly revives them. Timon & Pumbaa look gratefully at their savior, Timon slightly apologetically. The trio share a big group hug (Timon getting slightly squished), then Jr. points to the stairs that lead to the Great Maze. Timon and Pumbaa strike a comical fighting pose, then follow Bowser and Jr. (who are side by side) up the stairs).
ENEMY
Hyena: Hyenas act a bit like TowTows, by the fact that they attack by charging and can be found asleep, but also have several decent scratching and biting attacks. They have average HP. NOTE: The enemy hyenas are generic ones, not Shenzi, Bonsai, and Ed (although they do appear in cutscenes).
PROS AND CONS
PROS:
- For a heavier character, they are quite fast.
- They have a great mix between close and long range attacks
- They have a fast crawl
- Most of Pumbaa's tusk attacks have sweetspots on the tusks
- Their tilts have decent power, so they can kill in addition to combo usage
- Smashes have good knockback
- Air A has great combo possibilities, since the hitbox is their entire bodies
- F and B-Air are great for comboing, and have very little startup lag
- Dash A has good priority and comes out fast
- Grabs are quite damaging
- Special Power, the B move, has great priority, and, similarly to DK's Banana Slamma (B move), it adds a lot to their character
- Side B can be used to recover horizontally
- Tunnel (Down B) can be a great offensive weapon if used trickily
- Decently long tether recovery
CONS:
- No projectile
- They tend to skid a lot
- Basic combo can be DIed from and punished by good players
- All tilts have slight ending lag
- Smashes are laggy
- U-Air is not that useful
- In FFA's, their Down Throw leaves them vulnerable to anyone except the victim
- Pumbaa takes damage from a fully charged Special Power
- Side B in the air leaves them helpless if it finishes